--- linuxsampler/trunk/src/engines/gig/Engine.h 2005/06/11 14:51:49 630 +++ linuxsampler/trunk/src/engines/gig/Engine.h 2008/01/20 15:04:51 1646 @@ -2,8 +2,8 @@ * * * LinuxSampler - modular, streaming capable sampler * * * - * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * - * Copyright (C) 2005 Christian Schoenebeck * + * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck * + * Copyright (C) 2005-2008 Christian Schoenebeck * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * @@ -34,14 +34,13 @@ #include "../../common/Pool.h" #include "../../common/ArrayList.h" #include "../../common/ConditionServer.h" -#include "../common/Engine.h" +#include "../Engine.h" #include "../common/Event.h" -#include "../common/BiquadFilter.h" #include "../../network/lscp.h" #include "EngineChannel.h" // identifier of this sampler engine -#define LS_GIG_ENGINE_NAME "GigEngine" +#define LS_GIG_ENGINE_NAME "GIG" namespace LinuxSampler { namespace gig { @@ -61,6 +60,10 @@ Engine(); virtual ~Engine(); void Connect(AudioOutputDevice* pAudioOut); + void SuspendAll(); + void ResumeAll(); + void Suspend(::gig::Region* pRegion); + void Resume(::gig::Region* pRegion); // implementation of abstract methods derived from class 'LinuxSampler::Engine' virtual int RenderAudio(uint Samples); @@ -78,6 +81,22 @@ virtual String Description(); virtual String Version(); virtual String EngineName(); + virtual InstrumentManager* GetInstrumentManager(); + + // Simple array wrapper just to make sure memory is freed + // when liblinuxsampler is unloaded + class FloatTable { + private: + const float* array; + public: + FloatTable(const float* array) : array(array) { } + ~FloatTable() { delete[] array; } + const float& operator[](int i) const { return array[i]; } + }; + + static const FloatTable VolumeCurve; ///< Table that maps volume control change values 0..127 to amplitude. Unity gain is at 90. + static const FloatTable PanCurve; ///< Table that maps pan control change values 0..128 to right channel amplitude. Unity gain is at 64 (center). + static const FloatTable CrossfadeCurve; ///< Table that maps crossfade control change values 0..127 to amplitude. Unity gain is at 127. //protected: static InstrumentResourceManager instruments; @@ -86,32 +105,34 @@ uint SampleRate; ///< Sample rate of the engines output audio signal (in Hz) uint MaxSamplesPerCycle; ///< Size of each audio output buffer DiskThread* pDiskThread; - RingBuffer* pEventQueue; ///< Input event queue for engine global events (e.g. SysEx messages). + RingBuffer* pEventQueue; ///< Input event queue for engine global events (e.g. SysEx messages). Pool* pVoicePool; ///< Contains all voices that can be activated. EventGenerator* pEventGenerator; RTList* pVoiceStealingQueue; ///< All voice-launching events which had to be postponed due to free voice shortage. RTList* pGlobalEvents; ///< All engine global events for the current audio fragment (usually only SysEx messages). Pool* pEventPool; ///< Contains all Event objects that can be used. - RingBuffer* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. - float* pSynthesisParameters[Event::destination_count]; ///< Matrix with final synthesis parameters for the current audio fragment which will be used in the main synthesis loop. - biquad_param_t* pBasicFilterParameters; ///< Biquad parameters of the basic bandpass filter. - biquad_param_t* pMainFilterParameters; ///< Main biquad parameters of the individual filter (lowpass / bandpass / highpass). + RingBuffer* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. int ActiveVoiceCount; ///< number of currently active voices (this value will be returned for public calls) int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation) int ActiveVoiceCountMax; ///< the maximum voice usage since application start - int VoiceTheftsLeft; ///< We only allow CONFIG_MAX_VOICES voices to be stolen per audio fragment, we use this variable to ensure this limit. + int VoiceSpawnsLeft; ///< We only allow CONFIG_MAX_VOICES voices to be spawned per audio fragment, we use this variable to ensure this limit. RTList::Iterator itLastStolenVoice; ///< Only for voice stealing: points to the last voice which was theft in current audio fragment, NULL otherwise. RTList::Iterator iuiLastStolenKey; ///< Only for voice stealing: key number of last key on which the last voice was theft in current audio fragment, NULL otherwise. EngineChannel* pLastStolenChannel; ///< Only for voice stealing: points to the engine channel on which the previous voice was stolen in this audio fragment. + RTList::Iterator itLastStolenVoiceGlobally; ///< Same as itLastStolenVoice, but engine globally + RTList::Iterator iuiLastStolenKeyGlobally; ///< Same as iuiLastStolenKey, but engine globally bool SuspensionRequested; ConditionServer EngineDisabled; int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. + Mutex ResetInternalMutex; ///< Mutex to protect the ResetInternal function for concurrent usage (e.g. by the lscp and instrument loader threads). + Pool< ::gig::DimensionRegion*>* pDimRegionPool[2]; ///< Double buffered pool, used by the engine channels to keep track of dimension regions in use. void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); void RenderStolenVoices(uint Samples); + void RouteAudio(EngineChannel* pEngineChannel, uint Samples); void PostProcess(EngineChannel* pEngineChannel); void ClearEventLists(); void ImportEvents(uint Samples); @@ -120,12 +141,15 @@ void ProcessPitchbend(EngineChannel* pEngineChannel, Pool::Iterator& itPitchbendEvent); void ProcessControlChange(EngineChannel* pEngineChannel, Pool::Iterator& itControlChangeEvent); void ProcessSysex(Pool::Iterator& itSysexEvent); - Pool::Iterator LaunchVoice(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOnEvent, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealing); + void ProcessSuspensionsChanges(); + void ProcessPendingStreamDeletions(); + Pool::Iterator LaunchVoice(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOnEvent, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealing, bool HandleKeyGroupConflicts); int StealVoice(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOnEvent); void FreeVoice(EngineChannel* pEngineChannel, Pool::Iterator& itVoice); void FreeKey(EngineChannel* pEngineChannel, midi_key_info_t* pKey); - void ResetSynthesisParameters(Event::destination_t dst, float val); void ResetInternal(); + void ResetScaleTuning(); + void ResetSuspendedRegions(); static Engine* AcquireEngine(LinuxSampler::gig::EngineChannel* pChannel, AudioOutputDevice* pDevice); static void FreeEngine(LinuxSampler::gig::EngineChannel* pChannel, AudioOutputDevice* pDevice); @@ -133,20 +157,31 @@ void DisableAndLock(); // FIXME: should at least be protected friend class Voice; - friend class EGADSR; - friend class EGDecay; - friend class VCAManipulator; - friend class VCFCManipulator; - friend class VCOManipulator; private: + Pool< ::gig::Region*> SuspendedRegions; + Mutex SuspendedRegionsMutex; + Condition SuspensionChangeOngoing; + ::gig::Region* pPendingRegionSuspension; + ::gig::Region* pPendingRegionResumption; + int iPendingStreamDeletions; + ArrayList engineChannels; ///< All engine channels of a gig::Engine instance. static std::map engines; ///< All instances of gig::Engine. - uint8_t GSCheckSum(const RingBuffer::NonVolatileReader AddrReader, uint DataSize); + int SostenutoKeys[128]; + int SostenutoKeyCount; + + uint8_t GSCheckSum(const RingBuffer::NonVolatileReader AddrReader, uint DataSize); void AdjustScale(int8_t ScaleTunes[12]); void ReleaseAllVoices(EngineChannel* pEngineChannel, Pool::Iterator& itReleaseEvent); void KillAllVoices(EngineChannel* pEngineChannel, Pool::Iterator& itKillEvent); + bool ShouldReleaseVoice(EngineChannel* pEngineChannel, int Key); + bool RegionSuspended(::gig::Region* pRegion); + static float* InitVolumeCurve(); + static float* InitPanCurve(); + static float* InitCrossfadeCurve(); + static float* InitCurve(const float* segments, int size = 128); unsigned long FrameTime; ///< Time in frames of the start of the current audio fragment };