/[svn]/linuxsampler/trunk/src/engines/EngineBase.h
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Contents of /linuxsampler/trunk/src/engines/EngineBase.h

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Revision 2618 - (show annotations) (download) (as text)
Wed Jun 11 11:39:44 2014 UTC (9 years, 10 months ago) by schoenebeck
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* Fixed execution of "init" instrument script handler.
* Fixed further crashes.
* Bumped version (1.0.0.svn50).

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2013 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ENGINEBASE_H__
26 #define __LS_ENGINEBASE_H__
27
28 #include "AbstractEngine.h"
29 #include "EngineChannelBase.h"
30 #include "common/DiskThreadBase.h"
31 #include "common/MidiKeyboardManager.h"
32 #include "InstrumentManager.h"
33 #include "../common/global_private.h"
34
35
36 namespace LinuxSampler {
37
38 class AbstractEngineChannel;
39
40 template <
41 class V /* Voice */,
42 class RR /* Root Region */,
43 class R /* Region */,
44 class D /* Disk Thread */,
45 class IM /* Instrument Manager */,
46 class I /* Instrument */
47 >
48 class EngineBase: public AbstractEngine, public RegionPools<R>, public VoicePool<V> {
49
50 public:
51 typedef typename RTList<V>::Iterator VoiceIterator;
52 typedef typename Pool<V>::Iterator PoolVoiceIterator;
53 typedef typename RTList<RR*>::Iterator RootRegionIterator;
54 typedef typename MidiKeyboardManager<V>::MidiKey MidiKey;
55
56 EngineBase() : SuspendedRegions(128) {
57 pDiskThread = NULL;
58 pVoicePool = new Pool<V>(GLOBAL_MAX_VOICES);
59 pRegionPool[0] = new Pool<R*>(GLOBAL_MAX_VOICES);
60 pRegionPool[1] = new Pool<R*>(GLOBAL_MAX_VOICES);
61 pVoiceStealingQueue = new RTList<Event>(pEventPool);
62 iMaxDiskStreams = GLOBAL_MAX_STREAMS;
63
64 for (VoiceIterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {
65 iterVoice->SetEngine(this);
66 }
67 pVoicePool->clear();
68
69 ResetInternal();
70 ResetScaleTuning();
71 ResetSuspendedRegions();
72 }
73
74 virtual ~EngineBase() {
75 if (pDiskThread) {
76 dmsg(1,("Stopping disk thread..."));
77 pDiskThread->StopThread();
78 delete pDiskThread;
79 dmsg(1,("OK\n"));
80 }
81
82 if (pVoicePool) {
83 pVoicePool->clear();
84 delete pVoicePool;
85 }
86
87 if (pVoiceStealingQueue) delete pVoiceStealingQueue;
88
89 if (pRegionPool[0]) delete pRegionPool[0];
90 if (pRegionPool[1]) delete pRegionPool[1];
91 ResetSuspendedRegions();
92 }
93
94 // implementation of abstract methods derived from class 'LinuxSampler::Engine'
95
96 /**
97 * Let this engine proceed to render the given amount of sample points.
98 * The engine will iterate through all engine channels and render audio
99 * for each engine channel independently. The calculated audio data of
100 * all voices of each engine channel will be placed into the audio sum
101 * buffers of the respective audio output device, connected to the
102 * respective engine channel.
103 *
104 * @param Samples - number of sample points to be rendered
105 * @returns 0 on success
106 */
107 virtual int RenderAudio(uint Samples) OVERRIDE {
108 dmsg(8,("RenderAudio(Samples=%d)\n", Samples));
109
110 // return if engine disabled
111 if (EngineDisabled.Pop()) {
112 dmsg(5,("EngineBase: engine disabled (val=%d)\n",EngineDisabled.GetUnsafe()));
113 EngineDisabled.RttDone();
114 return 0;
115 }
116
117 // process requests for suspending / resuming regions (i.e. to avoid
118 // crashes while these regions are modified by an instrument editor)
119 ProcessSuspensionsChanges();
120
121 // update time of start and end of this audio fragment (as events' time stamps relate to this)
122 pEventGenerator->UpdateFragmentTime(Samples);
123
124 // We only allow the given maximum number of voices to be spawned
125 // in each audio fragment. All subsequent request for spawning new
126 // voices in the same audio fragment will be ignored.
127 VoiceSpawnsLeft = MaxVoices();
128
129 // get all events from the engine's global input event queue which belong to the current fragment
130 // (these are usually just SysEx messages)
131 ImportEvents(Samples);
132
133 // process engine global events (these are currently only MIDI System Exclusive messages)
134 {
135 RTList<Event>::Iterator itEvent = pGlobalEvents->first();
136 RTList<Event>::Iterator end = pGlobalEvents->end();
137 for (; itEvent != end; ++itEvent) {
138 switch (itEvent->Type) {
139 case Event::type_sysex:
140 dmsg(5,("Engine: Sysex received\n"));
141 ProcessSysex(itEvent);
142 break;
143 }
144 }
145 }
146
147 // In case scale tuning has been changed, recalculate pitch for
148 // all active voices.
149 ProcessScaleTuningChange();
150
151 // reset internal voice counter (just for statistic of active voices)
152 ActiveVoiceCountTemp = 0;
153
154 HandleInstrumentChanges();
155
156 // handle events on all engine channels
157 for (int i = 0; i < engineChannels.size(); i++) {
158 ProcessEvents(engineChannels[i], Samples);
159 }
160
161 // render all 'normal', active voices on all engine channels
162 for (int i = 0; i < engineChannels.size(); i++) {
163 RenderActiveVoices(engineChannels[i], Samples);
164 }
165
166 // now that all ordinary voices on ALL engine channels are rendered, render new stolen voices
167 RenderStolenVoices(Samples);
168
169 // handle audio routing for engine channels with FX sends
170 for (int i = 0; i < engineChannels.size(); i++) {
171 AbstractEngineChannel* pChannel = static_cast<AbstractEngineChannel*>(engineChannels[i]);
172 if (pChannel->fxSends.empty()) continue; // ignore if no FX sends
173 RouteAudio(engineChannels[i], Samples);
174 }
175
176 // handle cleanup on all engine channels for the next audio fragment
177 for (int i = 0; i < engineChannels.size(); i++) {
178 PostProcess(engineChannels[i]);
179 }
180
181
182 // empty the engine's event list for the next audio fragment
183 ClearEventLists();
184
185 // reset voice stealing for the next audio fragment
186 pVoiceStealingQueue->clear();
187
188 // just some statistics about this engine instance
189 SetVoiceCount(ActiveVoiceCountTemp);
190 if (VoiceCount() > ActiveVoiceCountMax) ActiveVoiceCountMax = VoiceCount();
191
192 // in case regions were previously suspended and we killed voices
193 // with disk streams due to that, check if those streams have finally
194 // been deleted by the disk thread
195 if (iPendingStreamDeletions) ProcessPendingStreamDeletions();
196
197 // Release the instrument change command. (This has to
198 // be done after all voices have been rendered and not
199 // in HandleInstrumentChanges, as the RegionsInUse
200 // list has been built up by the voice renderers.)
201 for (int i = 0; i < engineChannels.size(); i++) {
202 EngineChannelBase<V, R, I>* channel =
203 static_cast<EngineChannelBase<V, R, I>*>(engineChannels[i]);
204 channel->InstrumentChangeCommandReader.Unlock();
205 }
206 FrameTime += Samples;
207
208 EngineDisabled.RttDone();
209 return 0;
210 }
211
212 virtual int MaxVoices() OVERRIDE { return pVoicePool->poolSize(); }
213
214 virtual void SetMaxVoices(int iVoices) throw (Exception) OVERRIDE {
215 if (iVoices < 1)
216 throw Exception("Maximum voices for an engine cannot be set lower than 1");
217
218 SuspendAll();
219
220 // NOTE: we need to clear pRegionsInUse before deleting pDimRegionPool,
221 // otherwise memory corruption will occur if there are active voices (see bug #118)
222 for (int iChannel = 0; iChannel < engineChannels.size(); iChannel++) {
223 EngineChannelBase<V, R, I>* pChannel = static_cast<EngineChannelBase<V, R, I>*>(engineChannels[iChannel]);
224 pChannel->ClearRegionsInUse();
225 }
226
227 if (pRegionPool[0]) delete pRegionPool[0];
228 if (pRegionPool[1]) delete pRegionPool[1];
229
230 pRegionPool[0] = new Pool<R*>(iVoices);
231 pRegionPool[1] = new Pool<R*>(iVoices);
232
233 for (int iChannel = 0; iChannel < engineChannels.size(); iChannel++) {
234 EngineChannelBase<V, R, I>* pChannel = static_cast<EngineChannelBase<V, R, I>*>(engineChannels[iChannel]);
235 pChannel->ResetRegionsInUse(pRegionPool);
236 }
237
238 try {
239 pVoicePool->resizePool(iVoices);
240 } catch (...) {
241 throw Exception("FATAL: Could not resize voice pool!");
242 }
243
244 for (VoiceIterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {
245 iterVoice->SetEngine(this);
246 iterVoice->pDiskThread = this->pDiskThread;
247 }
248 pVoicePool->clear();
249
250 PostSetMaxVoices(iVoices);
251 ResumeAll();
252 }
253
254 /** Called after the new max number of voices is set and before resuming the engine. */
255 virtual void PostSetMaxVoices(int iVoices) { }
256
257 virtual uint DiskStreamCount() OVERRIDE { return (pDiskThread) ? pDiskThread->GetActiveStreamCount() : 0; }
258 virtual uint DiskStreamCountMax() OVERRIDE { return (pDiskThread) ? pDiskThread->ActiveStreamCountMax : 0; }
259 virtual int MaxDiskStreams() OVERRIDE { return iMaxDiskStreams; }
260
261 virtual void SetMaxDiskStreams(int iStreams) throw (Exception) OVERRIDE {
262 if (iStreams < 0)
263 throw Exception("Maximum disk streams for an engine cannot be set lower than 0");
264
265 SuspendAll();
266
267 iMaxDiskStreams = iStreams;
268
269 // reconnect to audio output device, because that will automatically
270 // recreate the disk thread with the required amount of streams
271 if (pAudioOutputDevice) Connect(pAudioOutputDevice);
272
273 ResumeAll();
274 }
275
276 virtual String DiskStreamBufferFillBytes() OVERRIDE { return (pDiskThread) ? pDiskThread->GetBufferFillBytes() : ""; }
277 virtual String DiskStreamBufferFillPercentage() OVERRIDE { return (pDiskThread) ? pDiskThread->GetBufferFillPercentage() : ""; }
278 virtual InstrumentManager* GetInstrumentManager() OVERRIDE { return &instruments; }
279
280 /**
281 * Connect this engine instance with the given audio output device.
282 * This method will be called when an Engine instance is created.
283 * All of the engine's data structures which are dependant to the used
284 * audio output device / driver will be (re)allocated and / or
285 * adjusted appropriately.
286 *
287 * @param pAudioOut - audio output device to connect to
288 */
289 virtual void Connect(AudioOutputDevice* pAudioOut) OVERRIDE {
290 // caution: don't ignore if connecting to the same device here,
291 // because otherwise SetMaxDiskStreams() implementation won't work anymore!
292
293 pAudioOutputDevice = pAudioOut;
294
295 ResetInternal();
296
297 // inform audio driver for the need of two channels
298 try {
299 pAudioOutputDevice->AcquireChannels(2); // default stereo
300 }
301 catch (AudioOutputException e) {
302 String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();
303 throw Exception(msg);
304 }
305
306 this->MaxSamplesPerCycle = pAudioOutputDevice->MaxSamplesPerCycle();
307 this->SampleRate = pAudioOutputDevice->SampleRate();
308
309 MinFadeOutSamples = int(double(SampleRate) * CONFIG_EG_MIN_RELEASE_TIME) - 1;
310 if (MaxSamplesPerCycle < MinFadeOutSamples) {
311 std::cerr << "EngineBase: WARNING, CONFIG_EG_MIN_RELEASE_TIME "
312 << "too big for current audio fragment size & sampling rate! "
313 << "May lead to click sounds if voice stealing chimes in!\n" << std::flush;
314 // force volume ramp downs at the beginning of each fragment
315 MinFadeOutSamples = MaxSamplesPerCycle;
316 // lower minimum release time
317 const float minReleaseTime = (float) MaxSamplesPerCycle / (float) SampleRate;
318 for (VoiceIterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {
319 iterVoice->CalculateFadeOutCoeff(minReleaseTime, SampleRate);
320 }
321 pVoicePool->clear();
322 }
323
324 // (re)create disk thread
325 if (this->pDiskThread) {
326 dmsg(1,("Stopping disk thread..."));
327 this->pDiskThread->StopThread();
328 delete this->pDiskThread;
329 dmsg(1,("OK\n"));
330 }
331 this->pDiskThread = CreateDiskThread();
332
333 if (!pDiskThread) {
334 dmsg(0,("EngineBase new diskthread = NULL\n"));
335 exit(EXIT_FAILURE);
336 }
337
338 for (VoiceIterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {
339 iterVoice->pDiskThread = this->pDiskThread;
340 dmsg(3,("d"));
341 }
342 pVoicePool->clear();
343
344 // (re)create event generator
345 if (pEventGenerator) delete pEventGenerator;
346 pEventGenerator = new EventGenerator(pAudioOut->SampleRate());
347
348 dmsg(1,("Starting disk thread..."));
349 pDiskThread->StartThread();
350 dmsg(1,("OK\n"));
351
352 bool printEqInfo = true;
353 for (VoiceIterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {
354 if (!iterVoice->pDiskThread) {
355 dmsg(0,("Engine -> voice::trigger: !pDiskThread\n"));
356 exit(EXIT_FAILURE);
357 }
358
359 iterVoice->CreateEq();
360
361 if(printEqInfo) {
362 iterVoice->PrintEqInfo();
363 printEqInfo = false;
364 }
365 }
366 pVoicePool->clear();
367
368 // (re)create dedicated voice audio buffers
369 //TODO: we could optimize resource usage a bit by just allocating these dedicated voice buffers when there is at least one engine channel with FX sends, because only in this case those special buffers are used actually, but since it would usually only save couple bytes in total, its probably not worth it
370 if (pDedicatedVoiceChannelLeft) delete pDedicatedVoiceChannelLeft;
371 if (pDedicatedVoiceChannelRight) delete pDedicatedVoiceChannelRight;
372 pDedicatedVoiceChannelLeft = new AudioChannel(0, MaxSamplesPerCycle);
373 pDedicatedVoiceChannelRight = new AudioChannel(1, MaxSamplesPerCycle);
374 }
375
376 // Implementattion for abstract method derived from Engine.
377 virtual void ReconnectAudioOutputDevice() OVERRIDE {
378 SuspendAll();
379 if (pAudioOutputDevice) Connect(pAudioOutputDevice);
380 ResumeAll();
381 }
382
383 /**
384 * Similar to @c Disable() but this method additionally kills all voices
385 * and disk streams and blocks until all voices and disk streams are actually
386 * killed / deleted.
387 *
388 * @e Note: only the original calling thread is able to re-enable the
389 * engine afterwards by calling @c ResumeAll() later on!
390 */
391 virtual void SuspendAll() {
392 dmsg(2,("Engine: Suspending all ...\n"));
393 // stop the engine, so we can safely modify the engine's
394 // data structures from this foreign thread
395 DisableAndLock();
396 // we could also use the respective class member variable here,
397 // but this is probably safer and cleaner
398 int iPendingStreamDeletions = 0;
399 // kill all voices on all engine channels the *die hard* way
400 for (int iChannel = 0; iChannel < engineChannels.size(); iChannel++) {
401 EngineChannelBase<V, R, I>* pEngineChannel =
402 static_cast<EngineChannelBase<V, R, I>*>(engineChannels[iChannel]);
403
404 iPendingStreamDeletions += pEngineChannel->KillAllVoicesImmediately();
405 }
406 // wait until all streams were actually deleted by the disk thread
407 while (iPendingStreamDeletions) {
408 while (
409 iPendingStreamDeletions &&
410 pDiskThread->AskForDeletedStream() != Stream::INVALID_HANDLE
411 ) iPendingStreamDeletions--;
412 if (!iPendingStreamDeletions) break;
413 usleep(10000); // sleep for 10ms
414 }
415 dmsg(2,("EngineBase: Everything suspended.\n"));
416 }
417
418 /**
419 * At the moment same as calling @c Enable() directly, but this might
420 * change in future, so better call this method as counterpart to
421 * @c SuspendAll() instead of @c Enable() !
422 */
423 virtual void ResumeAll() { Enable(); }
424
425 /**
426 * Order the engine to stop rendering audio for the given region.
427 * Additionally this method will block until all voices and their disk
428 * streams associated with that region are actually killed / deleted, so
429 * one can i.e. safely modify the region with an instrument editor after
430 * returning from this method.
431 *
432 * @param pRegion - region the engine shall stop using
433 */
434 virtual void Suspend(RR* pRegion) {
435 dmsg(2,("EngineBase: Suspending Region %x ...\n",pRegion));
436 {
437 LockGuard lock(SuspendedRegionsMutex);
438 SuspensionChangeOngoing.Set(true);
439 pPendingRegionSuspension = pRegion;
440 SuspensionChangeOngoing.WaitAndUnlockIf(true);
441 }
442 dmsg(2,("EngineBase: Region %x suspended.",pRegion));
443 }
444
445 /**
446 * Orders the engine to resume playing back the given region, previously
447 * suspended with @c Suspend() .
448 *
449 * @param pRegion - region the engine shall be allowed to use again
450 */
451 virtual void Resume(RR* pRegion) {
452 dmsg(2,("EngineBase: Resuming Region %x ...\n",pRegion));
453 {
454 LockGuard lock(SuspendedRegionsMutex);
455 SuspensionChangeOngoing.Set(true);
456 pPendingRegionResumption = pRegion;
457 SuspensionChangeOngoing.WaitAndUnlockIf(true);
458 }
459 dmsg(2,("EngineBase: Region %x resumed.\n",pRegion));
460 }
461
462 virtual void ResetSuspendedRegions() {
463 SuspendedRegions.clear();
464 iPendingStreamDeletions = 0;
465 pPendingRegionSuspension = pPendingRegionResumption = NULL;
466 SuspensionChangeOngoing.Set(false);
467 }
468
469 /**
470 * Called by the engine's (audio) thread once per cycle to process requests
471 * from the outer world to suspend or resume a given @c gig::Region .
472 */
473 virtual void ProcessSuspensionsChanges() {
474 // process request for suspending one region
475 if (pPendingRegionSuspension) {
476 // kill all voices on all engine channels that use this region
477 for (int iChannel = 0; iChannel < engineChannels.size(); iChannel++) {
478 EngineChannelBase<V, R, I>* pEngineChannel =
479 static_cast<EngineChannelBase<V, R, I>*>(engineChannels[iChannel]);
480 SuspensionVoiceHandler handler(pPendingRegionSuspension);
481 pEngineChannel->ProcessActiveVoices(&handler);
482 iPendingStreamDeletions += handler.PendingStreamDeletions;
483 }
484 // make sure the region is not yet on the list
485 bool bAlreadySuspended = false;
486 RootRegionIterator iter = SuspendedRegions.first();
487 RootRegionIterator end = SuspendedRegions.end();
488 for (; iter != end; ++iter) { // iterate through all suspended regions
489 if (*iter == pPendingRegionSuspension) { // found
490 bAlreadySuspended = true;
491 dmsg(1,("EngineBase: attempt to suspend an already suspended region !!!\n"));
492 break;
493 }
494 }
495 if (!bAlreadySuspended) {
496 // put the region on the list of suspended regions
497 RootRegionIterator iter = SuspendedRegions.allocAppend();
498 if (iter) {
499 *iter = pPendingRegionSuspension;
500 } else std::cerr << "EngineBase: Could not suspend Region, list is full. This is a bug!!!\n" << std::flush;
501 }
502 // free request slot for next caller (and to make sure that
503 // we're not going to process the same request in the next cycle)
504 pPendingRegionSuspension = NULL;
505 // if no disk stream deletions are pending, awaken other side, as
506 // we're done in this case
507 if (!iPendingStreamDeletions) SuspensionChangeOngoing.Set(false);
508 }
509
510 // process request for resuming one region
511 if (pPendingRegionResumption) {
512 // remove region from the list of suspended regions
513 RootRegionIterator iter = SuspendedRegions.first();
514 RootRegionIterator end = SuspendedRegions.end();
515 for (; iter != end; ++iter) { // iterate through all suspended regions
516 if (*iter == pPendingRegionResumption) { // found
517 SuspendedRegions.free(iter);
518 break; // done
519 }
520 }
521 // free request slot for next caller
522 pPendingRegionResumption = NULL;
523 // awake other side as we're done
524 SuspensionChangeOngoing.Set(false);
525 }
526 }
527
528 /**
529 * Called by the engine's (audio) thread once per cycle to check if
530 * streams of voices that were killed due to suspension request have
531 * finally really been deleted by the disk thread.
532 */
533 virtual void ProcessPendingStreamDeletions() {
534 if (!iPendingStreamDeletions) return;
535 //TODO: or shall we better store a list with stream handles instead of a scalar amount of streams to be deleted? might be safer
536 while (
537 iPendingStreamDeletions &&
538 pDiskThread->AskForDeletedStream() != Stream::INVALID_HANDLE
539 ) iPendingStreamDeletions--;
540 // just for safety ...
541 while (pDiskThread->AskForDeletedStream() != Stream::INVALID_HANDLE);
542 // now that all disk streams are deleted, awake other side as
543 // we're finally done with suspending the requested region
544 if (!iPendingStreamDeletions) SuspensionChangeOngoing.Set(false);
545 }
546
547 /**
548 * Returns @c true if the given region is currently set to be suspended
549 * from being used, @c false otherwise.
550 */
551 virtual bool RegionSuspended(RR* pRegion) {
552 if (SuspendedRegions.isEmpty()) return false;
553 //TODO: or shall we use a sorted container instead of the RTList? might be faster ... or trivial ;-)
554 RootRegionIterator iter = SuspendedRegions.first();
555 RootRegionIterator end = SuspendedRegions.end();
556 for (; iter != end; ++iter) // iterate through all suspended regions
557 if (*iter == pRegion) return true;
558 return false;
559 }
560
561 // implementation of abstract method derived from class 'LinuxSampler::RegionPools'
562 virtual Pool<R*>* GetRegionPool(int index) {
563 if (index < 0 || index > 1) throw Exception("Index out of bounds");
564 return pRegionPool[index];
565 }
566
567 // implementation of abstract method derived from class 'LinuxSampler::VoicePool'
568 virtual Pool<V>* GetVoicePool() { return pVoicePool; }
569
570 D* GetDiskThread() { return pDiskThread; }
571
572 //friend class EngineChannelBase<V, R, I>;
573
574 static IM instruments;
575
576 protected:
577 class SuspensionVoiceHandler : public MidiKeyboardManager<V>::VoiceHandler {
578 public:
579 int PendingStreamDeletions;
580 RR* pPendingRegionSuspension;
581
582 SuspensionVoiceHandler(RR* pPendingRegionSuspension) {
583 PendingStreamDeletions = 0;
584 this->pPendingRegionSuspension = pPendingRegionSuspension;
585 }
586
587 virtual bool Process(MidiKey* pMidiKey) OVERRIDE {
588 VoiceIterator itVoice = pMidiKey->pActiveVoices->first();
589 // if current key is not associated with this region, skip this key
590 if (itVoice->GetRegion()->GetParent() != pPendingRegionSuspension) return false;
591
592 return true;
593 }
594
595 virtual void Process(VoiceIterator& itVoice) OVERRIDE {
596 // request a notification from disk thread side for stream deletion
597 const Stream::Handle hStream = itVoice->KillImmediately(true);
598 if (hStream != Stream::INVALID_HANDLE) { // voice actually used a stream
599 PendingStreamDeletions++;
600 }
601 //NOTE: maybe we should call FreeVoice() here, shouldn't cause a harm though I think, since the voices should be freed by RenderActiveVoices() in the render loop, they are probably just freed a bit later than they could/should be
602 }
603 };
604
605 Pool<R*>* pRegionPool[2]; ///< Double buffered pool, used by the engine channels to keep track of regions in use.
606 int MinFadeOutSamples; ///< The number of samples needed to make an instant fade out (e.g. for voice stealing) without leading to clicks.
607 D* pDiskThread;
608
609 int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation)
610 VoiceIterator itLastStolenVoice; ///< Only for voice stealing: points to the last voice which was theft in current audio fragment, NULL otherwise.
611 RTList<uint>::Iterator iuiLastStolenKey; ///< Only for voice stealing: key number of last key on which the last voice was theft in current audio fragment, NULL otherwise.
612 EngineChannelBase<V, R, I>* pLastStolenChannel; ///< Only for voice stealing: points to the engine channel on which the previous voice was stolen in this audio fragment.
613 VoiceIterator itLastStolenVoiceGlobally; ///< Same as itLastStolenVoice, but engine globally
614 RTList<uint>::Iterator iuiLastStolenKeyGlobally; ///< Same as iuiLastStolenKey, but engine globally
615 RTList<Event>* pVoiceStealingQueue; ///< All voice-launching events which had to be postponed due to free voice shortage.
616 Mutex ResetInternalMutex; ///< Mutex to protect the ResetInternal function for concurrent usage (e.g. by the lscp and instrument loader threads).
617 int iMaxDiskStreams;
618
619 /**
620 * Dispatch and handle all events in this audio fragment for the given
621 * engine channel.
622 *
623 * @param pEngineChannel - engine channel on which events should be
624 * processed
625 * @param Samples - amount of sample points to be processed in
626 * this audio fragment cycle
627 */
628 void ProcessEvents(EngineChannel* pEngineChannel, uint Samples) {
629 // get all events from the engine channels's input event queue which belong to the current fragment
630 // (these are the common events like NoteOn, NoteOff, ControlChange, etc.)
631 AbstractEngineChannel* pChannel = static_cast<AbstractEngineChannel*>(pEngineChannel);
632 pChannel->ImportEvents(Samples);
633
634 // if a valid real-time instrument script is loaded, pre-process
635 // the event list by running the script now, since the script
636 // might filter events or add new ones for this cycle
637 if (pChannel->pScript && pChannel->pScript->bHasValidScript) {
638 // resume any suspended script executions still hanging
639 // around of previous audio fragment cycles
640 for (RTList<ScriptEvent>::Iterator itEvent = pChannel->pScript->pEvents->first(),
641 end = pChannel->pScript->pEvents->end(); itEvent != end; ++itEvent)
642 {
643 ResumeScriptEvent(pChannel, itEvent); //TODO: implement support for actual suspension time (i.e. passed to a script's wait() function call)
644 }
645
646 // spawn new script executions for the new MIDI events of
647 // this audio fragment cycle
648 for (RTList<Event>::Iterator itEvent = pChannel->pEvents->first(),
649 end = pChannel->pEvents->end(); itEvent != end; ++itEvent)
650 {
651 switch (itEvent->Type) {
652 case Event::type_note_on:
653 if (pChannel->pScript->handlerNote)
654 ProcessEventByScript(pChannel, itEvent, pChannel->pScript->handlerNote);
655 break;
656 case Event::type_note_off:
657 if (pChannel->pScript->handlerRelease)
658 ProcessEventByScript(pChannel, itEvent, pChannel->pScript->handlerRelease);
659 break;
660 case Event::type_control_change:
661 case Event::type_channel_pressure:
662 case Event::type_pitchbend:
663 if (pChannel->pScript->handlerController)
664 ProcessEventByScript(pChannel, itEvent, pChannel->pScript->handlerController);
665 break;
666 case Event::type_note_pressure:
667 //TODO: ...
668 break;
669 }
670 }
671 }
672
673 // now process all events regularly
674 {
675 RTList<Event>::Iterator itEvent = pChannel->pEvents->first();
676 RTList<Event>::Iterator end = pChannel->pEvents->end();
677 for (; itEvent != end; ++itEvent) {
678 switch (itEvent->Type) {
679 case Event::type_note_on:
680 dmsg(5,("Engine: Note on received\n"));
681 ProcessNoteOn((EngineChannel*)itEvent->pEngineChannel, itEvent);
682 break;
683 case Event::type_note_off:
684 dmsg(5,("Engine: Note off received\n"));
685 ProcessNoteOff((EngineChannel*)itEvent->pEngineChannel, itEvent);
686 break;
687 case Event::type_control_change:
688 dmsg(5,("Engine: MIDI CC received\n"));
689 ProcessControlChange((EngineChannel*)itEvent->pEngineChannel, itEvent);
690 break;
691 case Event::type_channel_pressure:
692 dmsg(5,("Engine: MIDI Chan. Pressure received\n"));
693 ProcessChannelPressure((EngineChannel*)itEvent->pEngineChannel, itEvent);
694 break;
695 case Event::type_note_pressure:
696 dmsg(5,("Engine: MIDI Note Pressure received\n"));
697 ProcessPolyphonicKeyPressure((EngineChannel*)itEvent->pEngineChannel, itEvent);
698 break;
699 case Event::type_pitchbend:
700 dmsg(5,("Engine: Pitchbend received\n"));
701 ProcessPitchbend(static_cast<AbstractEngineChannel*>(itEvent->pEngineChannel), itEvent);
702 break;
703 }
704 }
705 }
706
707 // reset voice stealing for the next engine channel (or next audio fragment)
708 itLastStolenVoice = VoiceIterator();
709 itLastStolenVoiceGlobally = VoiceIterator();
710 iuiLastStolenKey = RTList<uint>::Iterator();
711 iuiLastStolenKeyGlobally = RTList<uint>::Iterator();
712 pLastStolenChannel = NULL;
713 }
714
715 /** @brief Call instrument script's event handler for this event.
716 *
717 * Causes a new execution instance of the currently loaded real-time
718 * instrument script's event handler (callback) to be spawned for
719 * the given MIDI event.
720 *
721 * @param pChannel - engine channel on which the MIDI event occured
722 * @param itEvent - MIDI event that causes this new script execution
723 * @param pEventHandler - script's event handler to be executed
724 */
725 void ProcessEventByScript(AbstractEngineChannel* pChannel, RTList<Event>::Iterator& itEvent, VMEventHandler* pEventHandler) {
726 RTList<ScriptEvent>::Iterator itScriptEvent =
727 pChannel->pScript->pEvents->allocAppend();
728
729 if (!itScriptEvent) return; // no free script event left for execution
730
731 // fill the list of script handlers to be executed by this event
732 int i = 0;
733 itScriptEvent->handlers[i++] = pEventHandler; // actual event handler (i.e. note, controller)
734 itScriptEvent->handlers[i] = NULL; // NULL termination of list
735
736 // initialize/reset other members
737 itScriptEvent->cause = *itEvent;
738 itScriptEvent->id = pEventPool->getID(itEvent);
739 itScriptEvent->currentHandler = 0;
740 itScriptEvent->executionSlices = 0;
741
742 // run script handler(s)
743 VMExecStatus_t res = pScriptVM->exec(
744 pChannel->pScript->parserContext, &*itScriptEvent
745 );
746
747 // in case the script was suspended, keep it on the allocated
748 // ScriptEvent list to be continued on the next audio cycle,
749 // otherwise if execution has been finished, free it for a new
750 // future script event to be triggered from start
751 if (!(res & VM_EXEC_SUSPENDED))
752 pChannel->pScript->pEvents->free(itScriptEvent);
753 }
754
755 /** @brief Resume execution of instrument script.
756 *
757 * Will be called to resume execution of a real-time instrument
758 * script event which has been suspended in a previous audio
759 * fragment cycle.
760 *
761 * Script execution might be suspended for various reasons. Usually
762 * a script will be suspended if the script called the built-in
763 * "wait()" function, but it might also be suspended automatically
764 * if the script took too much execution time in an audio fragment
765 * cycle. So in the latter case automatic suspension is performed in
766 * order to avoid harm for the sampler's overall real-time
767 * requirements.
768 *
769 * @param pChannel - engine channel this script is running for
770 * @param itScriptEvent - script execution that shall be resumed
771 */
772 void ResumeScriptEvent(AbstractEngineChannel* pChannel, RTList<ScriptEvent>::Iterator& itScriptEvent) {
773 // run script
774 VMExecStatus_t res = pScriptVM->exec(
775 pChannel->pScript->parserContext, &*itScriptEvent
776 );
777 // in case the script was again suspended, keep it on the allocated
778 // ScriptEvent list to be continued on the next audio cycle,
779 // otherwise if execution has been finished, free it for a new
780 // future script event to be triggered from start
781 if (!(res & VM_EXEC_SUSPENDED))
782 pChannel->pScript->pEvents->free(itScriptEvent);
783 }
784
785 /**
786 * Will be called by LaunchVoice() method in case there are no free
787 * voices left. This method will select and kill one old voice for
788 * voice stealing and postpone the note-on event until the selected
789 * voice actually died.
790 *
791 * @param pEngineChannel - engine channel on which this event occured on
792 * @param itNoteOnEvent - key, velocity and time stamp of the event
793 * @returns 0 on success, a value < 0 if no active voice could be picked for voice stealing
794 */
795 int StealVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent) {
796 if (VoiceSpawnsLeft <= 0) {
797 dmsg(1,("Max. voice thefts per audio fragment reached (you may raise CONFIG_MAX_VOICES).\n"));
798 return -1;
799 }
800
801 EngineChannelBase<V, R, I>* pEngineChn = static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
802
803 if (!pEventPool->poolIsEmpty()) {
804
805 if(!pEngineChn->StealVoice(itNoteOnEvent, &itLastStolenVoice, &iuiLastStolenKey)) {
806 --VoiceSpawnsLeft;
807 return 0;
808 }
809
810 // if we couldn't steal a voice from the same engine channel then
811 // steal oldest voice on the oldest key from any other engine channel
812 // (the smaller engine channel number, the higher priority)
813 EngineChannelBase<V, R, I>* pSelectedChannel;
814 int iChannelIndex;
815 VoiceIterator itSelectedVoice;
816
817 // select engine channel
818 if (pLastStolenChannel) {
819 pSelectedChannel = pLastStolenChannel;
820 iChannelIndex = pSelectedChannel->iEngineIndexSelf;
821 } else { // pick the engine channel followed by this engine channel
822 iChannelIndex = (pEngineChn->iEngineIndexSelf + 1) % engineChannels.size();
823 pSelectedChannel = static_cast<EngineChannelBase<V, R, I>*>(engineChannels[iChannelIndex]);
824 }
825
826 // if we already stole in this fragment, try to proceed on same key
827 if (this->itLastStolenVoiceGlobally) {
828 itSelectedVoice = this->itLastStolenVoiceGlobally;
829 do {
830 ++itSelectedVoice;
831 } while (itSelectedVoice && !itSelectedVoice->IsStealable()); // proceed iterating if voice was created in this fragment cycle
832 }
833
834 #if CONFIG_DEVMODE
835 EngineChannel* pBegin = pSelectedChannel; // to detect endless loop
836 #endif // CONFIG_DEVMODE
837
838 // did we find a 'stealable' voice?
839 if (itSelectedVoice && itSelectedVoice->IsStealable()) {
840 // remember which voice we stole, so we can simply proceed on next voice stealing
841 this->itLastStolenVoiceGlobally = itSelectedVoice;
842 } else while (true) { // iterate through engine channels
843 // get (next) oldest key
844 RTList<uint>::Iterator iuiSelectedKey = (this->iuiLastStolenKeyGlobally) ? ++this->iuiLastStolenKeyGlobally : pSelectedChannel->pActiveKeys->first();
845 this->iuiLastStolenKeyGlobally = RTList<uint>::Iterator(); // to prevent endless loop (see line above)
846 while (iuiSelectedKey) {
847 MidiKey* pSelectedKey = &pSelectedChannel->pMIDIKeyInfo[*iuiSelectedKey];
848 itSelectedVoice = pSelectedKey->pActiveVoices->first();
849 // proceed iterating if voice was created in this fragment cycle
850 while (itSelectedVoice && !itSelectedVoice->IsStealable()) ++itSelectedVoice;
851 // found a "stealable" voice ?
852 if (itSelectedVoice && itSelectedVoice->IsStealable()) {
853 // remember which voice on which key on which engine channel we stole, so we can simply proceed on next voice stealing
854 this->iuiLastStolenKeyGlobally = iuiSelectedKey;
855 this->itLastStolenVoiceGlobally = itSelectedVoice;
856 this->pLastStolenChannel = pSelectedChannel;
857 goto stealable_voice_found; // selection succeeded
858 }
859 ++iuiSelectedKey; // get next key on current engine channel
860 }
861 // get next engine channel
862 iChannelIndex = (iChannelIndex + 1) % engineChannels.size();
863 pSelectedChannel = static_cast<EngineChannelBase<V, R, I>*>(engineChannels[iChannelIndex]);
864
865 #if CONFIG_DEVMODE
866 if (pSelectedChannel == pBegin) {
867 dmsg(1,("FATAL ERROR: voice stealing endless loop!\n"));
868 dmsg(1,("VoiceSpawnsLeft=%d.\n", VoiceSpawnsLeft));
869 dmsg(1,("Exiting.\n"));
870 exit(-1);
871 }
872 #endif // CONFIG_DEVMODE
873 }
874
875 // jump point if a 'stealable' voice was found
876 stealable_voice_found:
877
878 #if CONFIG_DEVMODE
879 if (!itSelectedVoice->IsActive()) {
880 dmsg(1,("EngineBase: ERROR, tried to steal a voice which was not active !!!\n"));
881 return -1;
882 }
883 #endif // CONFIG_DEVMODE
884
885 // now kill the selected voice
886 itSelectedVoice->Kill(itNoteOnEvent);
887
888 --VoiceSpawnsLeft;
889
890 return 0; // success
891 }
892 else {
893 dmsg(1,("Event pool emtpy!\n"));
894 return -1;
895 }
896 }
897
898 void HandleInstrumentChanges() {
899 bool instrumentChanged = false;
900 for (int i = 0; i < engineChannels.size(); i++) {
901 EngineChannelBase<V, R, I>* pEngineChannel =
902 static_cast<EngineChannelBase<V, R, I>*>(engineChannels[i]);
903
904 // as we're going to (carefully) write some status to the
905 // synchronized struct, we cast away the const
906 InstrumentChangeCmd<R, I>& cmd =
907 const_cast<InstrumentChangeCmd<R, I>&>(pEngineChannel->InstrumentChangeCommandReader.Lock());
908
909 pEngineChannel->pRegionsInUse = cmd.pRegionsInUse;
910 pEngineChannel->pRegionsInUse->clear();
911
912 if (cmd.bChangeInstrument) {
913 // change instrument
914 dmsg(5,("Engine: instrument change command received\n"));
915 cmd.bChangeInstrument = false;
916 pEngineChannel->pInstrument = cmd.pInstrument;
917 pEngineChannel->pScript = cmd.pScript;
918 instrumentChanged = true;
919
920 pEngineChannel->MarkAllActiveVoicesAsOrphans();
921
922 // the script's "init" event handler is only executed
923 // once (when the script is loaded or reloaded)
924 if (pEngineChannel->pScript && pEngineChannel->pScript->handlerInit) {
925 RTList<ScriptEvent>::Iterator itScriptEvent =
926 pEngineChannel->pScript->pEvents->allocAppend();
927
928 itScriptEvent->cause.pEngineChannel = pEngineChannel;
929 itScriptEvent->handlers[0] = pEngineChannel->pScript->handlerInit;
930 itScriptEvent->handlers[1] = NULL;
931
932 VMExecStatus_t res = pScriptVM->exec(
933 pEngineChannel->pScript->parserContext, &*itScriptEvent
934 );
935
936 pEngineChannel->pScript->pEvents->free(itScriptEvent);
937 }
938 }
939 }
940
941 if (instrumentChanged) {
942 //TODO: this is a lazy solution ATM and not safe in case somebody is currently editing the instrument we're currently switching to (we should store all suspended regions on instrument manager side and when switching to another instrument copy that list to the engine's local list of suspensions
943 ResetSuspendedRegions();
944 }
945 }
946
947 /**
948 * Render all 'normal' voices (that is voices which were not stolen in
949 * this fragment) on the given engine channel.
950 *
951 * @param pEngineChannel - engine channel on which audio should be
952 * rendered
953 * @param Samples - amount of sample points to be rendered in
954 * this audio fragment cycle
955 */
956 void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples) {
957 #if !CONFIG_PROCESS_MUTED_CHANNELS
958 if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted
959 #endif
960
961 EngineChannelBase<V, R, I>* pChannel =
962 static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
963 pChannel->RenderActiveVoices(Samples);
964
965 ActiveVoiceCountTemp += pEngineChannel->GetVoiceCount();
966 }
967
968 /**
969 * Render all stolen voices (only voices which were stolen in this
970 * fragment) on the given engine channel. Stolen voices are rendered
971 * after all normal voices have been rendered; this is needed to render
972 * audio of those voices which were selected for voice stealing until
973 * the point were the stealing (that is the take over of the voice)
974 * actually happened.
975 *
976 * @param pEngineChannel - engine channel on which audio should be
977 * rendered
978 * @param Samples - amount of sample points to be rendered in
979 * this audio fragment cycle
980 */
981 void RenderStolenVoices(uint Samples) {
982 RTList<Event>::Iterator itVoiceStealEvent = pVoiceStealingQueue->first();
983 RTList<Event>::Iterator end = pVoiceStealingQueue->end();
984 for (; itVoiceStealEvent != end; ++itVoiceStealEvent) {
985 EngineChannelBase<V, R, I>* pEngineChannel =
986 static_cast<EngineChannelBase<V, R, I>*>(itVoiceStealEvent->pEngineChannel);;
987 if (!pEngineChannel->pInstrument) continue; // ignore if no instrument loaded
988 PoolVoiceIterator itNewVoice =
989 LaunchVoice(pEngineChannel, itVoiceStealEvent, itVoiceStealEvent->Param.Note.Layer, itVoiceStealEvent->Param.Note.ReleaseTrigger, false, false);
990 if (itNewVoice) {
991 itNewVoice->Render(Samples);
992 if (itNewVoice->IsActive()) { // still active
993 *(pEngineChannel->pRegionsInUse->allocAppend()) = itNewVoice->GetRegion();
994 ActiveVoiceCountTemp++;
995 pEngineChannel->SetVoiceCount(pEngineChannel->GetVoiceCount() + 1);
996
997 if (itNewVoice->PlaybackState == Voice::playback_state_disk) {
998 if (itNewVoice->DiskStreamRef.State != Stream::state_unused) {
999 pEngineChannel->SetDiskStreamCount(pEngineChannel->GetDiskStreamCount() + 1);
1000 }
1001 }
1002 } else { // voice reached end, is now inactive
1003 pEngineChannel->FreeVoice(itNewVoice); // remove voice from the list of active voices
1004 }
1005 }
1006 else dmsg(1,("EngineBase: ERROR, voice stealing didn't work out!\n"));
1007
1008 // we need to clear the key's event list explicitly here in case key was never active
1009 MidiKey* pKey = &pEngineChannel->pMIDIKeyInfo[itVoiceStealEvent->Param.Note.Key];
1010 pKey->VoiceTheftsQueued--;
1011 if (!pKey->Active && !pKey->VoiceTheftsQueued) pKey->pEvents->clear();
1012 }
1013 }
1014
1015 /**
1016 * Free all keys which have turned inactive in this audio fragment, from
1017 * the list of active keys and clear all event lists on that engine
1018 * channel.
1019 *
1020 * @param pEngineChannel - engine channel to cleanup
1021 */
1022 void PostProcess(EngineChannel* pEngineChannel) {
1023 EngineChannelBase<V, R, I>* pChannel =
1024 static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
1025 pChannel->FreeAllInactiveKyes();
1026
1027 // empty the engine channel's own event lists
1028 pChannel->ClearEventLists();
1029 }
1030
1031 /**
1032 * Process MIDI control change events with hard coded behavior,
1033 * that is controllers whose behavior is defined independently
1034 * of the actual sampler engine type and instrument.
1035 *
1036 * @param pEngineChannel - engine channel on which the MIDI CC event was received
1037 * @param itControlChangeEvent - the actual MIDI CC event
1038 */
1039 void ProcessHardcodedControllers (
1040 EngineChannel* pEngineChannel,
1041 Pool<Event>::Iterator& itControlChangeEvent
1042 ) {
1043 EngineChannelBase<V, R, I>* pChannel =
1044 static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
1045
1046 switch (itControlChangeEvent->Param.CC.Controller) {
1047 case 5: { // portamento time
1048 pChannel->PortamentoTime = (float) itControlChangeEvent->Param.CC.Value / 127.0f * (float) CONFIG_PORTAMENTO_TIME_MAX + (float) CONFIG_PORTAMENTO_TIME_MIN;
1049 break;
1050 }
1051 case 6: { // data entry (currently only used for RPN and NRPN controllers)
1052 //dmsg(1,("DATA ENTRY %d\n", itControlChangeEvent->Param.CC.Value));
1053 if (pChannel->GetMidiRpnController() >= 0) { // RPN controller number was sent previously ...
1054 dmsg(4,("Guess it's an RPN ...\n"));
1055 if (pChannel->GetMidiRpnController() == 2) { // coarse tuning in half tones
1056 int transpose = (int) itControlChangeEvent->Param.CC.Value - 64;
1057 // limit to +- two octaves for now
1058 transpose = RTMath::Min(transpose, 24);
1059 transpose = RTMath::Max(transpose, -24);
1060 pChannel->GlobalTranspose = transpose;
1061 // workaround, so we won't have hanging notes
1062 pChannel->ReleaseAllVoices(itControlChangeEvent);
1063 }
1064 // to prevent other MIDI CC #6 messages to be misenterpreted as RPN controller data
1065 pChannel->ResetMidiRpnController();
1066 } else if (pChannel->GetMidiNrpnController() >= 0) { // NRPN controller number was sent previously ...
1067 dmsg(4,("Guess it's an NRPN ...\n"));
1068 const int NrpnCtrlMSB = pChannel->GetMidiNrpnController() >> 8;
1069 const int NrpnCtrlLSB = pChannel->GetMidiNrpnController() & 0xff;
1070 dmsg(4,("NRPN MSB=%d LSB=%d Data=%d\n", NrpnCtrlMSB, NrpnCtrlLSB, itControlChangeEvent->Param.CC.Value));
1071 switch (NrpnCtrlMSB) {
1072 case 0x1a: { // volume level of note (Roland GS NRPN)
1073 const uint note = NrpnCtrlLSB;
1074 const uint vol = itControlChangeEvent->Param.CC.Value;
1075 dmsg(4,("Note Volume NRPN received (note=%d,vol=%d).\n", note, vol));
1076 if (note < 128 && vol < 128)
1077 pChannel->pMIDIKeyInfo[note].Volume = VolumeCurve[vol];
1078 break;
1079 }
1080 case 0x1c: { // panpot of note (Roland GS NRPN)
1081 const uint note = NrpnCtrlLSB;
1082 const uint pan = itControlChangeEvent->Param.CC.Value;
1083 dmsg(4,("Note Pan NRPN received (note=%d,pan=%d).\n", note, pan));
1084 if (note < 128 && pan < 128) {
1085 pChannel->pMIDIKeyInfo[note].PanLeft = PanCurve[128 - pan];
1086 pChannel->pMIDIKeyInfo[note].PanRight = PanCurve[pan];
1087 }
1088 break;
1089 }
1090 case 0x1d: { // reverb send of note (Roland GS NRPN)
1091 const uint note = NrpnCtrlLSB;
1092 const float reverb = float(itControlChangeEvent->Param.CC.Value) / 127.0f;
1093 dmsg(4,("Note Reverb Send NRPN received (note=%d,send=%d).\n", note, reverb));
1094 if (note < 128)
1095 pChannel->pMIDIKeyInfo[note].ReverbSend = reverb;
1096 break;
1097 }
1098 case 0x1e: { // chorus send of note (Roland GS NRPN)
1099 const uint note = NrpnCtrlLSB;
1100 const float chorus = float(itControlChangeEvent->Param.CC.Value) / 127.0f;
1101 dmsg(4,("Note Chorus Send NRPN received (note=%d,send=%d).\n", note, chorus));
1102 if (note < 128)
1103 pChannel->pMIDIKeyInfo[note].ChorusSend = chorus;
1104 break;
1105 }
1106 }
1107 // to prevent other MIDI CC #6 messages to be misenterpreted as NRPN controller data
1108 pChannel->ResetMidiNrpnController();
1109 }
1110 break;
1111 }
1112 case 7: { // volume
1113 //TODO: not sample accurate yet
1114 pChannel->MidiVolume = VolumeCurve[itControlChangeEvent->Param.CC.Value];
1115 pChannel->bStatusChanged = true; // engine channel status has changed, so set notify flag
1116 break;
1117 }
1118 case 10: { // panpot
1119 //TODO: not sample accurate yet
1120 pChannel->iLastPanRequest = itControlChangeEvent->Param.CC.Value;
1121 break;
1122 }
1123 case 64: { // sustain
1124 if (itControlChangeEvent->Param.CC.Value >= 64 && !pChannel->SustainPedal) {
1125 dmsg(4,("DAMPER (RIGHT) PEDAL DOWN\n"));
1126 pChannel->SustainPedal = true;
1127 pChannel->listeners.PreProcessSustainPedalDown();
1128
1129 #if !CONFIG_PROCESS_MUTED_CHANNELS
1130 if (pEngineChannel->GetMute()) { // skip if sampler channel is muted
1131 pChannel->listeners.PostProcessSustainPedalDown();
1132 return;
1133 }
1134 #endif
1135
1136 pChannel->ProcessSustainPedalDown(itControlChangeEvent);
1137 pChannel->listeners.PostProcessSustainPedalDown();
1138 }
1139 if (itControlChangeEvent->Param.CC.Value < 64 && pChannel->SustainPedal) {
1140 dmsg(4,("DAMPER (RIGHT) PEDAL UP\n"));
1141 pChannel->SustainPedal = false;
1142 pChannel->listeners.PreProcessSustainPedalUp();
1143
1144 #if !CONFIG_PROCESS_MUTED_CHANNELS
1145 if (pChannel->GetMute()) { // skip if sampler channel is muted
1146 pChannel->listeners.PostProcessSustainPedalUp();
1147 return;
1148 }
1149 #endif
1150
1151 pChannel->ProcessSustainPedalUp(itControlChangeEvent);
1152 pChannel->listeners.PostProcessSustainPedalUp();
1153 }
1154 break;
1155 }
1156 case 65: { // portamento on / off
1157 const bool bPortamento = itControlChangeEvent->Param.CC.Value >= 64;
1158 if (bPortamento != pChannel->PortamentoMode)
1159 KillAllVoices(pChannel, itControlChangeEvent);
1160 pChannel->PortamentoMode = bPortamento;
1161 break;
1162 }
1163 case 66: { // sostenuto
1164 if (itControlChangeEvent->Param.CC.Value >= 64 && !pChannel->SostenutoPedal) {
1165 dmsg(4,("SOSTENUTO (CENTER) PEDAL DOWN\n"));
1166 pChannel->SostenutoPedal = true;
1167 pChannel->listeners.PreProcessSostenutoPedalDown();
1168
1169 #if !CONFIG_PROCESS_MUTED_CHANNELS
1170 if (pEngineChannel->GetMute()) { // skip if sampler channel is muted
1171 pChannel->listeners.PostProcessSostenutoPedalDown();
1172 return;
1173 }
1174 #endif
1175
1176 pChannel->ProcessSostenutoPedalDown();
1177 pChannel->listeners.PostProcessSostenutoPedalDown();
1178 }
1179 if (itControlChangeEvent->Param.CC.Value < 64 && pChannel->SostenutoPedal) {
1180 dmsg(4,("SOSTENUTO (CENTER) PEDAL UP\n"));
1181 pChannel->SostenutoPedal = false;
1182 pChannel->listeners.PreProcessSostenutoPedalUp();
1183
1184 #if !CONFIG_PROCESS_MUTED_CHANNELS
1185 if (pEngineChannel->GetMute()) { // skip if sampler channel is muted
1186 pChannel->listeners.PostProcessSostenutoPedalUp();
1187 return;
1188 }
1189 #endif
1190
1191 pChannel->ProcessSostenutoPedalUp(itControlChangeEvent);
1192 pChannel->listeners.PostProcessSostenutoPedalUp();
1193 }
1194 break;
1195 }
1196 case 98: { // NRPN controller LSB
1197 dmsg(4,("NRPN LSB %d\n", itControlChangeEvent->Param.CC.Value));
1198 pEngineChannel->SetMidiNrpnControllerLsb(itControlChangeEvent->Param.CC.Value);
1199 break;
1200 }
1201 case 99: { // NRPN controller MSB
1202 dmsg(4,("NRPN MSB %d\n", itControlChangeEvent->Param.CC.Value));
1203 pEngineChannel->SetMidiNrpnControllerMsb(itControlChangeEvent->Param.CC.Value);
1204 break;
1205 }
1206 case 100: { // RPN controller LSB
1207 dmsg(4,("RPN LSB %d\n", itControlChangeEvent->Param.CC.Value));
1208 pEngineChannel->SetMidiRpnControllerLsb(itControlChangeEvent->Param.CC.Value);
1209 break;
1210 }
1211 case 101: { // RPN controller MSB
1212 dmsg(4,("RPN MSB %d\n", itControlChangeEvent->Param.CC.Value));
1213 pEngineChannel->SetMidiRpnControllerMsb(itControlChangeEvent->Param.CC.Value);
1214 break;
1215 }
1216
1217
1218 // Channel Mode Messages
1219
1220 case 120: { // all sound off
1221 KillAllVoices(pEngineChannel, itControlChangeEvent);
1222 break;
1223 }
1224 case 121: { // reset all controllers
1225 pChannel->ResetControllers();
1226 break;
1227 }
1228 case 123: { // all notes off
1229 #if CONFIG_PROCESS_ALL_NOTES_OFF
1230 pChannel->ReleaseAllVoices(itControlChangeEvent);
1231 #endif // CONFIG_PROCESS_ALL_NOTES_OFF
1232 break;
1233 }
1234 case 126: { // mono mode on
1235 if (!pChannel->SoloMode)
1236 KillAllVoices(pEngineChannel, itControlChangeEvent);
1237 pChannel->SoloMode = true;
1238 break;
1239 }
1240 case 127: { // poly mode on
1241 if (pChannel->SoloMode)
1242 KillAllVoices(pEngineChannel, itControlChangeEvent);
1243 pChannel->SoloMode = false;
1244 break;
1245 }
1246 }
1247 }
1248
1249 virtual D* CreateDiskThread() = 0;
1250
1251 /**
1252 * Assigns and triggers a new voice for the respective MIDI key.
1253 *
1254 * @param pEngineChannel - engine channel on which this event occured on
1255 * @param itNoteOnEvent - key, velocity and time stamp of the event
1256 */
1257 virtual void ProcessNoteOn(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent) {
1258 EngineChannelBase<V, R, I>* pChannel =
1259 static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
1260
1261 //HACK: we should better add the transpose value only to the most mandatory places (like for retrieving the region and calculating the tuning), because otherwise voices will unintendedly survive when changing transpose while playing
1262 int k = itNoteOnEvent->Param.Note.Key + pChannel->GlobalTranspose;
1263 if (k < 0 || k > 127) return; //ignore keys outside the key range
1264
1265 itNoteOnEvent->Param.Note.Key += pChannel->GlobalTranspose;
1266 int vel = itNoteOnEvent->Param.Note.Velocity;
1267
1268 const int key = itNoteOnEvent->Param.Note.Key;
1269 MidiKey* pKey = &pChannel->pMIDIKeyInfo[key];
1270
1271 pChannel->listeners.PreProcessNoteOn(key, vel);
1272 #if !CONFIG_PROCESS_MUTED_CHANNELS
1273 if (pEngineChannel->GetMute()) { // skip if sampler channel is muted
1274 pChannel->listeners.PostProcessNoteOn(key, vel);
1275 return;
1276 }
1277 #endif
1278
1279 if (!pChannel->pInstrument) {
1280 pChannel->listeners.PostProcessNoteOn(key, vel);
1281 return; // ignore if no instrument loaded
1282 }
1283
1284 // move note on event to the key's own event list
1285 RTList<Event>::Iterator itNoteOnEventOnKeyList = itNoteOnEvent.moveToEndOf(pKey->pEvents);
1286
1287 // if Solo Mode then kill all already active voices
1288 if (pChannel->SoloMode) {
1289 Pool<uint>::Iterator itYoungestKey = pChannel->pActiveKeys->last();
1290 if (itYoungestKey) {
1291 const int iYoungestKey = *itYoungestKey;
1292 const MidiKey* pOtherKey = &pChannel->pMIDIKeyInfo[iYoungestKey];
1293 if (pOtherKey->Active) {
1294 // get final portamento position of currently active voice
1295 if (pChannel->PortamentoMode) {
1296 VoiceIterator itVoice = pOtherKey->pActiveVoices->last();
1297 if (itVoice) itVoice->UpdatePortamentoPos(itNoteOnEventOnKeyList);
1298 }
1299 // kill all voices on the (other) key
1300 VoiceIterator itVoiceToBeKilled = pOtherKey->pActiveVoices->first();
1301 VoiceIterator end = pOtherKey->pActiveVoices->end();
1302 for (; itVoiceToBeKilled != end; ++itVoiceToBeKilled) {
1303 if (!(itVoiceToBeKilled->Type & Voice::type_release_trigger))
1304 itVoiceToBeKilled->Kill(itNoteOnEventOnKeyList);
1305 }
1306 }
1307 }
1308 // set this key as 'currently active solo key'
1309 pChannel->SoloKey = key;
1310 }
1311
1312 pChannel->ProcessKeySwitchChange(key);
1313
1314 pKey->KeyPressed = true; // the MIDI key was now pressed down
1315 pChannel->KeyDown[key] = true; // just used as built-in %KEY_DOWN script variable
1316 pKey->Velocity = itNoteOnEventOnKeyList->Param.Note.Velocity;
1317 pKey->NoteOnTime = FrameTime + itNoteOnEventOnKeyList->FragmentPos(); // will be used to calculate note length
1318
1319 // cancel release process of voices on this key if needed
1320 if (pKey->Active && !pChannel->SustainPedal) {
1321 RTList<Event>::Iterator itCancelReleaseEvent = pKey->pEvents->allocAppend();
1322 if (itCancelReleaseEvent) {
1323 *itCancelReleaseEvent = *itNoteOnEventOnKeyList; // copy event
1324 itCancelReleaseEvent->Type = Event::type_cancel_release; // transform event type
1325 }
1326 else dmsg(1,("Event pool emtpy!\n"));
1327 }
1328
1329 TriggerNewVoices(pEngineChannel, itNoteOnEventOnKeyList);
1330
1331 // if neither a voice was spawned or postponed then remove note on event from key again
1332 if (!pKey->Active && !pKey->VoiceTheftsQueued)
1333 pKey->pEvents->free(itNoteOnEventOnKeyList);
1334
1335 if (!pChannel->SoloMode || pChannel->PortamentoPos < 0.0f) pChannel->PortamentoPos = (float) key;
1336 if (pKey->pRoundRobinIndex) {
1337 (*pKey->pRoundRobinIndex)++; // counter specific for the key or region
1338 pChannel->RoundRobinIndex++; // common counter for the channel
1339 }
1340 pChannel->listeners.PostProcessNoteOn(key, vel);
1341 }
1342
1343 /**
1344 * Allocate and trigger new voice(s) for the key.
1345 */
1346 virtual void TriggerNewVoices (
1347 EngineChannel* pEngineChannel,
1348 RTList<Event>::Iterator& itNoteOnEvent,
1349 bool HandleKeyGroupConflicts = true
1350 ) = 0;
1351
1352 /**
1353 * Allocate and trigger release voice(s) for the key.
1354 */
1355 virtual void TriggerReleaseVoices (
1356 EngineChannel* pEngineChannel,
1357 RTList<Event>::Iterator& itNoteOffEvent
1358 ) = 0;
1359
1360 /**
1361 * Releases the voices on the given key if sustain pedal is not pressed.
1362 * If sustain is pressed, the release of the note will be postponed until
1363 * sustain pedal will be released or voice turned inactive by itself (e.g.
1364 * due to completion of sample playback).
1365 *
1366 * @param pEngineChannel - engine channel on which this event occured on
1367 * @param itNoteOffEvent - key, velocity and time stamp of the event
1368 */
1369 virtual void ProcessNoteOff(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOffEvent) {
1370 EngineChannelBase<V, R, I>* pChannel = static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
1371
1372 int k = itNoteOffEvent->Param.Note.Key + pChannel->GlobalTranspose;
1373 if (k < 0 || k > 127) return; //ignore keys outside the key range
1374
1375 //HACK: we should better add the transpose value only to the most mandatory places (like for retrieving the region and calculating the tuning), because otherwise voices will unintendedly survive when changing transpose while playing
1376 itNoteOffEvent->Param.Note.Key += pChannel->GlobalTranspose;
1377 int vel = itNoteOffEvent->Param.Note.Velocity;
1378
1379 const int iKey = itNoteOffEvent->Param.Note.Key;
1380 MidiKey* pKey = &pChannel->pMIDIKeyInfo[iKey];
1381
1382 pChannel->listeners.PreProcessNoteOff(iKey, vel);
1383
1384 #if !CONFIG_PROCESS_MUTED_CHANNELS
1385 if (pEngineChannel->GetMute()) { // skip if sampler channel is muted
1386 pChannel->listeners.PostProcessNoteOff(iKey, vel);
1387 return;
1388 }
1389 #endif
1390
1391 pKey->KeyPressed = false; // the MIDI key was now released
1392 pChannel->KeyDown[iKey] = false; // just used as built-in %KEY_DOWN script variable
1393
1394 // move event to the key's own event list
1395 RTList<Event>::Iterator itNoteOffEventOnKeyList = itNoteOffEvent.moveToEndOf(pKey->pEvents);
1396
1397 bool bShouldRelease = pKey->Active && pChannel->ShouldReleaseVoice(itNoteOffEventOnKeyList->Param.Note.Key);
1398
1399 // in case Solo Mode is enabled, kill all voices on this key and respawn a voice on the highest pressed key (if any)
1400 if (pChannel->SoloMode && pChannel->pInstrument) { //TODO: this feels like too much code just for handling solo mode :P
1401 bool bOtherKeysPressed = false;
1402 if (iKey == pChannel->SoloKey) {
1403 pChannel->SoloKey = -1;
1404 // if there's still a key pressed down, respawn a voice (group) on the highest key
1405 for (int i = 127; i > 0; i--) {
1406 MidiKey* pOtherKey = &pChannel->pMIDIKeyInfo[i];
1407 if (pOtherKey->KeyPressed) {
1408 bOtherKeysPressed = true;
1409 // make the other key the new 'currently active solo key'
1410 pChannel->SoloKey = i;
1411 // get final portamento position of currently active voice
1412 if (pChannel->PortamentoMode) {
1413 VoiceIterator itVoice = pKey->pActiveVoices->first();
1414 if (itVoice) itVoice->UpdatePortamentoPos(itNoteOffEventOnKeyList);
1415 }
1416 // create a pseudo note on event
1417 RTList<Event>::Iterator itPseudoNoteOnEvent = pOtherKey->pEvents->allocAppend();
1418 if (itPseudoNoteOnEvent) {
1419 // copy event
1420 *itPseudoNoteOnEvent = *itNoteOffEventOnKeyList;
1421 // transform event to a note on event
1422 itPseudoNoteOnEvent->Type = Event::type_note_on;
1423 itPseudoNoteOnEvent->Param.Note.Key = i;
1424 itPseudoNoteOnEvent->Param.Note.Velocity = pOtherKey->Velocity;
1425 // allocate and trigger new voice(s) for the other key
1426 TriggerNewVoices(pChannel, itPseudoNoteOnEvent, false);
1427 // if neither a voice was spawned or postponed then remove note on event from key again
1428 if (!pOtherKey->Active && !pOtherKey->VoiceTheftsQueued)
1429 pOtherKey->pEvents->free(itPseudoNoteOnEvent);
1430
1431 } else dmsg(1,("Could not respawn voice, no free event left\n"));
1432 break; // done
1433 }
1434 }
1435 }
1436 if (bOtherKeysPressed) {
1437 if (pKey->Active) { // kill all voices on this key
1438 bShouldRelease = false; // no need to release, as we kill it here
1439 VoiceIterator itVoiceToBeKilled = pKey->pActiveVoices->first();
1440 VoiceIterator end = pKey->pActiveVoices->end();
1441 for (; itVoiceToBeKilled != end; ++itVoiceToBeKilled) {
1442 if (!(itVoiceToBeKilled->Type & Voice::type_release_trigger))
1443 itVoiceToBeKilled->Kill(itNoteOffEventOnKeyList);
1444 }
1445 }
1446 } else pChannel->PortamentoPos = -1.0f;
1447 }
1448
1449 // if no solo mode (the usual case) or if solo mode and no other key pressed, then release voices on this key if needed
1450 if (bShouldRelease) {
1451 itNoteOffEventOnKeyList->Type = Event::type_release; // transform event type
1452
1453 // spawn release triggered voice(s) if needed
1454 if (pKey->ReleaseTrigger && pChannel->pInstrument) {
1455 TriggerReleaseVoices(pChannel, itNoteOffEventOnKeyList);
1456 pKey->ReleaseTrigger = false;
1457 }
1458 }
1459
1460 // if neither a voice was spawned or postponed on this key then remove note off event from key again
1461 if (!pKey->Active && !pKey->VoiceTheftsQueued)
1462 pKey->pEvents->free(itNoteOffEventOnKeyList);
1463
1464 pChannel->listeners.PostProcessNoteOff(iKey, vel);
1465 }
1466
1467 /**
1468 * Reset all voices and disk thread and clear input event queue and all
1469 * control and status variables. This method is protected by a mutex.
1470 */
1471 virtual void ResetInternal() {
1472 LockGuard lock(ResetInternalMutex);
1473
1474 // make sure that the engine does not get any sysex messages
1475 // while it's reseting
1476 bool sysexDisabled = MidiInputPort::RemoveSysexListener(this);
1477 SetVoiceCount(0);
1478 ActiveVoiceCountMax = 0;
1479
1480 // reset voice stealing parameters
1481 pVoiceStealingQueue->clear();
1482 itLastStolenVoice = VoiceIterator();
1483 itLastStolenVoiceGlobally = VoiceIterator();
1484 iuiLastStolenKey = RTList<uint>::Iterator();
1485 iuiLastStolenKeyGlobally = RTList<uint>::Iterator();
1486 pLastStolenChannel = NULL;
1487
1488 // reset all voices
1489 for (VoiceIterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {
1490 iterVoice->Reset();
1491 }
1492 pVoicePool->clear();
1493
1494 // reset disk thread
1495 if (pDiskThread) pDiskThread->Reset();
1496
1497 // delete all input events
1498 pEventQueue->init();
1499 pSysexBuffer->init();
1500 if (sysexDisabled) MidiInputPort::AddSysexListener(this);
1501 }
1502
1503 /**
1504 * Kills all voices on an engine channel as soon as possible. Voices
1505 * won't get into release state, their volume level will be ramped down
1506 * as fast as possible.
1507 *
1508 * @param pEngineChannel - engine channel on which all voices should be killed
1509 * @param itKillEvent - event which caused this killing of all voices
1510 */
1511 virtual void KillAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itKillEvent) {
1512 EngineChannelBase<V, R, I>* pChannel = static_cast<EngineChannelBase<V, R, I>*>(pEngineChannel);
1513 int count = pChannel->KillAllVoices(itKillEvent);
1514 VoiceSpawnsLeft -= count; //FIXME: just a temporary workaround, we should check the cause in StealVoice() instead
1515 }
1516
1517 /**
1518 * Allocates and triggers a new voice. This method will usually be
1519 * called by the ProcessNoteOn() method and by the voices itself
1520 * (e.g. to spawn further voices on the same key for layered sounds).
1521 *
1522 * @param pEngineChannel - engine channel on which this event occured on
1523 * @param itNoteOnEvent - key, velocity and time stamp of the event
1524 * @param iLayer - layer index for the new voice (optional - only
1525 * in case of layered sounds of course)
1526 * @param ReleaseTriggerVoice - if new voice is a release triggered voice
1527 * (optional, default = false)
1528 * @param VoiceStealing - if voice stealing should be performed
1529 * when there is no free voice
1530 * (optional, default = true)
1531 * @param HandleKeyGroupConflicts - if voices should be killed due to a
1532 * key group conflict
1533 * @returns pointer to new voice or NULL if there was no free voice or
1534 * if the voice wasn't triggered (for example when no region is
1535 * defined for the given key).
1536 */
1537 virtual PoolVoiceIterator LaunchVoice (
1538 EngineChannel* pEngineChannel,
1539 Pool<Event>::Iterator& itNoteOnEvent,
1540 int iLayer,
1541 bool ReleaseTriggerVoice,
1542 bool VoiceStealing,
1543 bool HandleKeyGroupConflicts
1544 ) = 0;
1545
1546 virtual int GetMinFadeOutSamples() { return MinFadeOutSamples; }
1547
1548 int InitNewVoice (
1549 EngineChannelBase<V, R, I>* pChannel,
1550 R* pRegion,
1551 Pool<Event>::Iterator& itNoteOnEvent,
1552 Voice::type_t VoiceType,
1553 int iLayer,
1554 int iKeyGroup,
1555 bool ReleaseTriggerVoice,
1556 bool VoiceStealing,
1557 typename Pool<V>::Iterator& itNewVoice
1558 ) {
1559 int key = itNoteOnEvent->Param.Note.Key;
1560 typename MidiKeyboardManager<V>::MidiKey* pKey = &pChannel->pMIDIKeyInfo[key];
1561 if (itNewVoice) {
1562 // launch the new voice
1563 if (itNewVoice->Trigger(pChannel, itNoteOnEvent, pChannel->Pitch, pRegion, VoiceType, iKeyGroup) < 0) {
1564 dmsg(4,("Voice not triggered\n"));
1565 pKey->pActiveVoices->free(itNewVoice);
1566 }
1567 else { // on success
1568 --VoiceSpawnsLeft;
1569 if (!pKey->Active) { // mark as active key
1570 pKey->Active = true;
1571 pKey->itSelf = pChannel->pActiveKeys->allocAppend();
1572 *pKey->itSelf = itNoteOnEvent->Param.Note.Key;
1573 }
1574 if (itNewVoice->Type & Voice::type_release_trigger_required) pKey->ReleaseTrigger = true; // mark key for the need of release triggered voice(s)
1575 return 0; // success
1576 }
1577 }
1578 else if (VoiceStealing) {
1579 // try to steal one voice
1580 int result = StealVoice(pChannel, itNoteOnEvent);
1581 if (!result) { // voice stolen successfully
1582 // put note-on event into voice-stealing queue, so it will be reprocessed after killed voice died
1583 RTList<Event>::Iterator itStealEvent = pVoiceStealingQueue->allocAppend();
1584 if (itStealEvent) {
1585 *itStealEvent = *itNoteOnEvent; // copy event
1586 itStealEvent->Param.Note.Layer = iLayer;
1587 itStealEvent->Param.Note.ReleaseTrigger = ReleaseTriggerVoice;
1588 pKey->VoiceTheftsQueued++;
1589 }
1590 else dmsg(1,("Voice stealing queue full!\n"));
1591 }
1592 }
1593
1594 return -1;
1595 }
1596
1597 /**
1598 * Checks whether scale tuning setting has been changed since last
1599 * time this method was called, if yes, it recalculates the pitch
1600 * for all active voices.
1601 */
1602 void ProcessScaleTuningChange() {
1603 const bool changed = ScaleTuningChanged.readAndReset();
1604 if (!changed) return;
1605
1606 for (int i = 0; i < engineChannels.size(); i++) {
1607 EngineChannelBase<V, R, I>* channel =
1608 static_cast<EngineChannelBase<V, R, I>*>(engineChannels[i]);
1609 channel->OnScaleTuningChanged();
1610 }
1611 }
1612
1613 private:
1614 Pool<V>* pVoicePool; ///< Contains all voices that can be activated.
1615 Pool<RR*> SuspendedRegions;
1616 Mutex SuspendedRegionsMutex;
1617 Condition SuspensionChangeOngoing;
1618 RR* pPendingRegionSuspension;
1619 RR* pPendingRegionResumption;
1620 int iPendingStreamDeletions;
1621 };
1622
1623 template <class V, class RR, class R, class D, class IM, class I>
1624 IM EngineBase<V, RR, R, D, IM, I>::instruments;
1625
1626 } // namespace LinuxSampler
1627
1628 #endif /* __LS_ENGINEBASE_H__ */
1629

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