/[svn]/linuxsampler/trunk/src/engines/common/Event.h
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Contents of /linuxsampler/trunk/src/engines/common/Event.h

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Tue Apr 19 14:07:53 2016 UTC (7 years, 11 months ago) by schoenebeck
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* All engines: Active voices are now internally grouped to "Note" objects,
  instead of being directly assigned to a keyboard key. This allows more
  fine graded processing of voices, which is i.e. required for certain
  instrument script features.
* Built-in script function "play_note()": Added support for passing
  special value -1 for "duration-us" argument, which will cause the
  triggered note to be released once the original note was released.
* Bumped version (2.0.0.svn3).

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2016 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #ifndef __LS_EVENT_H__
25 #define __LS_EVENT_H__
26
27 #include "../../common/global.h"
28 #include "../../common/RTMath.h"
29 #include "../../common/RTAVLTree.h"
30 #include "../../common/Pool.h"
31 #include "../EngineChannel.h"
32
33 namespace LinuxSampler {
34
35 // just symbol prototyping
36 class Event;
37 class SchedulerNode;
38 class ScriptEvent;
39 class ScheduledEvent;
40
41 /**
42 * Data type used to schedule events sample point accurately both within, as
43 * well as beyond the scope of the current audio fragment cycle. The timing
44 * reflected by this data type is consecutively running for a very long
45 * time. Even with a sample rate of 96 kHz a scheduler time of this data
46 * type will not wrap before 6 million years. So in practice such time
47 * stamps are unique and will not repeat (unless the EventGenerator is
48 * reset).
49 */
50 typedef uint64_t sched_time_t;
51
52 /**
53 * Generates Event objects and is responsible for resolving the position
54 * in the current audio fragment each Event actually belongs to.
55 */
56 class EventGenerator {
57 public:
58 EventGenerator(uint SampleRate);
59 void UpdateFragmentTime(uint SamplesToProcess);
60 Event CreateEvent();
61 Event CreateEvent(int32_t FragmentPos);
62
63 template<typename T>
64 void scheduleAheadMicroSec(RTAVLTree<T>& queue, T& node, int32_t fragmentPosBase, uint64_t microseconds);
65
66 RTList<ScheduledEvent>::Iterator popNextScheduledEvent(RTAVLTree<ScheduledEvent>& queue, Pool<ScheduledEvent>& pool, sched_time_t end);
67 RTList<ScriptEvent>::Iterator popNextScheduledScriptEvent(RTAVLTree<ScriptEvent>& queue, Pool<ScriptEvent>& pool, sched_time_t end);
68
69 /**
70 * Returns the scheduler time for the first sample point of the next
71 * audio fragment cycle.
72 */
73 sched_time_t schedTimeAtCurrentFragmentEnd() const {
74 return uiTotalSamplesProcessed + uiSamplesProcessed;
75 }
76
77 protected:
78 typedef RTMath::time_stamp_t time_stamp_t;
79 inline int32_t ToFragmentPos(time_stamp_t TimeStamp) {
80 return int32_t (int32_t(TimeStamp - FragmentTime.begin) * FragmentTime.sample_ratio);
81 }
82 friend class Event;
83 private:
84 uint uiSampleRate;
85 uint uiSamplesProcessed;
86 struct __FragmentTime__ {
87 time_stamp_t begin; ///< Real time stamp of the beginning of this audio fragment cycle.
88 time_stamp_t end; ///< Real time stamp of the end of this audio fragment cycle.
89 float sample_ratio; ///< (Samples per cycle) / (Real time duration of cycle)
90 } FragmentTime;
91 sched_time_t uiTotalSamplesProcessed; ///< Total amount of sample points that have been processed since this EventGenerator object has been created. This is used to schedule instrument script events long time ahead in future (that is beyond the scope of the current audio fragment).
92 };
93
94 /**
95 * Unique numeric ID of an event which can be used to retrieve access to
96 * the actual @c Event object. Once the event associated with a certain ID
97 * was released (back to its event pool), this numeric ID becomes invalid
98 * and Pool< Event >::fromID() will detect this circumstance and will
99 * return an invalid Iterator, and thus will prevent you from misusing an
100 * event which no longer "exists".
101 *
102 * Note that an @c Event object usually just "exists" for exactly on audio
103 * fragment cycle: that is it exists right from the beginning of the audio
104 * fragment cycle where it was caused (i.e. where its MIDI data was
105 * received by the respective engine channel) and will disappear
106 * automatically at the end of that audio fragment cycle.
107 */
108 typedef pool_element_id_t event_id_t;
109
110 /**
111 * Unique numeric ID of a note which can be used to retrieve access to the
112 * actual @c Note object. Once the note associated with a certain ID was
113 * released (back to its note pool), this numeric ID becomes invalid and
114 * Pool< Note >::fromID() will detect this circumstance and will return
115 * an invalid Iterator, and thus will prevent you from misusing a note
116 * which no longer is "alive".
117 *
118 * A @c Note object exists right when the respective MIDI note-on event
119 * was received by the respective engine channel, and remains existent
120 * until the caused note and all its voices were finally freed (which might
121 * even be long time after the respective note-off event was received,
122 * depending on the duration of the voice's release stages etc.).
123 */
124 typedef pool_element_id_t note_id_t;
125
126 /**
127 * Events are usually caused by a MIDI source or an internal modulation
128 * controller like LFO or EG. An event should only be created by an
129 * EventGenerator!
130 *
131 * @see EventGenerator, ScriptEvent
132 */
133 class Event {
134 public:
135 Event(){}
136 enum type_t {
137 type_note_on,
138 type_note_off,
139 type_pitchbend,
140 type_control_change,
141 type_sysex, ///< MIDI system exclusive message
142 type_cancel_release, ///< transformed either from a note-on or sustain-pedal-down event
143 type_release, ///< transformed either from a note-off or sustain-pedal-up event
144 type_channel_pressure, ///< a.k.a. aftertouch
145 type_note_pressure, ///< polyphonic key pressure (aftertouch)
146 } Type;
147 union {
148 /// Note-on and note-off event specifics
149 struct _Note {
150 uint8_t Channel; ///< MIDI channel (0..15)
151 uint8_t Key; ///< MIDI key number of note-on / note-off event.
152 uint8_t Velocity; ///< Trigger or release velocity of note-on / note-off event.
153 int8_t Layer; ///< Layer index (usually only used if a note-on event has to be postponed, e.g. due to shortage of free voices).
154 int8_t ReleaseTrigger; ///< If new voice should be a release triggered voice (actually boolean field and usually only used if a note-on event has to be postponed, e.g. due to shortage of free voices).
155 note_id_t ID; ///< Unique numeric ID of the @c Note object associated with this note (on) event.
156 note_id_t ParentNoteID; ///< If not zero: Unique numeric ID of the parent @c Note object that shall become parent of resulting new Note object of this Event. So this is used to associate a new note with a previous note, i.e. to release the new note once the parent note was released.
157 void* pRegion; ///< Engine specific pointer to instrument region
158 } Note;
159 /// Control change event specifics
160 struct _CC {
161 uint8_t Channel; ///< MIDI channel (0..15)
162 uint8_t Controller; ///< MIDI controller number of control change event.
163 uint8_t Value; ///< Controller Value of control change event.
164 } CC;
165 /// Pitchbend event specifics
166 struct _Pitch {
167 uint8_t Channel; ///< MIDI channel (0..15)
168 int16_t Pitch; ///< Pitch value of pitchbend event.
169 } Pitch;
170 /// MIDI system exclusive event specifics
171 struct _Sysex {
172 uint Size; ///< Data length (in bytes) of MIDI system exclusive message.
173 } Sysex;
174 /// Channel Pressure (aftertouch) event specifics
175 struct _ChannelPressure {
176 uint8_t Channel; ///< MIDI channel (0..15)
177 uint8_t Controller; ///< Should always be assigned to CTRL_TABLE_IDX_AFTERTOUCH.
178 uint8_t Value; ///< New aftertouch / pressure value for keys on that channel.
179 } ChannelPressure;
180 /// Polyphonic Note Pressure (aftertouch) event specifics
181 struct _NotePressure {
182 uint8_t Channel; ///< MIDI channel (0..15)
183 uint8_t Key; ///< MIDI note number where key pressure (polyphonic aftertouch) changed.
184 uint8_t Value; ///< New pressure value for note.
185 } NotePressure;
186 } Param;
187 EngineChannel* pEngineChannel; ///< Pointer to the EngineChannel where this event occured on, NULL means Engine global event (e.g. SysEx message).
188 MidiInputPort* pMidiInputPort; ///< Pointer to the MIDI input port on which this event occured (NOTE: currently only for global events, that is SysEx messages)
189
190 inline void Init() {
191 Param.Note.ID = 0;
192 Param.Note.ParentNoteID = 0;
193 }
194 inline int32_t FragmentPos() {
195 if (iFragmentPos >= 0) return iFragmentPos;
196 iFragmentPos = pEventGenerator->ToFragmentPos(TimeStamp);
197 if (iFragmentPos < 0) iFragmentPos = 0; // if event arrived shortly before the beginning of current fragment
198 return iFragmentPos;
199 }
200 inline void ResetFragmentPos() {
201 iFragmentPos = -1;
202 }
203 inline void CopyTimeFrom(const Event& other) {
204 TimeStamp = other.TimeStamp;
205 iFragmentPos = other.iFragmentPos;
206 }
207 protected:
208 typedef EventGenerator::time_stamp_t time_stamp_t;
209 Event(EventGenerator* pGenerator, EventGenerator::time_stamp_t Time);
210 Event(EventGenerator* pGenerator, int32_t FragmentPos);
211 friend class EventGenerator;
212 private:
213 EventGenerator* pEventGenerator; ///< Creator of the event.
214 time_stamp_t TimeStamp; ///< Time stamp of the event's occurence.
215 int32_t iFragmentPos; ///< Position in the current fragment this event refers to.
216 };
217
218 /**
219 * Used to sort timing relevant objects (i.e. events) into timing/scheduler
220 * queue. This class is just intended as base class and should be derived
221 * for its actual purpose (for the precise data type being scheduled).
222 */
223 class SchedulerNode : public RTAVLNode {
224 public:
225 sched_time_t scheduleTime; ///< Time ahead in future (in sample points) when this object shall be processed. This value is compared with EventGenerator's uiTotalSamplesProcessed member variable.
226
227 /// Required operator implementation for RTAVLTree class.
228 inline bool operator==(const SchedulerNode& other) const {
229 return this->scheduleTime == other.scheduleTime;
230 }
231
232 /// Required operator implementation for RTAVLTree class.
233 inline bool operator<(const SchedulerNode& other) const {
234 return this->scheduleTime < other.scheduleTime;
235 }
236 };
237
238 /**
239 * Used to sort delayed MIDI events into a timing/scheduler queue. This
240 * object just contains the timing informations, the actual MIDI event is
241 * pointed by member variable @c itEvent.
242 */
243 class ScheduledEvent : public SchedulerNode {
244 public:
245 Pool<Event>::Iterator itEvent; ///< Points to the actual Event object being scheduled.
246 };
247
248 class VMEventHandler;
249 class VMExecContext;
250
251 /** @brief Real-time instrument script event.
252 *
253 * Encapsulates one execution instance of a real-time instrument script for
254 * exactly one script event handler (script event callback).
255 *
256 * This class derives from SchedulerNode for being able to be sorted efficiently
257 * by the script scheduler if the script was either a) calling the wait()
258 * script function or b) the script was auto suspended by the ScriptVM
259 * because the script was executing for too long. In both cases the
260 * scheduler has to sort the ScriptEvents in its execution queue according
261 * to the precise time the respective script execution instance needs to be
262 * resumed.
263 */
264 class ScriptEvent : public SchedulerNode {
265 public:
266 Event cause; ///< Copy of original external @c Event that triggered this script event (i.e. MIDI note on event, MIDI CC event, etc.).
267 pool_element_id_t id; ///< Native representation of built-in script variable $EVENT_ID. For scripts' "note" event handler this will reflect the unique ID of the @c Note object, for all other event handlers the unique ID of the original external @c Event object that triggered this script event.
268 VMEventHandler** handlers; ///< The script's event handlers (callbacks) to be processed (NULL terminated list).
269 VMExecContext* execCtx; ///< Script's current execution state (polyphonic variables and execution stack).
270 int currentHandler; ///< Current index in 'handlers' list above.
271 int executionSlices; ///< Amount of times this script event has been executed by the ScriptVM runner class.
272 };
273
274 /**
275 * Insert given @a node into the supplied timing @a queue with a scheduled
276 * timing position given by @a fragmentPosBase and @a microseconds, where
277 * @a microseconds reflects the amount of microseconds in future from "now"
278 * where the node shall be scheduled, and @a fragmentPos identifies the
279 * sample point within the current audio fragment cycle which shall be
280 * interpreted by this method to be "now".
281 *
282 * The meaning of @a fragmentPosBase becomes more important the larger
283 * the audio fragment size, and vice versa it bcomes less important the
284 * smaller the audio fragment size.
285 *
286 * @param queue - destination scheduler queue
287 * @param node - node (i.e. event) to be inserted into the queue
288 * @param fragmentPosBase - sample point in current audio fragment to be "now"
289 * @param microseconds - timing of node from "now" (in microseconds)
290 */
291 template<typename T>
292 void EventGenerator::scheduleAheadMicroSec(RTAVLTree<T>& queue, T& node, int32_t fragmentPosBase, uint64_t microseconds) {
293 node.scheduleTime = uiTotalSamplesProcessed + fragmentPosBase + float(uiSampleRate) * (float(microseconds) / 1000000.f);
294 queue.insert(node);
295 }
296
297 } // namespace LinuxSampler
298
299 #endif // __LS_EVENT_H__

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