/[svn]/linuxsampler/trunk/src/engines/common/AbstractVoice.h
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Contents of /linuxsampler/trunk/src/engines/common/AbstractVoice.h

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Tue Apr 19 14:07:53 2016 UTC (8 years ago) by schoenebeck
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* All engines: Active voices are now internally grouped to "Note" objects,
  instead of being directly assigned to a keyboard key. This allows more
  fine graded processing of voices, which is i.e. required for certain
  instrument script features.
* Built-in script function "play_note()": Added support for passing
  special value -1 for "duration-us" argument, which will cause the
  triggered note to be released once the original note was released.
* Bumped version (2.0.0.svn3).

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2012 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ABSTRACTVOICE_H__
26 #define __LS_ABSTRACTVOICE_H__
27
28 #include "Voice.h"
29
30 #include "../../common/global_private.h"
31 #include "../AbstractEngineChannel.h"
32 #include "../common/LFOBase.h"
33 #include "../EngineBase.h"
34 #include "EG.h"
35 #include "../gig/EGADSR.h"
36 #include "../gig/EGDecay.h"
37 #include "../gig/SmoothVolume.h"
38 #include "../gig/Synthesizer.h"
39 #include "../gig/Profiler.h"
40 #include "SignalUnitRack.h"
41
42 // include the appropriate (unsigned) triangle LFO implementation
43 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
44 # include "../common/LFOTriangleIntMath.h"
45 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
46 # include "../common/LFOTriangleIntAbsMath.h"
47 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
48 # include "../common/LFOTriangleDiHarmonic.h"
49 #else
50 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
51 #endif
52
53 // include the appropriate (signed) triangle LFO implementation
54 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
55 # include "../common/LFOTriangleIntMath.h"
56 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
57 # include "../common/LFOTriangleIntAbsMath.h"
58 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
59 # include "../common/LFOTriangleDiHarmonic.h"
60 #else
61 # error "Unknown or no (signed) triangle LFO implementation selected!"
62 #endif
63
64 namespace LinuxSampler {
65
66 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
67 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
68 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
69 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
70 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
71 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
72 #endif
73
74 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
75 typedef LFOTriangleIntMath<range_signed> LFOSigned;
76 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
77 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
78 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
79 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
80 #endif
81
82 class AbstractVoice : public Voice {
83 public:
84 type_t Type; ///< Voice Type (bit field, a voice may have several types)
85 NoteBase* pNote; ///< Note this voice belongs to and was caused by.
86 int MIDIPan; ///< the current MIDI pan value plus the value from RegionInfo
87
88 SignalUnitRack* const pSignalUnitRack;
89
90 AbstractVoice(SignalUnitRack* pRack);
91 virtual ~AbstractVoice();
92
93 inline bool IsActive() { return PlaybackState; }
94 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
95
96 virtual void Reset();
97
98 virtual int Trigger (
99 AbstractEngineChannel* pEngineChannel,
100 Pool<Event>::Iterator& itNoteOnEvent,
101 int PitchBend,
102 type_t VoiceType,
103 int iKeyGroup
104 );
105
106 /** Invoked when the voice is freed - gone from active to inactive. */
107 virtual void VoiceFreed() { }
108
109 virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
110
111 uint GetSampleRate() { return GetEngine()->SampleRate; }
112
113 uint8_t GetControllerValue(uint8_t Controller) {
114 return (Controller > 128) ? 0 : pEngineChannel->ControllerTable[Controller];
115 }
116
117 /// Keyboard key on which this voice should listen to transitional events (i.e. note-off events to release the voice).
118 inline uint8_t HostKey() const { return pNote->hostKey; }
119 /// Keyboard key which the voice should use for calculating any synthesis relevant parameters (i.e. pitch).
120 inline uint8_t MIDIKey() const { return pNote->cause.Param.Note.Key; }
121 /// MIDI note-on velocity value which the voice should use for calculating any synthesis relevant parameters (i.e. amplitude).
122 inline uint8_t MIDIVelocity() const { return pNote->cause.Param.Note.Velocity; }
123
124 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
125 void processPitchEvent(RTList<Event>::Iterator& itEvent);
126 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
127 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
128 void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End);
129 void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
130 void Kill(Pool<Event>::Iterator& itKillEvent);
131 void CreateEq();
132 void onScaleTuningChanged();
133
134 bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
135 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
136 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
137
138 template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase;
139
140 protected:
141 SampleInfo SmplInfo;
142 RegionInfo RgnInfo;
143 InstrumentInfo InstrInfo;
144 AbstractEngineChannel* pEngineChannel;
145
146 double Pos; ///< Current playback position in sample
147 PitchInfo Pitch;
148 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
149 float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
150 float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
151 gig::SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events
152 gig::SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events
153 gig::SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events
154 gig::SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events
155 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
156 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
157 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
158 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
159 EG* pEG1; ///< Envelope Generator 1 (Amplification)
160 EG* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
161 gig::EGDecay EG3; ///< Envelope Generator 3 (Pitch) TODO: use common EG instead?
162 midi_ctrl VCFCutoffCtrl;
163 midi_ctrl VCFResonanceCtrl;
164 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
165 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
166 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
167 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
168 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
169 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
170 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
171 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
172 int SynthesisMode;
173 float fFinalCutoff;
174 float fFinalResonance;
175 gig::SynthesisParam finalSynthesisParameters;
176 gig::Loop loop;
177 RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group
178
179 EqSupport* pEq; ///< Used for per voice equalization
180 bool bEqSupport;
181
182 void PrintEqInfo() {
183 if (!bEqSupport || pEq == NULL) {
184 dmsg(1,("EQ support: no\n"));
185 } else {
186 pEq->PrintInfo();
187 }
188 }
189
190 virtual AbstractEngine* GetEngine() = 0;
191 virtual SampleInfo GetSampleInfo() = 0;
192 virtual RegionInfo GetRegionInfo() = 0;
193 virtual InstrumentInfo GetInstrumentInfo() = 0;
194
195 /**
196 * Most of the important members of the voice are set when the voice
197 * is triggered (like pEngineChannel, pRegion, pSample, etc).
198 * This method is called after these members are set and before
199 * the voice is actually triggered.
200 * Override this method if you need to do some additional
201 * initialization which depends on these members before the voice
202 * is triggered.
203 */
204 virtual void AboutToTrigger() { }
205
206 virtual bool EG1Finished();
207
208 /**
209 * Gets the sample cache size in bytes.
210 */
211 virtual unsigned long GetSampleCacheSize() = 0;
212
213 /**
214 * Because in most cases we cache part of the sample in RAM, if the
215 * offset is too big (will extend beyond the RAM cache if the cache contains
216 * the beginning of the sample) we should cache in the RAM buffer not the
217 * beginning of the sample but a part that starts from the sample offset point.
218 * In that case the current sample position should start from zero (Pos).
219 * When the offset fits into RAM buffer or the whole sample is cached
220 * in RAM, Pos should contain the actual offset.
221 * We don't trim the sample because it might have a defined
222 * loop start point before the start point of the playback.
223 */
224 virtual void SetSampleStartOffset();
225
226 /**
227 * Returns the correct amplitude factor for the given \a MIDIKeyVelocity.
228 * All involved parameters (VelocityResponseCurve, VelocityResponseDepth
229 * and VelocityResponseCurveScaling) involved are taken into account to
230 * calculate the amplitude factor. Use this method when a key was
231 * triggered to get the volume with which the sample should be played
232 * back.
233 *
234 * @param MIDIKeyVelocity MIDI velocity value of the triggered key (between 0 and 127)
235 * @returns amplitude factor (between 0.0 and 1.0)
236 */
237 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity) = 0;
238
239 virtual double GetSampleAttenuation() = 0;
240
241 virtual double CalculateVolume(double velocityAttenuation);
242
243 virtual float GetReleaseTriggerAttenuation(float noteLength);
244
245 /**
246 * Get starting crossfade volume level
247 */
248 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity) = 0;
249
250 virtual MidiKeyBase* GetMidiKeyInfo(int MIDIKey) = 0;
251
252 virtual int OrderNewStream() = 0;
253
254 virtual PitchInfo CalculatePitchInfo(int PitchBend);
255
256 // TODO: cleanup the interface. The following two methods
257 // are maybe not neccessary after the TriggerEG1 method
258 // was added.
259
260 /**
261 * Get current value of EG1 controller.
262 */
263 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity) = 0;
264
265 /**
266 * Calculate influence of EG1 controller on EG1's parameters.
267 */
268 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue) = 0;
269
270 // TODO: cleanup the interface. The velrelase and
271 // velocityAttenuation parameters are perhaps too gig
272 // specific.
273 /**
274 * Trigger the amplitude envelope generator.
275 */
276 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
277
278 /**
279 * Get current value of EG2 controller.
280 */
281 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity) = 0;
282
283 /**
284 * Calculate influence of EG2 controller on EG2's parameters.
285 */
286 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue) = 0;
287
288 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
289
290 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity) = 0;
291 virtual float CalculateFinalCutoff(float cutoffBase) = 0;
292
293 virtual void InitLFO1() = 0;
294 virtual void InitLFO2() = 0;
295 virtual void InitLFO3() = 0;
296
297 virtual uint8_t GetVCFCutoffCtrl() = 0;
298 virtual uint8_t GetVCFResonanceCtrl() = 0;
299 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) = 0;
300
301 virtual void GetFirstEventOnKey(uint8_t MIDIKey, RTList<Event>::Iterator& itEvent) = 0;
302 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent) = 0;
303 virtual void ProcessChannelPressureEvent(RTList<Event>::Iterator& itEvent) = 0;
304 virtual void ProcessPolyphonicKeyPressureEvent(RTList<Event>::Iterator& itEvent) = 0;
305 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) = 0;
306 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity) = 0;
307
308 virtual unsigned long GetNoteOnTime(int MIDIKey) = 0;
309
310 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent) = 0;
311 void EnterReleaseStage();
312
313 virtual int CalculatePan(uint8_t pan) = 0;
314 };
315 } // namespace LinuxSampler
316
317 #endif /* __LS_ABSTRACTVOICE_H__ */

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