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virtual String Version(); |
virtual String Version(); |
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virtual String EngineName(); |
virtual String EngineName(); |
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static const float* VolumeCurve; ///< Table that maps volume control change values 0..127 to amplitude. Unity gain is at 90. |
static const float* VolumeCurve; ///< Table that maps volume control change values 0..127 to amplitude. Unity gain is at 90. |
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static const float* PanCurve; ///< Table that maps pan control change values 0..128 to right channel amplitude. Unity gain is at 64 (center). |
static const float* PanCurve; ///< Table that maps pan control change values 0..128 to right channel amplitude. Unity gain is at 64 (center). |
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static const float* CrossfadeCurve; ///< Table that maps crossfade control change values 0..127 to amplitude. Unity gain is at 127. |
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//protected: |
//protected: |
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static InstrumentResourceManager instruments; |
static InstrumentResourceManager instruments; |
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int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave |
int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave |
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int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. |
int MaxFadeOutPos; ///< The last position in an audio fragment to allow an instant fade out (e.g. for voice stealing) without leading to clicks. |
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uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. |
uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. |
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Mutex ResetInternalMutex; ///< Mutex to protect the ResetInternal function for concurrent usage (e.g. by the lscp and instrument loader threads). |
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void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); |
void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); |
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void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); |
void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); |
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bool ShouldReleaseVoice(EngineChannel* pEngineChannel, int Key); |
bool ShouldReleaseVoice(EngineChannel* pEngineChannel, int Key); |
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static float* InitVolumeCurve(); |
static float* InitVolumeCurve(); |
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static float* InitPanCurve(); |
static float* InitPanCurve(); |
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static float* InitCrossfadeCurve(); |
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static float* InitCurve(const float* segments, int size = 128); |
static float* InitCurve(const float* segments, int size = 128); |
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unsigned long FrameTime; ///< Time in frames of the start of the current audio fragment |
unsigned long FrameTime; ///< Time in frames of the start of the current audio fragment |