/[svn]/linuxsampler/trunk/src/engines/common/InstrumentScriptVM.cpp
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Contents of /linuxsampler/trunk/src/engines/common/InstrumentScriptVM.cpp

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Revision 3073 - (show annotations) (download)
Thu Jan 5 16:04:00 2017 UTC (7 years, 3 months ago) by schoenebeck
File size: 15046 byte(s)
* NKSP: Implemented built-in script array variable "%ALL_EVENTS".
* Bumped version (2.0.0.svn35).

1 /*
2 * Copyright (c) 2014 - 2017 Christian Schoenebeck
3 *
4 * http://www.linuxsampler.org
5 *
6 * This file is part of LinuxSampler and released under the same terms.
7 * See README file for details.
8 */
9
10 #include "../../common/global_private.h"
11 #include "InstrumentScriptVM.h"
12 #include "../AbstractEngineChannel.h"
13 #include "../../common/global_private.h"
14 #include "AbstractInstrumentManager.h"
15 #include "MidiKeyboardManager.h"
16
17 namespace LinuxSampler {
18
19 ///////////////////////////////////////////////////////////////////////
20 // class 'EventGroup'
21
22 void EventGroup::insert(int eventID) {
23 if (contains(eventID)) return;
24
25 AbstractEngine* pEngine = m_script->pEngineChannel->pEngine;
26
27 // before adding the new event ID, check if there are any dead events
28 // and remove them in that case, before otherwise we might run in danger
29 // to run out of free space on this group for event IDs if a lot of
30 // events die before being removed explicitly from the group by script
31 //
32 // NOTE: or should we do this "dead ones" check only once in a while?
33 int firstDead = -1;
34 for (int i = 0; i < size(); ++i) {
35 if (firstDead >= 0) {
36 if (pEngine->EventByID(eventID)) {
37 remove(firstDead, i - firstDead);
38 firstDead = -1;
39 }
40 } else {
41 if (!pEngine->EventByID(eventID)) firstDead = i;
42 }
43 }
44
45 append(eventID);
46 }
47
48 void EventGroup::erase(int eventID) {
49 int index = find(eventID);
50 remove(index);
51 }
52
53 ///////////////////////////////////////////////////////////////////////
54 // class 'InstrumentScript'
55
56 InstrumentScript::InstrumentScript(AbstractEngineChannel* pEngineChannel) {
57 parserContext = NULL;
58 bHasValidScript = false;
59 handlerInit = NULL;
60 handlerNote = NULL;
61 handlerRelease = NULL;
62 handlerController = NULL;
63 pEvents = NULL;
64 for (int i = 0; i < 128; ++i)
65 pKeyEvents[i] = NULL;
66 this->pEngineChannel = pEngineChannel;
67 for (int i = 0; i < INSTR_SCRIPT_EVENT_GROUPS; ++i)
68 eventGroups[i].setScript(this);
69 }
70
71 InstrumentScript::~InstrumentScript() {
72 resetAll();
73 if (pEvents) {
74 for (int i = 0; i < 128; ++i) delete pKeyEvents[i];
75 delete pEvents;
76 }
77 }
78
79 /** @brief Load real-time instrument script.
80 *
81 * Loads the real-time instrument script given by @a text on the engine
82 * channel this InstrumentScript object belongs to (defined by
83 * pEngineChannel member variable). The sampler engine's resource manager is
84 * used to allocate and share equivalent scripts on multiple engine
85 * channels.
86 *
87 * @param text - source code of script
88 */
89 void InstrumentScript::load(const String& text) {
90 dmsg(1,("Loading real-time instrument script ... "));
91
92 // hand back old script reference and VM execution contexts
93 // (if not done already)
94 unload();
95
96 code = text;
97
98 AbstractInstrumentManager* pManager =
99 dynamic_cast<AbstractInstrumentManager*>(pEngineChannel->pEngine->GetInstrumentManager());
100
101 // get new script reference
102 parserContext = pManager->scripts.Borrow(text, pEngineChannel);
103 if (!parserContext->errors().empty()) {
104 std::vector<ParserIssue> errors = parserContext->errors();
105 std::cerr << "[ScriptVM] Could not load instrument script, there were "
106 << errors.size() << " parser errors:\n";
107 for (int i = 0; i < errors.size(); ++i)
108 errors[i].dump();
109 return; // stop here if there were any parser errors
110 }
111
112 handlerInit = parserContext->eventHandlerByName("init");
113 handlerNote = parserContext->eventHandlerByName("note");
114 handlerRelease = parserContext->eventHandlerByName("release");
115 handlerController = parserContext->eventHandlerByName("controller");
116 bHasValidScript =
117 handlerInit || handlerNote || handlerRelease || handlerController;
118
119 // amount of script handlers each script event has to execute
120 int handlerExecCount = 0;
121 if (handlerNote || handlerRelease || handlerController) // only one of these are executed after "init" handler
122 handlerExecCount++;
123
124 // create script event pool (if it doesn't exist already)
125 if (!pEvents) {
126 pEvents = new Pool<ScriptEvent>(CONFIG_MAX_EVENTS_PER_FRAGMENT);
127 for (int i = 0; i < 128; ++i)
128 pKeyEvents[i] = new RTList<ScriptEvent>(pEvents);
129 // reset RTAVLNode's tree node member variables after nodes are allocated
130 // (since we can't use a constructor right now, we do that initialization here)
131 while (!pEvents->poolIsEmpty()) {
132 RTList<ScriptEvent>::Iterator it = pEvents->allocAppend();
133 it->reset();
134 }
135 pEvents->clear();
136 }
137
138 // create new VM execution contexts for new script
139 while (!pEvents->poolIsEmpty()) {
140 RTList<ScriptEvent>::Iterator it = pEvents->allocAppend();
141 it->execCtx = pEngineChannel->pEngine->pScriptVM->createExecContext(
142 parserContext
143 );
144 it->handlers = new VMEventHandler*[handlerExecCount+1];
145 }
146 pEvents->clear();
147
148 dmsg(1,("Done\n"));
149 }
150
151 /** @brief Unload real-time instrument script.
152 *
153 * Unloads the currently used real-time instrument script and frees all
154 * resources allocated for that script. The sampler engine's resource manager
155 * is used to share equivalent scripts among multiple sampler channels, and
156 * to deallocate the parsed script once not used on any engine channel
157 * anymore.
158 *
159 * Calling this method will however not clear the @c code member variable.
160 * Thus, the script can be parsed again afterwards.
161 */
162 void InstrumentScript::unload() {
163 //dmsg(1,("InstrumentScript::unload(this=0x%llx)\n", this));
164
165 if (parserContext)
166 dmsg(1,("Unloading current instrument script.\n"));
167
168 resetEvents();
169
170 // free allocated VM execution contexts
171 if (pEvents) {
172 pEvents->clear();
173 while (!pEvents->poolIsEmpty()) {
174 RTList<ScriptEvent>::Iterator it = pEvents->allocAppend();
175 if (it->execCtx) {
176 // free VM execution context object
177 delete it->execCtx;
178 it->execCtx = NULL;
179 // free C array of handler pointers
180 delete [] it->handlers;
181 }
182 }
183 pEvents->clear();
184 }
185 // hand back VM representation of script
186 if (parserContext) {
187 AbstractInstrumentManager* pManager =
188 dynamic_cast<AbstractInstrumentManager*>(pEngineChannel->pEngine->GetInstrumentManager());
189
190 pManager->scripts.HandBack(parserContext, pEngineChannel);
191 parserContext = NULL;
192 handlerInit = NULL;
193 handlerNote = NULL;
194 handlerRelease = NULL;
195 handlerController = NULL;
196 }
197 bHasValidScript = false;
198 }
199
200 /**
201 * Same as unload(), but this one also empties the @c code member variable
202 * to an empty string.
203 */
204 void InstrumentScript::resetAll() {
205 unload();
206 code.clear();
207 }
208
209 /**
210 * Clears all currently active script events. This should be called
211 * whenever the engine or engine channel was reset for some reason.
212 */
213 void InstrumentScript::resetEvents() {
214 for (int i = 0; i < INSTR_SCRIPT_EVENT_GROUPS; ++i)
215 eventGroups[i].clear();
216
217 for (int i = 0; i < 128; ++i)
218 if (pKeyEvents[i])
219 pKeyEvents[i]->clear();
220
221 suspendedEvents.clear();
222
223 if (pEvents) pEvents->clear();
224 }
225
226 ///////////////////////////////////////////////////////////////////////
227 // class 'InstrumentScriptVM'
228
229 InstrumentScriptVM::InstrumentScriptVM() :
230 m_event(NULL), m_fnPlayNote(this), m_fnSetController(this),
231 m_fnIgnoreEvent(this), m_fnIgnoreController(this), m_fnNoteOff(this),
232 m_fnSetEventMark(this), m_fnDeleteEventMark(this), m_fnByMarks(this),
233 m_fnChangeVol(this), m_fnChangeTune(this), m_fnChangePan(this),
234 m_fnChangeCutoff(this), m_fnChangeReso(this), m_fnChangeAttack(this),
235 m_fnChangeDecay(this), m_fnChangeRelease(this), m_fnEventStatus(this),
236 m_fnWait2(this), m_fnStopWait(this),
237 m_varEngineUptime(this), m_varCallbackID(this), m_varAllEvents(this)
238 {
239 m_CC.size = _MEMBER_SIZEOF(AbstractEngineChannel, ControllerTable);
240 m_CC_NUM = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.CC.Controller);
241 m_EVENT_ID = DECLARE_VMINT_READONLY(m_event, class ScriptEvent, id);
242 m_EVENT_NOTE = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.Note.Key);
243 m_EVENT_VELOCITY = DECLARE_VMINT(m_event, class ScriptEvent, cause.Param.Note.Velocity);
244 m_KEY_DOWN.size = 128;
245 m_NI_CALLBACK_TYPE = DECLARE_VMINT_READONLY(m_event, class ScriptEvent, handlerType);
246 m_NKSP_IGNORE_WAIT = DECLARE_VMINT(m_event, class ScriptEvent, ignoreAllWaitCalls);
247 }
248
249 VMExecStatus_t InstrumentScriptVM::exec(VMParserContext* parserCtx, ScriptEvent* event) {
250 AbstractEngineChannel* pEngineChannel =
251 static_cast<AbstractEngineChannel*>(event->cause.pEngineChannel);
252
253 // prepare built-in script variables for script execution
254 m_event = event;
255 m_CC.data = (int8_t*) &pEngineChannel->ControllerTable[0];
256 m_KEY_DOWN.data = &pEngineChannel->GetMidiKeyboardManager()->KeyDown[0];
257
258 // if script is in start condition, then do mandatory MIDI event
259 // preprocessing tasks, which essentially means updating i.e. controller
260 // table with new CC value in case of a controller event, because the
261 // script might access the new CC value
262 if (!event->executionSlices) {
263 switch (event->cause.Type) {
264 case Event::type_control_change:
265 pEngineChannel->ControllerTable[event->cause.Param.CC.Controller] =
266 event->cause.Param.CC.Value;
267 break;
268 case Event::type_channel_pressure:
269 pEngineChannel->ControllerTable[CTRL_TABLE_IDX_AFTERTOUCH] =
270 event->cause.Param.ChannelPressure.Value;
271 break;
272 case Event::type_pitchbend:
273 pEngineChannel->ControllerTable[CTRL_TABLE_IDX_PITCHBEND] =
274 event->cause.Param.Pitch.Pitch;
275 break;
276 default:
277 ; // noop
278 }
279 }
280
281 // run the script handler(s)
282 VMExecStatus_t res = VM_EXEC_NOT_RUNNING;
283 for ( ; event->handlers[event->currentHandler]; event->currentHandler++) {
284 res = ScriptVM::exec(
285 parserCtx, event->execCtx, event->handlers[event->currentHandler]
286 );
287 event->executionSlices++;
288 if (res & VM_EXEC_SUSPENDED || res & VM_EXEC_ERROR) return res;
289 }
290
291 return res;
292 }
293
294 std::map<String,VMIntRelPtr*> InstrumentScriptVM::builtInIntVariables() {
295 // first get built-in integer variables of derived VM class
296 std::map<String,VMIntRelPtr*> m = ScriptVM::builtInIntVariables();
297
298 // now add own built-in variables
299 m["$CC_NUM"] = &m_CC_NUM;
300 m["$EVENT_ID"] = &m_EVENT_ID;
301 m["$EVENT_NOTE"] = &m_EVENT_NOTE;
302 m["$EVENT_VELOCITY"] = &m_EVENT_VELOCITY;
303 // m["$POLY_AT_NUM"] = &m_POLY_AT_NUM;
304 m["$NI_CALLBACK_TYPE"] = &m_NI_CALLBACK_TYPE;
305 m["$NKSP_IGNORE_WAIT"] = &m_NKSP_IGNORE_WAIT;
306
307 return m;
308 }
309
310 std::map<String,VMInt8Array*> InstrumentScriptVM::builtInIntArrayVariables() {
311 // first get built-in integer array variables of derived VM class
312 std::map<String,VMInt8Array*> m = ScriptVM::builtInIntArrayVariables();
313
314 // now add own built-in variables
315 m["%CC"] = &m_CC;
316 m["%KEY_DOWN"] = &m_KEY_DOWN;
317 //m["%POLY_AT"] = &m_POLY_AT;
318
319 return m;
320 }
321
322 std::map<String,int> InstrumentScriptVM::builtInConstIntVariables() {
323 // first get built-in integer variables of derived VM class
324 std::map<String,int> m = ScriptVM::builtInConstIntVariables();
325
326 m["$EVENT_STATUS_INACTIVE"] = EVENT_STATUS_INACTIVE;
327 m["$EVENT_STATUS_NOTE_QUEUE"] = EVENT_STATUS_NOTE_QUEUE;
328 m["$VCC_MONO_AT"] = CTRL_TABLE_IDX_AFTERTOUCH;
329 m["$VCC_PITCH_BEND"] = CTRL_TABLE_IDX_PITCHBEND;
330 for (int i = 0; i < INSTR_SCRIPT_EVENT_GROUPS; ++i) {
331 m["$MARK_" + ToString(i+1)] = i;
332 }
333
334 return m;
335 }
336
337 std::map<String,VMDynVar*> InstrumentScriptVM::builtInDynamicVariables() {
338 // first get built-in dynamic variables of derived VM class
339 std::map<String,VMDynVar*> m = ScriptVM::builtInDynamicVariables();
340
341 m["%ALL_EVENTS"] = &m_varAllEvents;
342 m["$ENGINE_UPTIME"] = &m_varEngineUptime;
343 m["$NI_CALLBACK_ID"] = &m_varCallbackID;
344
345 return m;
346 }
347
348 VMFunction* InstrumentScriptVM::functionByName(const String& name) {
349 // built-in script functions of this class
350 if (name == "play_note") return &m_fnPlayNote;
351 else if (name == "set_controller") return &m_fnSetController;
352 else if (name == "ignore_event") return &m_fnIgnoreEvent;
353 else if (name == "ignore_controller") return &m_fnIgnoreController;
354 else if (name == "note_off") return &m_fnNoteOff;
355 else if (name == "set_event_mark") return &m_fnSetEventMark;
356 else if (name == "delete_event_mark") return &m_fnDeleteEventMark;
357 else if (name == "by_marks") return &m_fnByMarks;
358 else if (name == "change_vol") return &m_fnChangeVol;
359 else if (name == "change_tune") return &m_fnChangeTune;
360 else if (name == "change_pan") return &m_fnChangePan;
361 else if (name == "change_cutoff") return &m_fnChangeCutoff;
362 else if (name == "change_reso") return &m_fnChangeReso;
363 else if (name == "change_attack") return &m_fnChangeAttack;
364 else if (name == "change_decay") return &m_fnChangeDecay;
365 else if (name == "change_release") return &m_fnChangeRelease;
366 else if (name == "event_status") return &m_fnEventStatus;
367 else if (name == "wait") return &m_fnWait2; // override wait() core implementation
368 else if (name == "stop_wait") return &m_fnStopWait;
369
370 // built-in script functions of derived VM class
371 return ScriptVM::functionByName(name);
372 }
373
374 } // namespace LinuxSampler

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