/*************************************************************************** * * * LinuxSampler - modular, streaming capable sampler * * * * Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck * * Copyright (C) 2005-2008 Christian Schoenebeck * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * * MA 02111-1307 USA * ***************************************************************************/ #ifndef __LS_GIG_ENGINE_H__ #define __LS_GIG_ENGINE_H__ #include "../../common/global.h" #include #include #include "EngineGlobals.h" #include "../../common/RingBuffer.h" #include "../../common/Pool.h" #include "../../common/ArrayList.h" #include "../../common/ConditionServer.h" #include "../Engine.h" #include "../common/Event.h" #include "../../network/lscp.h" #include "EngineChannel.h" // identifier of this sampler engine #define LS_GIG_ENGINE_NAME "GIG" namespace LinuxSampler { namespace gig { // just symbol prototyping class Voice; class DiskThread; class InstrumentResourceManager; class midi_key_info_t; class EngineChannel; /** * Sampler engine for the Gigasampler format. */ class Engine : public LinuxSampler::Engine { public: // methods Engine(); virtual ~Engine(); void Connect(AudioOutputDevice* pAudioOut); void SuspendAll(); void ResumeAll(); void Suspend(::gig::Region* pRegion); void Resume(::gig::Region* pRegion); // implementation of abstract methods derived from class 'LinuxSampler::Engine' virtual int RenderAudio(uint Samples); virtual void SendSysex(void* pData, uint Size); virtual void Reset(); virtual void Enable(); virtual void Disable(); virtual uint VoiceCount(); virtual uint VoiceCountMax(); virtual bool DiskStreamSupported(); virtual uint DiskStreamCount(); virtual uint DiskStreamCountMax(); virtual String DiskStreamBufferFillBytes(); virtual String DiskStreamBufferFillPercentage(); virtual String Description(); virtual String Version(); virtual String EngineName(); virtual InstrumentManager* GetInstrumentManager(); // Simple array wrapper just to make sure memory is freed // when liblinuxsampler is unloaded class FloatTable { private: const float* array; public: FloatTable(const float* array) : array(array) { } ~FloatTable() { delete[] array; } const float& operator[](int i) const { return array[i]; } }; static const FloatTable VolumeCurve; ///< Table that maps volume control change values 0..127 to amplitude. Unity gain is at 90. static const FloatTable PanCurve; ///< Table that maps pan control change values 0..128 to right channel amplitude. Unity gain is at 64 (center). static const FloatTable CrossfadeCurve; ///< Table that maps crossfade control change values 0..127 to amplitude. Unity gain is at 127. //protected: static InstrumentResourceManager instruments; AudioOutputDevice* pAudioOutputDevice; uint SampleRate; ///< Sample rate of the engines output audio signal (in Hz) uint MaxSamplesPerCycle; ///< Size of each audio output buffer DiskThread* pDiskThread; RingBuffer* pEventQueue; ///< Input event queue for engine global events (e.g. SysEx messages). Pool* pVoicePool; ///< Contains all voices that can be activated. EventGenerator* pEventGenerator; RTList* pVoiceStealingQueue; ///< All voice-launching events which had to be postponed due to free voice shortage. RTList* pGlobalEvents; ///< All engine global events for the current audio fragment (usually only SysEx messages). Pool* pEventPool; ///< Contains all Event objects that can be used. RingBuffer* pSysexBuffer; ///< Input buffer for MIDI system exclusive messages. int ActiveVoiceCount; ///< number of currently active voices (this value will be returned for public calls) int ActiveVoiceCountTemp; ///< number of currently active voices (for internal usage, will be used for incrementation) int ActiveVoiceCountMax; ///< the maximum voice usage since application start int VoiceSpawnsLeft; ///< We only allow CONFIG_MAX_VOICES voices to be spawned per audio fragment, we use this variable to ensure this limit. RTList::Iterator itLastStolenVoice; ///< Only for voice stealing: points to the last voice which was theft in current audio fragment, NULL otherwise. RTList::Iterator iuiLastStolenKey; ///< Only for voice stealing: key number of last key on which the last voice was theft in current audio fragment, NULL otherwise. EngineChannel* pLastStolenChannel; ///< Only for voice stealing: points to the engine channel on which the previous voice was stolen in this audio fragment. RTList::Iterator itLastStolenVoiceGlobally; ///< Same as itLastStolenVoice, but engine globally RTList::Iterator iuiLastStolenKeyGlobally; ///< Same as iuiLastStolenKey, but engine globally bool SuspensionRequested; ConditionServer EngineDisabled; int8_t ScaleTuning[12]; ///< contains optional detune factors (-64..+63 cents) for all 12 semitones of an octave int MinFadeOutSamples; ///< The number of samples needed to make an instant fade out (e.g. for voice stealing) without leading to clicks. uint32_t RandomSeed; ///< State of the random number generator used by the random dimension. Mutex ResetInternalMutex; ///< Mutex to protect the ResetInternal function for concurrent usage (e.g. by the lscp and instrument loader threads). Pool< ::gig::DimensionRegion*>* pDimRegionPool[2]; ///< Double buffered pool, used by the engine channels to keep track of dimension regions in use. void ProcessEvents(EngineChannel* pEngineChannel, uint Samples); void RenderActiveVoices(EngineChannel* pEngineChannel, uint Samples); void RenderStolenVoices(uint Samples); void RouteAudio(EngineChannel* pEngineChannel, uint Samples); void PostProcess(EngineChannel* pEngineChannel); void ClearEventLists(); void ImportEvents(uint Samples); void ProcessNoteOn(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOnEvent); void ProcessNoteOff(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOffEvent); void ProcessPitchbend(EngineChannel* pEngineChannel, Pool::Iterator& itPitchbendEvent); void ProcessControlChange(EngineChannel* pEngineChannel, Pool::Iterator& itControlChangeEvent); void ProcessSysex(Pool::Iterator& itSysexEvent); void ProcessSuspensionsChanges(); void ProcessPendingStreamDeletions(); Pool::Iterator LaunchVoice(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOnEvent, int iLayer, bool ReleaseTriggerVoice, bool VoiceStealing, bool HandleKeyGroupConflicts); int StealVoice(EngineChannel* pEngineChannel, Pool::Iterator& itNoteOnEvent); void FreeVoice(EngineChannel* pEngineChannel, Pool::Iterator& itVoice); void FreeKey(EngineChannel* pEngineChannel, midi_key_info_t* pKey); void ResetInternal(); void ResetScaleTuning(); void ResetSuspendedRegions(); static Engine* AcquireEngine(LinuxSampler::gig::EngineChannel* pChannel, AudioOutputDevice* pDevice); static void FreeEngine(LinuxSampler::gig::EngineChannel* pChannel, AudioOutputDevice* pDevice); void DisableAndLock(); // FIXME: should at least be protected friend class Voice; private: Pool< ::gig::Region*> SuspendedRegions; Mutex SuspendedRegionsMutex; Condition SuspensionChangeOngoing; ::gig::Region* pPendingRegionSuspension; ::gig::Region* pPendingRegionResumption; int iPendingStreamDeletions; ArrayList engineChannels; ///< All engine channels of a gig::Engine instance. static std::map engines; ///< All instances of gig::Engine. int SostenutoKeys[128]; int SostenutoKeyCount; uint8_t GSCheckSum(const RingBuffer::NonVolatileReader AddrReader, uint DataSize); void AdjustScale(int8_t ScaleTunes[12]); void ReleaseAllVoices(EngineChannel* pEngineChannel, Pool::Iterator& itReleaseEvent); void KillAllVoices(EngineChannel* pEngineChannel, Pool::Iterator& itKillEvent); bool ShouldReleaseVoice(EngineChannel* pEngineChannel, int Key); bool RegionSuspended(::gig::Region* pRegion); static float* InitVolumeCurve(); static float* InitPanCurve(); static float* InitCrossfadeCurve(); static float* InitCurve(const float* segments, int size = 128); unsigned long FrameTime; ///< Time in frames of the start of the current audio fragment }; }} // namespace LinuxSampler::gig #endif // __LS_GIG_ENGINE_H__