1 |
/*************************************************************************** |
/*************************************************************************** |
2 |
* * |
* * |
3 |
* Copyright (C) 2005 - 2017 Christian Schoenebeck * |
* Copyright (C) 2005 - 2019 Christian Schoenebeck * |
4 |
* * |
* * |
5 |
* This library is free software; you can redistribute it and/or modify * |
* This library is free software; you can redistribute it and/or modify * |
6 |
* it under the terms of the GNU General Public License as published by * |
* it under the terms of the GNU General Public License as published by * |
98 |
this->InternalDepth *= 2.0f; |
this->InternalDepth *= 2.0f; |
99 |
this->ExtControlDepthCoeff *= 2.0f; |
this->ExtControlDepthCoeff *= 2.0f; |
100 |
} |
} |
101 |
|
this->pFinalDepth = NULL; |
102 |
|
this->pFinalFrequency = NULL; |
103 |
|
|
104 |
const unsigned int intLimit = (unsigned int) -1; // all 0xFFFF... |
const unsigned int intLimit = (unsigned int) -1; // all 0xFFFF... |
105 |
const float freq = Frequency * this->ScriptFrequencyFactor; |
const float freq = Frequency * this->ScriptFrequencyFactor; |
142 |
c = (int) (intLimit * r); |
c = (int) (intLimit * r); |
143 |
} |
} |
144 |
|
|
145 |
void setScriptDepthFactor(float factor) { |
void setScriptDepthFactor(float factor, bool isFinal) { |
146 |
this->ScriptDepthFactor = factor; |
this->ScriptDepthFactor = factor; |
147 |
|
// set or reset this script depth parameter to be the sole |
148 |
|
// source for the LFO depth |
149 |
|
if (isFinal && !this->pFinalDepth) |
150 |
|
this->pFinalDepth = &this->ScriptDepthFactor; |
151 |
|
else if (!isFinal && this->pFinalDepth == &this->ScriptDepthFactor) |
152 |
|
this->pFinalDepth = NULL; |
153 |
|
// recalculate upon new depth |
154 |
updateByMIDICtrlValue(this->ExtControlValue); |
updateByMIDICtrlValue(this->ExtControlValue); |
155 |
} |
} |
156 |
|
|
157 |
void setScriptFrequencyFactor(float factor, unsigned int SampleRate) { |
void setScriptFrequencyFactor(float factor, unsigned int SampleRate) { |
158 |
this->ScriptFrequencyFactor = factor; |
this->ScriptFrequencyFactor = factor; |
159 |
|
// in case script frequency was set as "final" value before, |
160 |
|
// reset it so that all sources are processed from now on |
161 |
|
if (this->pFinalFrequency == &this->ScriptFrequencyFactor) |
162 |
|
this->pFinalFrequency = NULL; |
163 |
|
// recalculate upon new frequency |
164 |
|
setFrequency(this->Frequency, SampleRate); |
165 |
|
} |
166 |
|
|
167 |
|
void setScriptFrequencyFinal(float hz, unsigned int SampleRate) { |
168 |
|
this->ScriptFrequencyFactor = hz; |
169 |
|
// assign script's given frequency as sole source for the LFO |
170 |
|
// frequency, thus ignore all other sources |
171 |
|
if (!this->pFinalFrequency) |
172 |
|
this->pFinalFrequency = &this->ScriptFrequencyFactor; |
173 |
|
// recalculate upon new frequency |
174 |
setFrequency(this->Frequency, SampleRate); |
setFrequency(this->Frequency, SampleRate); |
175 |
} |
} |
176 |
|
|