/[svn]/linuxsampler/trunk/src/engines/common/AbstractVoice.h
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Contents of /linuxsampler/trunk/src/engines/common/AbstractVoice.h

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Mon Aug 1 19:08:09 2011 UTC (12 years, 8 months ago) by iliev
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* implemented opcode pitchlfo_depthccN

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2011 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ABSTRACTVOICE_H__
26 #define __LS_ABSTRACTVOICE_H__
27
28 #include "Voice.h"
29
30 #include "../../common/global_private.h"
31 #include "../AbstractEngineChannel.h"
32 #include "../common/LFOBase.h"
33 #include "../EngineBase.h"
34 #include "EG.h"
35 #include "../gig/EGADSR.h"
36 #include "../gig/EGDecay.h"
37 #include "../gig/SmoothVolume.h"
38 #include "../gig/Synthesizer.h"
39 #include "../gig/Profiler.h"
40 #include "SignalUnitRack.h"
41
42 // include the appropriate (unsigned) triangle LFO implementation
43 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
44 # include "../common/LFOTriangleIntMath.h"
45 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
46 # include "../common/LFOTriangleIntAbsMath.h"
47 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
48 # include "../common/LFOTriangleDiHarmonic.h"
49 #else
50 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
51 #endif
52
53 // include the appropriate (signed) triangle LFO implementation
54 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
55 # include "../common/LFOTriangleIntMath.h"
56 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
57 # include "../common/LFOTriangleIntAbsMath.h"
58 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
59 # include "../common/LFOTriangleDiHarmonic.h"
60 #else
61 # error "Unknown or no (signed) triangle LFO implementation selected!"
62 #endif
63
64 namespace LinuxSampler {
65
66 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
67 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
68 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
69 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
70 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
71 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
72 #endif
73
74 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
75 typedef LFOTriangleIntMath<range_signed> LFOSigned;
76 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
77 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
78 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
79 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
80 #endif
81
82 class AbstractVoice : public Voice {
83 public:
84 type_t Type; ///< Voice Type (bit field, a voice may have several types)
85 int MIDIKey; ///< MIDI key number of the key that triggered the voice
86 uint8_t MIDIVelocity; ///< MIDI velocity of the key that triggered the voice
87 uint8_t MIDIPan; ///< the current MIDI pan value
88
89 SignalUnitRack* const pSignalUnitRack;
90
91 AbstractVoice(SignalUnitRack* pRack);
92 virtual ~AbstractVoice();
93
94 inline bool IsActive() { return PlaybackState; }
95 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
96
97 virtual void Reset();
98
99 virtual int Trigger (
100 AbstractEngineChannel* pEngineChannel,
101 Pool<Event>::Iterator& itNoteOnEvent,
102 int PitchBend,
103 type_t VoiceType,
104 int iKeyGroup
105 );
106
107 virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
108
109 uint GetSampleRate() { return GetEngine()->SampleRate; }
110
111 uint8_t GetControllerValue(uint8_t Controller) {
112 return (Controller > 128) ? 0 : pEngineChannel->ControllerTable[Controller];
113 }
114
115 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
116 void processPitchEvent(RTList<Event>::Iterator& itEvent);
117 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
118 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
119 void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End);
120 void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
121 void Kill(Pool<Event>::Iterator& itKillEvent);
122
123 bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
124 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
125 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
126
127 template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase;
128
129 protected:
130 SampleInfo SmplInfo;
131 RegionInfo RgnInfo;
132 InstrumentInfo InstrInfo;
133 AbstractEngineChannel* pEngineChannel;
134
135 double Pos; ///< Current playback position in sample
136 PitchInfo Pitch;
137 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
138 float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
139 float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
140 gig::SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events
141 gig::SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events
142 gig::SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events
143 gig::SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events
144 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
145 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
146 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
147 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
148 EG* pEG1; ///< Envelope Generator 1 (Amplification)
149 EG* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
150 gig::EGDecay EG3; ///< Envelope Generator 3 (Pitch) TODO: use common EG instead?
151 midi_ctrl VCFCutoffCtrl;
152 midi_ctrl VCFResonanceCtrl;
153 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
154 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
155 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
156 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
157 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
158 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
159 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
160 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
161 int SynthesisMode;
162 float fFinalCutoff;
163 float fFinalResonance;
164 gig::SynthesisParam finalSynthesisParameters;
165 gig::Loop loop;
166 RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group
167
168 virtual AbstractEngine* GetEngine() = 0;
169 virtual SampleInfo GetSampleInfo() = 0;
170 virtual RegionInfo GetRegionInfo() = 0;
171 virtual InstrumentInfo GetInstrumentInfo() = 0;
172
173 /**
174 * Most of the important members of the voice are set when the voice
175 * is triggered (like pEngineChannel, pRegion, pSample, etc).
176 * This method is called after these members are set and before
177 * the voice is actually triggered.
178 * Override this method if you need to do some additional
179 * initialization which depends on these members before the voice
180 * is triggered.
181 */
182 virtual void AboutToTrigger() { }
183
184 virtual bool EG1Finished();
185
186 /**
187 * Gets the sample cache size in bytes.
188 */
189 virtual unsigned long GetSampleCacheSize() = 0;
190
191 /**
192 * Because in most cases we cache part of the sample in RAM, if the
193 * offset is too big (will extend beyond the RAM cache if the cache contains
194 * the beginning of the sample) we should cache in the RAM buffer not the
195 * beginning of the sample but a part that starts from the sample offset point.
196 * In that case the current sample position should start from zero (Pos).
197 * When the offset fits into RAM buffer or the whole sample is cached
198 * in RAM, Pos should contain the actual offset.
199 * We don't trim the sample because it might have a defined
200 * loop start point before the start point of the playback.
201 */
202 virtual void SetSampleStartOffset();
203
204 /**
205 * Returns the correct amplitude factor for the given \a MIDIKeyVelocity.
206 * All involved parameters (VelocityResponseCurve, VelocityResponseDepth
207 * and VelocityResponseCurveScaling) involved are taken into account to
208 * calculate the amplitude factor. Use this method when a key was
209 * triggered to get the volume with which the sample should be played
210 * back.
211 *
212 * @param MIDIKeyVelocity MIDI velocity value of the triggered key (between 0 and 127)
213 * @returns amplitude factor (between 0.0 and 1.0)
214 */
215 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity) = 0;
216
217 virtual double GetSampleAttenuation() = 0;
218
219 virtual double CalculateVolume(double velocityAttenuation);
220
221 virtual float GetReleaseTriggerAttenuation(float noteLength);
222
223 /**
224 * Get starting crossfade volume level
225 */
226 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity) = 0;
227
228 virtual MidiKeyBase* GetMidiKeyInfo(int MIDIKey) = 0;
229
230 virtual int OrderNewStream() = 0;
231
232 virtual PitchInfo CalculatePitchInfo(int PitchBend);
233
234 // TODO: cleanup the interface. The following two methods
235 // are maybe not neccessary after the TriggerEG1 method
236 // was added.
237
238 /**
239 * Get current value of EG1 controller.
240 */
241 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity) = 0;
242
243 /**
244 * Calculate influence of EG1 controller on EG1's parameters.
245 */
246 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue) = 0;
247
248 // TODO: cleanup the interface. The velrelase and
249 // velocityAttenuation parameters are perhaps too gig
250 // specific.
251 /**
252 * Trigger the amplitude envelope generator.
253 */
254 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
255
256 /**
257 * Get current value of EG2 controller.
258 */
259 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity) = 0;
260
261 /**
262 * Calculate influence of EG2 controller on EG2's parameters.
263 */
264 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue) = 0;
265
266 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
267
268 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity) = 0;
269 virtual float CalculateFinalCutoff(float cutoffBase) = 0;
270
271 virtual void InitLFO1() = 0;
272 virtual void InitLFO2() = 0;
273 virtual void InitLFO3() = 0;
274
275 virtual uint8_t GetVCFCutoffCtrl() = 0;
276 virtual uint8_t GetVCFResonanceCtrl() = 0;
277 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) = 0;
278
279 virtual void GetFirstEventOnKey(uint8_t MIDIKey, RTList<Event>::Iterator& itEvent) = 0;
280 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent) = 0;
281 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) = 0;
282 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity) = 0;
283
284 virtual unsigned long GetNoteOnTime(int MIDIKey) = 0;
285
286 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent) = 0;
287 void EnterReleaseStage();
288 };
289 } // namespace LinuxSampler
290
291 #endif /* __LS_ABSTRACTVOICE_H__ */

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