/[svn]/linuxsampler/trunk/src/engines/common/AbstractVoice.h
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Contents of /linuxsampler/trunk/src/engines/common/AbstractVoice.h

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Revision 2217 - (show annotations) (download) (as text)
Tue Jul 26 15:51:30 2011 UTC (12 years, 8 months ago) by iliev
File MIME type: text/x-c++hdr
File size: 15912 byte(s)
* removed helper classes SignalUnitBase,
  EndpointSignalUnitBase, SignalUnitRackBase
* clean up sf2::Voice
* bumped version to 1.0.0.cvs12

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2011 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ABSTRACTVOICE_H__
26 #define __LS_ABSTRACTVOICE_H__
27
28 #include "Voice.h"
29
30 #include "../../common/global_private.h"
31 #include "../AbstractEngineChannel.h"
32 #include "../common/LFOBase.h"
33 #include "../EngineBase.h"
34 #include "EG.h"
35 #include "../gig/EGADSR.h"
36 #include "../gig/EGDecay.h"
37 #include "../gig/SmoothVolume.h"
38 #include "../gig/Synthesizer.h"
39 #include "../gig/Profiler.h"
40 #include "SignalUnitRack.h"
41
42 // include the appropriate (unsigned) triangle LFO implementation
43 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
44 # include "../common/LFOTriangleIntMath.h"
45 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
46 # include "../common/LFOTriangleIntAbsMath.h"
47 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
48 # include "../common/LFOTriangleDiHarmonic.h"
49 #else
50 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
51 #endif
52
53 // include the appropriate (signed) triangle LFO implementation
54 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
55 # include "../common/LFOTriangleIntMath.h"
56 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
57 # include "../common/LFOTriangleIntAbsMath.h"
58 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
59 # include "../common/LFOTriangleDiHarmonic.h"
60 #else
61 # error "Unknown or no (signed) triangle LFO implementation selected!"
62 #endif
63
64 namespace LinuxSampler {
65
66 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
67 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
68 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
69 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
70 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
71 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
72 #endif
73
74 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
75 typedef LFOTriangleIntMath<range_signed> LFOSigned;
76 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
77 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
78 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
79 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
80 #endif
81
82 class AbstractVoice : public Voice {
83 public:
84 type_t Type; ///< Voice Type (bit field, a voice may have several types)
85 int MIDIKey; ///< MIDI key number of the key that triggered the voice
86
87 SignalUnitRack* const pSignalUnitRack;
88
89 AbstractVoice(SignalUnitRack* pRack);
90 virtual ~AbstractVoice();
91
92 inline bool IsActive() { return PlaybackState; }
93 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
94
95 virtual void Reset();
96
97 virtual int Trigger (
98 AbstractEngineChannel* pEngineChannel,
99 Pool<Event>::Iterator& itNoteOnEvent,
100 int PitchBend,
101 type_t VoiceType,
102 int iKeyGroup
103 );
104
105 virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
106
107 uint GetSampleRate() { return GetEngine()->SampleRate; }
108
109 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
110 void processPitchEvent(RTList<Event>::Iterator& itEvent);
111 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
112 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
113 void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End);
114 void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
115 void Kill(Pool<Event>::Iterator& itKillEvent);
116
117 bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
118 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
119 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
120
121 template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase;
122
123 protected:
124 SampleInfo SmplInfo;
125 RegionInfo RgnInfo;
126 InstrumentInfo InstrInfo;
127 AbstractEngineChannel* pEngineChannel;
128
129 double Pos; ///< Current playback position in sample
130 PitchInfo Pitch;
131 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
132 float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
133 float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
134 gig::SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events
135 gig::SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events
136 gig::SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events
137 gig::SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events
138 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
139 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
140 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
141 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
142 EG* pEG1; ///< Envelope Generator 1 (Amplification)
143 EG* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
144 gig::EGDecay EG3; ///< Envelope Generator 3 (Pitch) TODO: use common EG instead?
145 midi_ctrl VCFCutoffCtrl;
146 midi_ctrl VCFResonanceCtrl;
147 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
148 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
149 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
150 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
151 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
152 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
153 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
154 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
155 int SynthesisMode;
156 float fFinalCutoff;
157 float fFinalResonance;
158 gig::SynthesisParam finalSynthesisParameters;
159 gig::Loop loop;
160 RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group
161
162 virtual AbstractEngine* GetEngine() = 0;
163 virtual SampleInfo GetSampleInfo() = 0;
164 virtual RegionInfo GetRegionInfo() = 0;
165 virtual InstrumentInfo GetInstrumentInfo() = 0;
166
167 /**
168 * Most of the important members of the voice are set when the voice
169 * is triggered (like pEngineChannel, pRegion, pSample, etc).
170 * This method is called after these members are set and before
171 * the voice is actually triggered.
172 * Override this method if you need to do some additional
173 * initialization which depends on these members before the voice
174 * is triggered.
175 */
176 virtual void AboutToTrigger() { }
177
178 virtual bool EG1Finished();
179
180 /**
181 * Gets the sample cache size in bytes.
182 */
183 virtual unsigned long GetSampleCacheSize() = 0;
184
185 /**
186 * Because in most cases we cache part of the sample in RAM, if the
187 * offset is too big (will extend beyond the RAM cache if the cache contains
188 * the beginning of the sample) we should cache in the RAM buffer not the
189 * beginning of the sample but a part that starts from the sample offset point.
190 * In that case the current sample position should start from zero (Pos).
191 * When the offset fits into RAM buffer or the whole sample is cached
192 * in RAM, Pos should contain the actual offset.
193 * We don't trim the sample because it might have a defined
194 * loop start point before the start point of the playback.
195 */
196 virtual void SetSampleStartOffset();
197
198 /**
199 * Returns the correct amplitude factor for the given \a MIDIKeyVelocity.
200 * All involved parameters (VelocityResponseCurve, VelocityResponseDepth
201 * and VelocityResponseCurveScaling) involved are taken into account to
202 * calculate the amplitude factor. Use this method when a key was
203 * triggered to get the volume with which the sample should be played
204 * back.
205 *
206 * @param MIDIKeyVelocity MIDI velocity value of the triggered key (between 0 and 127)
207 * @returns amplitude factor (between 0.0 and 1.0)
208 */
209 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity) = 0;
210
211 virtual double GetSampleAttenuation() = 0;
212
213 virtual double CalculateVolume(double velocityAttenuation);
214
215 virtual float GetReleaseTriggerAttenuation(float noteLength);
216
217 /**
218 * Get starting crossfade volume level
219 */
220 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity) = 0;
221
222 virtual MidiKeyBase* GetMidiKeyInfo(int MIDIKey) = 0;
223
224 virtual int OrderNewStream() = 0;
225
226 virtual PitchInfo CalculatePitchInfo(int PitchBend);
227
228 // TODO: cleanup the interface. The following two methods
229 // are maybe not neccessary after the TriggerEG1 method
230 // was added.
231
232 /**
233 * Get current value of EG1 controller.
234 */
235 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity) = 0;
236
237 /**
238 * Calculate influence of EG1 controller on EG1's parameters.
239 */
240 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue) = 0;
241
242 // TODO: cleanup the interface. The velrelase and
243 // velocityAttenuation parameters are perhaps too gig
244 // specific.
245 /**
246 * Trigger the amplitude envelope generator.
247 */
248 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
249
250 /**
251 * Get current value of EG2 controller.
252 */
253 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity) = 0;
254
255 /**
256 * Calculate influence of EG2 controller on EG2's parameters.
257 */
258 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue) = 0;
259
260 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
261
262 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity) = 0;
263 virtual float CalculateFinalCutoff(float cutoffBase) = 0;
264
265 virtual void InitLFO1() = 0;
266 virtual void InitLFO2() = 0;
267 virtual void InitLFO3() = 0;
268
269 virtual uint8_t GetVCFCutoffCtrl() = 0;
270 virtual uint8_t GetVCFResonanceCtrl() = 0;
271 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) = 0;
272
273 virtual void GetFirstEventOnKey(uint8_t MIDIKey, RTList<Event>::Iterator& itEvent) = 0;
274 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent) = 0;
275 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) = 0;
276 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity) = 0;
277
278 virtual unsigned long GetNoteOnTime(int MIDIKey) = 0;
279
280 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent) = 0;
281 void EnterReleaseStage();
282 };
283 } // namespace LinuxSampler
284
285 #endif /* __LS_ABSTRACTVOICE_H__ */

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