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- forgot one file in previous commit
* use different EQ effect instance for every voice
* implemented opcodes delay, delay_onccN, delay_random, delay_samples, delay_samples_onccN
* fixed crash when trying to create an effect instance with controls which min and/or max values depend on the sample rate * experimental support for per voice equalization (work in progress) * sfz engine: implemented opcodes eq1_freq, eq2_freq, eq3_freq, eq1_freqccN, eq2_freqccN, eq3_freqccN, eq1_bw, eq2_bw, eq3_bw, eq1_bwccN, eq2_bwccN, eq3_bwccN, eq1_gain, eq2_gain, eq3_gain, eq1_gainccN, eq2_gainccN, eq3_gainccN
* implemented opcode pitchlfo_depthccN
* sfz engine: use the newly introduced signal units model
* removed helper classes SignalUnitBase, EndpointSignalUnitBase, SignalUnitRackBase * clean up sf2::Voice * bumped version to 1.0.0.cvs12
* Introduced Signal Units and Signal Unit Racks, which hopefully will meet the demands of the new engines for flexible signal processing. * sf2: Initial implementation of vibrato LFO, fixes in modulation EG and and volume EG (work in progress)
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