/[svn]/linuxsampler/trunk/src/engines/FxSend.h
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Contents of /linuxsampler/trunk/src/engines/FxSend.h

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Revision 1001 - (show annotations) (download) (as text)
Wed Dec 27 16:17:08 2006 UTC (17 years, 4 months ago) by schoenebeck
File MIME type: text/x-c++hdr
File size: 6174 byte(s)
* implemented effect sends (also added new LSCP commands for this feature,
  updated LSCP spec document along with this commit batch as well)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005, 2006 Christian Schoenebeck *
7 * *
8 * This library is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This library is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this library; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef LS_FXSEND_H
25 #define LS_FXSEND_H
26
27 #include "../common/global.h"
28 #include "../drivers/audio/AudioChannel.h"
29 #include "EngineChannel.h"
30
31 #include <vector>
32
33 namespace LinuxSampler {
34
35 // just symbol prototyping
36 class EngineChannel;
37
38 /** @brief Engine Channel Effect Send
39 *
40 * This class is used to manage effect sends on Engine Channels. An effect
41 * send is used to route sampler channel's audio signals to sampler
42 * external effect processors. Each effect send entity can define an
43 * arbitrary MIDI controller number which can alter the effect send's
44 * send level.
45 *
46 * Note: effect sends cannot be routed to a different AudioOutputDevice
47 * than assigned to the FxSend's EngineChannel. Also note that an effect
48 * send always has as much audio channels as its EngineChannel.
49 */
50 class FxSend {
51 public:
52 /**
53 * Constructor. By default all effect send channels are routed to
54 * the @e last available audio channels on the EngineChannel's
55 * AudioOutputDevice.
56 *
57 * @param pEngineChannel - engine channel on which the effect send
58 * is added to
59 * @param MidiCtrl - MIDI controller number which can alter the
60 * effect send level
61 * @param Name - (optional) name for the effect send entity
62 */
63 FxSend(EngineChannel* pEngineChannel, uint8_t MidiCtrl, String Name = "");
64
65 /**
66 * Returns the audio output device's audio channel to which effect
67 * send's channel \a SrcChan is currently routed to.
68 */
69 int DestinationChannel(int SrcChan);
70
71 /**
72 * Alters the routing of an audio channel.
73 *
74 * @param SrcChan - the effect send's source channel
75 * @param DstChan - the audio output device's destination channel
76 * @throws Exception - in case arguments out of range
77 */
78 void SetDestinationChannel(int SrcChan, int DstChan) throw (Exception);
79
80 /**
81 * Should be called by the engine channel whenever the amount of
82 * audio channel has changed, so the FxSend object can adjust the
83 * amount of channels to that new number and establish default
84 * routings for new channels if needed.
85 */
86 void UpdateChannels();
87
88 /**
89 * The effect send's current send level ( usually a value between
90 * @c 0.0f and @c 1.0f ).
91 */
92 float Level();
93
94 /**
95 * Alter the effect send's send level ( usually a value between
96 * @c 0.0f and @c 1.0f ).
97 */
98 void SetLevel(float f);
99
100 /**
101 * Alter the effect send's send level by supplying the MIDI
102 * controller's MIDI value. This method is usually only called
103 * by the engine channel.
104 */
105 void SetLevel(uint8_t iMidiValue);
106
107 /**
108 * Returns the MIDI controller number which can alter the effect
109 * send's send level.
110 */
111 uint8_t MidiController();
112
113 /**
114 * Alter the MIDI controller number which should alter the effect
115 * send's send level.
116 *
117 * @param MidiCtrl - MIDI controller number
118 * @throws Exception - if MIDI controller number is invalid
119 */
120 void SetMidiController(uint8_t MidiCtrl) throw (Exception);
121
122 /**
123 * Returns the (optional) name of this effect send entity.
124 */
125 String Name();
126
127 /**
128 * Returns the (at least sampler-channel-) unique ID of the
129 * effect send instance. This is actually not used by the engine
130 * at all. It is at the moment only used by the LSCP server to
131 * associate an unique numerical ID with each effect send entity.
132 */
133 uint Id();
134
135 protected:
136 EngineChannel* pEngineChannel;
137 std::vector<int> Routing;
138 uint8_t MidiFxSendController;
139 String sName;
140 uint iId;
141 float fLevel;
142 };
143
144 } // namespace LinuxSampler
145
146 #endif // LS_FXSEND_H

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