/[svn]/linuxsampler/trunk/src/engines/common/AbstractVoice.h
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Contents of /linuxsampler/trunk/src/engines/common/AbstractVoice.h

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Thu Aug 18 11:32:33 2011 UTC (12 years, 8 months ago) by iliev
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* sfz engine: use common pool of CC objects to minimize RAM usage

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005-2008 Christian Schoenebeck *
7 * Copyright (C) 2009-2011 Christian Schoenebeck and Grigor Iliev *
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 * This program is distributed in the hope that it will be useful, *
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
17 * GNU General Public License for more details. *
18 * *
19 * You should have received a copy of the GNU General Public License *
20 * along with this program; if not, write to the Free Software *
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
22 * MA 02111-1307 USA *
23 ***************************************************************************/
24
25 #ifndef __LS_ABSTRACTVOICE_H__
26 #define __LS_ABSTRACTVOICE_H__
27
28 #include "Voice.h"
29
30 #include "../../common/global_private.h"
31 #include "../AbstractEngineChannel.h"
32 #include "../common/LFOBase.h"
33 #include "../EngineBase.h"
34 #include "EG.h"
35 #include "../gig/EGADSR.h"
36 #include "../gig/EGDecay.h"
37 #include "../gig/SmoothVolume.h"
38 #include "../gig/Synthesizer.h"
39 #include "../gig/Profiler.h"
40 #include "SignalUnitRack.h"
41
42 // include the appropriate (unsigned) triangle LFO implementation
43 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
44 # include "../common/LFOTriangleIntMath.h"
45 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
46 # include "../common/LFOTriangleIntAbsMath.h"
47 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
48 # include "../common/LFOTriangleDiHarmonic.h"
49 #else
50 # error "Unknown or no (unsigned) triangle LFO implementation selected!"
51 #endif
52
53 // include the appropriate (signed) triangle LFO implementation
54 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
55 # include "../common/LFOTriangleIntMath.h"
56 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
57 # include "../common/LFOTriangleIntAbsMath.h"
58 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
59 # include "../common/LFOTriangleDiHarmonic.h"
60 #else
61 # error "Unknown or no (signed) triangle LFO implementation selected!"
62 #endif
63
64 namespace LinuxSampler {
65
66 #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
67 typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
68 #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
69 typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
70 #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
71 typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
72 #endif
73
74 #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
75 typedef LFOTriangleIntMath<range_signed> LFOSigned;
76 #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
77 typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
78 #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
79 typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
80 #endif
81
82 class AbstractVoice : public Voice {
83 public:
84 type_t Type; ///< Voice Type (bit field, a voice may have several types)
85 int MIDIKey; ///< MIDI key number of the key that triggered the voice
86 uint8_t MIDIVelocity; ///< MIDI velocity of the key that triggered the voice
87 uint8_t MIDIPan; ///< the current MIDI pan value
88
89 SignalUnitRack* const pSignalUnitRack;
90
91 AbstractVoice(SignalUnitRack* pRack);
92 virtual ~AbstractVoice();
93
94 inline bool IsActive() { return PlaybackState; }
95 inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
96
97 virtual void Reset();
98
99 virtual int Trigger (
100 AbstractEngineChannel* pEngineChannel,
101 Pool<Event>::Iterator& itNoteOnEvent,
102 int PitchBend,
103 type_t VoiceType,
104 int iKeyGroup
105 );
106
107 /** Invoked when the voice is freed - gone from active to inactive. */
108 virtual void VoiceFreed() { }
109
110 virtual void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
111
112 uint GetSampleRate() { return GetEngine()->SampleRate; }
113
114 uint8_t GetControllerValue(uint8_t Controller) {
115 return (Controller > 128) ? 0 : pEngineChannel->ControllerTable[Controller];
116 }
117
118 void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
119 void processPitchEvent(RTList<Event>::Iterator& itEvent);
120 void processResonanceEvent(RTList<Event>::Iterator& itEvent);
121 void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
122 void processGroupEvents(RTList<Event>::Iterator& itEvent, uint End);
123 void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
124 void Kill(Pool<Event>::Iterator& itKillEvent);
125
126 bool Orphan; ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
127 playback_state_t PlaybackState; ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
128 Stream::reference_t DiskStreamRef; ///< Reference / link to the disk stream
129
130 template<class TV, class TRR, class TR, class TD, class TIM, class TI> friend class EngineBase;
131
132 protected:
133 SampleInfo SmplInfo;
134 RegionInfo RgnInfo;
135 InstrumentInfo InstrInfo;
136 AbstractEngineChannel* pEngineChannel;
137
138 double Pos; ///< Current playback position in sample
139 PitchInfo Pitch;
140 float CutoffBase; ///< Cutoff frequency before control change, EG and LFO are applied
141 float VolumeLeft; ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
142 float VolumeRight; ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
143 gig::SmoothVolume CrossfadeSmoother; ///< Crossfade volume, updated by crossfade CC events
144 gig::SmoothVolume VolumeSmoother; ///< Volume, updated by CC 7 (volume) events
145 gig::SmoothVolume PanLeftSmoother; ///< Left channel volume, updated by CC 10 (pan) events
146 gig::SmoothVolume PanRightSmoother; ///< Right channel volume, updated by CC 10 (pan) events
147 bool DiskVoice; ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
148 bool RAMLoop; ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
149 unsigned long MaxRAMPos; ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
150 uint Delay; ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
151 EG* pEG1; ///< Envelope Generator 1 (Amplification)
152 EG* pEG2; ///< Envelope Generator 2 (Filter cutoff frequency)
153 gig::EGDecay EG3; ///< Envelope Generator 3 (Pitch) TODO: use common EG instead?
154 midi_ctrl VCFCutoffCtrl;
155 midi_ctrl VCFResonanceCtrl;
156 LFOUnsigned* pLFO1; ///< Low Frequency Oscillator 1 (Amplification)
157 LFOUnsigned* pLFO2; ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
158 LFOSigned* pLFO3; ///< Low Frequency Oscillator 3 (Pitch)
159 bool bLFO1Enabled; ///< Should we use the Amplitude LFO for this voice?
160 bool bLFO2Enabled; ///< Should we use the Filter Cutoff LFO for this voice?
161 bool bLFO3Enabled; ///< Should we use the Pitch LFO for this voice?
162 Pool<Event>::Iterator itTriggerEvent; ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
163 Pool<Event>::Iterator itKillEvent; ///< Event which caused this voice to be killed
164 int SynthesisMode;
165 float fFinalCutoff;
166 float fFinalResonance;
167 gig::SynthesisParam finalSynthesisParameters;
168 gig::Loop loop;
169 RTList<Event>* pGroupEvents; ///< Events directed to an exclusive group
170
171 virtual AbstractEngine* GetEngine() = 0;
172 virtual SampleInfo GetSampleInfo() = 0;
173 virtual RegionInfo GetRegionInfo() = 0;
174 virtual InstrumentInfo GetInstrumentInfo() = 0;
175
176 /**
177 * Most of the important members of the voice are set when the voice
178 * is triggered (like pEngineChannel, pRegion, pSample, etc).
179 * This method is called after these members are set and before
180 * the voice is actually triggered.
181 * Override this method if you need to do some additional
182 * initialization which depends on these members before the voice
183 * is triggered.
184 */
185 virtual void AboutToTrigger() { }
186
187 virtual bool EG1Finished();
188
189 /**
190 * Gets the sample cache size in bytes.
191 */
192 virtual unsigned long GetSampleCacheSize() = 0;
193
194 /**
195 * Because in most cases we cache part of the sample in RAM, if the
196 * offset is too big (will extend beyond the RAM cache if the cache contains
197 * the beginning of the sample) we should cache in the RAM buffer not the
198 * beginning of the sample but a part that starts from the sample offset point.
199 * In that case the current sample position should start from zero (Pos).
200 * When the offset fits into RAM buffer or the whole sample is cached
201 * in RAM, Pos should contain the actual offset.
202 * We don't trim the sample because it might have a defined
203 * loop start point before the start point of the playback.
204 */
205 virtual void SetSampleStartOffset();
206
207 /**
208 * Returns the correct amplitude factor for the given \a MIDIKeyVelocity.
209 * All involved parameters (VelocityResponseCurve, VelocityResponseDepth
210 * and VelocityResponseCurveScaling) involved are taken into account to
211 * calculate the amplitude factor. Use this method when a key was
212 * triggered to get the volume with which the sample should be played
213 * back.
214 *
215 * @param MIDIKeyVelocity MIDI velocity value of the triggered key (between 0 and 127)
216 * @returns amplitude factor (between 0.0 and 1.0)
217 */
218 virtual double GetVelocityAttenuation(uint8_t MIDIKeyVelocity) = 0;
219
220 virtual double GetSampleAttenuation() = 0;
221
222 virtual double CalculateVolume(double velocityAttenuation);
223
224 virtual float GetReleaseTriggerAttenuation(float noteLength);
225
226 /**
227 * Get starting crossfade volume level
228 */
229 virtual double CalculateCrossfadeVolume(uint8_t MIDIKeyVelocity) = 0;
230
231 virtual MidiKeyBase* GetMidiKeyInfo(int MIDIKey) = 0;
232
233 virtual int OrderNewStream() = 0;
234
235 virtual PitchInfo CalculatePitchInfo(int PitchBend);
236
237 // TODO: cleanup the interface. The following two methods
238 // are maybe not neccessary after the TriggerEG1 method
239 // was added.
240
241 /**
242 * Get current value of EG1 controller.
243 */
244 virtual double GetEG1ControllerValue(uint8_t MIDIKeyVelocity) = 0;
245
246 /**
247 * Calculate influence of EG1 controller on EG1's parameters.
248 */
249 virtual EGInfo CalculateEG1ControllerInfluence(double eg1ControllerValue) = 0;
250
251 // TODO: cleanup the interface. The velrelase and
252 // velocityAttenuation parameters are perhaps too gig
253 // specific.
254 /**
255 * Trigger the amplitude envelope generator.
256 */
257 virtual void TriggerEG1(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
258
259 /**
260 * Get current value of EG2 controller.
261 */
262 virtual double GetEG2ControllerValue(uint8_t MIDIKeyVelocity) = 0;
263
264 /**
265 * Calculate influence of EG2 controller on EG2's parameters.
266 */
267 virtual EGInfo CalculateEG2ControllerInfluence(double eg2ControllerValue) = 0;
268
269 virtual void TriggerEG2(const EGInfo& egInfo, double velrelease, double velocityAttenuation, uint sampleRate, uint8_t velocity) = 0;
270
271 virtual float CalculateCutoffBase(uint8_t MIDIKeyVelocity) = 0;
272 virtual float CalculateFinalCutoff(float cutoffBase) = 0;
273
274 virtual void InitLFO1() = 0;
275 virtual void InitLFO2() = 0;
276 virtual void InitLFO3() = 0;
277
278 virtual uint8_t GetVCFCutoffCtrl() = 0;
279 virtual uint8_t GetVCFResonanceCtrl() = 0;
280 virtual uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) = 0;
281
282 virtual void GetFirstEventOnKey(uint8_t MIDIKey, RTList<Event>::Iterator& itEvent) = 0;
283 virtual void ProcessCCEvent(RTList<Event>::Iterator& itEvent) = 0;
284 virtual void ProcessCutoffEvent(RTList<Event>::Iterator& itEvent) = 0;
285 virtual double GetVelocityRelease(uint8_t MIDIKeyVelocity) = 0;
286
287 virtual unsigned long GetNoteOnTime(int MIDIKey) = 0;
288
289 virtual void ProcessGroupEvent(RTList<Event>::Iterator& itEvent) = 0;
290 void EnterReleaseStage();
291 };
292 } // namespace LinuxSampler
293
294 #endif /* __LS_ABSTRACTVOICE_H__ */

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