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#include "InstrumentScriptVM.h" |
#include "InstrumentScriptVM.h" |
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#include "../AbstractEngineChannel.h" |
#include "../AbstractEngineChannel.h" |
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#include "../../common/global_private.h" |
#include "../../common/global_private.h" |
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#include "AbstractInstrumentManager.h" |
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#include "MidiKeyboardManager.h" |
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|
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namespace LinuxSampler { |
namespace LinuxSampler { |
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/////////////////////////////////////////////////////////////////////// |
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// class 'InstrumentScript' |
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/** @brief Load real-time instrument script. |
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* |
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* Loads the real-time instrument script given by @a text on the engine |
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* channel this InstrumentScript object belongs to (defined by |
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* pEngineChannel member variable). The sampler engine's resource manager is |
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* used to allocate and share equivalent scripts on multiple engine |
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* channels. |
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* |
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* @param text - source code of script |
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*/ |
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void InstrumentScript::load(const String& text) { |
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dmsg(1,("Loading real-time instrument script ... ")); |
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// hand back old script reference and VM execution contexts |
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// (if not done already) |
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unload(); |
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|
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code = text; |
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|
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AbstractInstrumentManager* pManager = |
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dynamic_cast<AbstractInstrumentManager*>(pEngineChannel->pEngine->GetInstrumentManager()); |
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|
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// get new script reference |
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parserContext = pManager->scripts.Borrow(text, pEngineChannel); |
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if (!parserContext->errors().empty()) { |
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std::vector<ParserIssue> errors = parserContext->errors(); |
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std::cerr << "[ScriptVM] Could not load instrument script, there were " |
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<< errors.size() << " parser errors:\n"; |
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for (int i = 0; i < errors.size(); ++i) |
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errors[i].dump(); |
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return; // stop here if there were any parser errors |
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} |
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handlerInit = parserContext->eventHandlerByName("init"); |
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handlerNote = parserContext->eventHandlerByName("note"); |
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handlerRelease = parserContext->eventHandlerByName("release"); |
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handlerController = parserContext->eventHandlerByName("controller"); |
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bHasValidScript = |
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handlerInit || handlerNote || handlerRelease || handlerController; |
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|
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// amount of script handlers each script event has to execute |
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int handlerExecCount = 0; |
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if (handlerNote || handlerRelease || handlerController) // only one of these are executed after "init" handler |
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handlerExecCount++; |
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|
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// create script event pool (if it doesn't exist already) |
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if (!pEvents) |
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pEvents = new Pool<ScriptEvent>(CONFIG_MAX_EVENTS_PER_FRAGMENT); |
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// create new VM execution contexts for new script |
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while (!pEvents->poolIsEmpty()) { |
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RTList<ScriptEvent>::Iterator it = pEvents->allocAppend(); |
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it->execCtx = pEngineChannel->pEngine->pScriptVM->createExecContext( |
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parserContext |
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); |
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it->handlers = new VMEventHandler*[handlerExecCount+1]; |
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} |
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pEvents->clear(); |
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dmsg(1,("Done\n")); |
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} |
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/** @brief Unload real-time instrument script. |
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* |
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* Unloads the currently used real-time instrument script and frees all |
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* resources allocated for that script. The sampler engine's resource manager |
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* is used to share equivalent scripts among multiple sampler channels, and |
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* to deallocate the parsed script once not used on any engine channel |
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* anymore. |
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* |
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* Calling this method will however not clear the @c code member variable. |
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* Thus, the script can be parsed again afterwards. |
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*/ |
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void InstrumentScript::unload() { |
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if (parserContext) |
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dmsg(1,("Unloading current instrument script.\n")); |
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// free allocated VM execution contexts |
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if (pEvents) { |
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pEvents->clear(); |
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while (!pEvents->poolIsEmpty()) { |
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RTList<ScriptEvent>::Iterator it = pEvents->allocAppend(); |
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if (it->execCtx) { |
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// free VM execution context object |
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delete it->execCtx; |
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it->execCtx = NULL; |
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// free C array of handler pointers |
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delete [] it->handlers; |
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} |
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} |
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pEvents->clear(); |
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} |
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// hand back VM representation of script |
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if (parserContext) { |
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AbstractInstrumentManager* pManager = |
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dynamic_cast<AbstractInstrumentManager*>(pEngineChannel->pEngine->GetInstrumentManager()); |
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pManager->scripts.HandBack(parserContext, pEngineChannel); |
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parserContext = NULL; |
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handlerInit = NULL; |
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handlerNote = NULL; |
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handlerRelease = NULL; |
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handlerController = NULL; |
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} |
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bHasValidScript = false; |
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} |
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/** |
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* Same as unload(), but this one also empties the @c code member variable |
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* to an empty string. |
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*/ |
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void InstrumentScript::resetAll() { |
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unload(); |
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code.clear(); |
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} |
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/////////////////////////////////////////////////////////////////////// |
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// class 'InstrumentScriptVM' |
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InstrumentScriptVM::InstrumentScriptVM() : |
InstrumentScriptVM::InstrumentScriptVM() : |
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m_event(NULL), m_fnPlayNote(this), m_fnSetController(this), |
m_event(NULL), m_fnPlayNote(this), m_fnSetController(this), |
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m_fnIgnoreEvent(this), m_fnIgnoreController(this) |
m_fnIgnoreEvent(this), m_fnIgnoreController(this) |
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m_EVENT_ID = DECLARE_VMINT(m_event, class ScriptEvent, id); |
m_EVENT_ID = DECLARE_VMINT(m_event, class ScriptEvent, id); |
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m_EVENT_NOTE = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.Note.Key); |
m_EVENT_NOTE = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.Note.Key); |
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m_EVENT_VELOCITY = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.Note.Velocity); |
m_EVENT_VELOCITY = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.Note.Velocity); |
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m_KEY_DOWN.size = 128; |
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} |
} |
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VMExecStatus_t InstrumentScriptVM::exec(VMParserContext* parserCtx, ScriptEvent* event) { |
VMExecStatus_t InstrumentScriptVM::exec(VMParserContext* parserCtx, ScriptEvent* event) { |
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// prepare built-in script variables for script execution |
// prepare built-in script variables for script execution |
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m_event = event; |
m_event = event; |
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m_CC.data = (int8_t*) &pEngineChannel->ControllerTable[0]; |
m_CC.data = (int8_t*) &pEngineChannel->ControllerTable[0]; |
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m_KEY_DOWN.data = &pEngineChannel->GetMidiKeyboardManager()->KeyDown[0]; |
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// if script is in start condition, then do mandatory MIDI event |
// if script is in start condition, then do mandatory MIDI event |
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// preprocessing tasks, which essentially means updating i.e. controller |
// preprocessing tasks, which essentially means updating i.e. controller |
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// now add own built-in variables |
// now add own built-in variables |
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m["%CC"] = &m_CC; |
m["%CC"] = &m_CC; |
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//m["%KEY_DOWN"] = &m_KEY_DOWN; |
m["%KEY_DOWN"] = &m_KEY_DOWN; |
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//m["%POLY_AT"] = &m_POLY_AT; |
//m["%POLY_AT"] = &m_POLY_AT; |
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return m; |
return m; |