61 |
* |
* |
62 |
* @param ExtControlValue - new external controller value |
* @param ExtControlValue - new external controller value |
63 |
*/ |
*/ |
64 |
inline void update(const uint16_t& ExtControlValue) { |
inline void updateByMIDICtrlValue(const uint16_t& ExtControlValue) { |
65 |
const float max = this->InternalDepth + ExtControlValue * this->ExtControlDepthCoeff; |
this->ExtControlValue = ExtControlValue; |
66 |
|
|
67 |
|
const float max = (this->InternalDepth + ExtControlValue * this->ExtControlDepthCoeff) * this->ScriptDepthFactor; |
68 |
normalizer = max; |
normalizer = max; |
69 |
} |
} |
70 |
|
|
83 |
* @param PulseWidth - the pulse width in percents |
* @param PulseWidth - the pulse width in percents |
84 |
*/ |
*/ |
85 |
void trigger(float Frequency, uint16_t InternalDepth, uint16_t ExtControlDepth, float PulseWidth, unsigned int SampleRate) { |
void trigger(float Frequency, uint16_t InternalDepth, uint16_t ExtControlDepth, float PulseWidth, unsigned int SampleRate) { |
86 |
|
this->Frequency = Frequency; |
87 |
this->InternalDepth = (InternalDepth / 1200.0f) * this->Max; |
this->InternalDepth = (InternalDepth / 1200.0f) * this->Max; |
88 |
this->ExtControlDepthCoeff = (((float) ExtControlDepth / 1200.0f) / 127.0f) * this->Max; |
this->ExtControlDepthCoeff = (((float) ExtControlDepth / 1200.0f) / 127.0f) * this->Max; |
89 |
|
this->ScriptFrequencyFactor = this->ScriptDepthFactor = 1.f; // reset for new voice |
90 |
|
this->pFinalDepth = NULL; |
91 |
|
this->pFinalFrequency = NULL; |
92 |
|
|
93 |
const unsigned int intLimit = (unsigned int) -1; // all 0xFFFF... |
const unsigned int intLimit = (unsigned int) -1; // all 0xFFFF... |
94 |
const float r = Frequency / (float) SampleRate; // frequency alteration quotient |
const float freq = Frequency * this->ScriptFrequencyFactor; |
95 |
|
const float r = freq / (float) SampleRate; // frequency alteration quotient |
96 |
c = (int) (intLimit * r); |
c = (int) (intLimit * r); |
97 |
width = (PulseWidth / 100.0) * intLimit; |
width = (PulseWidth / 100.0) * intLimit; |
98 |
|
|
102 |
virtual void trigger(float Frequency, start_level_t StartLevel, uint16_t InternalDepth, uint16_t ExtControlDepth, bool FlipPhase, unsigned int SampleRate) { |
virtual void trigger(float Frequency, start_level_t StartLevel, uint16_t InternalDepth, uint16_t ExtControlDepth, bool FlipPhase, unsigned int SampleRate) { |
103 |
trigger(Frequency, InternalDepth, ExtControlDepth, WIDTH / 10.0f, SampleRate); |
trigger(Frequency, InternalDepth, ExtControlDepth, WIDTH / 10.0f, SampleRate); |
104 |
} |
} |
105 |
|
|
106 |
|
/** |
107 |
|
* Should be invoked after the LFO is triggered. |
108 |
|
* @param phase From 0 to 360 degrees. |
109 |
|
*/ |
110 |
|
void setPhase(float phase) { |
111 |
|
if (phase < 0) phase = 0; |
112 |
|
if (phase > 360) phase = 360; |
113 |
|
phase /= 360.0f; |
114 |
|
const unsigned int intLimit = (unsigned int) -1; // all 0xFFFF... |
115 |
|
uiLevel = intLimit * phase; |
116 |
|
} |
117 |
|
|
118 |
|
void setFrequency(float Frequency, unsigned int SampleRate) { |
119 |
|
this->Frequency = Frequency; |
120 |
|
const float freq = Frequency * this->ScriptFrequencyFactor; |
121 |
|
const unsigned int intLimit = (unsigned int) -1; // all 0xFFFF... |
122 |
|
float r = freq / (float) SampleRate; // frequency alteration quotient |
123 |
|
c = (int) (intLimit * r); |
124 |
|
} |
125 |
|
|
126 |
|
void setScriptDepthFactor(float factor, bool isFinal) { |
127 |
|
this->ScriptDepthFactor = factor; |
128 |
|
// set or reset this script depth parameter to be the sole |
129 |
|
// source for the LFO depth |
130 |
|
if (isFinal && !this->pFinalDepth) |
131 |
|
this->pFinalDepth = &this->ScriptDepthFactor; |
132 |
|
else if (!isFinal && this->pFinalDepth == &this->ScriptDepthFactor) |
133 |
|
this->pFinalDepth = NULL; |
134 |
|
// recalculate upon new depth |
135 |
|
updateByMIDICtrlValue(this->ExtControlValue); |
136 |
|
} |
137 |
|
|
138 |
|
void setScriptFrequencyFactor(float factor, unsigned int SampleRate) { |
139 |
|
this->ScriptFrequencyFactor = factor; |
140 |
|
// in case script frequency was set as "final" value before, |
141 |
|
// reset it so that all sources are processed from now on |
142 |
|
if (this->pFinalFrequency == &this->ScriptFrequencyFactor) |
143 |
|
this->pFinalFrequency = NULL; |
144 |
|
// recalculate upon new frequency |
145 |
|
setFrequency(this->Frequency, SampleRate); |
146 |
|
} |
147 |
|
|
148 |
|
void setScriptFrequencyFinal(float hz, unsigned int SampleRate) { |
149 |
|
this->ScriptFrequencyFactor = hz; |
150 |
|
// assign script's given frequency as sole source for the LFO |
151 |
|
// frequency, thus ignore all other sources |
152 |
|
if (!this->pFinalFrequency) |
153 |
|
this->pFinalFrequency = &this->ScriptFrequencyFactor; |
154 |
|
// recalculate upon new frequency |
155 |
|
setFrequency(this->Frequency, SampleRate); |
156 |
|
} |
157 |
|
|
158 |
protected: |
protected: |
159 |
unsigned int uiLevel; |
unsigned int uiLevel; |