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* sfz engine: implemented opcode end
* sfz: added support for sample offset (offset)
* sfz engine: use loop markers from sample file if loop_start and loop_end are not set in sfz file
* sfz engine: fixed playback of 16 bit wav files on big endian CPUs * sfz engine: added support for Ogg Vorbis sample files
* sfz/sf2 engines: fixed memory leak and memory handling errors * sfz engine: added support for sw_trigger=first, sw_trigger=legato and sw_previous * sfz parser: allow non-numerical key values ("C#4" for example) * sfz engine: "key" opcode now sets pitch_keycenter too * sfz engine: fixed error when unloading instrument with same sample used by multiple regions * sfz parser: added some opcode aliases, like loopmode for loop_mode, to be more compatible
* SFZ format engine: implemented 24 bit support
* SFZ format engine: Implemented sfz version 1 Filter EG, Amplifier EG and Pitch EG * use SF2 file loader from libgig
* Refactoring: moved the independent code from the Gigasampler format engine to base classes * SFZ format engine: experimental code (not usable yet) * SoundFont format engine: experimental code (not usable yet) * Fixed crash which may occur when MIDI key + transpose is out of range
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