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public: |
public: |
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type_t Type; ///< Voice Type (bit field, a voice may have several types) |
type_t Type; ///< Voice Type (bit field, a voice may have several types) |
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int MIDIKey; ///< MIDI key number of the key that triggered the voice |
int MIDIKey; ///< MIDI key number of the key that triggered the voice |
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uint8_t MIDIVelocity; ///< MIDI velocity of the key that triggered the voice |
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uint8_t MIDIPan; ///< the current MIDI pan value |
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SignalUnitRack* const pSignalUnitRack; |
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AbstractVoice(); |
AbstractVoice(SignalUnitRack* pRack); |
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virtual ~AbstractVoice(); |
virtual ~AbstractVoice(); |
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inline bool IsActive() { return PlaybackState; } |
inline bool IsActive() { return PlaybackState; } |
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int iKeyGroup |
int iKeyGroup |
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); |
); |
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/** Invoked when the voice is freed - gone from active to inactive. */ |
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virtual void VoiceFreed() { } |
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virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip); |
virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip); |
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uint GetSampleRate() { return GetEngine()->SampleRate; } |
uint GetSampleRate() { return GetEngine()->SampleRate; } |
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virtual SignalUnitRack* GetSignalUnitRack() { return NULL; } |
uint8_t GetControllerValue(uint8_t Controller) { |
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return (Controller > 128) ? 0 : pEngineChannel->ControllerTable[Controller]; |
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} |
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void processCCEvents(RTList<Event>::Iterator& itEvent, uint End); |
void processCCEvents(RTList<Event>::Iterator& itEvent, uint End); |
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void processPitchEvent(RTList<Event>::Iterator& itEvent); |
void processPitchEvent(RTList<Event>::Iterator& itEvent); |
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void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End); |
void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End); |
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void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent); |
void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent); |
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void Kill(Pool<Event>::Iterator& itKillEvent); |
void Kill(Pool<Event>::Iterator& itKillEvent); |
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void CreateEq(); |
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bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager. |
bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager. |
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playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly |
playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly |
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gig::SynthesisParam finalSynthesisParameters; |
gig::SynthesisParam finalSynthesisParameters; |
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gig::Loop loop; |
gig::Loop loop; |
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RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group |
RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group |
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EqSupport* pEq; ///< Used for per voice equalization |
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bool bEqSupport; |
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void PrintEqInfo() { |
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if (!bEqSupport || pEq == NULL) { |
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dmsg(1,("EQ support: no\n")); |
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} else { |
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pEq->PrintInfo(); |
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} |
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} |
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virtual AbstractEngine* GetEngine() = 0; |
virtual AbstractEngine* GetEngine() = 0; |
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virtual SampleInfo GetSampleInfo() = 0; |
virtual SampleInfo GetSampleInfo() = 0; |