/[svn]/linuxsampler/trunk/src/engines/gig/Engine.cpp
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revision 846 by persson, Sun Mar 19 16:38:22 2006 UTC revision 2565 by schoenebeck, Tue May 20 12:21:39 2014 UTC
# Line 2  Line 2 
2   *                                                                         *   *                                                                         *
3   *   LinuxSampler - modular, streaming capable sampler                     *   *   LinuxSampler - modular, streaming capable sampler                     *
4   *                                                                         *   *                                                                         *
5   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *   *   Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck    *
6   *   Copyright (C) 2005, 2006 Christian Schoenebeck                        *   *   Copyright (C) 2005-2008 Christian Schoenebeck                         *
7     *   Copyright (C) 2009-2010 Christian Schoenebeck and Grigor Iliev        *
8   *                                                                         *   *                                                                         *
9   *   This program is free software; you can redistribute it and/or modify  *   *   This program is free software; you can redistribute it and/or modify  *
10   *   it under the terms of the GNU General Public License as published by  *   *   it under the terms of the GNU General Public License as published by  *
# Line 21  Line 22 
22   *   MA  02111-1307  USA                                                   *   *   MA  02111-1307  USA                                                   *
23   ***************************************************************************/   ***************************************************************************/
24    
 #include <sstream>  
 #include "DiskThread.h"  
 #include "Voice.h"  
 #include "EGADSR.h"  
 #include "../EngineFactory.h"  
   
25  #include "Engine.h"  #include "Engine.h"
26    #include "EngineChannel.h"
27    
28  namespace LinuxSampler { namespace gig {  namespace LinuxSampler { namespace gig {
29        Engine::Format Engine::GetEngineFormat() { return GIG; }
     InstrumentResourceManager Engine::instruments;  
   
     std::map<AudioOutputDevice*,Engine*> Engine::engines;  
   
     /**  
      * Get a gig::Engine object for the given gig::EngineChannel and the  
      * given AudioOutputDevice. All engine channels which are connected to  
      * the same audio output device will use the same engine instance. This  
      * method will be called by a gig::EngineChannel whenever it's  
      * connecting to a audio output device.  
      *  
      * @param pChannel - engine channel which acquires an engine object  
      * @param pDevice  - the audio output device \a pChannel is connected to  
      */  
     Engine* Engine::AcquireEngine(LinuxSampler::gig::EngineChannel* pChannel, AudioOutputDevice* pDevice) {  
         Engine* pEngine = NULL;  
         // check if there's already an engine for the given audio output device  
         if (engines.count(pDevice)) {  
             dmsg(4,("Using existing gig::Engine.\n"));  
             pEngine = engines[pDevice];  
         } else { // create a new engine (and disk thread) instance for the given audio output device  
             dmsg(4,("Creating new gig::Engine.\n"));  
             pEngine = (Engine*) EngineFactory::Create("gig");  
             pEngine->Connect(pDevice);  
             engines[pDevice] = pEngine;  
         }  
         // register engine channel to the engine instance  
         pEngine->engineChannels.add(pChannel);  
         // remember index in the ArrayList  
         pChannel->iEngineIndexSelf = pEngine->engineChannels.size() - 1;  
         dmsg(4,("This gig::Engine has now %d EngineChannels.\n",pEngine->engineChannels.size()));  
         return pEngine;  
     }  
   
     /**  
      * Once an engine channel is disconnected from an audio output device,  
      * it wil immediately call this method to unregister itself from the  
      * engine instance and if that engine instance is not used by any other  
      * engine channel anymore, then that engine instance will be destroyed.  
      *  
      * @param pChannel - engine channel which wants to disconnect from it's  
      *                   engine instance  
      * @param pDevice  - audio output device \a pChannel was connected to  
      */  
     void Engine::FreeEngine(LinuxSampler::gig::EngineChannel* pChannel, AudioOutputDevice* pDevice) {  
         dmsg(4,("Disconnecting EngineChannel from gig::Engine.\n"));  
         Engine* pEngine = engines[pDevice];  
         // unregister EngineChannel from the Engine instance  
         pEngine->engineChannels.remove(pChannel);  
         // if the used Engine instance is not used anymore, then destroy it  
         if (pEngine->engineChannels.empty()) {  
             pDevice->Disconnect(pEngine);  
             engines.erase(pDevice);  
             delete pEngine;  
             dmsg(4,("Destroying gig::Engine.\n"));  
         }  
         else dmsg(4,("This gig::Engine has now %d EngineChannels.\n",pEngine->engineChannels.size()));  
     }  
   
     /**  
      * Constructor  
      */  
     Engine::Engine() {  
         pAudioOutputDevice = NULL;  
         pDiskThread        = NULL;  
         pEventGenerator    = NULL;  
         pSysexBuffer       = new RingBuffer<uint8_t>(CONFIG_SYSEX_BUFFER_SIZE, 0);  
         pEventQueue        = new RingBuffer<Event>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);  
         pEventPool         = new Pool<Event>(CONFIG_MAX_EVENTS_PER_FRAGMENT);  
         pVoicePool         = new Pool<Voice>(CONFIG_MAX_VOICES);  
         pVoiceStealingQueue = new RTList<Event>(pEventPool);  
         pGlobalEvents      = new RTList<Event>(pEventPool);  
         for (RTList<Voice>::Iterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {  
             iterVoice->SetEngine(this);  
         }  
         pVoicePool->clear();  
   
         ResetInternal();  
         ResetScaleTuning();  
     }  
   
     /**  
      * Destructor  
      */  
     Engine::~Engine() {  
         MidiInputPort::RemoveSysexListener(this);  
         if (pDiskThread) {  
             dmsg(1,("Stopping disk thread..."));  
             pDiskThread->StopThread();  
             delete pDiskThread;  
             dmsg(1,("OK\n"));  
         }  
         if (pEventQueue) delete pEventQueue;  
         if (pEventPool)  delete pEventPool;  
         if (pVoicePool) {  
             pVoicePool->clear();  
             delete pVoicePool;  
         }  
         if (pEventGenerator) delete pEventGenerator;  
         if (pVoiceStealingQueue) delete pVoiceStealingQueue;  
         if (pSysexBuffer) delete pSysexBuffer;  
         EngineFactory::Destroy(this);  
     }  
   
     void Engine::Enable() {  
         dmsg(3,("gig::Engine: enabling\n"));  
         EngineDisabled.PushAndUnlock(false, 2); // set condition object 'EngineDisabled' to false (wait max. 2s)  
         dmsg(3,("gig::Engine: enabled (val=%d)\n", EngineDisabled.GetUnsafe()));  
     }  
   
     void Engine::Disable() {  
         dmsg(3,("gig::Engine: disabling\n"));  
         bool* pWasDisabled = EngineDisabled.PushAndUnlock(true, 2); // wait max. 2s  
         if (!pWasDisabled) dmsg(3,("gig::Engine warning: Timeout waiting to disable engine.\n"));  
     }  
   
     void Engine::DisableAndLock() {  
         dmsg(3,("gig::Engine: disabling\n"));  
         bool* pWasDisabled = EngineDisabled.Push(true, 2); // wait max. 2s  
         if (!pWasDisabled) dmsg(3,("gig::Engine warning: Timeout waiting to disable engine.\n"));  
     }  
   
     /**  
      *  Reset all voices and disk thread and clear input event queue and all  
      *  control and status variables.  
      */  
     void Engine::Reset() {  
         DisableAndLock();  
         ResetInternal();  
         ResetScaleTuning();  
         Enable();  
     }  
   
     /**  
      *  Reset all voices and disk thread and clear input event queue and all  
      *  control and status variables. This method is protected by a mutex.  
      */  
     void Engine::ResetInternal() {  
         ResetInternalMutex.Lock();  
   
         // make sure that the engine does not get any sysex messages  
         // while it's reseting  
         bool sysexDisabled = MidiInputPort::RemoveSysexListener(this);  
         ActiveVoiceCount    = 0;  
         ActiveVoiceCountMax = 0;  
   
         // reset voice stealing parameters  
         pVoiceStealingQueue->clear();  
         itLastStolenVoice          = RTList<Voice>::Iterator();  
         itLastStolenVoiceGlobally  = RTList<Voice>::Iterator();  
         iuiLastStolenKey           = RTList<uint>::Iterator();  
         iuiLastStolenKeyGlobally   = RTList<uint>::Iterator();  
         pLastStolenChannel         = NULL;  
   
         // reset all voices  
         for (RTList<Voice>::Iterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {  
             iterVoice->Reset();  
         }  
         pVoicePool->clear();  
   
         // reset disk thread  
         if (pDiskThread) pDiskThread->Reset();  
   
         // delete all input events  
         pEventQueue->init();  
         pSysexBuffer->init();  
         if (sysexDisabled) MidiInputPort::AddSysexListener(this);  
         ResetInternalMutex.Unlock();  
     }  
30    
31      /**      /**
32       * Reset to normal, chromatic scale (means equal tempered).       *  Reacts on supported control change commands (e.g. pitch bend wheel,
33       */       *  modulation wheel, aftertouch).
     void Engine::ResetScaleTuning() {  
         memset(&ScaleTuning[0], 0x00, 12);  
     }  
   
     /**  
      * Connect this engine instance with the given audio output device.  
      * This method will be called when an Engine instance is created.  
      * All of the engine's data structures which are dependant to the used  
      * audio output device / driver will be (re)allocated and / or  
      * adjusted appropriately.  
      *  
      * @param pAudioOut - audio output device to connect to  
      */  
     void Engine::Connect(AudioOutputDevice* pAudioOut) {  
         pAudioOutputDevice = pAudioOut;  
   
         ResetInternal();  
   
         // inform audio driver for the need of two channels  
         try {  
             pAudioOutputDevice->AcquireChannels(2); // gig engine only stereo  
         }  
         catch (AudioOutputException e) {  
             String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();  
             throw LinuxSamplerException(msg);  
         }  
   
         this->MaxSamplesPerCycle = pAudioOutputDevice->MaxSamplesPerCycle();  
         this->SampleRate         = pAudioOutputDevice->SampleRate();  
   
         // FIXME: audio drivers with varying fragment sizes might be a problem here  
         MaxFadeOutPos = MaxSamplesPerCycle - int(double(SampleRate) * CONFIG_EG_MIN_RELEASE_TIME) - 1;  
         if (MaxFadeOutPos < 0) {  
             std::cerr << "gig::Engine: WARNING, CONFIG_EG_MIN_RELEASE_TIME "  
                       << "too big for current audio fragment size & sampling rate! "  
                       << "May lead to click sounds if voice stealing chimes in!\n" << std::flush;  
             // force volume ramp downs at the beginning of each fragment  
             MaxFadeOutPos = 0;  
             // lower minimum release time  
             const float minReleaseTime = (float) MaxSamplesPerCycle / (float) SampleRate;  
             for (RTList<Voice>::Iterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {  
                 iterVoice->EG1.CalculateFadeOutCoeff(minReleaseTime, SampleRate);  
             }  
             pVoicePool->clear();  
         }  
   
         // (re)create disk thread  
         if (this->pDiskThread) {  
             dmsg(1,("Stopping disk thread..."));  
             this->pDiskThread->StopThread();  
             delete this->pDiskThread;  
             dmsg(1,("OK\n"));  
         }  
         this->pDiskThread = new DiskThread(((pAudioOut->MaxSamplesPerCycle() << CONFIG_MAX_PITCH) << 1) + 6); //FIXME: assuming stereo  
         if (!pDiskThread) {  
             dmsg(0,("gig::Engine  new diskthread = NULL\n"));  
             exit(EXIT_FAILURE);  
         }  
   
         for (RTList<Voice>::Iterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {  
             iterVoice->pDiskThread = this->pDiskThread;  
             dmsg(3,("d"));  
         }  
         pVoicePool->clear();  
   
         // (re)create event generator  
         if (pEventGenerator) delete pEventGenerator;  
         pEventGenerator = new EventGenerator(pAudioOut->SampleRate());  
   
         dmsg(1,("Starting disk thread..."));  
         pDiskThread->StartThread();  
         dmsg(1,("OK\n"));  
   
         for (RTList<Voice>::Iterator iterVoice = pVoicePool->allocAppend(); iterVoice == pVoicePool->last(); iterVoice = pVoicePool->allocAppend()) {  
             if (!iterVoice->pDiskThread) {  
                 dmsg(0,("Engine -> voice::trigger: !pDiskThread\n"));  
                 exit(EXIT_FAILURE);  
             }  
         }  
     }  
   
     /**  
      * Clear all engine global event lists.  
      */  
     void Engine::ClearEventLists() {  
         pGlobalEvents->clear();  
     }  
   
     /**  
      * Copy all events from the engine's global input queue buffer to the  
      * engine's internal event list. This will be done at the beginning of  
      * each audio cycle (that is each RenderAudio() call) to distinguish  
      * all global events which have to be processed in the current audio  
      * cycle. These events are usually just SysEx messages. Every  
      * EngineChannel has it's own input event queue buffer and event list  
      * to handle common events like NoteOn, NoteOff and ControlChange  
      * events.  
      *  
      * @param Samples - number of sample points to be processed in the  
      *                  current audio cycle  
      */  
     void Engine::ImportEvents(uint Samples) {  
         RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();  
         Event* pEvent;  
         while (true) {  
             // get next event from input event queue  
             if (!(pEvent = eventQueueReader.pop())) break;  
             // if younger event reached, ignore that and all subsequent ones for now  
             if (pEvent->FragmentPos() >= Samples) {  
                 eventQueueReader--;  
                 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));  
                 pEvent->ResetFragmentPos();  
                 break;  
             }  
             // copy event to internal event list  
             if (pGlobalEvents->poolIsEmpty()) {  
                 dmsg(1,("Event pool emtpy!\n"));  
                 break;  
             }  
             *pGlobalEvents->allocAppend() = *pEvent;  
         }  
         eventQueueReader.free(); // free all copied events from input queue  
     }  
   
     /**  
      *  Let this engine proceed to render the given amount of sample points. The  
      *  calculated audio data of all voices of this engine will be placed into  
      *  the engine's audio sum buffer which has to be copied and eventually be  
      *  converted to the appropriate value range by the audio output class (e.g.  
      *  AlsaIO or JackIO) right after.  
      *  
      *  @param Samples - number of sample points to be rendered  
      *  @returns       0 on success  
      */  
     int Engine::RenderAudio(uint Samples) {  
         dmsg(5,("RenderAudio(Samples=%d)\n", Samples));  
   
         // return if engine disabled  
         if (EngineDisabled.Pop()) {  
             dmsg(5,("gig::Engine: engine disabled (val=%d)\n",EngineDisabled.GetUnsafe()));  
             return 0;  
         }  
   
         // update time of start and end of this audio fragment (as events' time stamps relate to this)  
         pEventGenerator->UpdateFragmentTime(Samples);  
   
         // We only allow a maximum of CONFIG_MAX_VOICES voices to be spawned  
         // in each audio fragment. All subsequent request for spawning new  
         // voices in the same audio fragment will be ignored.  
         VoiceSpawnsLeft = CONFIG_MAX_VOICES;  
   
         // get all events from the engine's global input event queue which belong to the current fragment  
         // (these are usually just SysEx messages)  
         ImportEvents(Samples);  
   
         // process engine global events (these are currently only MIDI System Exclusive messages)  
         {  
             RTList<Event>::Iterator itEvent = pGlobalEvents->first();  
             RTList<Event>::Iterator end     = pGlobalEvents->end();  
             for (; itEvent != end; ++itEvent) {  
                 switch (itEvent->Type) {  
                     case Event::type_sysex:  
                         dmsg(5,("Engine: Sysex received\n"));  
                         ProcessSysex(itEvent);  
                         break;  
                 }  
             }  
         }  
   
         // reset internal voice counter (just for statistic of active voices)  
         ActiveVoiceCountTemp = 0;  
   
         // handle events on all engine channels  
         for (int i = 0; i < engineChannels.size(); i++) {  
             if (!engineChannels[i]->pInstrument) continue; // ignore if no instrument loaded  
             ProcessEvents(engineChannels[i], Samples);  
         }  
   
         // render all 'normal', active voices on all engine channels  
         for (int i = 0; i < engineChannels.size(); i++) {  
             if (!engineChannels[i]->pInstrument) continue; // ignore if no instrument loaded  
             RenderActiveVoices(engineChannels[i], Samples);  
         }  
   
         // now that all ordinary voices on ALL engine channels are rendered, render new stolen voices  
         RenderStolenVoices(Samples);  
   
         // handle cleanup on all engine channels for the next audio fragment  
         for (int i = 0; i < engineChannels.size(); i++) {  
             if (!engineChannels[i]->pInstrument) continue; // ignore if no instrument loaded  
             PostProcess(engineChannels[i]);  
         }  
   
   
         // empty the engine's event list for the next audio fragment  
         ClearEventLists();  
   
         // reset voice stealing for the next audio fragment  
         pVoiceStealingQueue->clear();  
   
         // just some statistics about this engine instance  
         ActiveVoiceCount = ActiveVoiceCountTemp;  
         if (ActiveVoiceCount > ActiveVoiceCountMax) ActiveVoiceCountMax = ActiveVoiceCount;  
   
         FrameTime += Samples;  
   
         return 0;  
     }  
   
     /**  
      * Dispatch and handle all events in this audio fragment for the given  
      * engine channel.  
      *  
      * @param pEngineChannel - engine channel on which events should be  
      *                         processed  
      * @param Samples        - amount of sample points to be processed in  
      *                         this audio fragment cycle  
      */  
     void Engine::ProcessEvents(EngineChannel* pEngineChannel, uint Samples) {  
         // get all events from the engine channels's input event queue which belong to the current fragment  
         // (these are the common events like NoteOn, NoteOff, ControlChange, etc.)  
         pEngineChannel->ImportEvents(Samples);  
   
         // process events  
         {  
             RTList<Event>::Iterator itEvent = pEngineChannel->pEvents->first();  
             RTList<Event>::Iterator end     = pEngineChannel->pEvents->end();  
             for (; itEvent != end; ++itEvent) {  
                 switch (itEvent->Type) {  
                     case Event::type_note_on:  
                         dmsg(5,("Engine: Note on received\n"));  
                         ProcessNoteOn((EngineChannel*)itEvent->pEngineChannel, itEvent);  
                         break;  
                     case Event::type_note_off:  
                         dmsg(5,("Engine: Note off received\n"));  
                         ProcessNoteOff((EngineChannel*)itEvent->pEngineChannel, itEvent);  
                         break;  
                     case Event::type_control_change:  
                         dmsg(5,("Engine: MIDI CC received\n"));  
                         ProcessControlChange((EngineChannel*)itEvent->pEngineChannel, itEvent);  
                         break;  
                     case Event::type_pitchbend:  
                         dmsg(5,("Engine: Pitchbend received\n"));  
                         ProcessPitchbend((EngineChannel*)itEvent->pEngineChannel, itEvent);  
                         break;  
                 }  
             }  
         }  
   
         // reset voice stealing for the next engine channel (or next audio fragment)  
         itLastStolenVoice         = RTList<Voice>::Iterator();  
         itLastStolenVoiceGlobally = RTList<Voice>::Iterator();  
         iuiLastStolenKey          = RTList<uint>::Iterator();  
         iuiLastStolenKeyGlobally  = RTList<uint>::Iterator();  
         pLastStolenChannel        = NULL;  
     }  
   
     /**  
      * Render all 'normal' voices (that is voices which were not stolen in  
      * this fragment) on the given engine channel.  
      *  
      * @param pEngineChannel - engine channel on which audio should be  
      *                         rendered  
      * @param Samples        - amount of sample points to be rendered in  
      *                         this audio fragment cycle  
      */  
     void Engine::RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples) {  
         #if !CONFIG_PROCESS_MUTED_CHANNELS  
         if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted  
         #endif  
   
         RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
         RTList<uint>::Iterator end    = pEngineChannel->pActiveKeys->end();  
         while (iuiKey != end) { // iterate through all active keys  
             midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
             ++iuiKey;  
   
             RTList<Voice>::Iterator itVoice     = pKey->pActiveVoices->first();  
             RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();  
             for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key  
                 // now render current voice  
                 itVoice->Render(Samples);  
                 if (itVoice->IsActive()) ActiveVoiceCountTemp++; // still active  
                 else { // voice reached end, is now inactive  
                     FreeVoice(pEngineChannel, itVoice); // remove voice from the list of active voices  
                 }  
             }  
         }  
     }  
   
     /**  
      * Render all stolen voices (only voices which were stolen in this  
      * fragment) on the given engine channel. Stolen voices are rendered  
      * after all normal voices have been rendered; this is needed to render  
      * audio of those voices which were selected for voice stealing until  
      * the point were the stealing (that is the take over of the voice)  
      * actually happened.  
      *  
      * @param pEngineChannel - engine channel on which audio should be  
      *                         rendered  
      * @param Samples        - amount of sample points to be rendered in  
      *                         this audio fragment cycle  
      */  
     void Engine::RenderStolenVoices(uint Samples) {  
         RTList<Event>::Iterator itVoiceStealEvent = pVoiceStealingQueue->first();  
         RTList<Event>::Iterator end               = pVoiceStealingQueue->end();  
         for (; itVoiceStealEvent != end; ++itVoiceStealEvent) {  
             EngineChannel* pEngineChannel = (EngineChannel*) itVoiceStealEvent->pEngineChannel;  
             Pool<Voice>::Iterator itNewVoice =  
                 LaunchVoice(pEngineChannel, itVoiceStealEvent, itVoiceStealEvent->Param.Note.Layer, itVoiceStealEvent->Param.Note.ReleaseTrigger, false, false);  
             if (itNewVoice) {  
                 itNewVoice->Render(Samples);  
                 if (itNewVoice->IsActive()) ActiveVoiceCountTemp++; // still active  
                 else { // voice reached end, is now inactive  
                     FreeVoice(pEngineChannel, itNewVoice); // remove voice from the list of active voices  
                 }  
             }  
             else dmsg(1,("gig::Engine: ERROR, voice stealing didn't work out!\n"));  
   
             // we need to clear the key's event list explicitly here in case key was never active  
             midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[itVoiceStealEvent->Param.Note.Key];  
             pKey->VoiceTheftsQueued--;  
             if (!pKey->Active && !pKey->VoiceTheftsQueued) pKey->pEvents->clear();  
         }  
     }  
   
     /**  
      * Free all keys which have turned inactive in this audio fragment, from  
      * the list of active keys and clear all event lists on that engine  
      * channel.  
      *  
      * @param pEngineChannel - engine channel to cleanup  
      */  
     void Engine::PostProcess(EngineChannel* pEngineChannel) {  
         // free all keys which have no active voices left  
         {  
             RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
             RTList<uint>::Iterator end    = pEngineChannel->pActiveKeys->end();  
             while (iuiKey != end) { // iterate through all active keys  
                 midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
                 ++iuiKey;  
                 if (pKey->pActiveVoices->isEmpty()) FreeKey(pEngineChannel, pKey);  
                 #if CONFIG_DEVMODE  
                 else { // just a sanity check for debugging  
                     RTList<Voice>::Iterator itVoice     = pKey->pActiveVoices->first();  
                     RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();  
                     for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key  
                         if (itVoice->itKillEvent) {  
                             dmsg(1,("gig::Engine: ERROR, killed voice survived !!!\n"));  
                         }  
                     }  
                 }  
                 #endif // CONFIG_DEVMODE  
             }  
         }  
   
         // empty the engine channel's own event lists  
         pEngineChannel->ClearEventLists();  
     }  
   
     /**  
      *  Will be called by the MIDI input device whenever a MIDI system  
      *  exclusive message has arrived.  
      *  
      *  @param pData - pointer to sysex data  
      *  @param Size  - lenght of sysex data (in bytes)  
      */  
     void Engine::SendSysex(void* pData, uint Size) {  
         Event event             = pEventGenerator->CreateEvent();  
         event.Type              = Event::type_sysex;  
         event.Param.Sysex.Size  = Size;  
         event.pEngineChannel    = NULL; // as Engine global event  
         if (pEventQueue->write_space() > 0) {  
             if (pSysexBuffer->write_space() >= Size) {  
                 // copy sysex data to input buffer  
                 uint toWrite = Size;  
                 uint8_t* pPos = (uint8_t*) pData;  
                 while (toWrite) {  
                     const uint writeNow = RTMath::Min(toWrite, pSysexBuffer->write_space_to_end());  
                     pSysexBuffer->write(pPos, writeNow);  
                     toWrite -= writeNow;  
                     pPos    += writeNow;  
   
                 }  
                 // finally place sysex event into input event queue  
                 pEventQueue->push(&event);  
             }  
             else dmsg(1,("Engine: Sysex message too large (%d byte) for input buffer (%d byte)!",Size,CONFIG_SYSEX_BUFFER_SIZE));  
         }  
         else dmsg(1,("Engine: Input event queue full!"));  
     }  
   
     /**  
      *  Assigns and triggers a new voice for the respective MIDI key.  
34       *       *
35       *  @param pEngineChannel - engine channel on which this event occured on       *  @param pEngineChannel - engine channel on which this event occured on
36       *  @param itNoteOnEvent - key, velocity and time stamp of the event       *  @param itControlChangeEvent - controller, value and time stamp of the event
37       */       */
38      void Engine::ProcessNoteOn(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent) {      void Engine::ProcessControlChange (
39          #if !CONFIG_PROCESS_MUTED_CHANNELS          LinuxSampler::EngineChannel*  pEngineChannel,
40          if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted          Pool<Event>::Iterator&        itControlChangeEvent
41          #endif      ) {
42            dmsg(4,("Engine::ContinuousController cc=%d v=%d\n", itControlChangeEvent->Param.CC.Controller, itControlChangeEvent->Param.CC.Value));
         const int key = itNoteOnEvent->Param.Note.Key;  
         midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[key];  
   
         // move note on event to the key's own event list  
         RTList<Event>::Iterator itNoteOnEventOnKeyList = itNoteOnEvent.moveToEndOf(pKey->pEvents);  
   
         // if Solo Mode then kill all already active voices  
         if (pEngineChannel->SoloMode) {  
             Pool<uint>::Iterator itYoungestKey = pEngineChannel->pActiveKeys->last();  
             if (itYoungestKey) {  
                 const int iYoungestKey = *itYoungestKey;  
                 const midi_key_info_t* pOtherKey = &pEngineChannel->pMIDIKeyInfo[iYoungestKey];  
                 if (pOtherKey->Active) {  
                     // get final portamento position of currently active voice  
                     if (pEngineChannel->PortamentoMode) {  
                         RTList<Voice>::Iterator itVoice = pOtherKey->pActiveVoices->last();  
                         if (itVoice) itVoice->UpdatePortamentoPos(itNoteOnEventOnKeyList);  
                     }  
                     // kill all voices on the (other) key  
                     RTList<Voice>::Iterator itVoiceToBeKilled = pOtherKey->pActiveVoices->first();  
                     RTList<Voice>::Iterator end               = pOtherKey->pActiveVoices->end();  
                     for (; itVoiceToBeKilled != end; ++itVoiceToBeKilled) {  
                         if (itVoiceToBeKilled->Type != Voice::type_release_trigger)  
                             itVoiceToBeKilled->Kill(itNoteOnEventOnKeyList);  
                     }  
                 }  
             }  
             // set this key as 'currently active solo key'  
             pEngineChannel->SoloKey = key;  
         }  
   
         // Change key dimension value if key is in keyswitching area  
         {  
             const ::gig::Instrument* pInstrument = pEngineChannel->pInstrument;  
             if (key >= pInstrument->DimensionKeyRange.low && key <= pInstrument->DimensionKeyRange.high)  
                 pEngineChannel->CurrentKeyDimension = ((key - pInstrument->DimensionKeyRange.low) * 128) /  
                     (pInstrument->DimensionKeyRange.high - pInstrument->DimensionKeyRange.low + 1);  
         }  
   
         pKey->KeyPressed = true; // the MIDI key was now pressed down  
         pKey->Velocity   = itNoteOnEventOnKeyList->Param.Note.Velocity;  
         pKey->NoteOnTime = FrameTime + itNoteOnEventOnKeyList->FragmentPos(); // will be used to calculate note length  
   
         // cancel release process of voices on this key if needed  
         if (pKey->Active && !pEngineChannel->SustainPedal) {  
             RTList<Event>::Iterator itCancelReleaseEvent = pKey->pEvents->allocAppend();  
             if (itCancelReleaseEvent) {  
                 *itCancelReleaseEvent = *itNoteOnEventOnKeyList;         // copy event  
                 itCancelReleaseEvent->Type = Event::type_cancel_release; // transform event type  
             }  
             else dmsg(1,("Event pool emtpy!\n"));  
         }  
   
         // allocate and trigger new voice(s) for the key  
         {  
             // first, get total amount of required voices (dependant on amount of layers)  
             ::gig::Region* pRegion = pEngineChannel->pInstrument->GetRegion(itNoteOnEventOnKeyList->Param.Note.Key);  
             if (pRegion) {  
                 int voicesRequired = pRegion->Layers;  
                 // now launch the required amount of voices  
                 for (int i = 0; i < voicesRequired; i++)  
                     LaunchVoice(pEngineChannel, itNoteOnEventOnKeyList, i, false, true, true);  
             }  
         }  
   
         // if neither a voice was spawned or postponed then remove note on event from key again  
         if (!pKey->Active && !pKey->VoiceTheftsQueued)  
             pKey->pEvents->free(itNoteOnEventOnKeyList);  
43    
44          if (!pEngineChannel->SoloMode || pEngineChannel->PortamentoPos < 0.0f) pEngineChannel->PortamentoPos = (float) key;          EngineChannel* pChannel = dynamic_cast<EngineChannel*>(pEngineChannel);
45          pKey->RoundRobinIndex++;          // handle the "control triggered" MIDI rule: a control change
46      }          // event can trigger a new note on or note off event
47            if (pChannel->pInstrument) {
48    
49                ::gig::MidiRule* rule;
50                for (int i = 0 ; (rule = pChannel->pInstrument->GetMidiRule(i)) ; i++) {
51    
52                    if (::gig::MidiRuleCtrlTrigger* ctrlTrigger =
53                        dynamic_cast< ::gig::MidiRuleCtrlTrigger*>(rule)) {
54                        if (itControlChangeEvent->Param.CC.Controller ==
55                            ctrlTrigger->ControllerNumber) {
56    
57                            uint8_t oldCCValue = pChannel->ControllerTable[
58                                itControlChangeEvent->Param.CC.Controller];
59                            uint8_t newCCValue = itControlChangeEvent->Param.CC.Value;
60    
61                            for (int i = 0 ; i < ctrlTrigger->Triggers ; i++) {
62                                ::gig::MidiRuleCtrlTrigger::trigger_t* pTrigger =
63                                      &ctrlTrigger->pTriggers[i];
64    
65                                // check if the controller has passed the
66                                // trigger point in the right direction
67                                if ((pTrigger->Descending &&
68                                     oldCCValue > pTrigger->TriggerPoint &&
69                                     newCCValue <= pTrigger->TriggerPoint) ||
70                                    (!pTrigger->Descending &&
71                                     oldCCValue < pTrigger->TriggerPoint &&
72                                     newCCValue >= pTrigger->TriggerPoint)) {
73    
74                                    RTList<Event>::Iterator itNewEvent = pGlobalEvents->allocAppend();
75                                    if (itNewEvent) {
76                                        *itNewEvent = *itControlChangeEvent;
77                                        itNewEvent->Param.Note.Key = pTrigger->Key;
78    
79                                        if (pTrigger->NoteOff || pTrigger->Velocity == 0) {
80                                            itNewEvent->Type = Event::type_note_off;
81                                            itNewEvent->Param.Note.Velocity = 100;
82    
83                                            ProcessNoteOff(pEngineChannel, itNewEvent);
84                                        } else {
85                                            itNewEvent->Type = Event::type_note_on;
86                                            //TODO: if Velocity is 255, the triggered velocity should
87                                            // depend on how fast the controller is moving
88                                            itNewEvent->Param.Note.Velocity =
89                                                pTrigger->Velocity == 255 ? 100 :
90                                                pTrigger->Velocity;
91    
92      /**                                          ProcessNoteOn(pEngineChannel, itNewEvent);
93       *  Releases the voices on the given key if sustain pedal is not pressed.                                      }
      *  If sustain is pressed, the release of the note will be postponed until  
      *  sustain pedal will be released or voice turned inactive by itself (e.g.  
      *  due to completion of sample playback).  
      *  
      *  @param pEngineChannel - engine channel on which this event occured on  
      *  @param itNoteOffEvent - key, velocity and time stamp of the event  
      */  
     void Engine::ProcessNoteOff(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOffEvent) {  
         #if !CONFIG_PROCESS_MUTED_CHANNELS  
         if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted  
         #endif  
   
         const int iKey = itNoteOffEvent->Param.Note.Key;  
         midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[iKey];  
         pKey->KeyPressed = false; // the MIDI key was now released  
   
         // move event to the key's own event list  
         RTList<Event>::Iterator itNoteOffEventOnKeyList = itNoteOffEvent.moveToEndOf(pKey->pEvents);  
   
         bool bShouldRelease = pKey->Active && ShouldReleaseVoice(pEngineChannel, itNoteOffEventOnKeyList->Param.Note.Key);  
   
         // in case Solo Mode is enabled, kill all voices on this key and respawn a voice on the highest pressed key (if any)  
         if (pEngineChannel->SoloMode) { //TODO: this feels like too much code just for handling solo mode :P  
             bool bOtherKeysPressed = false;  
             if (iKey == pEngineChannel->SoloKey) {  
                 pEngineChannel->SoloKey = -1;  
                 // if there's still a key pressed down, respawn a voice (group) on the highest key  
                 for (int i = 127; i > 0; i--) {  
                     midi_key_info_t* pOtherKey = &pEngineChannel->pMIDIKeyInfo[i];  
                     if (pOtherKey->KeyPressed) {  
                         bOtherKeysPressed = true;  
                         // make the other key the new 'currently active solo key'  
                         pEngineChannel->SoloKey = i;  
                         // get final portamento position of currently active voice  
                         if (pEngineChannel->PortamentoMode) {  
                             RTList<Voice>::Iterator itVoice = pKey->pActiveVoices->first();  
                             if (itVoice) itVoice->UpdatePortamentoPos(itNoteOffEventOnKeyList);  
                         }  
                         // create a pseudo note on event  
                         RTList<Event>::Iterator itPseudoNoteOnEvent = pOtherKey->pEvents->allocAppend();  
                         if (itPseudoNoteOnEvent) {  
                             // copy event  
                             *itPseudoNoteOnEvent = *itNoteOffEventOnKeyList;  
                             // transform event to a note on event  
                             itPseudoNoteOnEvent->Type                = Event::type_note_on;  
                             itPseudoNoteOnEvent->Param.Note.Key      = i;  
                             itPseudoNoteOnEvent->Param.Note.Velocity = pOtherKey->Velocity;  
                             // allocate and trigger new voice(s) for the other key  
                             {  
                                 // first, get total amount of required voices (dependant on amount of layers)  
                                 ::gig::Region* pRegion = pEngineChannel->pInstrument->GetRegion(i);  
                                 if (pRegion) {  
                                     int voicesRequired = pRegion->Layers;  
                                     // now launch the required amount of voices  
                                     for (int iLayer = 0; iLayer < voicesRequired; iLayer++)  
                                         LaunchVoice(pEngineChannel, itPseudoNoteOnEvent, iLayer, false, true, false);  
94                                  }                                  }
95                                    else dmsg(1,("Event pool emtpy!\n"));
96                              }                              }
97                              // if neither a voice was spawned or postponed then remove note on event from key again                          }
                             if (!pOtherKey->Active && !pOtherKey->VoiceTheftsQueued)  
                                 pOtherKey->pEvents->free(itPseudoNoteOnEvent);  
   
                         } else dmsg(1,("Could not respawn voice, no free event left\n"));  
                         break; // done  
98                      }                      }
99                  }                  }
100              }              }
             if (bOtherKeysPressed) {  
                 if (pKey->Active) { // kill all voices on this key  
                     bShouldRelease = false; // no need to release, as we kill it here  
                     RTList<Voice>::Iterator itVoiceToBeKilled = pKey->pActiveVoices->first();  
                     RTList<Voice>::Iterator end               = pKey->pActiveVoices->end();  
                     for (; itVoiceToBeKilled != end; ++itVoiceToBeKilled) {  
                         if (itVoiceToBeKilled->Type != Voice::type_release_trigger)  
                             itVoiceToBeKilled->Kill(itNoteOffEventOnKeyList);  
                     }  
                 }  
             } else pEngineChannel->PortamentoPos = -1.0f;  
101          }          }
102    
103          // if no solo mode (the usual case) or if solo mode and no other key pressed, then release voices on this key if needed          // update controller value in the engine channel's controller table
104          if (bShouldRelease) {          pChannel->ControllerTable[itControlChangeEvent->Param.CC.Controller] = itControlChangeEvent->Param.CC.Value;
             itNoteOffEventOnKeyList->Type = Event::type_release; // transform event type  
   
             // spawn release triggered voice(s) if needed  
             if (pKey->ReleaseTrigger) {  
                 // first, get total amount of required voices (dependant on amount of layers)  
                 ::gig::Region* pRegion = pEngineChannel->pInstrument->GetRegion(itNoteOffEventOnKeyList->Param.Note.Key);  
                 if (pRegion) {  
                     int voicesRequired = pRegion->Layers;  
   
                     // MIDI note-on velocity is used instead of note-off velocity  
                     itNoteOffEventOnKeyList->Param.Note.Velocity = pKey->Velocity;  
   
                     // now launch the required amount of voices  
                     for (int i = 0; i < voicesRequired; i++)  
                         LaunchVoice(pEngineChannel, itNoteOffEventOnKeyList, i, true, false, false); //FIXME: for the moment we don't perform voice stealing for release triggered samples  
                 }  
                 pKey->ReleaseTrigger = false;  
             }  
         }  
105    
106          // if neither a voice was spawned or postponed on this key then remove note off event from key again          ProcessHardcodedControllers(pEngineChannel, itControlChangeEvent);
         if (!pKey->Active && !pKey->VoiceTheftsQueued)  
             pKey->pEvents->free(itNoteOffEventOnKeyList);  
     }  
107    
108      /**          // handle FX send controllers
109       *  Moves pitchbend event from the general (input) event list to the engine          ProcessFxSendControllers(pChannel, itControlChangeEvent);
      *  channel's event list. It will actually processed later by the  
      *  respective voice.  
      *  
      *  @param pEngineChannel - engine channel on which this event occured on  
      *  @param itPitchbendEvent - absolute pitch value and time stamp of the event  
      */  
     void Engine::ProcessPitchbend(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itPitchbendEvent) {  
         pEngineChannel->Pitch = itPitchbendEvent->Param.Pitch.Pitch; // store current pitch value  
110      }      }
111    
112      /**      void Engine::ProcessChannelPressure(LinuxSampler::EngineChannel* pEngineChannel, Pool<Event>::Iterator& itChannelPressureEvent) {
113       *  Allocates and triggers a new voice. This method will usually be          // if required: engine global aftertouch handling (apart from the per voice handling)
114       *  called by the ProcessNoteOn() method and by the voices itself      }
115       *  (e.g. to spawn further voices on the same key for layered sounds).  
116       *      void Engine::ProcessPolyphonicKeyPressure(LinuxSampler::EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNotePressureEvent) {
117       *  @param pEngineChannel      - engine channel on which this event occured on          // if required: engine global aftertouch handling (apart from the per voice handling)
118       *  @param itNoteOnEvent       - key, velocity and time stamp of the event      }
119       *  @param iLayer              - layer index for the new voice (optional - only  
120       *                               in case of layered sounds of course)      DiskThread* Engine::CreateDiskThread() {
121       *  @param ReleaseTriggerVoice - if new voice is a release triggered voice          return new DiskThread (
122       *                               (optional, default = false)              iMaxDiskStreams,
123       *  @param VoiceStealing       - if voice stealing should be performed              ((pAudioOutputDevice->MaxSamplesPerCycle() << CONFIG_MAX_PITCH) << 1) + 6, //FIXME: assuming stereo
124       *                               when there is no free voice              &instruments
125       *                               (optional, default = true)          );
126       *  @param HandleKeyGroupConflicts - if voices should be killed due to a      }
127       *                                   key group conflict  
128       *  @returns pointer to new voice or NULL if there was no free voice or      void Engine::TriggerNewVoices (
129       *           if the voice wasn't triggered (for example when no region is          LinuxSampler::EngineChannel* pEngineChannel,
130       *           defined for the given key).          RTList<Event>::Iterator&     itNoteOnEvent,
131       */          bool                         HandleKeyGroupConflicts
132      Pool<Voice>::Iterator Engine::LaunchVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealing, bool HandleKeyGroupConflicts) {      ) {
133          int MIDIKey            = itNoteOnEvent->Param.Note.Key;          EngineChannel* pChannel = static_cast<EngineChannel*>(pEngineChannel);
134          midi_key_info_t* pKey  = &pEngineChannel->pMIDIKeyInfo[MIDIKey];          // first, get total amount of required voices (dependant on amount of layers)
135          ::gig::Region* pRegion = pEngineChannel->pInstrument->GetRegion(MIDIKey);          ::gig::Region* pRegion = pChannel->pInstrument->GetRegion(itNoteOnEvent->Param.Note.Key);
136            if (pRegion && !RegionSuspended(pRegion)) {
137                int voicesRequired = pRegion->Layers;
138                // now launch the required amount of voices
139                for (int i = 0; i < voicesRequired; i++)
140                    LaunchVoice(pChannel, itNoteOnEvent, i, false, true, HandleKeyGroupConflicts);
141            }
142        }
143    
144        void Engine::TriggerReleaseVoices (
145            LinuxSampler::EngineChannel*  pEngineChannel,
146            RTList<Event>::Iterator&      itNoteOffEvent
147        ) {
148            EngineChannel* pChannel = static_cast<EngineChannel*>(pEngineChannel);
149            MidiKey* pKey = &pChannel->pMIDIKeyInfo[itNoteOffEvent->Param.Note.Key];
150            // first, get total amount of required voices (dependant on amount of layers)
151            ::gig::Region* pRegion = pChannel->pInstrument->GetRegion(itNoteOffEvent->Param.Note.Key);
152            if (pRegion) {
153                int voicesRequired = pRegion->Layers;
154    
155                // MIDI note-on velocity is used instead of note-off velocity
156                itNoteOffEvent->Param.Note.Velocity = pKey->Velocity;
157    
158                // now launch the required amount of voices
159                for (int i = 0; i < voicesRequired; i++)
160                    LaunchVoice(pChannel, itNoteOffEvent, i, true, false, false); //FIXME: for the moment we don't perform voice stealing for release triggered samples
161            }
162        }
163    
164        Pool<Voice>::Iterator Engine::LaunchVoice (
165            LinuxSampler::EngineChannel*  pEngineChannel,
166            Pool<Event>::Iterator&        itNoteOnEvent,
167            int                           iLayer,
168            bool                          ReleaseTriggerVoice,
169            bool                          VoiceStealing,
170            bool                          HandleKeyGroupConflicts
171        ) {
172            EngineChannel* pChannel = static_cast<EngineChannel*>(pEngineChannel);
173            int MIDIKey = itNoteOnEvent->Param.Note.Key;
174            EngineChannel::MidiKey* pKey  = &pChannel->pMIDIKeyInfo[MIDIKey];
175            ::gig::Region* pRegion = pChannel->pInstrument->GetRegion(MIDIKey);
176    
177          // if nothing defined for this key          // if nothing defined for this key
178          if (!pRegion) return Pool<Voice>::Iterator(); // nothing to do          if (!pRegion) return Pool<Voice>::Iterator(); // nothing to do
179    
180          // only mark the first voice of a layered voice (group) to be in a          int iKeyGroup = pRegion->KeyGroup;
181          // key group, so the layered voices won't kill each other          // only need to send a group event from the first voice in a layered region,
182          int iKeyGroup = (iLayer == 0 && !ReleaseTriggerVoice) ? pRegion->KeyGroup : 0;          // as all layers in a region always belongs to the same key group
183            if (HandleKeyGroupConflicts && iLayer == 0) pChannel->HandleKeyGroupConflicts(iKeyGroup, itNoteOnEvent);
         // handle key group (a.k.a. exclusive group) conflicts  
         if (HandleKeyGroupConflicts) {  
             if (iKeyGroup) { // if this voice / key belongs to a key group  
                 uint** ppKeyGroup = &pEngineChannel->ActiveKeyGroups[iKeyGroup];  
                 if (*ppKeyGroup) { // if there's already an active key in that key group  
                     midi_key_info_t* pOtherKey = &pEngineChannel->pMIDIKeyInfo[**ppKeyGroup];  
                     // kill all voices on the (other) key  
                     RTList<Voice>::Iterator itVoiceToBeKilled = pOtherKey->pActiveVoices->first();  
                     RTList<Voice>::Iterator end               = pOtherKey->pActiveVoices->end();  
                     for (; itVoiceToBeKilled != end; ++itVoiceToBeKilled) {  
                         if (itVoiceToBeKilled->Type != Voice::type_release_trigger) {  
                             itVoiceToBeKilled->Kill(itNoteOnEvent);  
                             --VoiceSpawnsLeft; //FIXME: just a hack, we should better check in StealVoice() if the voice was killed due to key conflict  
                         }  
                     }  
                 }  
             }  
         }  
184    
185          Voice::type_t VoiceType = Voice::type_normal;          Voice::type_t VoiceType = Voice::type_normal;
186    
# Line 870  namespace LinuxSampler { namespace gig { Line 200  namespace LinuxSampler { namespace gig {
200                      DimValues[i] = itNoteOnEvent->Param.Note.Velocity;                      DimValues[i] = itNoteOnEvent->Param.Note.Velocity;
201                      break;                      break;
202                  case ::gig::dimension_channelaftertouch:                  case ::gig::dimension_channelaftertouch:
203                      DimValues[i] = 0; //TODO: we currently ignore this dimension                      DimValues[i] = pChannel->ControllerTable[128];
204                      break;                      break;
205                  case ::gig::dimension_releasetrigger:                  case ::gig::dimension_releasetrigger:
206                      VoiceType = (ReleaseTriggerVoice) ? Voice::type_release_trigger : (!iLayer) ? Voice::type_release_trigger_required : Voice::type_normal;                      VoiceType = (ReleaseTriggerVoice) ? Voice::type_release_trigger : (!iLayer) ? Voice::type_release_trigger_required : Voice::type_normal;
207                      DimValues[i] = (uint) ReleaseTriggerVoice;                      DimValues[i] = (uint) ReleaseTriggerVoice;
208                      break;                      break;
209                  case ::gig::dimension_keyboard:                  case ::gig::dimension_keyboard:
210                      DimValues[i] = (uint) pEngineChannel->CurrentKeyDimension;                      DimValues[i] = (uint) (pChannel->CurrentKeyDimension * pRegion->pDimensionDefinitions[i].zones);
211                      break;                      break;
212                  case ::gig::dimension_roundrobin:                  case ::gig::dimension_roundrobin:
213                      DimValues[i] = (uint) pEngineChannel->pMIDIKeyInfo[MIDIKey].RoundRobinIndex; // incremented for each note on                      DimValues[i] = uint(*pChannel->pMIDIKeyInfo[MIDIKey].pRoundRobinIndex % pRegion->pDimensionDefinitions[i].zones); // RoundRobinIndex is incremented for each note on in this Region
214                        break;
215                    case ::gig::dimension_roundrobinkeyboard:
216                        DimValues[i] = uint(pChannel->RoundRobinIndex % pRegion->pDimensionDefinitions[i].zones); // RoundRobinIndex is incremented for each note on
217                      break;                      break;
218                  case ::gig::dimension_random:                  case ::gig::dimension_random:
219                      RandomSeed   = RandomSeed * 1103515245 + 12345; // classic pseudo random number generator                      DimValues[i] = uint(Random() * pRegion->pDimensionDefinitions[i].zones);
                     DimValues[i] = (uint) RandomSeed >> (32 - pRegion->pDimensionDefinitions[i].bits); // highest bits are most random  
220                      break;                      break;
221                  case ::gig::dimension_modwheel:                  case ::gig::dimension_modwheel:
222                      DimValues[i] = pEngineChannel->ControllerTable[1];                      DimValues[i] = pChannel->ControllerTable[1];
223                      break;                      break;
224                  case ::gig::dimension_breath:                  case ::gig::dimension_breath:
225                      DimValues[i] = pEngineChannel->ControllerTable[2];                      DimValues[i] = pChannel->ControllerTable[2];
226                      break;                      break;
227                  case ::gig::dimension_foot:                  case ::gig::dimension_foot:
228                      DimValues[i] = pEngineChannel->ControllerTable[4];                      DimValues[i] = pChannel->ControllerTable[4];
229                      break;                      break;
230                  case ::gig::dimension_portamentotime:                  case ::gig::dimension_portamentotime:
231                      DimValues[i] = pEngineChannel->ControllerTable[5];                      DimValues[i] = pChannel->ControllerTable[5];
232                      break;                      break;
233                  case ::gig::dimension_effect1:                  case ::gig::dimension_effect1:
234                      DimValues[i] = pEngineChannel->ControllerTable[12];                      DimValues[i] = pChannel->ControllerTable[12];
235                      break;                      break;
236                  case ::gig::dimension_effect2:                  case ::gig::dimension_effect2:
237                      DimValues[i] = pEngineChannel->ControllerTable[13];                      DimValues[i] = pChannel->ControllerTable[13];
238                      break;                      break;
239                  case ::gig::dimension_genpurpose1:                  case ::gig::dimension_genpurpose1:
240                      DimValues[i] = pEngineChannel->ControllerTable[16];                      DimValues[i] = pChannel->ControllerTable[16];
241                      break;                      break;
242                  case ::gig::dimension_genpurpose2:                  case ::gig::dimension_genpurpose2:
243                      DimValues[i] = pEngineChannel->ControllerTable[17];                      DimValues[i] = pChannel->ControllerTable[17];
244                      break;                      break;
245                  case ::gig::dimension_genpurpose3:                  case ::gig::dimension_genpurpose3:
246                      DimValues[i] = pEngineChannel->ControllerTable[18];                      DimValues[i] = pChannel->ControllerTable[18];
247                      break;                      break;
248                  case ::gig::dimension_genpurpose4:                  case ::gig::dimension_genpurpose4:
249                      DimValues[i] = pEngineChannel->ControllerTable[19];                      DimValues[i] = pChannel->ControllerTable[19];
250                      break;                      break;
251                  case ::gig::dimension_sustainpedal:                  case ::gig::dimension_sustainpedal:
252                      DimValues[i] = pEngineChannel->ControllerTable[64];                      DimValues[i] = pChannel->ControllerTable[64];
253                      break;                      break;
254                  case ::gig::dimension_portamento:                  case ::gig::dimension_portamento:
255                      DimValues[i] = pEngineChannel->ControllerTable[65];                      DimValues[i] = pChannel->ControllerTable[65];
256                      break;                      break;
257                  case ::gig::dimension_sostenutopedal:                  case ::gig::dimension_sostenutopedal:
258                      DimValues[i] = pEngineChannel->ControllerTable[66];                      DimValues[i] = pChannel->ControllerTable[66];
259                      break;                      break;
260                  case ::gig::dimension_softpedal:                  case ::gig::dimension_softpedal:
261                      DimValues[i] = pEngineChannel->ControllerTable[67];                      DimValues[i] = pChannel->ControllerTable[67];
262                      break;                      break;
263                  case ::gig::dimension_genpurpose5:                  case ::gig::dimension_genpurpose5:
264                      DimValues[i] = pEngineChannel->ControllerTable[80];                      DimValues[i] = pChannel->ControllerTable[80];
265                      break;                      break;
266                  case ::gig::dimension_genpurpose6:                  case ::gig::dimension_genpurpose6:
267                      DimValues[i] = pEngineChannel->ControllerTable[81];                      DimValues[i] = pChannel->ControllerTable[81];
268                      break;                      break;
269                  case ::gig::dimension_genpurpose7:                  case ::gig::dimension_genpurpose7:
270                      DimValues[i] = pEngineChannel->ControllerTable[82];                      DimValues[i] = pChannel->ControllerTable[82];
271                      break;                      break;
272                  case ::gig::dimension_genpurpose8:                  case ::gig::dimension_genpurpose8:
273                      DimValues[i] = pEngineChannel->ControllerTable[83];                      DimValues[i] = pChannel->ControllerTable[83];
274                      break;                      break;
275                  case ::gig::dimension_effect1depth:                  case ::gig::dimension_effect1depth:
276                      DimValues[i] = pEngineChannel->ControllerTable[91];                      DimValues[i] = pChannel->ControllerTable[91];
277                      break;                      break;
278                  case ::gig::dimension_effect2depth:                  case ::gig::dimension_effect2depth:
279                      DimValues[i] = pEngineChannel->ControllerTable[92];                      DimValues[i] = pChannel->ControllerTable[92];
280                      break;                      break;
281                  case ::gig::dimension_effect3depth:                  case ::gig::dimension_effect3depth:
282                      DimValues[i] = pEngineChannel->ControllerTable[93];                      DimValues[i] = pChannel->ControllerTable[93];
283                      break;                      break;
284                  case ::gig::dimension_effect4depth:                  case ::gig::dimension_effect4depth:
285                      DimValues[i] = pEngineChannel->ControllerTable[94];                      DimValues[i] = pChannel->ControllerTable[94];
286                      break;                      break;
287                  case ::gig::dimension_effect5depth:                  case ::gig::dimension_effect5depth:
288                      DimValues[i] = pEngineChannel->ControllerTable[95];                      DimValues[i] = pChannel->ControllerTable[95];
289                      break;                      break;
290                  case ::gig::dimension_none:                  case ::gig::dimension_none:
291                      std::cerr << "gig::Engine::LaunchVoice() Error: dimension=none\n" << std::flush;                      std::cerr << "gig::Engine::LaunchVoice() Error: dimension=none\n" << std::flush;
# Line 962  namespace LinuxSampler { namespace gig { Line 294  namespace LinuxSampler { namespace gig {
294                      std::cerr << "gig::Engine::LaunchVoice() Error: Unknown dimension\n" << std::flush;                      std::cerr << "gig::Engine::LaunchVoice() Error: Unknown dimension\n" << std::flush;
295              }              }
296          }          }
297    
298            // return if this is a release triggered voice and there is no
299            // releasetrigger dimension (could happen if an instrument
300            // change has occured between note on and off)
301            if (ReleaseTriggerVoice && !(VoiceType & Voice::type_release_trigger)) return Pool<Voice>::Iterator();
302    
303          ::gig::DimensionRegion* pDimRgn = pRegion->GetDimensionRegionByValue(DimValues);          ::gig::DimensionRegion* pDimRgn = pRegion->GetDimensionRegionByValue(DimValues);
304            if (!pDimRgn) return Pool<Voice>::Iterator(); // error (could not resolve dimension region)
305    
306          // no need to continue if sample is silent          // no need to continue if sample is silent
307          if (!pDimRgn->pSample || !pDimRgn->pSample->SamplesTotal) return Pool<Voice>::Iterator();          if (!pDimRgn->pSample || !pDimRgn->pSample->SamplesTotal) return Pool<Voice>::Iterator();
308    
309          // allocate a new voice for the key          // allocate a new voice for the key
310          Pool<Voice>::Iterator itNewVoice = pKey->pActiveVoices->allocAppend();          Pool<Voice>::Iterator itNewVoice = pKey->pActiveVoices->allocAppend();
         if (itNewVoice) {  
             // launch the new voice  
             if (itNewVoice->Trigger(pEngineChannel, itNoteOnEvent, pEngineChannel->Pitch, pDimRgn, VoiceType, iKeyGroup) < 0) {  
                 dmsg(4,("Voice not triggered\n"));  
                 pKey->pActiveVoices->free(itNewVoice);  
             }  
             else { // on success  
                 --VoiceSpawnsLeft;  
                 if (!pKey->Active) { // mark as active key  
                     pKey->Active = true;  
                     pKey->itSelf = pEngineChannel->pActiveKeys->allocAppend();  
                     *pKey->itSelf = itNoteOnEvent->Param.Note.Key;  
                 }  
                 if (itNewVoice->KeyGroup) {  
                     uint** ppKeyGroup = &pEngineChannel->ActiveKeyGroups[itNewVoice->KeyGroup];  
                     *ppKeyGroup = &*pKey->itSelf; // put key as the (new) active key to its key group  
                 }  
                 if (itNewVoice->Type == Voice::type_release_trigger_required) pKey->ReleaseTrigger = true; // mark key for the need of release triggered voice(s)  
                 return itNewVoice; // success  
             }  
         }  
         else if (VoiceStealing) {  
             // try to steal one voice  
             int result = StealVoice(pEngineChannel, itNoteOnEvent);  
             if (!result) { // voice stolen successfully  
                 // put note-on event into voice-stealing queue, so it will be reprocessed after killed voice died  
                 RTList<Event>::Iterator itStealEvent = pVoiceStealingQueue->allocAppend();  
                 if (itStealEvent) {  
                     *itStealEvent = *itNoteOnEvent; // copy event  
                     itStealEvent->Param.Note.Layer = iLayer;  
                     itStealEvent->Param.Note.ReleaseTrigger = ReleaseTriggerVoice;  
                     pKey->VoiceTheftsQueued++;  
                 }  
                 else dmsg(1,("Voice stealing queue full!\n"));  
             }  
         }  
   
         return Pool<Voice>::Iterator(); // no free voice or error  
     }  
   
     /**  
      *  Will be called by LaunchVoice() method in case there are no free  
      *  voices left. This method will select and kill one old voice for  
      *  voice stealing and postpone the note-on event until the selected  
      *  voice actually died.  
      *  
      *  @param pEngineChannel - engine channel on which this event occured on  
      *  @param itNoteOnEvent - key, velocity and time stamp of the event  
      *  @returns 0 on success, a value < 0 if no active voice could be picked for voice stealing  
      */  
     int Engine::StealVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent) {  
         if (VoiceSpawnsLeft <= 0) {  
             dmsg(1,("Max. voice thefts per audio fragment reached (you may raise CONFIG_MAX_VOICES).\n"));  
             return -1;  
         }  
         if (!pEventPool->poolIsEmpty()) {  
   
             RTList<Voice>::Iterator itSelectedVoice;  
   
             // Select one voice for voice stealing  
             switch (CONFIG_VOICE_STEAL_ALGO) {  
   
                 // try to pick the oldest voice on the key where the new  
                 // voice should be spawned, if there is no voice on that  
                 // key, or no voice left to kill, then procceed with  
                 // 'oldestkey' algorithm  
                 case voice_steal_algo_oldestvoiceonkey: {  
                     midi_key_info_t* pSelectedKey = &pEngineChannel->pMIDIKeyInfo[itNoteOnEvent->Param.Note.Key];  
                     itSelectedVoice = pSelectedKey->pActiveVoices->first();  
                     // proceed iterating if voice was created in this fragment cycle  
                     while (itSelectedVoice && !itSelectedVoice->IsStealable()) ++itSelectedVoice;  
                     // if we haven't found a voice then proceed with algorithm 'oldestkey'  
                     if (itSelectedVoice && itSelectedVoice->IsStealable()) break;  
                 } // no break - intentional !  
   
                 // try to pick the oldest voice on the oldest active key  
                 // from the same engine channel  
                 // (caution: must stay after 'oldestvoiceonkey' algorithm !)  
                 case voice_steal_algo_oldestkey: {  
                     // if we already stole in this fragment, try to proceed on same key  
                     if (this->itLastStolenVoice) {  
                         itSelectedVoice = this->itLastStolenVoice;  
                         do {  
                             ++itSelectedVoice;  
                         } while (itSelectedVoice && !itSelectedVoice->IsStealable()); // proceed iterating if voice was created in this fragment cycle  
                         // found a "stealable" voice ?  
                         if (itSelectedVoice && itSelectedVoice->IsStealable()) {  
                             // remember which voice we stole, so we can simply proceed on next voice stealing  
                             this->itLastStolenVoice = itSelectedVoice;  
                             break; // selection succeeded  
                         }  
                     }  
                     // get (next) oldest key  
                     RTList<uint>::Iterator iuiSelectedKey = (this->iuiLastStolenKey) ? ++this->iuiLastStolenKey : pEngineChannel->pActiveKeys->first();  
                     while (iuiSelectedKey) {  
                         midi_key_info_t* pSelectedKey = &pEngineChannel->pMIDIKeyInfo[*iuiSelectedKey];  
                         itSelectedVoice = pSelectedKey->pActiveVoices->first();  
                         // proceed iterating if voice was created in this fragment cycle  
                         while (itSelectedVoice && !itSelectedVoice->IsStealable()) ++itSelectedVoice;  
                         // found a "stealable" voice ?  
                         if (itSelectedVoice && itSelectedVoice->IsStealable()) {  
                             // remember which voice on which key we stole, so we can simply proceed on next voice stealing  
                             this->iuiLastStolenKey  = iuiSelectedKey;  
                             this->itLastStolenVoice = itSelectedVoice;  
                             break; // selection succeeded  
                         }  
                         ++iuiSelectedKey; // get next oldest key  
                     }  
                     break;  
                 }  
   
                 // don't steal anything  
                 case voice_steal_algo_none:  
                 default: {  
                     dmsg(1,("No free voice (voice stealing disabled)!\n"));  
                     return -1;  
                 }  
             }  
   
             // if we couldn't steal a voice from the same engine channel then  
             // steal oldest voice on the oldest key from any other engine channel  
             // (the smaller engine channel number, the higher priority)  
             if (!itSelectedVoice || !itSelectedVoice->IsStealable()) {  
                 EngineChannel* pSelectedChannel;  
                 int            iChannelIndex;  
                 // select engine channel  
                 if (pLastStolenChannel) {  
                     pSelectedChannel = pLastStolenChannel;  
                     iChannelIndex    = pSelectedChannel->iEngineIndexSelf;  
                 } else { // pick the engine channel followed by this engine channel  
                     iChannelIndex    = (pEngineChannel->iEngineIndexSelf + 1) % engineChannels.size();  
                     pSelectedChannel = engineChannels[iChannelIndex];  
                 }  
311    
312                  // if we already stole in this fragment, try to proceed on same key          int res = InitNewVoice (
313                  if (this->itLastStolenVoiceGlobally) {                  pChannel, pDimRgn, itNoteOnEvent, VoiceType, iLayer,
314                      itSelectedVoice = this->itLastStolenVoiceGlobally;                  iKeyGroup, ReleaseTriggerVoice, VoiceStealing, itNewVoice
315                      do {          );
316                          ++itSelectedVoice;          if (!res) return itNewVoice;
                     } while (itSelectedVoice && !itSelectedVoice->IsStealable()); // proceed iterating if voice was created in this fragment cycle  
                 }  
317    
318                  #if CONFIG_DEVMODE          return Pool<Voice>::Iterator(); // no free voice or error
                 EngineChannel* pBegin = pSelectedChannel; // to detect endless loop  
                 #endif // CONFIG_DEVMODE  
   
                 // did we find a 'stealable' voice?  
                 if (itSelectedVoice && itSelectedVoice->IsStealable()) {  
                     // remember which voice we stole, so we can simply proceed on next voice stealing  
                     this->itLastStolenVoiceGlobally = itSelectedVoice;  
                 } else while (true) { // iterate through engine channels  
                     // get (next) oldest key  
                     RTList<uint>::Iterator iuiSelectedKey = (this->iuiLastStolenKeyGlobally) ? ++this->iuiLastStolenKeyGlobally : pSelectedChannel->pActiveKeys->first();  
                     this->iuiLastStolenKeyGlobally = RTList<uint>::Iterator(); // to prevent endless loop (see line above)  
                     while (iuiSelectedKey) {  
                         midi_key_info_t* pSelectedKey = &pSelectedChannel->pMIDIKeyInfo[*iuiSelectedKey];  
                         itSelectedVoice = pSelectedKey->pActiveVoices->first();  
                         // proceed iterating if voice was created in this fragment cycle  
                         while (itSelectedVoice && !itSelectedVoice->IsStealable()) ++itSelectedVoice;  
                         // found a "stealable" voice ?  
                         if (itSelectedVoice && itSelectedVoice->IsStealable()) {  
                             // remember which voice on which key on which engine channel we stole, so we can simply proceed on next voice stealing  
                             this->iuiLastStolenKeyGlobally  = iuiSelectedKey;  
                             this->itLastStolenVoiceGlobally = itSelectedVoice;  
                             this->pLastStolenChannel        = pSelectedChannel;  
                             goto stealable_voice_found; // selection succeeded  
                         }  
                         ++iuiSelectedKey; // get next key on current engine channel  
                     }  
                     // get next engine channel  
                     iChannelIndex    = (iChannelIndex + 1) % engineChannels.size();  
                     pSelectedChannel = engineChannels[iChannelIndex];  
   
                     #if CONFIG_DEVMODE  
                     if (pSelectedChannel == pBegin) {  
                         dmsg(1,("FATAL ERROR: voice stealing endless loop!\n"));  
                         dmsg(1,("VoiceSpawnsLeft=%d.\n", VoiceSpawnsLeft));  
                         dmsg(1,("Exiting.\n"));  
                         exit(-1);  
                     }  
                     #endif // CONFIG_DEVMODE  
                 }  
             }  
   
             // jump point if a 'stealable' voice was found  
             stealable_voice_found:  
   
             #if CONFIG_DEVMODE  
             if (!itSelectedVoice->IsActive()) {  
                 dmsg(1,("gig::Engine: ERROR, tried to steal a voice which was not active !!!\n"));  
                 return -1;  
             }  
             #endif // CONFIG_DEVMODE  
   
             // now kill the selected voice  
             itSelectedVoice->Kill(itNoteOnEvent);  
   
             --VoiceSpawnsLeft;  
   
             return 0; // success  
         }  
         else {  
             dmsg(1,("Event pool emtpy!\n"));  
             return -1;  
         }  
     }  
   
     /**  
      *  Removes the given voice from the MIDI key's list of active voices.  
      *  This method will be called when a voice went inactive, e.g. because  
      *  it finished to playback its sample, finished its release stage or  
      *  just was killed.  
      *  
      *  @param pEngineChannel - engine channel on which this event occured on  
      *  @param itVoice - points to the voice to be freed  
      */  
     void Engine::FreeVoice(EngineChannel* pEngineChannel, Pool<Voice>::Iterator& itVoice) {  
         if (itVoice) {  
             midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[itVoice->MIDIKey];  
   
             uint keygroup = itVoice->KeyGroup;  
   
             // free the voice object  
             pVoicePool->free(itVoice);  
   
             // if no other voices left and member of a key group, remove from key group  
             if (pKey->pActiveVoices->isEmpty() && keygroup) {  
                 uint** ppKeyGroup = &pEngineChannel->ActiveKeyGroups[keygroup];  
                 if (*ppKeyGroup == &*pKey->itSelf) *ppKeyGroup = NULL; // remove key from key group  
             }  
         }  
         else std::cerr << "Couldn't release voice! (!itVoice)\n" << std::flush;  
     }  
   
     /**  
      *  Called when there's no more voice left on a key, this call will  
      *  update the key info respectively.  
      *  
      *  @param pEngineChannel - engine channel on which this event occured on  
      *  @param pKey - key which is now inactive  
      */  
     void Engine::FreeKey(EngineChannel* pEngineChannel, midi_key_info_t* pKey) {  
         if (pKey->pActiveVoices->isEmpty()) {  
             pKey->Active = false;  
             pEngineChannel->pActiveKeys->free(pKey->itSelf); // remove key from list of active keys  
             pKey->itSelf = RTList<uint>::Iterator();  
             pKey->ReleaseTrigger = false;  
             pKey->pEvents->clear();  
             dmsg(3,("Key has no more voices now\n"));  
         }  
         else dmsg(1,("gig::Engine: Oops, tried to free a key which contains voices.\n"));  
     }  
   
     /**  
      *  Reacts on supported control change commands (e.g. pitch bend wheel,  
      *  modulation wheel, aftertouch).  
      *  
      *  @param pEngineChannel - engine channel on which this event occured on  
      *  @param itControlChangeEvent - controller, value and time stamp of the event  
      */  
     void Engine::ProcessControlChange(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itControlChangeEvent) {  
         dmsg(4,("Engine::ContinuousController cc=%d v=%d\n", itControlChangeEvent->Param.CC.Controller, itControlChangeEvent->Param.CC.Value));  
   
         // update controller value in the engine channel's controller table  
         pEngineChannel->ControllerTable[itControlChangeEvent->Param.CC.Controller] = itControlChangeEvent->Param.CC.Value;  
   
         switch (itControlChangeEvent->Param.CC.Controller) {  
             case 5: { // portamento time  
                 pEngineChannel->PortamentoTime = (float) itControlChangeEvent->Param.CC.Value / 127.0f * (float) CONFIG_PORTAMENTO_TIME_MAX + (float) CONFIG_PORTAMENTO_TIME_MIN;  
                 break;  
             }  
             case 7: { // volume  
                 //TODO: not sample accurate yet  
                 pEngineChannel->GlobalVolume = VolumeCurve[itControlChangeEvent->Param.CC.Value] *  CONFIG_GLOBAL_ATTENUATION;  
                 pEngineChannel->bStatusChanged = true; // engine channel status has changed, so set notify flag  
                 break;  
             }  
             case 10: { // panpot  
                 //TODO: not sample accurate yet  
                 pEngineChannel->GlobalPanLeft  = PanCurve[128 - itControlChangeEvent->Param.CC.Value];  
                 pEngineChannel->GlobalPanRight = PanCurve[itControlChangeEvent->Param.CC.Value];  
                 break;  
             }  
             case 64: { // sustain  
                 if (itControlChangeEvent->Param.CC.Value >= 64 && !pEngineChannel->SustainPedal) {  
                     dmsg(4,("DAMPER (RIGHT) PEDAL DOWN\n"));  
                     pEngineChannel->SustainPedal = true;  
   
                     #if !CONFIG_PROCESS_MUTED_CHANNELS  
                     if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted  
                     #endif  
   
                     // cancel release process of voices if necessary  
                     RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
                     for (; iuiKey; ++iuiKey) {  
                         midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
                         if (!pKey->KeyPressed) {  
                             RTList<Event>::Iterator itNewEvent = pKey->pEvents->allocAppend();  
                             if (itNewEvent) {  
                                 *itNewEvent = *itControlChangeEvent; // copy event to the key's own event list  
                                 itNewEvent->Type = Event::type_cancel_release; // transform event type  
                             }  
                             else dmsg(1,("Event pool emtpy!\n"));  
                         }  
                     }  
                 }  
                 if (itControlChangeEvent->Param.CC.Value < 64 && pEngineChannel->SustainPedal) {  
                     dmsg(4,("DAMPER (RIGHT) PEDAL UP\n"));  
                     pEngineChannel->SustainPedal = false;  
   
                     #if !CONFIG_PROCESS_MUTED_CHANNELS  
                     if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted  
                     #endif  
   
                     // release voices if their respective key is not pressed  
                     RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
                     for (; iuiKey; ++iuiKey) {  
                         midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
                         if (!pKey->KeyPressed && ShouldReleaseVoice(pEngineChannel, *iuiKey)) {  
                             RTList<Event>::Iterator itNewEvent = pKey->pEvents->allocAppend();  
                             if (itNewEvent) {  
                                 *itNewEvent = *itControlChangeEvent; // copy event to the key's own event list  
                                 itNewEvent->Type = Event::type_release; // transform event type  
                             }  
                             else dmsg(1,("Event pool emtpy!\n"));  
                         }  
                     }  
                 }  
                 break;  
             }  
             case 65: { // portamento on / off  
                 KillAllVoices(pEngineChannel, itControlChangeEvent);  
                 pEngineChannel->PortamentoMode = itControlChangeEvent->Param.CC.Value >= 64;  
                 break;  
             }  
             case 66: { // sostenuto  
                 if (itControlChangeEvent->Param.CC.Value >= 64 && !pEngineChannel->SostenutoPedal) {  
                     dmsg(4,("SOSTENUTO (CENTER) PEDAL DOWN\n"));  
                     pEngineChannel->SostenutoPedal = true;  
   
                     #if !CONFIG_PROCESS_MUTED_CHANNELS  
                     if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted  
                     #endif  
   
                     SostenutoKeyCount = 0;  
                     // Remeber the pressed keys  
                     RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
                     for (; iuiKey; ++iuiKey) {  
                         midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
                         if (pKey->KeyPressed && SostenutoKeyCount < 128) SostenutoKeys[SostenutoKeyCount++] = *iuiKey;  
                     }  
                 }  
                 if (itControlChangeEvent->Param.CC.Value < 64 && pEngineChannel->SostenutoPedal) {  
                     dmsg(4,("SOSTENUTO (CENTER) PEDAL UP\n"));  
                     pEngineChannel->SostenutoPedal = false;  
   
                     #if !CONFIG_PROCESS_MUTED_CHANNELS  
                     if (pEngineChannel->GetMute()) return; // skip if sampler channel is muted  
                     #endif  
   
                     // release voices if the damper pedal is up and their respective key is not pressed  
                     for (int i = 0; i < SostenutoKeyCount; i++) {  
                         midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[SostenutoKeys[i]];  
                         if (!pKey->KeyPressed && !pEngineChannel->SustainPedal) {  
                             RTList<Event>::Iterator itNewEvent = pKey->pEvents->allocAppend();  
                             if (itNewEvent) {  
                                 *itNewEvent = *itControlChangeEvent; // copy event to the key's own event list  
                                 itNewEvent->Type = Event::type_release; // transform event type  
                             }  
                             else dmsg(1,("Event pool emtpy!\n"));  
                         }  
                     }  
                 }  
                 break;  
             }  
   
   
             // Channel Mode Messages  
   
             case 120: { // all sound off  
                 KillAllVoices(pEngineChannel, itControlChangeEvent);  
                 break;  
             }  
             case 121: { // reset all controllers  
                 pEngineChannel->ResetControllers();  
                 break;  
             }  
             case 123: { // all notes off  
                 ReleaseAllVoices(pEngineChannel, itControlChangeEvent);  
                 break;  
             }  
             case 126: { // mono mode on  
                 KillAllVoices(pEngineChannel, itControlChangeEvent);  
                 pEngineChannel->SoloMode = true;  
                 break;  
             }  
             case 127: { // poly mode on  
                 KillAllVoices(pEngineChannel, itControlChangeEvent);  
                 pEngineChannel->SoloMode = false;  
                 break;  
             }  
         }  
     }  
   
     /**  
      *  Reacts on MIDI system exclusive messages.  
      *  
      *  @param itSysexEvent - sysex data size and time stamp of the sysex event  
      */  
     void Engine::ProcessSysex(Pool<Event>::Iterator& itSysexEvent) {  
         RingBuffer<uint8_t>::NonVolatileReader reader = pSysexBuffer->get_non_volatile_reader();  
   
         uint8_t exclusive_status, id;  
         if (!reader.pop(&exclusive_status)) goto free_sysex_data;  
         if (!reader.pop(&id))               goto free_sysex_data;  
         if (exclusive_status != 0xF0)       goto free_sysex_data;  
   
         switch (id) {  
             case 0x41: { // Roland  
                 dmsg(3,("Roland Sysex\n"));  
                 uint8_t device_id, model_id, cmd_id;  
                 if (!reader.pop(&device_id)) goto free_sysex_data;  
                 if (!reader.pop(&model_id))  goto free_sysex_data;  
                 if (!reader.pop(&cmd_id))    goto free_sysex_data;  
                 if (model_id != 0x42 /*GS*/) goto free_sysex_data;  
                 if (cmd_id != 0x12 /*DT1*/)  goto free_sysex_data;  
   
                 // command address  
                 uint8_t addr[3]; // 2 byte addr MSB, followed by 1 byte addr LSB)  
                 const RingBuffer<uint8_t>::NonVolatileReader checksum_reader = reader; // so we can calculate the check sum later  
                 if (reader.read(&addr[0], 3) != 3) goto free_sysex_data;  
                 if (addr[0] == 0x40 && addr[1] == 0x00) { // System Parameters  
                     dmsg(3,("\tSystem Parameter\n"));  
                 }  
                 else if (addr[0] == 0x40 && addr[1] == 0x01) { // Common Parameters  
                     dmsg(3,("\tCommon Parameter\n"));  
                 }  
                 else if (addr[0] == 0x40 && (addr[1] & 0xf0) == 0x10) { // Part Parameters (1)  
                     dmsg(3,("\tPart Parameter\n"));  
                     switch (addr[2]) {  
                         case 0x40: { // scale tuning  
                             dmsg(3,("\t\tScale Tuning\n"));  
                             uint8_t scale_tunes[12]; // detuning of all 12 semitones of an octave  
                             if (reader.read(&scale_tunes[0], 12) != 12) goto free_sysex_data;  
                             uint8_t checksum;  
                             if (!reader.pop(&checksum)) goto free_sysex_data;  
                             #if CONFIG_ASSERT_GS_SYSEX_CHECKSUM  
                             if (GSCheckSum(checksum_reader, 12)) goto free_sysex_data;  
                             #endif // CONFIG_ASSERT_GS_SYSEX_CHECKSUM  
                             for (int i = 0; i < 12; i++) scale_tunes[i] -= 64;  
                             AdjustScale((int8_t*) scale_tunes);  
                             dmsg(3,("\t\t\tNew scale applied.\n"));  
                             break;  
                         }  
                     }  
                 }  
                 else if (addr[0] == 0x40 && (addr[1] & 0xf0) == 0x20) { // Part Parameters (2)  
                 }  
                 else if (addr[0] == 0x41) { // Drum Setup Parameters  
                 }  
                 break;  
             }  
         }  
   
         free_sysex_data: // finally free sysex data  
         pSysexBuffer->increment_read_ptr(itSysexEvent->Param.Sysex.Size);  
     }  
   
     /**  
      * Calculates the Roland GS sysex check sum.  
      *  
      * @param AddrReader - reader which currently points to the first GS  
      *                     command address byte of the GS sysex message in  
      *                     question  
      * @param DataSize   - size of the GS message data (in bytes)  
      */  
     uint8_t Engine::GSCheckSum(const RingBuffer<uint8_t>::NonVolatileReader AddrReader, uint DataSize) {  
         RingBuffer<uint8_t>::NonVolatileReader reader = AddrReader;  
         uint bytes = 3 /*addr*/ + DataSize;  
         uint8_t addr_and_data[bytes];  
         reader.read(&addr_and_data[0], bytes);  
         uint8_t sum = 0;  
         for (uint i = 0; i < bytes; i++) sum += addr_and_data[i];  
         return 128 - sum % 128;  
     }  
   
     /**  
      * Allows to tune each of the twelve semitones of an octave.  
      *  
      * @param ScaleTunes - detuning of all twelve semitones (in cents)  
      */  
     void Engine::AdjustScale(int8_t ScaleTunes[12]) {  
         memcpy(&this->ScaleTuning[0], &ScaleTunes[0], 12); //TODO: currently not sample accurate  
     }  
   
     /**  
      * Releases all voices on an engine channel. All voices will go into  
      * the release stage and thus it might take some time (e.g. dependant to  
      * their envelope release time) until they actually die.  
      *  
      * @param pEngineChannel - engine channel on which all voices should be released  
      * @param itReleaseEvent - event which caused this releasing of all voices  
      */  
     void Engine::ReleaseAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itReleaseEvent) {  
         RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
         while (iuiKey) {  
             midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
             ++iuiKey;  
             // append a 'release' event to the key's own event list  
             RTList<Event>::Iterator itNewEvent = pKey->pEvents->allocAppend();  
             if (itNewEvent) {  
                 *itNewEvent = *itReleaseEvent; // copy original event (to the key's event list)  
                 itNewEvent->Type = Event::type_release; // transform event type  
             }  
             else dmsg(1,("Event pool emtpy!\n"));  
         }  
     }  
   
     /**  
      * Kills all voices on an engine channel as soon as possible. Voices  
      * won't get into release state, their volume level will be ramped down  
      * as fast as possible.  
      *  
      * @param pEngineChannel - engine channel on which all voices should be killed  
      * @param itKillEvent    - event which caused this killing of all voices  
      */  
     void Engine::KillAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itKillEvent) {  
         RTList<uint>::Iterator iuiKey = pEngineChannel->pActiveKeys->first();  
         RTList<uint>::Iterator end    = pEngineChannel->pActiveKeys->end();  
         while (iuiKey != end) { // iterate through all active keys  
             midi_key_info_t* pKey = &pEngineChannel->pMIDIKeyInfo[*iuiKey];  
             ++iuiKey;  
             RTList<Voice>::Iterator itVoice     = pKey->pActiveVoices->first();  
             RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();  
             for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key  
                 itVoice->Kill(itKillEvent);  
                 --VoiceSpawnsLeft; //FIXME: just a temporary workaround, we should check the cause in StealVoice() instead  
             }  
         }  
     }  
   
     /**  
      * Determines whether the specified voice should be released.  
      *  
      * @param pEngineChannel - The engine channel on which the voice should be checked  
      * @param Key - The key number  
      * @returns true if the specified should be released, false otherwise.  
      */  
     bool Engine::ShouldReleaseVoice(EngineChannel* pEngineChannel, int Key) {  
         if (pEngineChannel->SustainPedal) return false;  
   
         if (pEngineChannel->SostenutoPedal) {  
             for (int i = 0; i < SostenutoKeyCount; i++)  
                 if (Key == SostenutoKeys[i]) return false;  
         }  
   
         return true;  
     }  
   
     uint Engine::VoiceCount() {  
         return ActiveVoiceCount;  
     }  
   
     uint Engine::VoiceCountMax() {  
         return ActiveVoiceCountMax;  
319      }      }
320    
321      bool Engine::DiskStreamSupported() {      bool Engine::DiskStreamSupported() {
322          return true;          return true;
323      }      }
324    
     uint Engine::DiskStreamCount() {  
         return (pDiskThread) ? pDiskThread->ActiveStreamCount : 0;  
     }  
   
     uint Engine::DiskStreamCountMax() {  
         return (pDiskThread) ? pDiskThread->ActiveStreamCountMax : 0;  
     }  
   
     String Engine::DiskStreamBufferFillBytes() {  
         return pDiskThread->GetBufferFillBytes();  
     }  
   
     String Engine::DiskStreamBufferFillPercentage() {  
         return pDiskThread->GetBufferFillPercentage();  
     }  
   
     String Engine::EngineName() {  
         return LS_GIG_ENGINE_NAME;  
     }  
   
325      String Engine::Description() {      String Engine::Description() {
326          return "Gigasampler Engine";          return "GigaSampler Format Engine";
327      }      }
328    
329      String Engine::Version() {      String Engine::Version() {
330          String s = "$Revision: 1.60 $";          String s = "$Revision$";
331          return s.substr(11, s.size() - 13); // cut dollar signs, spaces and CVS macro keyword          return s.substr(11, s.size() - 13); // cut dollar signs, spaces and CVS macro keyword
332      }      }
333    
     // static constant initializers  
     const float* Engine::VolumeCurve(InitVolumeCurve());  
     const float* Engine::PanCurve(InitPanCurve());  
     const float* Engine::CrossfadeCurve(InitCrossfadeCurve());  
   
     float* Engine::InitVolumeCurve() {  
         // line-segment approximation  
         const float segments[] = {  
             0, 0, 2, 0.0046, 16, 0.016, 31, 0.051, 45, 0.115, 54.5, 0.2,  
             64.5, 0.39, 74, 0.74, 92, 1.03, 114, 1.94, 119.2, 2.2, 127, 2.2  
         };  
         return InitCurve(segments);  
     }  
   
     float* Engine::InitPanCurve() {  
         // line-segment approximation  
         const float segments[] = {  
             0, 0, 1, 0,  
             2, 0.05, 31.5, 0.7, 51, 0.851, 74.5, 1.12,  
             127, 1.41, 128, 1.41  
         };  
         return InitCurve(segments, 129);  
     }  
   
     float* Engine::InitCrossfadeCurve() {  
         // line-segment approximation  
         const float segments[] = {  
             0, 0, 1, 0.03, 10, 0.1, 51, 0.58, 127, 1  
         };  
         return InitCurve(segments);  
     }  
   
     float* Engine::InitCurve(const float* segments, int size) {  
         float* y = new float[size];  
         for (int x = 0 ; x < size ; x++) {  
             if (x > segments[2]) segments += 2;  
             y[x] = segments[1] + (x - segments[0]) *  
                 (segments[3] - segments[1]) / (segments[2] - segments[0]);  
         }  
         return y;  
     }  
   
334  }} // namespace LinuxSampler::gig  }} // namespace LinuxSampler::gig

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