/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Annotation of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1041 - (hide annotations) (download)
Wed Feb 7 17:45:19 2007 UTC (17 years, 2 months ago) by schoenebeck
File size: 31600 byte(s)
* handle MIDI coarse tuning messages (MIDI RPN #0 MSB, #2 LSB),
  currently lazy implementation, transpose value is simply added on the
  note on/off values instead only at the mandatory places, thus when
  altering transpose while playing, voices can unintendedly survive

1 schoenebeck 411 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 1040 * Copyright (C) 2005 - 2007 Christian Schoenebeck *
7 schoenebeck 411 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #include "EngineChannel.h"
25    
26 persson 438 namespace LinuxSampler { namespace gig {
27 schoenebeck 411
28     EngineChannel::EngineChannel() {
29     pMIDIKeyInfo = new midi_key_info_t[128];
30     pEngine = NULL;
31     pInstrument = NULL;
32 schoenebeck 460 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 schoenebeck 970 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
34 schoenebeck 411 pActiveKeys = new Pool<uint>(128);
35     for (uint i = 0; i < 128; i++) {
36     pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
37     pMIDIKeyInfo[i].KeyPressed = false;
38     pMIDIKeyInfo[i].Active = false;
39     pMIDIKeyInfo[i].ReleaseTrigger = false;
40     pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
41 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
42 persson 438 pMIDIKeyInfo[i].RoundRobinIndex = 0;
43 schoenebeck 411 }
44     InstrumentIdx = -1;
45     InstrumentStat = -1;
46 schoenebeck 1001 pChannelLeft = NULL;
47     pChannelRight = NULL;
48 schoenebeck 411 AudioDeviceChannelLeft = -1;
49     AudioDeviceChannelRight = -1;
50 schoenebeck 675 pMidiInputPort = NULL;
51     midiChannel = midi_chan_all;
52 schoenebeck 670 ResetControllers();
53 schoenebeck 829 SoloMode = false;
54     PortamentoMode = false;
55     PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
56 schoenebeck 411 }
57    
58     EngineChannel::~EngineChannel() {
59 schoenebeck 460 DisconnectAudioOutputDevice();
60 schoenebeck 411 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
61     if (pEventQueue) delete pEventQueue;
62     if (pActiveKeys) delete pActiveKeys;
63     if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
64 schoenebeck 1001 RemoveAllFxSends();
65 schoenebeck 411 }
66    
67     /**
68 schoenebeck 660 * Implementation of virtual method from abstract EngineChannel interface.
69     * This method will periodically be polled (e.g. by the LSCP server) to
70     * check if some engine channel parameter has changed since the last
71     * StatusChanged() call.
72     *
73 schoenebeck 670 * This method can also be used to mark the engine channel as changed
74     * from outside, e.g. by a MIDI input device. The optional argument
75     * \a nNewStatus can be used for this.
76     *
77 schoenebeck 660 * TODO: This "poll method" is just a lazy solution and might be
78     * replaced in future.
79 schoenebeck 670 * @param bNewStatus - (optional, default: false) sets the new status flag
80 schoenebeck 660 * @returns true if engine channel status has changed since last
81     * StatusChanged() call
82     */
83 schoenebeck 670 bool EngineChannel::StatusChanged(bool bNewStatus) {
84 schoenebeck 660 bool b = bStatusChanged;
85 schoenebeck 670 bStatusChanged = bNewStatus;
86 schoenebeck 660 return b;
87     }
88    
89 schoenebeck 670 void EngineChannel::Reset() {
90     if (pEngine) pEngine->DisableAndLock();
91     ResetInternal();
92     ResetControllers();
93     if (pEngine) {
94     pEngine->Enable();
95     pEngine->Reset();
96     }
97     }
98    
99 schoenebeck 660 /**
100 schoenebeck 411 * This method is not thread safe!
101     */
102     void EngineChannel::ResetInternal() {
103     CurrentKeyDimension = 0;
104    
105     // reset key info
106     for (uint i = 0; i < 128; i++) {
107     if (pMIDIKeyInfo[i].pActiveVoices)
108     pMIDIKeyInfo[i].pActiveVoices->clear();
109     if (pMIDIKeyInfo[i].pEvents)
110     pMIDIKeyInfo[i].pEvents->clear();
111     pMIDIKeyInfo[i].KeyPressed = false;
112     pMIDIKeyInfo[i].Active = false;
113     pMIDIKeyInfo[i].ReleaseTrigger = false;
114     pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
115 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
116 schoenebeck 411 }
117 schoenebeck 829 SoloKey = -1; // no solo key active yet
118     PortamentoPos = -1.0f; // no portamento active yet
119 schoenebeck 411
120     // reset all key groups
121     std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
122     for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
123    
124     // free all active keys
125     pActiveKeys->clear();
126    
127     // delete all input events
128     pEventQueue->init();
129    
130     if (pEngine) pEngine->ResetInternal();
131 schoenebeck 660
132     // status of engine channel has changed, so set notify flag
133     bStatusChanged = true;
134 schoenebeck 411 }
135    
136     LinuxSampler::Engine* EngineChannel::GetEngine() {
137     return pEngine;
138     }
139    
140     /**
141     * More or less a workaround to set the instrument name, index and load
142     * status variable to zero percent immediately, that is without blocking
143     * the calling thread. It might be used in future for other preparations
144     * as well though.
145     *
146     * @param FileName - file name of the Gigasampler instrument file
147     * @param Instrument - index of the instrument in the .gig file
148     * @see LoadInstrument()
149     */
150     void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
151     InstrumentFile = FileName;
152     InstrumentIdx = Instrument;
153     InstrumentStat = 0;
154     }
155    
156     /**
157     * Load an instrument from a .gig file. PrepareLoadInstrument() has to
158     * be called first to provide the information which instrument to load.
159     * This method will then actually start to load the instrument and block
160     * the calling thread until loading was completed.
161     *
162     * @returns detailed description of the method call result
163     * @see PrepareLoadInstrument()
164     */
165     void EngineChannel::LoadInstrument() {
166 persson 1038 ::gig::Instrument* oldInstrument = pInstrument;
167 schoenebeck 411
168 persson 1038 // free old instrument
169     if (oldInstrument) {
170     if (pEngine) {
171     // make sure we don't trigger any new notes with the
172     // old instrument
173     ::gig::DimensionRegion** dimRegionsInUse = pEngine->ChangeInstrument(this, 0);
174 persson 438
175 persson 1038 // give old instrument back to instrument manager, but
176     // keep the dimension regions and samples that are in
177     // use
178     Engine::instruments.HandBackInstrument(oldInstrument, this, dimRegionsInUse);
179     } else {
180     Engine::instruments.HandBack(oldInstrument, this);
181     }
182 schoenebeck 411 }
183    
184     // delete all key groups
185     ActiveKeyGroups.clear();
186    
187     // request gig instrument from instrument manager
188 persson 1038 ::gig::Instrument* newInstrument;
189 schoenebeck 411 try {
190 schoenebeck 947 InstrumentManager::instrument_id_t instrid;
191     instrid.FileName = InstrumentFile;
192     instrid.Index = InstrumentIdx;
193 persson 1038 newInstrument = Engine::instruments.Borrow(instrid, this);
194     if (!newInstrument) {
195 schoenebeck 1040 throw InstrumentResourceManagerException("resource was not created");
196 schoenebeck 411 }
197     }
198     catch (RIFF::Exception e) {
199     InstrumentStat = -2;
200     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
201 schoenebeck 880 throw Exception(msg);
202 schoenebeck 411 }
203     catch (InstrumentResourceManagerException e) {
204     InstrumentStat = -3;
205     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
206 schoenebeck 880 throw Exception(msg);
207 schoenebeck 411 }
208     catch (...) {
209     InstrumentStat = -4;
210 schoenebeck 880 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
211 schoenebeck 411 }
212    
213     // rebuild ActiveKeyGroups map with key groups of current instrument
214 persson 1038 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
215 schoenebeck 411 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
216    
217 persson 1038 InstrumentIdxName = newInstrument->pInfo->Name;
218 schoenebeck 411 InstrumentStat = 100;
219    
220 persson 1038 if (pEngine) pEngine->ChangeInstrument(this, newInstrument);
221     else pInstrument = newInstrument;
222 schoenebeck 411 }
223    
224     /**
225     * Will be called by the InstrumentResourceManager when the instrument
226 schoenebeck 517 * we are currently using on this EngineChannel is going to be updated,
227     * so we can stop playback before that happens.
228 schoenebeck 411 */
229     void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
230     dmsg(3,("gig::Engine: Received instrument update message.\n"));
231     if (pEngine) pEngine->DisableAndLock();
232     ResetInternal();
233     this->pInstrument = NULL;
234     }
235    
236     /**
237     * Will be called by the InstrumentResourceManager when the instrument
238     * update process was completed, so we can continue with playback.
239     */
240     void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
241     this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
242     if (pEngine) pEngine->Enable();
243 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
244 schoenebeck 411 }
245    
246 schoenebeck 517 /**
247     * Will be called by the InstrumentResourceManager on progress changes
248     * while loading or realoading an instrument for this EngineChannel.
249     *
250     * @param fProgress - current progress as value between 0.0 and 1.0
251     */
252     void EngineChannel::OnResourceProgress(float fProgress) {
253     this->InstrumentStat = int(fProgress * 100.0f);
254     dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
255 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
256 schoenebeck 517 }
257    
258 schoenebeck 412 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
259 schoenebeck 460 if (pEngine) {
260     if (pEngine->pAudioOutputDevice == pAudioOut) return;
261 schoenebeck 412 DisconnectAudioOutputDevice();
262     }
263 schoenebeck 411 pEngine = Engine::AcquireEngine(this, pAudioOut);
264 persson 438 ResetInternal();
265 schoenebeck 738 pEvents = new RTList<Event>(pEngine->pEventPool);
266 schoenebeck 411 for (uint i = 0; i < 128; i++) {
267     pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
268     pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
269     }
270     AudioDeviceChannelLeft = 0;
271     AudioDeviceChannelRight = 1;
272 schoenebeck 1001 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
273     pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
274     pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
275     } else { // use local buffers for rendering and copy later
276     // ensure the local buffers have the correct size
277     if (pChannelLeft) delete pChannelLeft;
278     if (pChannelRight) delete pChannelRight;
279     pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
280     pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
281     }
282 persson 1039 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
283 persson 846 MidiInputPort::AddSysexListener(pEngine);
284 schoenebeck 411 }
285    
286     void EngineChannel::DisconnectAudioOutputDevice() {
287     if (pEngine) { // if clause to prevent disconnect loops
288     ResetInternal();
289 schoenebeck 460 if (pEvents) {
290     delete pEvents;
291     pEvents = NULL;
292     }
293 schoenebeck 411 for (uint i = 0; i < 128; i++) {
294 schoenebeck 420 if (pMIDIKeyInfo[i].pActiveVoices) {
295     delete pMIDIKeyInfo[i].pActiveVoices;
296     pMIDIKeyInfo[i].pActiveVoices = NULL;
297     }
298     if (pMIDIKeyInfo[i].pEvents) {
299     delete pMIDIKeyInfo[i].pEvents;
300     pMIDIKeyInfo[i].pEvents = NULL;
301     }
302 schoenebeck 411 }
303     Engine* oldEngine = pEngine;
304     AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
305     pEngine = NULL;
306     Engine::FreeEngine(this, oldAudioDevice);
307     AudioDeviceChannelLeft = -1;
308 persson 438 AudioDeviceChannelRight = -1;
309 schoenebeck 1001 if (!fxSends.empty()) { // free the local rendering buffers
310     if (pChannelLeft) delete pChannelLeft;
311     if (pChannelRight) delete pChannelRight;
312     }
313     pChannelLeft = NULL;
314     pChannelRight = NULL;
315 schoenebeck 411 }
316     }
317    
318 schoenebeck 1001 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
319     return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
320     }
321    
322 schoenebeck 411 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
323     if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
324 persson 438
325 schoenebeck 411 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
326     if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
327     switch (EngineAudioChannel) {
328     case 0: // left output channel
329 schoenebeck 1001 if (fxSends.empty()) pChannelLeft = pChannel;
330 schoenebeck 411 AudioDeviceChannelLeft = AudioDeviceChannel;
331     break;
332     case 1: // right output channel
333 schoenebeck 1001 if (fxSends.empty()) pChannelRight = pChannel;
334 schoenebeck 411 AudioDeviceChannelRight = AudioDeviceChannel;
335     break;
336     default:
337     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
338     }
339     }
340    
341     int EngineChannel::OutputChannel(uint EngineAudioChannel) {
342     switch (EngineAudioChannel) {
343     case 0: // left channel
344     return AudioDeviceChannelLeft;
345     case 1: // right channel
346     return AudioDeviceChannelRight;
347     default:
348     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
349     }
350     }
351    
352 schoenebeck 675 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
353     if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
354     DisconnectMidiInputPort();
355     this->pMidiInputPort = pMidiPort;
356     this->midiChannel = MidiChannel;
357     pMidiPort->Connect(this, MidiChannel);
358     }
359    
360     void EngineChannel::DisconnectMidiInputPort() {
361     MidiInputPort* pOldPort = this->pMidiInputPort;
362     this->pMidiInputPort = NULL;
363     if (pOldPort) pOldPort->Disconnect(this);
364     }
365    
366     MidiInputPort* EngineChannel::GetMidiInputPort() {
367     return pMidiInputPort;
368     }
369    
370     midi_chan_t EngineChannel::MidiChannel() {
371     return midiChannel;
372     }
373    
374 schoenebeck 1001 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
375     if (pEngine) pEngine->DisableAndLock();
376     FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
377     if (fxSends.empty()) {
378     if (pEngine && pEngine->pAudioOutputDevice) {
379     AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
380     // create local render buffers
381     pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
382     pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
383     } else {
384     // postpone local render buffer creation until audio device is assigned
385     pChannelLeft = NULL;
386     pChannelRight = NULL;
387     }
388     }
389     fxSends.push_back(pFxSend);
390     if (pEngine) pEngine->Enable();
391     return pFxSend;
392     }
393    
394     FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
395     return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
396     }
397    
398     uint EngineChannel::GetFxSendCount() {
399     return fxSends.size();
400     }
401    
402     void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
403     if (pEngine) pEngine->DisableAndLock();
404     for (
405     std::vector<FxSend*>::iterator iter = fxSends.begin();
406     iter != fxSends.end(); iter++
407     ) {
408     if (*iter == pFxSend) {
409     delete pFxSend;
410     fxSends.erase(iter);
411     if (fxSends.empty()) {
412     // destroy local render buffers
413     if (pChannelLeft) delete pChannelLeft;
414     if (pChannelRight) delete pChannelRight;
415     // fallback to render directly into AudioOutputDevice's buffers
416     if (pEngine && pEngine->pAudioOutputDevice) {
417     pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
418     pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
419     } else { // we update the pointers later
420     pChannelLeft = NULL;
421     pChannelRight = NULL;
422     }
423     }
424     break;
425     }
426     }
427     if (pEngine) pEngine->Enable();
428     }
429    
430 schoenebeck 411 /**
431     * Will be called by the MIDIIn Thread to let the audio thread trigger a new
432 schoenebeck 906 * voice for the given key. This method is meant for real time rendering,
433     * that is an event will immediately be created with the current system
434     * time as time stamp.
435 schoenebeck 411 *
436     * @param Key - MIDI key number of the triggered key
437     * @param Velocity - MIDI velocity value of the triggered key
438     */
439     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
440     if (pEngine) {
441     Event event = pEngine->pEventGenerator->CreateEvent();
442     event.Type = Event::type_note_on;
443     event.Param.Note.Key = Key;
444     event.Param.Note.Velocity = Velocity;
445 persson 438 event.pEngineChannel = this;
446 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
447 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
448 schoenebeck 411 }
449     }
450    
451     /**
452 schoenebeck 906 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
453     * voice for the given key. This method is meant for offline rendering
454     * and / or for cases where the exact position of the event in the current
455     * audio fragment is already known.
456     *
457     * @param Key - MIDI key number of the triggered key
458     * @param Velocity - MIDI velocity value of the triggered key
459     * @param FragmentPos - sample point position in the current audio
460     * fragment to which this event belongs to
461     */
462     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
463     if (FragmentPos < 0) {
464     dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
465     }
466     else if (pEngine) {
467     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
468     event.Type = Event::type_note_on;
469     event.Param.Note.Key = Key;
470     event.Param.Note.Velocity = Velocity;
471     event.pEngineChannel = this;
472     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
473     else dmsg(1,("EngineChannel: Input event queue full!"));
474     }
475     }
476    
477     /**
478 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to release
479 schoenebeck 906 * voice(s) on the given key. This method is meant for real time rendering,
480     * that is an event will immediately be created with the current system
481     * time as time stamp.
482 schoenebeck 411 *
483     * @param Key - MIDI key number of the released key
484     * @param Velocity - MIDI release velocity value of the released key
485     */
486     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
487     if (pEngine) {
488     Event event = pEngine->pEventGenerator->CreateEvent();
489     event.Type = Event::type_note_off;
490     event.Param.Note.Key = Key;
491     event.Param.Note.Velocity = Velocity;
492 schoenebeck 412 event.pEngineChannel = this;
493 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
494 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
495 schoenebeck 411 }
496     }
497    
498     /**
499 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to release
500     * voice(s) on the given key. This method is meant for offline rendering
501     * and / or for cases where the exact position of the event in the current
502     * audio fragment is already known.
503     *
504     * @param Key - MIDI key number of the released key
505     * @param Velocity - MIDI release velocity value of the released key
506     * @param FragmentPos - sample point position in the current audio
507     * fragment to which this event belongs to
508     */
509     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
510     if (FragmentPos < 0) {
511     dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
512     }
513     else if (pEngine) {
514     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
515     event.Type = Event::type_note_off;
516     event.Param.Note.Key = Key;
517     event.Param.Note.Velocity = Velocity;
518     event.pEngineChannel = this;
519     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
520     else dmsg(1,("EngineChannel: Input event queue full!"));
521     }
522     }
523    
524     /**
525 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to change
526 schoenebeck 906 * the pitch value for all voices. This method is meant for real time
527     * rendering, that is an event will immediately be created with the
528     * current system time as time stamp.
529 schoenebeck 411 *
530     * @param Pitch - MIDI pitch value (-8192 ... +8191)
531     */
532     void EngineChannel::SendPitchbend(int Pitch) {
533 persson 438 if (pEngine) {
534 schoenebeck 411 Event event = pEngine->pEventGenerator->CreateEvent();
535     event.Type = Event::type_pitchbend;
536     event.Param.Pitch.Pitch = Pitch;
537 schoenebeck 412 event.pEngineChannel = this;
538 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
539 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
540 schoenebeck 411 }
541     }
542    
543     /**
544 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to change
545     * the pitch value for all voices. This method is meant for offline
546     * rendering and / or for cases where the exact position of the event in
547     * the current audio fragment is already known.
548     *
549     * @param Pitch - MIDI pitch value (-8192 ... +8191)
550     * @param FragmentPos - sample point position in the current audio
551     * fragment to which this event belongs to
552     */
553     void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
554     if (FragmentPos < 0) {
555     dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
556     }
557     else if (pEngine) {
558     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
559     event.Type = Event::type_pitchbend;
560     event.Param.Pitch.Pitch = Pitch;
561     event.pEngineChannel = this;
562     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
563     else dmsg(1,("EngineChannel: Input event queue full!"));
564     }
565     }
566    
567     /**
568 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread that a
569 schoenebeck 906 * continuous controller value has changed. This method is meant for real
570     * time rendering, that is an event will immediately be created with the
571     * current system time as time stamp.
572 schoenebeck 411 *
573     * @param Controller - MIDI controller number of the occured control change
574     * @param Value - value of the control change
575     */
576     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
577     if (pEngine) {
578     Event event = pEngine->pEventGenerator->CreateEvent();
579     event.Type = Event::type_control_change;
580     event.Param.CC.Controller = Controller;
581     event.Param.CC.Value = Value;
582 schoenebeck 412 event.pEngineChannel = this;
583 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
584 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
585 schoenebeck 411 }
586     }
587    
588 schoenebeck 906 /**
589     * Will be called by the MIDIIn Thread to signal the audio thread that a
590     * continuous controller value has changed. This method is meant for
591     * offline rendering and / or for cases where the exact position of the
592     * event in the current audio fragment is already known.
593     *
594     * @param Controller - MIDI controller number of the occured control change
595     * @param Value - value of the control change
596     * @param FragmentPos - sample point position in the current audio
597     * fragment to which this event belongs to
598     */
599     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
600     if (FragmentPos < 0) {
601     dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
602     }
603     else if (pEngine) {
604     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
605     event.Type = Event::type_control_change;
606     event.Param.CC.Controller = Controller;
607     event.Param.CC.Value = Value;
608     event.pEngineChannel = this;
609     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
610     else dmsg(1,("EngineChannel: Input event queue full!"));
611     }
612     }
613    
614 schoenebeck 460 void EngineChannel::ClearEventLists() {
615     pEvents->clear();
616     // empty MIDI key specific event lists
617     {
618     RTList<uint>::Iterator iuiKey = pActiveKeys->first();
619     RTList<uint>::Iterator end = pActiveKeys->end();
620     for(; iuiKey != end; ++iuiKey) {
621     pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
622     }
623     }
624     }
625    
626 schoenebeck 473 void EngineChannel::ResetControllers() {
627 schoenebeck 670 Pitch = 0;
628     SustainPedal = false;
629 iliev 776 SostenutoPedal = false;
630 schoenebeck 1005 GlobalVolume = 1.0f;
631 schoenebeck 947 MidiVolume = 1.0;
632 schoenebeck 670 GlobalPanLeft = 1.0f;
633     GlobalPanRight = 1.0f;
634 schoenebeck 1041 GlobalTranspose = 0;
635 schoenebeck 473 // set all MIDI controller values to zero
636 persson 903 memset(ControllerTable, 0x00, 129);
637 schoenebeck 1040 // reset all FX Send levels
638     for (
639     std::vector<FxSend*>::iterator iter = fxSends.begin();
640     iter != fxSends.end(); iter++
641     ) {
642     (*iter)->Reset();
643     }
644 schoenebeck 473 }
645    
646 schoenebeck 460 /**
647     * Copy all events from the engine channel's input event queue buffer to
648     * the internal event list. This will be done at the beginning of each
649     * audio cycle (that is each RenderAudio() call) to distinguish all
650     * events which have to be processed in the current audio cycle. Each
651     * EngineChannel has it's own input event queue for the common channel
652     * specific events (like NoteOn, NoteOff and ControlChange events).
653     * Beside that, the engine also has a input event queue for global
654     * events (usually SysEx messages).
655     *
656     * @param Samples - number of sample points to be processed in the
657     * current audio cycle
658     */
659     void EngineChannel::ImportEvents(uint Samples) {
660 schoenebeck 970 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
661 schoenebeck 460 Event* pEvent;
662     while (true) {
663     // get next event from input event queue
664     if (!(pEvent = eventQueueReader.pop())) break;
665     // if younger event reached, ignore that and all subsequent ones for now
666     if (pEvent->FragmentPos() >= Samples) {
667     eventQueueReader--;
668     dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
669     pEvent->ResetFragmentPos();
670     break;
671     }
672     // copy event to internal event list
673     if (pEvents->poolIsEmpty()) {
674     dmsg(1,("Event pool emtpy!\n"));
675     break;
676     }
677     *pEvents->allocAppend() = *pEvent;
678     }
679     eventQueueReader.free(); // free all copied events from input queue
680     }
681    
682 schoenebeck 1001 void EngineChannel::RemoveAllFxSends() {
683     if (pEngine) pEngine->DisableAndLock();
684     if (!fxSends.empty()) { // free local render buffers
685     if (pChannelLeft) {
686     delete pChannelLeft;
687     if (pEngine && pEngine->pAudioOutputDevice) {
688     // fallback to render directly to the AudioOutputDevice's buffer
689     pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
690     } else pChannelLeft = NULL;
691     }
692     if (pChannelRight) {
693     delete pChannelRight;
694     if (pEngine && pEngine->pAudioOutputDevice) {
695     // fallback to render directly to the AudioOutputDevice's buffer
696     pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
697     } else pChannelRight = NULL;
698     }
699     }
700     for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
701     fxSends.clear();
702     if (pEngine) pEngine->Enable();
703     }
704    
705 schoenebeck 411 float EngineChannel::Volume() {
706     return GlobalVolume;
707     }
708    
709     void EngineChannel::Volume(float f) {
710     GlobalVolume = f;
711 schoenebeck 660 bStatusChanged = true; // status of engine channel has changed, so set notify flag
712 schoenebeck 411 }
713    
714     uint EngineChannel::Channels() {
715     return 2;
716     }
717    
718     String EngineChannel::InstrumentFileName() {
719     return InstrumentFile;
720     }
721    
722     String EngineChannel::InstrumentName() {
723     return InstrumentIdxName;
724     }
725    
726     int EngineChannel::InstrumentIndex() {
727     return InstrumentIdx;
728     }
729    
730     int EngineChannel::InstrumentStatus() {
731     return InstrumentStat;
732 persson 438 }
733 schoenebeck 411
734 schoenebeck 475 String EngineChannel::EngineName() {
735     return LS_GIG_ENGINE_NAME;
736     }
737 schoenebeck 660
738 schoenebeck 411 }} // namespace LinuxSampler::gig

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