/[svn]/linuxsampler/trunk/src/engines/common/AbstractVoice.h
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Contents of /linuxsampler/trunk/src/engines/common/AbstractVoice.h

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Revision 2205 - (show annotations) (download) (as text)
Mon Jul 11 17:52:01 2011 UTC (12 years, 9 months ago) by iliev
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* Introduced Signal Units and Signal Unit Racks, which hopefully will meet
  the demands of the new engines for flexible signal processing.
* sf2: Initial implementation of vibrato LFO, fixes in modulation EG and
  and volume EG (work in progress)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2011 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ABSTRACTVOICE_H__
26 #define __LS_ABSTRACTVOICE_H__
27
28 #include "Voice.h"
29
30 #include "../../common/global_private.h"
31 #include "../AbstractEngineChannel.h"
32 #include "../common/LFOBase.h"
33 #include "../EngineBase.h"
34 #include "EG.h"
35 #include "../gig/EGADSR.h"
36 #include "../gig/EGDecay.h"
37 #include "../gig/SmoothVolume.h"
38 #include "../gig/Synthesizer.h"
39 #include "../gig/Profiler.h"
40 #include "SignalUnitRack.h"
41
42 // include the appropriate (unsigned) triangle LFO implementation
43 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
44 # include "../common/LFOTriangleIntMath.h"
45 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
46 # include "../common/LFOTriangleIntAbsMath.h"
47 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
48 # include "../common/LFOTriangleDiHarmonic.h"
49 #else
50 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
51 #endif
52
53 // include the appropriate (signed) triangle LFO implementation
54 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
55 # include "../common/LFOTriangleIntMath.h"
56 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
57 # include "../common/LFOTriangleIntAbsMath.h"
58 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
59 # include "../common/LFOTriangleDiHarmonic.h"
60 #else
61 # error "Unknown or no (signed) triangle LFO implementation selected!"
62 #endif
63
64 namespace LinuxSampler {
65
66 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
67 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
68 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
69 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
70 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
71 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
72 #endif
73
74 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
75 typedef LFOTriangleIntMath<range_signed> LFOSigned;
76 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
77 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
78 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
79 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
80 #endif
81
82 class AbstractVoice : public Voice {
83 public:
84 type_t Type; ///< Voice Type (bit field, a voice may have several types)
85 int MIDIKey; ///< MIDI key number of the key that triggered the voice
86
87 AbstractVoice();
88 virtual ~AbstractVoice();
89
90 inline bool IsActive() { return PlaybackState; }
91 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
92
93 virtual void Reset();
94
95 virtual int Trigger (
96 AbstractEngineChannel* pEngineChannel,
97 Pool<Event>::Iterator& itNoteOnEvent,
98 int PitchBend,
99 type_t VoiceType,
100 int iKeyGroup
101 );
102
103 virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
104
105 uint GetSampleRate() { return GetEngine()->SampleRate; }
106
107 virtual SignalUnitRack* GetSignalUnitRack() { return NULL; }
108
109 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
110 void processPitchEvent(RTList<Event>::Iterator& itEvent);
111 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
112 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
113 void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End);
114 void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
115 void Kill(Pool<Event>::Iterator& itKillEvent);
116
117 bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
118 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
119 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
120
121 template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase;
122
123 protected:
124 SampleInfo SmplInfo;
125 RegionInfo RgnInfo;
126 InstrumentInfo InstrInfo;
127 AbstractEngineChannel* pEngineChannel;
128
129 double Pos; ///< Current playback position in sample
130 PitchInfo Pitch;
131 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
132 float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
133 float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
134 gig::SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events
135 gig::SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events
136 gig::SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events
137 gig::SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events
138 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
139 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
140 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
141 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
142 EG* pEG1; ///< Envelope Generator 1 (Amplification)
143 EG* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
144 gig::EGDecay EG3; ///< Envelope Generator 3 (Pitch) TODO: use common EG instead?
145 midi_ctrl VCFCutoffCtrl;
146 midi_ctrl VCFResonanceCtrl;
147 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
148 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
149 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
150 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
151 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
152 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
153 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
154 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
155 int SynthesisMode;
156 float fFinalCutoff;
157 float fFinalResonance;
158 gig::SynthesisParam finalSynthesisParameters;
159 gig::Loop loop;
160 RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group
161
162 virtual AbstractEngine* GetEngine() = 0;
163 virtual SampleInfo GetSampleInfo() = 0;
164 virtual RegionInfo GetRegionInfo() = 0;
165 virtual InstrumentInfo GetInstrumentInfo() = 0;
166
167 /**
168 * Most of the important members of the voice are set when the voice
169 * is triggered (like pEngineChannel, pRegion, pSample, etc).
170 * This method is called after these members are set and before
171 * the voice is actually triggered.
172 * Override this method if you need to do some additional
173 * initialization which depends on these members before the voice
174 * is triggered.
175 */
176 virtual void AboutToTrigger() { }
177
178 virtual bool EG1Finished();
179
180 /**
181 * Gets the sample cache size in bytes.
182 */
183 virtual unsigned long GetSampleCacheSize() = 0;
184
185 /**
186 * Returns the correct amplitude factor for the given \a MIDIKeyVelocity.
187 * All involved parameters (VelocityResponseCurve, VelocityResponseDepth
188 * and VelocityResponseCurveScaling) involved are taken into account to
189 * calculate the amplitude factor. Use this method when a key was
190 * triggered to get the volume with which the sample should be played
191 * back.
192 *
193 * @param MIDIKeyVelocity MIDI velocity value of the triggered key (between 0 and 127)
194 * @returns amplitude factor (between 0.0 and 1.0)
195 */
196 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity) = 0;
197
198 virtual double GetSampleAttenuation() = 0;
199
200 virtual double CalculateVolume(double velocityAttenuation);
201
202 virtual float GetReleaseTriggerAttenuation(float noteLength);
203
204 /**
205 * Get starting crossfade volume level
206 */
207 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity) = 0;
208
209 virtual MidiKeyBase* GetMidiKeyInfo(int MIDIKey) = 0;
210
211 virtual int OrderNewStream() = 0;
212
213 virtual PitchInfo CalculatePitchInfo(int PitchBend);
214
215 // TODO: cleanup the interface. The following two methods
216 // are maybe not neccessary after the TriggerEG1 method
217 // was added.
218
219 /**
220 * Get current value of EG1 controller.
221 */
222 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity) = 0;
223
224 /**
225 * Calculate influence of EG1 controller on EG1's parameters.
226 */
227 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue) = 0;
228
229 // TODO: cleanup the interface. The velrelase and
230 // velocityAttenuation parameters are perhaps too gig
231 // specific.
232 /**
233 * Trigger the amplitude envelope generator.
234 */
235 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
236
237 /**
238 * Get current value of EG2 controller.
239 */
240 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity) = 0;
241
242 /**
243 * Calculate influence of EG2 controller on EG2's parameters.
244 */
245 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue) = 0;
246
247 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
248
249 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity) = 0;
250 virtual float CalculateFinalCutoff(float cutoffBase) = 0;
251
252 virtual void InitLFO1() = 0;
253 virtual void InitLFO2() = 0;
254 virtual void InitLFO3() = 0;
255
256 virtual uint8_t GetVCFCutoffCtrl() = 0;
257 virtual uint8_t GetVCFResonanceCtrl() = 0;
258 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) = 0;
259
260 virtual void GetFirstEventOnKey(uint8_t MIDIKey, RTList<Event>::Iterator& itEvent) = 0;
261 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent) = 0;
262 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) = 0;
263 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity) = 0;
264
265 virtual unsigned long GetNoteOnTime(int MIDIKey) = 0;
266
267 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent) = 0;
268 void EnterReleaseStage();
269 };
270 } // namespace LinuxSampler
271
272 #endif /* __LS_ABSTRACTVOICE_H__ */

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