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* Fixed silence and another crash. * Bumped version (1.0.0.svn49).
* Implemented built-in script int array variable $KEY_DOWN. * Bumped version (1.0.0.svn48).
* Fixed crashes when exiting the sampler. * Bumped version (1.0.0.svn47).
* Fixed crash when loading an instrument script. * Fixed "init" script handler only to be executed once: when the script was loaded. * Fixed aftertouch script event which always had value zero and controller number was set to aftertouch value instead. * gig Engine: Fixed handling of "smartmidi" dimension, which was recognized as "unknown" dimension. * Fixed script function gig_set_dim_zone(): was accessing wrong event. * ls_instr_script command line tool: is now not limited to core language scripts, but can now also parse sampler format dependent instrument scripts, with the respective specific built-in script variables and functions. * ScriptVM: Fixed runtime behavior of "and" and "or" binary script expressions, which also evaluated the right hand side of the expression even if the left hand side already failed the overall expression semantic to become true. * Bumped version (1.0.0.svn46).
* Started to spread new C++ keyword "override" over the code base (keyword introduced with C++11 standard).
* code refactoring: added a lock guard class for exception safe mutex handling and used it everywhere appropriate
* fixed crash when a channel received a program change while playing a note in a key group
* fixed compilation with gcc 4.7
* bugfix: instrument loading crashed for sfz and sf2 in Ardour (#176) * more thread safety fixes for the instrument loading thread
* sfz engine: use common pool of CC objects to minimize RAM usage
* bugfix: calling SET VOICES (which Fantasia does on start and refresh) could cause instruments to be unloaded * plugins: save engine type (gig, sfz or sf2) in plugin state * VST: when opening Fantasia, look for both 32 and 64 bit Java on 64 bit Windows
* sfz engine: improved support for exclusive groups (group, off_by and off_mode) * minor valgrind fixes
* sfz engine: added support for random, seq_position, seq_length and volume * sfz parser: added v1 LFO opcodes (no support in engine yet)
* sfz engine: added support for off_mode=normal
* sfz engine: support for exclusive groups * sf2 engine: support for exclusive groups * sf2 engine: manage presets only * sf2 engine: preset regions are now taken into account
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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