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/* |
/* |
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* Copyright (c) 2014 Christian Schoenebeck |
* Copyright (c) 2014 - 2016 Christian Schoenebeck |
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* |
* |
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* http://www.linuxsampler.org |
* http://www.linuxsampler.org |
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* |
* |
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namespace LinuxSampler { |
namespace LinuxSampler { |
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/////////////////////////////////////////////////////////////////////// |
/////////////////////////////////////////////////////////////////////// |
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// class 'EventGroup' |
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void EventGroup::insert(int eventID) { |
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if (contains(eventID)) return; |
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AbstractEngine* pEngine = m_script->pEngineChannel->pEngine; |
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// before adding the new event ID, check if there are any dead events |
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// and remove them in that case, before otherwise we might run in danger |
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// to run out of free space on this group for event IDs if a lot of |
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// events die before being removed explicitly from the group by script |
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// |
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// NOTE: or should we do this "dead ones" check only once in a while? |
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int firstDead = -1; |
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for (int i = 0; i < size(); ++i) { |
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if (firstDead >= 0) { |
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if (pEngine->EventByID(eventID)) { |
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remove(firstDead, i - firstDead); |
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firstDead = -1; |
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} |
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} else { |
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if (!pEngine->EventByID(eventID)) firstDead = i; |
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} |
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} |
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append(eventID); |
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} |
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void EventGroup::erase(int eventID) { |
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int index = find(eventID); |
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remove(index); |
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} |
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/////////////////////////////////////////////////////////////////////// |
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// class 'InstrumentScript' |
// class 'InstrumentScript' |
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InstrumentScript::InstrumentScript(AbstractEngineChannel* pEngineChannel) { |
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parserContext = NULL; |
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bHasValidScript = false; |
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handlerInit = NULL; |
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handlerNote = NULL; |
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handlerRelease = NULL; |
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handlerController = NULL; |
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pEvents = NULL; |
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for (int i = 0; i < 128; ++i) |
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pKeyEvents[i] = NULL; |
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this->pEngineChannel = pEngineChannel; |
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for (int i = 0; i < INSTR_SCRIPT_EVENT_GROUPS; ++i) |
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eventGroups[i].setScript(this); |
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} |
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InstrumentScript::~InstrumentScript() { |
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resetAll(); |
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if (pEvents) { |
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for (int i = 0; i < 128; ++i) delete pKeyEvents[i]; |
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delete pEvents; |
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} |
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} |
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/** @brief Load real-time instrument script. |
/** @brief Load real-time instrument script. |
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* |
* |
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* Loads the real-time instrument script given by @a text on the engine |
* Loads the real-time instrument script given by @a text on the engine |
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handlerExecCount++; |
handlerExecCount++; |
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// create script event pool (if it doesn't exist already) |
// create script event pool (if it doesn't exist already) |
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if (!pEvents) |
if (!pEvents) { |
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pEvents = new Pool<ScriptEvent>(CONFIG_MAX_EVENTS_PER_FRAGMENT); |
pEvents = new Pool<ScriptEvent>(CONFIG_MAX_EVENTS_PER_FRAGMENT); |
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for (int i = 0; i < 128; ++i) |
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pKeyEvents[i] = new RTList<ScriptEvent>(pEvents); |
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} |
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// create new VM execution contexts for new script |
// create new VM execution contexts for new script |
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while (!pEvents->poolIsEmpty()) { |
while (!pEvents->poolIsEmpty()) { |
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if (parserContext) |
if (parserContext) |
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dmsg(1,("Unloading current instrument script.\n")); |
dmsg(1,("Unloading current instrument script.\n")); |
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resetEvents(); |
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// free allocated VM execution contexts |
// free allocated VM execution contexts |
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if (pEvents) { |
if (pEvents) { |
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pEvents->clear(); |
pEvents->clear(); |
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unload(); |
unload(); |
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code.clear(); |
code.clear(); |
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} |
} |
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/** |
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* Clears all currently active script events. This should be called |
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* whenever the engine or engine channel was reset for some reason. |
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*/ |
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void InstrumentScript::resetEvents() { |
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for (int i = 0; i < INSTR_SCRIPT_EVENT_GROUPS; ++i) |
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eventGroups[i].clear(); |
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for (int i = 0; i < 128; ++i) |
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if (pKeyEvents[i]) |
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pKeyEvents[i]->clear(); |
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suspendedEvents.clear(); |
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if (pEvents) pEvents->clear(); |
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} |
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/////////////////////////////////////////////////////////////////////// |
/////////////////////////////////////////////////////////////////////// |
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// class 'InstrumentScriptVM' |
// class 'InstrumentScriptVM' |
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InstrumentScriptVM::InstrumentScriptVM() : |
InstrumentScriptVM::InstrumentScriptVM() : |
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m_event(NULL), m_fnPlayNote(this), m_fnSetController(this), |
m_event(NULL), m_fnPlayNote(this), m_fnSetController(this), |
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m_fnIgnoreEvent(this), m_fnIgnoreController(this) |
m_fnIgnoreEvent(this), m_fnIgnoreController(this), m_fnNoteOff(this), |
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m_fnSetEventMark(this), m_fnDeleteEventMark(this), m_fnByMarks(this) |
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{ |
{ |
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m_CC.size = _MEMBER_SIZEOF(AbstractEngineChannel, ControllerTable); |
m_CC.size = _MEMBER_SIZEOF(AbstractEngineChannel, ControllerTable); |
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m_CC_NUM = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.CC.Controller); |
m_CC_NUM = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.CC.Controller); |
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m["$VCC_MONO_AT"] = CTRL_TABLE_IDX_AFTERTOUCH; |
m["$VCC_MONO_AT"] = CTRL_TABLE_IDX_AFTERTOUCH; |
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m["$VCC_PITCH_BEND"] = CTRL_TABLE_IDX_PITCHBEND; |
m["$VCC_PITCH_BEND"] = CTRL_TABLE_IDX_PITCHBEND; |
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for (int i = 0; i < INSTR_SCRIPT_EVENT_GROUPS; ++i) { |
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m["$MARK_" + ToString(i+1)] = i; |
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} |
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return m; |
return m; |
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} |
} |
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else if (name == "set_controller") return &m_fnSetController; |
else if (name == "set_controller") return &m_fnSetController; |
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else if (name == "ignore_event") return &m_fnIgnoreEvent; |
else if (name == "ignore_event") return &m_fnIgnoreEvent; |
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else if (name == "ignore_controller") return &m_fnIgnoreController; |
else if (name == "ignore_controller") return &m_fnIgnoreController; |
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else if (name == "note_off") return &m_fnNoteOff; |
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else if (name == "set_event_mark") return &m_fnSetEventMark; |
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else if (name == "delete_event_mark") return &m_fnDeleteEventMark; |
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else if (name == "by_marks") return &m_fnByMarks; |
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// built-in script functions of derived VM class |
// built-in script functions of derived VM class |
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return ScriptVM::functionByName(name); |
return ScriptVM::functionByName(name); |