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* fixed crash when trying to create an effect instance with controls which min and/or max values depend on the sample rate * experimental support for per voice equalization (work in progress) * sfz engine: implemented opcodes eq1_freq, eq2_freq, eq3_freq, eq1_freqccN, eq2_freqccN, eq3_freqccN, eq1_bw, eq2_bw, eq3_bw, eq1_bwccN, eq2_bwccN, eq3_bwccN, eq1_gain, eq2_gain, eq3_gain, eq1_gainccN, eq2_gainccN, eq3_gainccN
* sfz engine: implemented opcodes pitch_onccN, pitch_curveccN, pitch_smoothccN, pitch_stepccN
* sfz engine: *lfo_freqccN wasn't working when the respective *lfo_freq was not set or was set to zero * sfz engine: lfoN_freq_onccX wasn't working when lfoN_freq was not set or was set to zero
* sfz engine: use common pool of CC objects to minimize RAM usage
* bugfix: sfz engine was using enormous amount of memory * bumped version to 1.0.0.cvs14
* sfz engine: implemented opcodes egN_amplitude_onccX, egN_volume, egN_volume_onccX, egN_cutoff, egN_cutoff_onccX, egN_pitch, egN_pitch_onccX, egN_resonance, egN_resonance_onccX
* sfz engine: implemented opcode end
* sfz engine: implemented opcode volume_smoothccN
* sfz engine: implemented curves * sfz engine: implemented opcodes volume_onccN, volume_curveccN
* sfz engine: implemented opcodes fillfo_freqccN, pitchlfo_freqccN, amplfo_freqccN, lfoN_freq_onccX
* implemented opcode pitchlfo_depthccN
* sfz engine: implemented opcodes lfoN_delay, lfoN_freq, lfoN_pan, lfoN_cutoff, lfoN_resonance
* sfz engine: use the newly introduced signal units model
* removed helper classes SignalUnitBase, EndpointSignalUnitBase, SignalUnitRackBase * clean up sf2::Voice * bumped version to 1.0.0.cvs12
* simplified the signal unit model * sf2: initial implementation of modulation LFO and cutoff filter
* Introduced Signal Units and Signal Unit Racks, which hopefully will meet the demands of the new engines for flexible signal processing. * sf2: Initial implementation of vibrato LFO, fixes in modulation EG and and volume EG (work in progress)
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