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#include "EngineGlobals.h" |
#include "EngineGlobals.h" |
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#include "../../common/RingBuffer.h" |
#include "../../common/RingBuffer.h" |
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#include "../../common/Pool.h" |
#include "../../common/Pool.h" |
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#include "../../common/ArrayList.h" |
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#include "../../common/ConditionServer.h" |
#include "../../common/ConditionServer.h" |
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#include "../common/Engine.h" |
#include "../common/Engine.h" |
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#include "../common/Event.h" |
#include "../common/Event.h" |
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Pool<Voice>* pVoicePool; ///< Contains all voices that can be activated. |
Pool<Voice>* pVoicePool; ///< Contains all voices that can be activated. |
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EventGenerator* pEventGenerator; |
EventGenerator* pEventGenerator; |
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RTList<Event>* pVoiceStealingQueue; ///< All voice-launching events which had to be postponed due to free voice shortage. |
RTList<Event>* pVoiceStealingQueue; ///< All voice-launching events which had to be postponed due to free voice shortage. |
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RTList<Event>* pEvents; ///< All events for the current audio fragment. |
RTList<Event>* pGlobalEvents; ///< All engine global events for the current audio fragment (usually only SysEx messages). |
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Pool<Event>* pEventPool; ///< Contains all Event objects that can be used. |
Pool<Event>* pEventPool; ///< Contains all Event objects that can be used. |
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RTList<Event>* pCCEvents; ///< All control change events for the current audio fragment. |
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RingBuffer<uint8_t>* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. |
RingBuffer<uint8_t>* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. |
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RTList<Event>* pSynthesisEvents[Event::destination_count]; ///< Events directly affecting synthesis parameter (like pitch, volume and filter). |
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float* pSynthesisParameters[Event::destination_count]; ///< Matrix with final synthesis parameters for the current audio fragment which will be used in the main synthesis loop. |
float* pSynthesisParameters[Event::destination_count]; ///< Matrix with final synthesis parameters for the current audio fragment which will be used in the main synthesis loop. |
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biquad_param_t* pBasicFilterParameters; ///< Biquad parameters of the basic bandpass filter. |
biquad_param_t* pBasicFilterParameters; ///< Biquad parameters of the basic bandpass filter. |
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biquad_param_t* pMainFilterParameters; ///< Main biquad parameters of the individual filter (lowpass / bandpass / highpass). |
biquad_param_t* pMainFilterParameters; ///< Main biquad parameters of the individual filter (lowpass / bandpass / highpass). |
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int ActiveVoiceCount; ///< number of currently active voices (this value will be returned for public calls) |
int ActiveVoiceCount; ///< number of currently active voices (this value will be returned for public calls) |
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int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation) |
int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation) |
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int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
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int VoiceTheftsLeft; ///< We only allow MAX_AUDIO_VOICES voices to be stolen per audio fragment, we use this variable to ensure this limit. |
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RTList<Voice>::Iterator itLastStolenVoice; ///< Only for voice stealing: points to the last voice which was theft in current audio fragment, NULL otherwise. |
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RTList<uint>::Iterator iuiLastStolenKey; ///< Only for voice stealing: key number of last key on which the last voice was theft in current audio fragment, NULL otherwise. |
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EngineChannel* pLastStolenChannel; ///< Only for voice stealing: points to the engine channel on which the previous voice was stolen in this audio fragment. |
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bool SuspensionRequested; |
bool SuspensionRequested; |
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ConditionServer EngineDisabled; |
ConditionServer EngineDisabled; |
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int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave |
int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave |
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int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. |
int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. |
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uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. |
uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. |
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void RenderAudio(EngineChannel* pEngineChannel, uint Samples); |
void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); |
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void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); |
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void RenderStolenVoices(uint Samples); |
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void PostProcess(EngineChannel* pEngineChannel); |
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void ClearEventLists(); |
void ClearEventLists(); |
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void ImportEvents(RingBuffer<Event>* pEventQueue, uint Samples); |
void ImportEvents(uint Samples); |
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void ProcessNoteOn(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent); |
void ProcessNoteOn(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent); |
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void ProcessNoteOff(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOffEvent); |
void ProcessNoteOff(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOffEvent); |
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void ProcessPitchbend(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itPitchbendEvent); |
void ProcessPitchbend(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itPitchbendEvent); |
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friend class VCFCManipulator; |
friend class VCFCManipulator; |
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friend class VCOManipulator; |
friend class VCOManipulator; |
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private: |
private: |
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std::list<EngineChannel*> engineChannels; ///< All engine channels of a gig::Engine instance. |
ArrayList<EngineChannel*> engineChannels; ///< All engine channels of a gig::Engine instance. |
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static std::map<AudioOutputDevice*,Engine*> engines; ///< All instances of gig::Engine. |
static std::map<AudioOutputDevice*,Engine*> engines; ///< All instances of gig::Engine. |
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