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* A signal unit consist of internal signal generator (like envelope generator, |
* A signal unit consist of internal signal generator (like envelope generator, |
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* low frequency oscillator, etc) with a number of generator parameters which |
* low frequency oscillator, etc) with a number of generator parameters which |
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* influence/modulate/dynamically change the generator's signal in some manner. |
* influence/modulate/dynamically change the generator's signal in some manner. |
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* The generators' parameters (also called signal unit parameters) can receive |
* Each generator parameter (also called signal unit parameter) can receive |
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* the signal of one or more signal units (through modulators if need) |
* signal from another signal unit and use this signal to dynamically change the |
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* and use the (modulated) signals of those units to dynamically change the |
* behavior of the signal generator. In turn, the signal of this unit can be fed |
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* behavior of the signal generator. In turn, the signal of those unit can be fed |
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* to another unit(s) and influence its parameters. |
* to another unit(s) and influence its parameters. |
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*/ |
*/ |
40 |
class SignalUnit { |
class SignalUnit { |
41 |
public: |
public: |
42 |
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43 |
/** |
/** |
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* Used as an intermediate link between a source signal unit and |
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* a destination unit parameter. Modulates the received signal from the |
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* source unit and feed it to the unit parameter to which it is connected. |
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*/ |
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class Modulator { |
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public: |
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SignalUnit* pUnit; /* The signal source which will be used for modulation. |
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* If pUnit is NULL the level is considered to be 1! |
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*/ |
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float Coeff; // The modulation coefficient |
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Modulator() : pUnit(NULL) { } |
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Modulator(SignalUnit* Unit) { pUnit = Unit; } |
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Modulator(const Modulator& Mod) { Copy(Mod); } |
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void operator=(const Modulator& Mod) { Copy(Mod); } |
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virtual void Copy(const Modulator& Mod) { |
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if (this == &Mod) return; |
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pUnit = Mod.pUnit; |
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Coeff = Mod.Coeff; |
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} |
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/** |
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* Gets the normalized level of the signal source for the current |
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* time step (sample point). Returns 1 if source unit is NULL or |
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* if the source unit is inactive. |
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*/ |
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virtual float GetLevel() { |
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if (pUnit == NULL) return 1.0f; |
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return pUnit->Active() ? pUnit->GetLevel() : 1.0f; |
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} |
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/** |
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* Gets the modulated level of the source signal |
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* for the current time step (sample point). |
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*/ |
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virtual float GetValue() { |
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return Transform(GetLevel()); |
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} |
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/** |
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* Calculates the transformation that should be applied |
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* to the signal of the source unit and multiplies by Coeff. |
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* This implementation of the method just multiplies by Coeff, |
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* or returns 1 if the source unit is inactive. |
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*/ |
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virtual float Transform(float val) { |
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if (pUnit != NULL && !pUnit->Active()) return 1; |
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return val * Coeff; |
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} |
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}; |
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/** |
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* This class represents a parameter which will influence the signal |
* This class represents a parameter which will influence the signal |
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* unit to which it belongs in certain way. |
* unit to which it belongs in certain way. |
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* For example, let's say the signal unit is a low frequency oscillator |
* For example, let's say the signal unit is a low frequency oscillator |
47 |
* with frequency 1Hz. If we want to modulate the LFO to start with 1Hz |
* with frequency 1Hz. If we want to modulate the LFO to start with 1Hz |
48 |
* and increment its frequency to 5Hz in 1 second, we can add |
* and increment its frequency to 5Hz in 1 second, we can add |
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* a parameter with one modulator which signal source is an envelope |
* a parameter which signal source is an envelope |
50 |
* generator with attack time of 1 second and coefficient 4. Thus, the |
* generator with attack time of 1 second and coefficient 4. Thus, the |
51 |
* normalized level of the EG will move from 0 to 1 in one second. |
* normalized level of the EG will move from 0 to 1 in one second. |
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* On every time step (sample point) the normalized level |
* On every time step (sample point) the normalized level |
58 |
*/ |
*/ |
59 |
class Parameter { |
class Parameter { |
60 |
public: |
public: |
61 |
ArrayList<Modulator> Modulators; // A list of signal units which will modulate this parameter |
SignalUnit* pUnit; /* The source unit whose output signal |
62 |
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* will modulate the parameter. |
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SignalUnit* pUnit; /* If pUnit is not NULL, the modulators are ignored and |
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* this unit is used as only source. |
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* This is done for efficiency reasons. |
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63 |
*/ |
*/ |
64 |
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65 |
float Coeff; // The global modulation coefficient |
float Coeff; // The modulation coefficient |
66 |
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67 |
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68 |
Parameter() : Coeff(1), pUnit(NULL) { } |
Parameter() : Coeff(1), pUnit(NULL) { } |
69 |
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70 |
/** |
/** |
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* Most often we just need to directly feed the signal of single unit |
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* to a unit parameter without any additional modulation. |
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* This constructor creates a parameter with only a single source |
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* unit without additional modulation, optimized for efficiency. |
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* @param unit The source unit used to influence this parameter. |
* @param unit The source unit used to influence this parameter. |
72 |
* @param coeff The coefficient by which the normalized signal |
* @param coeff The coefficient by which the normalized signal |
73 |
* received from the source unit should be multiplied when a |
* received from the source unit should be multiplied when a |
84 |
virtual void Copy(const Parameter& Prm) { |
virtual void Copy(const Parameter& Prm) { |
85 |
if (this == &Prm) return; |
if (this == &Prm) return; |
86 |
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Modulators = Prm.Modulators; |
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87 |
pUnit = Prm.pUnit; |
pUnit = Prm.pUnit; |
88 |
Coeff = Prm.Coeff; |
Coeff = Prm.Coeff; |
89 |
} |
} |
90 |
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91 |
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92 |
/** |
/** |
93 |
* Calculates the global transformation for this parameter |
* Calculates the transformation for this parameter |
94 |
* which should be applied to the parameter's value |
* which should be applied to the parameter's value |
95 |
* and multiplies by Coeff. |
* and multiplies by Coeff. |
96 |
* This implementation of the method just multiplies by Coeff. |
* This implementation of the method just multiplies by Coeff. |
100 |
} |
} |
101 |
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|
102 |
/** |
/** |
103 |
* Gets the current value of the parameter (without transformation). |
* Gets the current value of the parameter. |
104 |
* This implementation just sum the modulators values. |
* This implementation returns the current signal level of the |
105 |
* If only a single unit is used without additional modulation |
* source unit with applied transformation if the source unit is |
106 |
* returns the source unit's level or 1 if the unit is not active. |
* active, otherwise returns 1. |
107 |
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* Note that this method assume that pUnit is not NULL. |
108 |
*/ |
*/ |
109 |
virtual float GetValue() { |
virtual float GetValue() { |
110 |
if (pUnit != NULL) { |
return pUnit->Active() ? Transform(pUnit->GetLevel()) : 1.0f; |
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return pUnit->Active() ? pUnit->GetLevel() : 1.0f; |
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} |
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float val = 0; |
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for(int i = 0; i < Modulators.size(); i++) { |
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val += Modulators[i].GetValue(); |
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} |
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return val; |
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} |
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/** Gets the final value - with applied transformation. */ |
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virtual float GetFinalValue() { |
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return Transform(GetValue()); |
|
111 |
} |
} |
112 |
}; |
}; |
113 |
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182 |
*/ |
*/ |
183 |
virtual void Increment() { bRecalculate = true; } |
virtual void Increment() { bRecalculate = true; } |
184 |
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185 |
/** Initializes and triggers the unit. */ |
/** |
186 |
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* Initializes and triggers the unit. |
187 |
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* Note that when a voice is the owner of a unit rack, all settings |
188 |
|
* should be reset when this method is called, because the sampler |
189 |
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* is reusing the voice objects. |
190 |
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*/ |
191 |
virtual void Trigger() = 0; |
virtual void Trigger() = 0; |
192 |
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|
193 |
/** |
/** |
330 |
public: |
public: |
331 |
|
|
332 |
virtual float CalculateFilterCutoff(float cutoff) { |
virtual float CalculateFilterCutoff(float cutoff) { |
333 |
return GetFilterCutoff() * cutoff; |
cutoff *= GetFilterCutoff(); |
334 |
|
return cutoff > 13500 ? 13500 : cutoff; |
335 |
} |
} |
336 |
|
|
337 |
virtual float CalculatePitch(float pitch) { |
virtual float CalculatePitch(float pitch) { |