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#include "../../common/ConditionServer.h" |
#include "../../common/ConditionServer.h" |
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#include "../common/Engine.h" |
#include "../common/Engine.h" |
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#include "../common/Event.h" |
#include "../common/Event.h" |
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#include "../common/BiquadFilter.h" |
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#include "../../network/lscp.h" |
#include "../../network/lscp.h" |
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#include "EngineChannel.h" |
#include "EngineChannel.h" |
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// identifier of this sampler engine |
// identifier of this sampler engine |
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#define LS_GIG_ENGINE_NAME "GigEngine" |
#define LS_GIG_ENGINE_NAME "GIG" |
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namespace LinuxSampler { namespace gig { |
namespace LinuxSampler { namespace gig { |
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virtual String Version(); |
virtual String Version(); |
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virtual String EngineName(); |
virtual String EngineName(); |
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static const float* VolumeCurve; ///< Table that maps volume control change values 0..127 to amplitude. Unity gain is at 90. |
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static const float* PanCurve; ///< Table that maps pan control change values 0..128 to right channel amplitude. Unity gain is at 64 (center). |
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static const float* CrossfadeCurve; ///< Table that maps crossfade control change values 0..127 to amplitude. Unity gain is at 127. |
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//protected: |
//protected: |
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static InstrumentResourceManager instruments; |
static InstrumentResourceManager instruments; |
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RTList<Event>* pGlobalEvents; ///< All engine global events for the current audio fragment (usually only SysEx messages). |
RTList<Event>* pGlobalEvents; ///< All engine global events for the current audio fragment (usually only SysEx messages). |
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Pool<Event>* pEventPool; ///< Contains all Event objects that can be used. |
Pool<Event>* pEventPool; ///< Contains all Event objects that can be used. |
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RingBuffer<uint8_t>* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. |
RingBuffer<uint8_t>* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. |
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float* pSynthesisParameters[Event::destination_count]; ///< Matrix with final synthesis parameters for the current audio fragment which will be used in the main synthesis loop. |
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biquad_param_t* pBasicFilterParameters; ///< Biquad parameters of the basic bandpass filter. |
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biquad_param_t* pMainFilterParameters; ///< Main biquad parameters of the individual filter (lowpass / bandpass / highpass). |
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int ActiveVoiceCount; ///< number of currently active voices (this value will be returned for public calls) |
int ActiveVoiceCount; ///< number of currently active voices (this value will be returned for public calls) |
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int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation) |
int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation) |
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int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
int ActiveVoiceCountMax; ///< the maximum voice usage since application start |
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void ProcessPitchbend(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itPitchbendEvent); |
void ProcessPitchbend(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itPitchbendEvent); |
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void ProcessControlChange(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itControlChangeEvent); |
void ProcessControlChange(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itControlChangeEvent); |
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void ProcessSysex(Pool<Event>::Iterator& itSysexEvent); |
void ProcessSysex(Pool<Event>::Iterator& itSysexEvent); |
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Pool<Voice>::Iterator LaunchVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealing); |
Pool<Voice>::Iterator LaunchVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealing, bool HandleKeyGroupConflicts); |
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int StealVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent); |
int StealVoice(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent); |
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void FreeVoice(EngineChannel* pEngineChannel, Pool<Voice>::Iterator& itVoice); |
void FreeVoice(EngineChannel* pEngineChannel, Pool<Voice>::Iterator& itVoice); |
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void FreeKey(EngineChannel* pEngineChannel, midi_key_info_t* pKey); |
void FreeKey(EngineChannel* pEngineChannel, midi_key_info_t* pKey); |
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void ResetSynthesisParameters(Event::destination_t dst, float val); |
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void ResetInternal(); |
void ResetInternal(); |
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void ResetScaleTuning(); |
void ResetScaleTuning(); |
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void DisableAndLock(); // FIXME: should at least be protected |
void DisableAndLock(); // FIXME: should at least be protected |
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friend class Voice; |
friend class Voice; |
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friend class EGADSR; |
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friend class EGDecay; |
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friend class VCAManipulator; |
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friend class VCFCManipulator; |
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friend class VCOManipulator; |
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private: |
private: |
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ArrayList<EngineChannel*> engineChannels; ///< All engine channels of a gig::Engine instance. |
ArrayList<EngineChannel*> engineChannels; ///< All engine channels of a gig::Engine instance. |
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static std::map<AudioOutputDevice*,Engine*> engines; ///< All instances of gig::Engine. |
static std::map<AudioOutputDevice*,Engine*> engines; ///< All instances of gig::Engine. |
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int SostenutoKeys[128]; |
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int SostenutoKeyCount; |
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uint8_t GSCheckSum(const RingBuffer<uint8_t>::NonVolatileReader AddrReader, uint DataSize); |
uint8_t GSCheckSum(const RingBuffer<uint8_t>::NonVolatileReader AddrReader, uint DataSize); |
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void AdjustScale(int8_t ScaleTunes[12]); |
void AdjustScale(int8_t ScaleTunes[12]); |
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void ReleaseAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itReleaseEvent); |
void ReleaseAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itReleaseEvent); |
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void KillAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itKillEvent); |
void KillAllVoices(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itKillEvent); |
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bool ShouldReleaseVoice(EngineChannel* pEngineChannel, int Key); |
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static float* InitVolumeCurve(); |
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static float* InitPanCurve(); |
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static float* InitCrossfadeCurve(); |
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static float* InitCurve(const float* segments, int size = 128); |
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unsigned long FrameTime; ///< Time in frames of the start of the current audio fragment |
unsigned long FrameTime; ///< Time in frames of the start of the current audio fragment |
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}; |
}; |