/[svn]/linuxsampler/trunk/src/engines/common/LFOTriangleIntMath.h
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Revision 3611 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Sep 30 17:35:43 2019 UTC (4 years, 6 months ago) by schoenebeck
File length: 8840 byte(s)
Diff to previous 3561
* LFOTriangleIntMath and LFOTriangleIntAbsMath: Fixed FlipPhase=true
  behaviour for start_level_mid.

* Bumped version (2.1.1.svn17).


Revision 3561 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Aug 23 11:44:00 2019 UTC (4 years, 7 months ago) by schoenebeck
File length: 8877 byte(s)
Diff to previous 3118
NKSP: Added standard units support for numbers and final "!" operator:

* NKSP strictness: Variable names, function names and preprocessor condition
  names must start with a regular character (a-z or A-Z); starting them with
  a digit or underscore is no longer allowed.

* NKSP parser fix: equal comparison operator "=" and not equal comparison
  operator "#" must only accept integer operands.

* NKSP language: Implemented support for standard units like Hertz, seconds,
  Bel including support for metric unit prefixes; so one can now e.g.
  conveniently use numbers in scripts like "5us" meaning "5 microseconds",
  or e.g. "12kHz" meaning "12 kilo Hertz", or e.g. "-14mdB" meaning
  "minus 14 Millidecibel", or e.g. "28c" meaning "28 cents" (for tuning).

* NKSP language: Introduced "final" operator "!" which is specifically
  intended for synthesis parameter values to denote that the synthesis
  parameter value is intended to be the "final" value for that synthesis
  parameter that should explicitly be used by the engine and thus causing
  the sampler engine to ignore all other modulation sources for the same
  synthesis parameter (like e.g. LFO, EG); by simply prefixing a value,
  variable or formula with this new "!" operator the expression is marked as
  being "final".

* Bumped version (2.1.1.svn4).


Revision 3118 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Apr 21 13:33:03 2017 UTC (6 years, 11 months ago) by schoenebeck
File length: 7529 byte(s)
Diff to previous 2227
* NKSP: Fixed crash when using built-in script array variable "%ALL_EVENTS".
* NKSP: Added built-in function "change_amp_lfo_depth()".
* NKSP: Added built-in function "change_amp_lfo_freq()".
* NKSP: Added built-in function "change_pitch_lfo_depth()".
* NKSP: Added built-in function "change_pitch_lfo_freq()".
* Bumped version (2.0.0.svn44).


Revision 2227 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Aug 3 17:11:40 2011 UTC (12 years, 8 months ago) by iliev
File length: 6693 byte(s)
Diff to previous 2225
* sfz engine: implemented opcodes fillfo_freqccN,
  pitchlfo_freqccN, amplfo_freqccN, lfoN_freq_onccX


Revision 2225 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Aug 2 13:44:57 2011 UTC (12 years, 8 months ago) by iliev
File length: 6377 byte(s)
Diff to previous 720
* sfz engine: implemented opcodes lfoN_phase, lfoN_phase_onccX,
  lfoN_pitch, lfoN_pitch_onccX


Revision 720 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Jul 24 18:22:56 2005 UTC (18 years, 8 months ago) by senkov
File length: 5784 byte(s)
Diff to previous 719
Added a variation of LFOTriangleIntMath using abs()


Revision 719 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Jul 24 16:48:11 2005 UTC (18 years, 8 months ago) by senkov
File length: 5782 byte(s)
Diff to previous 718
Adjusted code to build on gcc (GCC) 3.4.3-20050110


Revision 718 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Jul 24 15:05:30 2005 UTC (18 years, 9 months ago) by schoenebeck
File length: 5758 byte(s)
Diff to previous 717
fixed integer math implementation of triangle LFO


Revision 717 - (view) (download) (as text) (annotate) - [select for diffs]
Added Sun Jul 24 10:26:17 2005 UTC (18 years, 9 months ago) by schoenebeck
File length: 6059 byte(s)
Added "real" implementations of the triangle LFOs. Unfortunately
I introduced some bugs - the output results don't look like they should.
This has to be fixed.


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