/[svn]/linuxsampler/trunk/src/engines/common/AbstractVoice.h
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Contents of /linuxsampler/trunk/src/engines/common/AbstractVoice.h

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Thu Jul 28 08:05:57 2011 UTC (12 years, 8 months ago) by iliev
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* sfz engine: use the newly introduced signal units model

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2011 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ABSTRACTVOICE_H__
26 #define __LS_ABSTRACTVOICE_H__
27
28 #include "Voice.h"
29
30 #include "../../common/global_private.h"
31 #include "../AbstractEngineChannel.h"
32 #include "../common/LFOBase.h"
33 #include "../EngineBase.h"
34 #include "EG.h"
35 #include "../gig/EGADSR.h"
36 #include "../gig/EGDecay.h"
37 #include "../gig/SmoothVolume.h"
38 #include "../gig/Synthesizer.h"
39 #include "../gig/Profiler.h"
40 #include "SignalUnitRack.h"
41
42 // include the appropriate (unsigned) triangle LFO implementation
43 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
44 # include "../common/LFOTriangleIntMath.h"
45 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
46 # include "../common/LFOTriangleIntAbsMath.h"
47 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
48 # include "../common/LFOTriangleDiHarmonic.h"
49 #else
50 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
51 #endif
52
53 // include the appropriate (signed) triangle LFO implementation
54 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
55 # include "../common/LFOTriangleIntMath.h"
56 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
57 # include "../common/LFOTriangleIntAbsMath.h"
58 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
59 # include "../common/LFOTriangleDiHarmonic.h"
60 #else
61 # error "Unknown or no (signed) triangle LFO implementation selected!"
62 #endif
63
64 namespace LinuxSampler {
65
66 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
67 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
68 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
69 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
70 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
71 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
72 #endif
73
74 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
75 typedef LFOTriangleIntMath<range_signed> LFOSigned;
76 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
77 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
78 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
79 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
80 #endif
81
82 class AbstractVoice : public Voice {
83 public:
84 type_t Type; ///< Voice Type (bit field, a voice may have several types)
85 int MIDIKey; ///< MIDI key number of the key that triggered the voice
86 uint8_t MIDIVelocity; ///< MIDI velocity of the key that triggered the voice
87
88 SignalUnitRack* const pSignalUnitRack;
89
90 AbstractVoice(SignalUnitRack* pRack);
91 virtual ~AbstractVoice();
92
93 inline bool IsActive() { return PlaybackState; }
94 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
95
96 virtual void Reset();
97
98 virtual int Trigger (
99 AbstractEngineChannel* pEngineChannel,
100 Pool<Event>::Iterator& itNoteOnEvent,
101 int PitchBend,
102 type_t VoiceType,
103 int iKeyGroup
104 );
105
106 virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
107
108 uint GetSampleRate() { return GetEngine()->SampleRate; }
109
110 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
111 void processPitchEvent(RTList<Event>::Iterator& itEvent);
112 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
113 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
114 void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End);
115 void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
116 void Kill(Pool<Event>::Iterator& itKillEvent);
117
118 bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
119 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
120 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
121
122 template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase;
123
124 protected:
125 SampleInfo SmplInfo;
126 RegionInfo RgnInfo;
127 InstrumentInfo InstrInfo;
128 AbstractEngineChannel* pEngineChannel;
129
130 double Pos; ///< Current playback position in sample
131 PitchInfo Pitch;
132 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
133 float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
134 float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
135 gig::SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events
136 gig::SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events
137 gig::SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events
138 gig::SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events
139 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
140 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
141 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
142 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
143 EG* pEG1; ///< Envelope Generator 1 (Amplification)
144 EG* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
145 gig::EGDecay EG3; ///< Envelope Generator 3 (Pitch) TODO: use common EG instead?
146 midi_ctrl VCFCutoffCtrl;
147 midi_ctrl VCFResonanceCtrl;
148 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
149 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
150 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
151 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
152 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
153 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
154 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
155 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
156 int SynthesisMode;
157 float fFinalCutoff;
158 float fFinalResonance;
159 gig::SynthesisParam finalSynthesisParameters;
160 gig::Loop loop;
161 RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group
162
163 virtual AbstractEngine* GetEngine() = 0;
164 virtual SampleInfo GetSampleInfo() = 0;
165 virtual RegionInfo GetRegionInfo() = 0;
166 virtual InstrumentInfo GetInstrumentInfo() = 0;
167
168 /**
169 * Most of the important members of the voice are set when the voice
170 * is triggered (like pEngineChannel, pRegion, pSample, etc).
171 * This method is called after these members are set and before
172 * the voice is actually triggered.
173 * Override this method if you need to do some additional
174 * initialization which depends on these members before the voice
175 * is triggered.
176 */
177 virtual void AboutToTrigger() { }
178
179 virtual bool EG1Finished();
180
181 /**
182 * Gets the sample cache size in bytes.
183 */
184 virtual unsigned long GetSampleCacheSize() = 0;
185
186 /**
187 * Because in most cases we cache part of the sample in RAM, if the
188 * offset is too big (will extend beyond the RAM cache if the cache contains
189 * the beginning of the sample) we should cache in the RAM buffer not the
190 * beginning of the sample but a part that starts from the sample offset point.
191 * In that case the current sample position should start from zero (Pos).
192 * When the offset fits into RAM buffer or the whole sample is cached
193 * in RAM, Pos should contain the actual offset.
194 * We don't trim the sample because it might have a defined
195 * loop start point before the start point of the playback.
196 */
197 virtual void SetSampleStartOffset();
198
199 /**
200 * Returns the correct amplitude factor for the given \a MIDIKeyVelocity.
201 * All involved parameters (VelocityResponseCurve, VelocityResponseDepth
202 * and VelocityResponseCurveScaling) involved are taken into account to
203 * calculate the amplitude factor. Use this method when a key was
204 * triggered to get the volume with which the sample should be played
205 * back.
206 *
207 * @param MIDIKeyVelocity MIDI velocity value of the triggered key (between 0 and 127)
208 * @returns amplitude factor (between 0.0 and 1.0)
209 */
210 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity) = 0;
211
212 virtual double GetSampleAttenuation() = 0;
213
214 virtual double CalculateVolume(double velocityAttenuation);
215
216 virtual float GetReleaseTriggerAttenuation(float noteLength);
217
218 /**
219 * Get starting crossfade volume level
220 */
221 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity) = 0;
222
223 virtual MidiKeyBase* GetMidiKeyInfo(int MIDIKey) = 0;
224
225 virtual int OrderNewStream() = 0;
226
227 virtual PitchInfo CalculatePitchInfo(int PitchBend);
228
229 // TODO: cleanup the interface. The following two methods
230 // are maybe not neccessary after the TriggerEG1 method
231 // was added.
232
233 /**
234 * Get current value of EG1 controller.
235 */
236 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity) = 0;
237
238 /**
239 * Calculate influence of EG1 controller on EG1's parameters.
240 */
241 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue) = 0;
242
243 // TODO: cleanup the interface. The velrelase and
244 // velocityAttenuation parameters are perhaps too gig
245 // specific.
246 /**
247 * Trigger the amplitude envelope generator.
248 */
249 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
250
251 /**
252 * Get current value of EG2 controller.
253 */
254 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity) = 0;
255
256 /**
257 * Calculate influence of EG2 controller on EG2's parameters.
258 */
259 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue) = 0;
260
261 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
262
263 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity) = 0;
264 virtual float CalculateFinalCutoff(float cutoffBase) = 0;
265
266 virtual void InitLFO1() = 0;
267 virtual void InitLFO2() = 0;
268 virtual void InitLFO3() = 0;
269
270 virtual uint8_t GetVCFCutoffCtrl() = 0;
271 virtual uint8_t GetVCFResonanceCtrl() = 0;
272 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) = 0;
273
274 virtual void GetFirstEventOnKey(uint8_t MIDIKey, RTList<Event>::Iterator& itEvent) = 0;
275 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent) = 0;
276 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) = 0;
277 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity) = 0;
278
279 virtual unsigned long GetNoteOnTime(int MIDIKey) = 0;
280
281 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent) = 0;
282 void EnterReleaseStage();
283 };
284 } // namespace LinuxSampler
285
286 #endif /* __LS_ABSTRACTVOICE_H__ */

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