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/*************************************************************************** |
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* * |
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* LinuxSampler - modular, streaming capable sampler * |
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* * |
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* Copyright (C) 2003 - 2009 Christian Schoenebeck * |
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* Copyright (C) 2009 - 2013 Grigor Iliev * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* You should have received a copy of the GNU General Public License * |
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* along with this program; if not, write to the Free Software * |
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, * |
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* MA 02111-1307 USA * |
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***************************************************************************/ |
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#ifndef __LS_SAMPLEFILE_H__ |
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#define __LS_SAMPLEFILE_H__ |
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#include "Sample.h" |
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#include <sndfile.h> |
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#include "../../common/global.h" |
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namespace LinuxSampler { |
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class SampleFile : public Sample { |
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public: |
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SampleFile(String File, bool DontClose = false); |
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virtual ~SampleFile(); |
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String GetFile() { return File; } |
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virtual String GetName() { return File; } |
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virtual int GetSampleRate() { return SampleRate; } |
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virtual int GetChannelCount() { return ChannelCount; } |
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virtual long GetTotalFrameCount() { return TotalFrameCount; } |
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virtual int GetFrameSize() { return FrameSize; } |
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virtual int GetLoops() { return Loops; } |
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virtual uint GetLoopStart() { return LoopStart; } |
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virtual uint GetLoopEnd() { return LoopEnd; } |
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virtual buffer_t LoadSampleData(); |
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virtual buffer_t LoadSampleData(unsigned long FrameCount); |
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virtual buffer_t LoadSampleDataWithNullSamplesExtension(uint NullFrameCount); |
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virtual buffer_t LoadSampleDataWithNullSamplesExtension(unsigned long FrameCount, uint NullFramesCount); |
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virtual void ReleaseSampleData(); |
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virtual buffer_t GetCache(); |
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virtual long Read(void* pBuffer, unsigned long FrameCount); |
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virtual unsigned long ReadAndLoop ( |
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void* pBuffer, |
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unsigned long FrameCount, |
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PlaybackState* pPlaybackState |
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); |
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virtual long SetPos(unsigned long FrameOffset); |
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virtual long GetPos(); |
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void Open(); |
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void Close(); |
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private: |
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String File; |
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int SampleRate; |
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int ChannelCount; |
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int Format; |
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int FrameSize; ///< In bytes |
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long TotalFrameCount; |
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int Loops; |
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uint LoopStart; |
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uint LoopEnd; |
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SNDFILE* pSndFile; |
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buffer_t RAMCache; ///< Buffers samples (already uncompressed) in RAM. |
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int* pConvertBuffer; |
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long SetPos(unsigned long FrameCount, int Whence); |
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}; |
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template <class R> |
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class SampleFileBase : public SampleFile { |
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public: |
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SampleFileBase(String File, bool DontClose = false) : SampleFile(File, DontClose) { } |
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virtual ~SampleFileBase() { } |
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/** |
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* Reads \a SampleCount number of sample points from the position stored |
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* in \a pPlaybackState into the buffer pointed by \a pBuffer and moves |
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* the position within the sample respectively, this method honors the |
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* looping informations of the sample (if any). Use this |
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* method if you don't want to load the sample into RAM, thus for disk |
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* streaming. All this methods needs to know to proceed with streaming |
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* for the next time you call this method is stored in \a pPlaybackState. |
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* You have to allocate and initialize the playback_state_t structure by |
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* yourself before you use it to stream a sample: |
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* @code |
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* PlaybackState playbackstate; |
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* playbackstate.position = 0; |
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* playbackstate.reverse = false; |
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* playbackstate.loop_cycles_left = pSample->LoopPlayCount; |
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* @endcode |
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* You don't have to take care of things like if there is actually a loop |
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* defined or if the current read position is located within a loop area. |
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* The method already handles such cases by itself. |
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* |
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* @param pBuffer destination buffer |
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* @param FrameCount number of sample points to read |
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* @param pPlaybackState will be used to store and reload the playback |
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* state for the next ReadAndLoop() call |
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* @returns number of successfully read sample points |
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*/ |
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unsigned long ReadAndLoop ( |
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void* pBuffer, |
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unsigned long FrameCount, |
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PlaybackState* pPlaybackState, |
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R* pRegion |
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) { |
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// TODO: startAddrsCoarseOffset, endAddrsCoarseOffset |
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unsigned long samplestoread = FrameCount, totalreadsamples = 0, readsamples, samplestoloopend; |
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uint8_t* pDst = (uint8_t*) pBuffer; |
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SetPos(pPlaybackState->position); |
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if (pRegion->HasLoop()) { |
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do { |
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if (GetPos() > pRegion->GetLoopEnd()) SetPos(pRegion->GetLoopStart()); |
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samplestoloopend = pRegion->GetLoopEnd() - GetPos(); |
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readsamples = Read(&pDst[totalreadsamples * GetFrameSize()], Min(samplestoread, samplestoloopend)); |
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samplestoread -= readsamples; |
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totalreadsamples += readsamples; |
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if (readsamples == samplestoloopend) { |
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SetPos(pRegion->GetLoopStart()); |
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} |
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} while (samplestoread && readsamples); |
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} else { |
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totalreadsamples = Read(pBuffer, FrameCount); |
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} |
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pPlaybackState->position = GetPos(); |
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return totalreadsamples; |
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} |
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protected: |
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inline long Min(long A, long B) { return (A > B) ? B : A; } |
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}; |
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} // namespace LinuxSampler |
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#endif // __LS_SAMPLEFILE_H__ |