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* Introduced new C++ API method EngineChannel::InstrumentFileName(int index) allowing to retrieve the whole list of files used for the loaded instrument on an engine channel (a.k.a. part). Some GigaStudio instruments for example are splitted over several files like "Foo.gig", "Foo.gx01", "Foo.gx02", ... * Bumped version to 1.0.0.svn18
* fixed handling of rapid bank select and program change messages sent to the same sampler channel (patch from the Open Octave project, slightly adjusted)
* implemented Roland GS NRPN 1ArrH which allows to set volume per note * implemented Roland GS NRPN 1CrrH which allows to set pan per note * implemented Roland GS NRPN 1DrrH which allows to set reverb send per note (in this implementation of the sampler its simply hard routed to the 1st effect send of the sampler channel, no matter what the actual effect type is) * implemented Roland GS NRPN 1ErrH which allows to set chorus send per note (in this implementation of the sampler its simply hard routed to the 2nd effect send of the sampler channel, no matter what the actual effect type is) * bumped version to 1.0.0cvs4
* made program change handling in MIDI thread real-time safe by moving the logic to a non-RT thread
* bugfix: two private structs had the same name, which could cause problems if the linker chose the wrong constructor
* atomic.h was accidently included in the liblinuxsampler C++ API header files (fixes bug #122)
* notification events for stream/voice count statistics are now sent only when there are actual changes * use atomic_t for stream/voice count statistics
* fixed a crash which occurs when removing a sampler channel waiting to start instrument loading after another channel
* code cleanup: - global.h now only covers global definitions that are needed for the C++ API header files, all implementation internal global definitions are now in global_private.h - atomic.h is not exposed to the C++ API anymore (replaced the references in SynchronizedConfig.h for this with local definitions) - no need to include config.h anymore for using LS's API header files - DB instruments classes are not exposed to the C++ API - POSIX callback functions of Thread.h are hidden - the (optional) gig Engine benchmark compiles again - updated Doxyfile.in - fixed warnings in API doc generation * preparations for release 0.5.0
* bugfix: the active stream/voice count statistic was incorrect
* A notification event is now sent when changing the instrument map on a sampler channel
* Implemented new, improved notification system
- small fix regarding previously added MIDI RPN controller handling (all subsequent CC #6 messages were misinterpreted as being values for the previously selected RPN controller)
* handle MIDI coarse tuning messages (MIDI RPN #0 MSB, #2 LSB), currently lazy implementation, transpose value is simply added on the note on/off values instead only at the mandatory places, thus when altering transpose while playing, voices can unintendedly survive
* revised and extended MIDI instrument mapping feature to allow managing arbitrary amount of maps and assigning each sampler channel individually to one map (this commit batch includes LSCP spec document update and respective implementation on LS side)
* implemented MIDI instrument mapping according to latest LSCP draft
moved file src/engines/common/EngineChannel.cpp -> src/engines/EngineChannel.cpp
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