/[svn]/linuxsampler/trunk/src/engines/common/Note.h
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Diff of /linuxsampler/trunk/src/engines/common/Note.h

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revision 3315 by schoenebeck, Mon May 29 22:19:19 2017 UTC revision 3316 by schoenebeck, Thu Jul 20 12:05:53 2017 UTC
# Line 45  namespace LinuxSampler { Line 45  namespace LinuxSampler {
45              float Resonance;    ///< between 0.0 and 1.0              float Resonance;    ///< between 0.0 and 1.0
46              float Attack;       ///< between 0.0 and 1.0              float Attack;       ///< between 0.0 and 1.0
47              float Decay;        ///< between 0.0 and 1.0              float Decay;        ///< between 0.0 and 1.0
48                float Sustain;      ///< between 0.0 and 1.0
49              float Release;      ///< between 0.0 and 1.0              float Release;      ///< between 0.0 and 1.0
50              float AmpLFODepth;  ///< between 0.0 and 1.0              float AmpLFODepth;  ///< between 0.0 and 1.0
51              float AmpLFOFreq;   ///< between 0.0 and 1.0              float AmpLFOFreq;   ///< between 0.0 and 1.0
# Line 75  namespace LinuxSampler { Line 76  namespace LinuxSampler {
76              Override.Resonance  = 1.f;              Override.Resonance  = 1.f;
77              Override.Attack     = 1.f;              Override.Attack     = 1.f;
78              Override.Decay      = 1.f;              Override.Decay      = 1.f;
79                Override.Sustain    = 1.f;
80              Override.Release    = 1.f;              Override.Release    = 1.f;
81              Override.AmpLFODepth   = 1.f;              Override.AmpLFODepth   = 1.f;
82              Override.AmpLFOFreq    = 1.f;              Override.AmpLFOFreq    = 1.f;
# Line 153  namespace LinuxSampler { Line 155  namespace LinuxSampler {
155              Override.Resonance  = 1.f;              Override.Resonance  = 1.f;
156              Override.Attack     = 1.f;              Override.Attack     = 1.f;
157              Override.Decay      = 1.f;              Override.Decay      = 1.f;
158                Override.Sustain    = 1.f;
159              Override.Release    = 1.f;              Override.Release    = 1.f;
160              Override.AmpLFODepth   = 1.f;              Override.AmpLFODepth   = 1.f;
161              Override.AmpLFOFreq    = 1.f;              Override.AmpLFOFreq    = 1.f;

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