45 |
float Resonance; ///< between 0.0 and 1.0 |
float Resonance; ///< between 0.0 and 1.0 |
46 |
float Attack; ///< between 0.0 and 1.0 |
float Attack; ///< between 0.0 and 1.0 |
47 |
float Decay; ///< between 0.0 and 1.0 |
float Decay; ///< between 0.0 and 1.0 |
48 |
|
float Sustain; ///< between 0.0 and 1.0 |
49 |
float Release; ///< between 0.0 and 1.0 |
float Release; ///< between 0.0 and 1.0 |
50 |
float AmpLFODepth; ///< between 0.0 and 1.0 |
float AmpLFODepth; ///< between 0.0 and 1.0 |
51 |
float AmpLFOFreq; ///< between 0.0 and 1.0 |
float AmpLFOFreq; ///< between 0.0 and 1.0 |
76 |
Override.Resonance = 1.f; |
Override.Resonance = 1.f; |
77 |
Override.Attack = 1.f; |
Override.Attack = 1.f; |
78 |
Override.Decay = 1.f; |
Override.Decay = 1.f; |
79 |
|
Override.Sustain = 1.f; |
80 |
Override.Release = 1.f; |
Override.Release = 1.f; |
81 |
Override.AmpLFODepth = 1.f; |
Override.AmpLFODepth = 1.f; |
82 |
Override.AmpLFOFreq = 1.f; |
Override.AmpLFOFreq = 1.f; |
155 |
Override.Resonance = 1.f; |
Override.Resonance = 1.f; |
156 |
Override.Attack = 1.f; |
Override.Attack = 1.f; |
157 |
Override.Decay = 1.f; |
Override.Decay = 1.f; |
158 |
|
Override.Sustain = 1.f; |
159 |
Override.Release = 1.f; |
Override.Release = 1.f; |
160 |
Override.AmpLFODepth = 1.f; |
Override.AmpLFODepth = 1.f; |
161 |
Override.AmpLFOFreq = 1.f; |
Override.AmpLFOFreq = 1.f; |