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#include "gig/EngineChannel.h" |
#include "gig/EngineChannel.h" |
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namespace LinuxSampler { |
namespace LinuxSampler { |
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class LockedChannel { |
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public: |
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const EngineChannel* pChannel; |
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bool bDestroyed; |
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LockedChannel(const EngineChannel* pChannel) { |
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this->pChannel = pChannel; |
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bDestroyed = false; |
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} |
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}; |
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class LockedChannelList { |
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public: |
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void Add(const EngineChannel* pChannel) { |
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vChannelList.push_back(LockedChannel(pChannel)); |
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} |
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bool IsDestroyed(const EngineChannel* pChannel) { |
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LockedChannel* pLockedChannel = get(pChannel); |
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if (pLockedChannel == NULL) return false; |
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return pLockedChannel->bDestroyed; |
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} |
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void SetDestroyed(const EngineChannel* pChannel, bool bDestroyed = true) { |
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LockedChannel* pLockedChannel = get(pChannel); |
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if (pLockedChannel == NULL) return; |
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pLockedChannel->bDestroyed = bDestroyed; |
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} |
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void Remove(const EngineChannel* pChannel) { |
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std::vector<LockedChannel>::iterator it = vChannelList.begin(); |
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for (; it != vChannelList.end(); it++) { |
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if ((*it).pChannel == pChannel) { |
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vChannelList.erase(it); |
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return; |
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} |
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} |
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} |
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bool Contains(const EngineChannel* pChannel) { |
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return get(pChannel) != NULL; |
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} |
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private: |
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std::vector<LockedChannel> vChannelList; |
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LockedChannel* get(const EngineChannel* pChannel) { |
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for (int i = 0; i < vChannelList.size(); i++) { |
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if (vChannelList[i].pChannel == pChannel) { |
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return &vChannelList[i]; |
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} |
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} |
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return NULL; |
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} |
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} lockedChannels; |
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Mutex EngineChannelFactory::LockedChannelsMutex; |
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void EngineChannelFactory::SetDeleteEnabled(const EngineChannel* pEngineChannel, bool enable) { |
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LockedChannelsMutex.Lock(); |
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if (!enable) { |
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if (!lockedChannels.Contains(pEngineChannel)) lockedChannels.Add(pEngineChannel); |
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LockedChannelsMutex.Unlock(); |
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} else { |
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bool b = lockedChannels.IsDestroyed(pEngineChannel); |
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lockedChannels.Remove(pEngineChannel); |
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LockedChannelsMutex.Unlock(); |
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if (b) delete pEngineChannel; |
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} |
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} |
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// all currently existing engine channel instances |
// all currently existing engine channel instances |
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static std::set<LinuxSampler::EngineChannel*> engineChannels; |
static std::set<LinuxSampler::EngineChannel*> engineChannels; |
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void EngineChannelFactory::Destroy(LinuxSampler::EngineChannel* pEngineChannel) { |
void EngineChannelFactory::Destroy(LinuxSampler::EngineChannel* pEngineChannel) { |
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pEngineChannel->RemoveAllFxSendCountListeners(); |
pEngineChannel->RemoveAllFxSendCountListeners(); |
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engineChannels.erase(pEngineChannel); |
engineChannels.erase(pEngineChannel); |
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// Postpone the deletion of the specified EngineChannel if needed (bug #113) |
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LockedChannelsMutex.Lock(); |
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if (lockedChannels.Contains(pEngineChannel)) { |
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lockedChannels.SetDestroyed(pEngineChannel); |
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pEngineChannel->SetSamplerChannel(NULL); |
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LockedChannelsMutex.Unlock(); |
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return; |
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} |
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LockedChannelsMutex.Unlock(); |
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/////// |
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delete pEngineChannel; |
delete pEngineChannel; |
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} |
} |
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