/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Annotation of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1267 - (hide annotations) (download)
Tue Aug 7 10:34:07 2007 UTC (16 years, 8 months ago) by iliev
File size: 31706 byte(s)
* A notification event is now sent when altering
  audio output channel on a sampler channel

1 schoenebeck 411 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 1040 * Copyright (C) 2005 - 2007 Christian Schoenebeck *
7 schoenebeck 411 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #include "EngineChannel.h"
25    
26 persson 438 namespace LinuxSampler { namespace gig {
27 schoenebeck 411
28     EngineChannel::EngineChannel() {
29     pMIDIKeyInfo = new midi_key_info_t[128];
30     pEngine = NULL;
31     pInstrument = NULL;
32 schoenebeck 460 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 schoenebeck 970 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
34 schoenebeck 411 pActiveKeys = new Pool<uint>(128);
35     for (uint i = 0; i < 128; i++) {
36     pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
37     pMIDIKeyInfo[i].KeyPressed = false;
38     pMIDIKeyInfo[i].Active = false;
39     pMIDIKeyInfo[i].ReleaseTrigger = false;
40     pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
41 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
42 persson 438 pMIDIKeyInfo[i].RoundRobinIndex = 0;
43 schoenebeck 411 }
44     InstrumentIdx = -1;
45     InstrumentStat = -1;
46 schoenebeck 1001 pChannelLeft = NULL;
47     pChannelRight = NULL;
48 schoenebeck 411 AudioDeviceChannelLeft = -1;
49     AudioDeviceChannelRight = -1;
50 schoenebeck 675 pMidiInputPort = NULL;
51     midiChannel = midi_chan_all;
52 schoenebeck 670 ResetControllers();
53 schoenebeck 829 SoloMode = false;
54     PortamentoMode = false;
55     PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
56 schoenebeck 411 }
57    
58     EngineChannel::~EngineChannel() {
59 schoenebeck 460 DisconnectAudioOutputDevice();
60 schoenebeck 411 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
61     if (pEventQueue) delete pEventQueue;
62     if (pActiveKeys) delete pActiveKeys;
63     if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
64 schoenebeck 1001 RemoveAllFxSends();
65 schoenebeck 411 }
66    
67     /**
68 schoenebeck 660 * Implementation of virtual method from abstract EngineChannel interface.
69     * This method will periodically be polled (e.g. by the LSCP server) to
70     * check if some engine channel parameter has changed since the last
71     * StatusChanged() call.
72     *
73 schoenebeck 670 * This method can also be used to mark the engine channel as changed
74     * from outside, e.g. by a MIDI input device. The optional argument
75     * \a nNewStatus can be used for this.
76     *
77 schoenebeck 660 * TODO: This "poll method" is just a lazy solution and might be
78     * replaced in future.
79 schoenebeck 670 * @param bNewStatus - (optional, default: false) sets the new status flag
80 schoenebeck 660 * @returns true if engine channel status has changed since last
81     * StatusChanged() call
82     */
83 schoenebeck 670 bool EngineChannel::StatusChanged(bool bNewStatus) {
84 schoenebeck 660 bool b = bStatusChanged;
85 schoenebeck 670 bStatusChanged = bNewStatus;
86 schoenebeck 660 return b;
87     }
88    
89 schoenebeck 670 void EngineChannel::Reset() {
90     if (pEngine) pEngine->DisableAndLock();
91     ResetInternal();
92     ResetControllers();
93     if (pEngine) {
94     pEngine->Enable();
95     pEngine->Reset();
96     }
97     }
98    
99 schoenebeck 660 /**
100 schoenebeck 411 * This method is not thread safe!
101     */
102     void EngineChannel::ResetInternal() {
103     CurrentKeyDimension = 0;
104    
105     // reset key info
106     for (uint i = 0; i < 128; i++) {
107     if (pMIDIKeyInfo[i].pActiveVoices)
108     pMIDIKeyInfo[i].pActiveVoices->clear();
109     if (pMIDIKeyInfo[i].pEvents)
110     pMIDIKeyInfo[i].pEvents->clear();
111     pMIDIKeyInfo[i].KeyPressed = false;
112     pMIDIKeyInfo[i].Active = false;
113     pMIDIKeyInfo[i].ReleaseTrigger = false;
114     pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
115 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
116 schoenebeck 411 }
117 schoenebeck 829 SoloKey = -1; // no solo key active yet
118     PortamentoPos = -1.0f; // no portamento active yet
119 schoenebeck 411
120     // reset all key groups
121     std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
122     for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
123    
124     // free all active keys
125     pActiveKeys->clear();
126    
127     // delete all input events
128     pEventQueue->init();
129    
130     if (pEngine) pEngine->ResetInternal();
131 schoenebeck 660
132     // status of engine channel has changed, so set notify flag
133     bStatusChanged = true;
134 schoenebeck 411 }
135    
136     LinuxSampler::Engine* EngineChannel::GetEngine() {
137     return pEngine;
138     }
139    
140     /**
141     * More or less a workaround to set the instrument name, index and load
142     * status variable to zero percent immediately, that is without blocking
143     * the calling thread. It might be used in future for other preparations
144     * as well though.
145     *
146     * @param FileName - file name of the Gigasampler instrument file
147     * @param Instrument - index of the instrument in the .gig file
148     * @see LoadInstrument()
149     */
150     void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
151     InstrumentFile = FileName;
152     InstrumentIdx = Instrument;
153     InstrumentStat = 0;
154     }
155    
156     /**
157     * Load an instrument from a .gig file. PrepareLoadInstrument() has to
158     * be called first to provide the information which instrument to load.
159     * This method will then actually start to load the instrument and block
160     * the calling thread until loading was completed.
161     *
162     * @see PrepareLoadInstrument()
163     */
164     void EngineChannel::LoadInstrument() {
165 persson 1038 ::gig::Instrument* oldInstrument = pInstrument;
166 schoenebeck 411
167 persson 1038 // free old instrument
168     if (oldInstrument) {
169     if (pEngine) {
170     // make sure we don't trigger any new notes with the
171     // old instrument
172     ::gig::DimensionRegion** dimRegionsInUse = pEngine->ChangeInstrument(this, 0);
173 persson 438
174 persson 1038 // give old instrument back to instrument manager, but
175     // keep the dimension regions and samples that are in
176     // use
177     Engine::instruments.HandBackInstrument(oldInstrument, this, dimRegionsInUse);
178     } else {
179     Engine::instruments.HandBack(oldInstrument, this);
180     }
181 schoenebeck 411 }
182    
183     // delete all key groups
184     ActiveKeyGroups.clear();
185    
186     // request gig instrument from instrument manager
187 persson 1038 ::gig::Instrument* newInstrument;
188 schoenebeck 411 try {
189 schoenebeck 947 InstrumentManager::instrument_id_t instrid;
190     instrid.FileName = InstrumentFile;
191     instrid.Index = InstrumentIdx;
192 persson 1038 newInstrument = Engine::instruments.Borrow(instrid, this);
193     if (!newInstrument) {
194 schoenebeck 1212 throw InstrumentManagerException("resource was not created");
195 schoenebeck 411 }
196     }
197     catch (RIFF::Exception e) {
198     InstrumentStat = -2;
199     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
200 schoenebeck 880 throw Exception(msg);
201 schoenebeck 411 }
202 schoenebeck 1212 catch (InstrumentManagerException e) {
203 schoenebeck 411 InstrumentStat = -3;
204     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
205 schoenebeck 880 throw Exception(msg);
206 schoenebeck 411 }
207     catch (...) {
208     InstrumentStat = -4;
209 schoenebeck 880 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
210 schoenebeck 411 }
211    
212     // rebuild ActiveKeyGroups map with key groups of current instrument
213 persson 1038 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
214 schoenebeck 411 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
215    
216 persson 1038 InstrumentIdxName = newInstrument->pInfo->Name;
217 schoenebeck 411 InstrumentStat = 100;
218    
219 persson 1038 if (pEngine) pEngine->ChangeInstrument(this, newInstrument);
220     else pInstrument = newInstrument;
221 schoenebeck 411 }
222    
223     /**
224     * Will be called by the InstrumentResourceManager when the instrument
225 schoenebeck 517 * we are currently using on this EngineChannel is going to be updated,
226     * so we can stop playback before that happens.
227 schoenebeck 411 */
228     void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
229     dmsg(3,("gig::Engine: Received instrument update message.\n"));
230     if (pEngine) pEngine->DisableAndLock();
231     ResetInternal();
232     this->pInstrument = NULL;
233     }
234    
235     /**
236     * Will be called by the InstrumentResourceManager when the instrument
237     * update process was completed, so we can continue with playback.
238     */
239     void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
240     this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
241     if (pEngine) pEngine->Enable();
242 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
243 schoenebeck 411 }
244    
245 schoenebeck 517 /**
246     * Will be called by the InstrumentResourceManager on progress changes
247     * while loading or realoading an instrument for this EngineChannel.
248     *
249     * @param fProgress - current progress as value between 0.0 and 1.0
250     */
251     void EngineChannel::OnResourceProgress(float fProgress) {
252     this->InstrumentStat = int(fProgress * 100.0f);
253     dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
254 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
255 schoenebeck 517 }
256    
257 schoenebeck 412 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
258 schoenebeck 460 if (pEngine) {
259     if (pEngine->pAudioOutputDevice == pAudioOut) return;
260 schoenebeck 412 DisconnectAudioOutputDevice();
261     }
262 schoenebeck 411 pEngine = Engine::AcquireEngine(this, pAudioOut);
263 persson 438 ResetInternal();
264 schoenebeck 738 pEvents = new RTList<Event>(pEngine->pEventPool);
265 schoenebeck 411 for (uint i = 0; i < 128; i++) {
266     pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
267     pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
268     }
269     AudioDeviceChannelLeft = 0;
270     AudioDeviceChannelRight = 1;
271 schoenebeck 1001 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
272     pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
273     pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
274     } else { // use local buffers for rendering and copy later
275     // ensure the local buffers have the correct size
276     if (pChannelLeft) delete pChannelLeft;
277     if (pChannelRight) delete pChannelRight;
278     pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
279     pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
280     }
281 persson 1039 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
282 persson 846 MidiInputPort::AddSysexListener(pEngine);
283 schoenebeck 411 }
284    
285     void EngineChannel::DisconnectAudioOutputDevice() {
286     if (pEngine) { // if clause to prevent disconnect loops
287     ResetInternal();
288 schoenebeck 460 if (pEvents) {
289     delete pEvents;
290     pEvents = NULL;
291     }
292 schoenebeck 411 for (uint i = 0; i < 128; i++) {
293 schoenebeck 420 if (pMIDIKeyInfo[i].pActiveVoices) {
294     delete pMIDIKeyInfo[i].pActiveVoices;
295     pMIDIKeyInfo[i].pActiveVoices = NULL;
296     }
297     if (pMIDIKeyInfo[i].pEvents) {
298     delete pMIDIKeyInfo[i].pEvents;
299     pMIDIKeyInfo[i].pEvents = NULL;
300     }
301 schoenebeck 411 }
302     Engine* oldEngine = pEngine;
303     AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
304     pEngine = NULL;
305     Engine::FreeEngine(this, oldAudioDevice);
306     AudioDeviceChannelLeft = -1;
307 persson 438 AudioDeviceChannelRight = -1;
308 schoenebeck 1001 if (!fxSends.empty()) { // free the local rendering buffers
309     if (pChannelLeft) delete pChannelLeft;
310     if (pChannelRight) delete pChannelRight;
311     }
312     pChannelLeft = NULL;
313     pChannelRight = NULL;
314 schoenebeck 411 }
315     }
316    
317 schoenebeck 1001 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
318     return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
319     }
320    
321 schoenebeck 411 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
322     if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
323 persson 438
324 schoenebeck 411 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
325     if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
326     switch (EngineAudioChannel) {
327     case 0: // left output channel
328 schoenebeck 1001 if (fxSends.empty()) pChannelLeft = pChannel;
329 schoenebeck 411 AudioDeviceChannelLeft = AudioDeviceChannel;
330     break;
331     case 1: // right output channel
332 schoenebeck 1001 if (fxSends.empty()) pChannelRight = pChannel;
333 schoenebeck 411 AudioDeviceChannelRight = AudioDeviceChannel;
334     break;
335     default:
336     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
337     }
338 iliev 1267
339     bStatusChanged = true;
340 schoenebeck 411 }
341    
342     int EngineChannel::OutputChannel(uint EngineAudioChannel) {
343     switch (EngineAudioChannel) {
344     case 0: // left channel
345     return AudioDeviceChannelLeft;
346     case 1: // right channel
347     return AudioDeviceChannelRight;
348     default:
349     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
350     }
351     }
352    
353 schoenebeck 675 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
354     if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
355     DisconnectMidiInputPort();
356     this->pMidiInputPort = pMidiPort;
357     this->midiChannel = MidiChannel;
358     pMidiPort->Connect(this, MidiChannel);
359     }
360    
361     void EngineChannel::DisconnectMidiInputPort() {
362     MidiInputPort* pOldPort = this->pMidiInputPort;
363     this->pMidiInputPort = NULL;
364     if (pOldPort) pOldPort->Disconnect(this);
365     }
366    
367     MidiInputPort* EngineChannel::GetMidiInputPort() {
368     return pMidiInputPort;
369     }
370    
371     midi_chan_t EngineChannel::MidiChannel() {
372     return midiChannel;
373     }
374    
375 schoenebeck 1001 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
376     if (pEngine) pEngine->DisableAndLock();
377     FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
378     if (fxSends.empty()) {
379     if (pEngine && pEngine->pAudioOutputDevice) {
380     AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
381     // create local render buffers
382     pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
383     pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
384     } else {
385     // postpone local render buffer creation until audio device is assigned
386     pChannelLeft = NULL;
387     pChannelRight = NULL;
388     }
389     }
390     fxSends.push_back(pFxSend);
391     if (pEngine) pEngine->Enable();
392 iliev 1130 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
393    
394 schoenebeck 1001 return pFxSend;
395     }
396    
397     FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
398     return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
399     }
400    
401     uint EngineChannel::GetFxSendCount() {
402     return fxSends.size();
403     }
404    
405     void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
406     if (pEngine) pEngine->DisableAndLock();
407     for (
408     std::vector<FxSend*>::iterator iter = fxSends.begin();
409     iter != fxSends.end(); iter++
410     ) {
411     if (*iter == pFxSend) {
412     delete pFxSend;
413     fxSends.erase(iter);
414     if (fxSends.empty()) {
415     // destroy local render buffers
416     if (pChannelLeft) delete pChannelLeft;
417     if (pChannelRight) delete pChannelRight;
418     // fallback to render directly into AudioOutputDevice's buffers
419     if (pEngine && pEngine->pAudioOutputDevice) {
420     pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
421     pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
422     } else { // we update the pointers later
423     pChannelLeft = NULL;
424     pChannelRight = NULL;
425     }
426     }
427     break;
428     }
429     }
430     if (pEngine) pEngine->Enable();
431 iliev 1130 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
432 schoenebeck 1001 }
433    
434 schoenebeck 411 /**
435     * Will be called by the MIDIIn Thread to let the audio thread trigger a new
436 schoenebeck 906 * voice for the given key. This method is meant for real time rendering,
437     * that is an event will immediately be created with the current system
438     * time as time stamp.
439 schoenebeck 411 *
440     * @param Key - MIDI key number of the triggered key
441     * @param Velocity - MIDI velocity value of the triggered key
442     */
443     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
444     if (pEngine) {
445     Event event = pEngine->pEventGenerator->CreateEvent();
446     event.Type = Event::type_note_on;
447     event.Param.Note.Key = Key;
448     event.Param.Note.Velocity = Velocity;
449 persson 438 event.pEngineChannel = this;
450 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
451 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
452 schoenebeck 411 }
453     }
454    
455     /**
456 schoenebeck 906 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
457     * voice for the given key. This method is meant for offline rendering
458     * and / or for cases where the exact position of the event in the current
459     * audio fragment is already known.
460     *
461     * @param Key - MIDI key number of the triggered key
462     * @param Velocity - MIDI velocity value of the triggered key
463     * @param FragmentPos - sample point position in the current audio
464     * fragment to which this event belongs to
465     */
466     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
467     if (FragmentPos < 0) {
468     dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
469     }
470     else if (pEngine) {
471     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
472     event.Type = Event::type_note_on;
473     event.Param.Note.Key = Key;
474     event.Param.Note.Velocity = Velocity;
475     event.pEngineChannel = this;
476     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
477     else dmsg(1,("EngineChannel: Input event queue full!"));
478     }
479     }
480    
481     /**
482 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to release
483 schoenebeck 906 * voice(s) on the given key. This method is meant for real time rendering,
484     * that is an event will immediately be created with the current system
485     * time as time stamp.
486 schoenebeck 411 *
487     * @param Key - MIDI key number of the released key
488     * @param Velocity - MIDI release velocity value of the released key
489     */
490     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
491     if (pEngine) {
492     Event event = pEngine->pEventGenerator->CreateEvent();
493     event.Type = Event::type_note_off;
494     event.Param.Note.Key = Key;
495     event.Param.Note.Velocity = Velocity;
496 schoenebeck 412 event.pEngineChannel = this;
497 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
498 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
499 schoenebeck 411 }
500     }
501    
502     /**
503 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to release
504     * voice(s) on the given key. This method is meant for offline rendering
505     * and / or for cases where the exact position of the event in the current
506     * audio fragment is already known.
507     *
508     * @param Key - MIDI key number of the released key
509     * @param Velocity - MIDI release velocity value of the released key
510     * @param FragmentPos - sample point position in the current audio
511     * fragment to which this event belongs to
512     */
513     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
514     if (FragmentPos < 0) {
515     dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
516     }
517     else if (pEngine) {
518     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
519     event.Type = Event::type_note_off;
520     event.Param.Note.Key = Key;
521     event.Param.Note.Velocity = Velocity;
522     event.pEngineChannel = this;
523     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
524     else dmsg(1,("EngineChannel: Input event queue full!"));
525     }
526     }
527    
528     /**
529 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to change
530 schoenebeck 906 * the pitch value for all voices. This method is meant for real time
531     * rendering, that is an event will immediately be created with the
532     * current system time as time stamp.
533 schoenebeck 411 *
534     * @param Pitch - MIDI pitch value (-8192 ... +8191)
535     */
536     void EngineChannel::SendPitchbend(int Pitch) {
537 persson 438 if (pEngine) {
538 schoenebeck 411 Event event = pEngine->pEventGenerator->CreateEvent();
539     event.Type = Event::type_pitchbend;
540     event.Param.Pitch.Pitch = Pitch;
541 schoenebeck 412 event.pEngineChannel = this;
542 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
543 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
544 schoenebeck 411 }
545     }
546    
547     /**
548 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to change
549     * the pitch value for all voices. This method is meant for offline
550     * rendering and / or for cases where the exact position of the event in
551     * the current audio fragment is already known.
552     *
553     * @param Pitch - MIDI pitch value (-8192 ... +8191)
554     * @param FragmentPos - sample point position in the current audio
555     * fragment to which this event belongs to
556     */
557     void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
558     if (FragmentPos < 0) {
559     dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
560     }
561     else if (pEngine) {
562     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
563     event.Type = Event::type_pitchbend;
564     event.Param.Pitch.Pitch = Pitch;
565     event.pEngineChannel = this;
566     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
567     else dmsg(1,("EngineChannel: Input event queue full!"));
568     }
569     }
570    
571     /**
572 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread that a
573 schoenebeck 906 * continuous controller value has changed. This method is meant for real
574     * time rendering, that is an event will immediately be created with the
575     * current system time as time stamp.
576 schoenebeck 411 *
577     * @param Controller - MIDI controller number of the occured control change
578     * @param Value - value of the control change
579     */
580     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
581     if (pEngine) {
582     Event event = pEngine->pEventGenerator->CreateEvent();
583     event.Type = Event::type_control_change;
584     event.Param.CC.Controller = Controller;
585     event.Param.CC.Value = Value;
586 schoenebeck 412 event.pEngineChannel = this;
587 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
588 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
589 schoenebeck 411 }
590     }
591    
592 schoenebeck 906 /**
593     * Will be called by the MIDIIn Thread to signal the audio thread that a
594     * continuous controller value has changed. This method is meant for
595     * offline rendering and / or for cases where the exact position of the
596     * event in the current audio fragment is already known.
597     *
598     * @param Controller - MIDI controller number of the occured control change
599     * @param Value - value of the control change
600     * @param FragmentPos - sample point position in the current audio
601     * fragment to which this event belongs to
602     */
603     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
604     if (FragmentPos < 0) {
605     dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
606     }
607     else if (pEngine) {
608     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
609     event.Type = Event::type_control_change;
610     event.Param.CC.Controller = Controller;
611     event.Param.CC.Value = Value;
612     event.pEngineChannel = this;
613     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
614     else dmsg(1,("EngineChannel: Input event queue full!"));
615     }
616     }
617    
618 schoenebeck 460 void EngineChannel::ClearEventLists() {
619     pEvents->clear();
620     // empty MIDI key specific event lists
621     {
622     RTList<uint>::Iterator iuiKey = pActiveKeys->first();
623     RTList<uint>::Iterator end = pActiveKeys->end();
624     for(; iuiKey != end; ++iuiKey) {
625     pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
626     }
627     }
628     }
629    
630 schoenebeck 473 void EngineChannel::ResetControllers() {
631 schoenebeck 670 Pitch = 0;
632     SustainPedal = false;
633 iliev 776 SostenutoPedal = false;
634 schoenebeck 1005 GlobalVolume = 1.0f;
635 schoenebeck 947 MidiVolume = 1.0;
636 schoenebeck 670 GlobalPanLeft = 1.0f;
637     GlobalPanRight = 1.0f;
638 schoenebeck 1041 GlobalTranspose = 0;
639 schoenebeck 473 // set all MIDI controller values to zero
640 persson 903 memset(ControllerTable, 0x00, 129);
641 schoenebeck 1040 // reset all FX Send levels
642     for (
643     std::vector<FxSend*>::iterator iter = fxSends.begin();
644     iter != fxSends.end(); iter++
645     ) {
646     (*iter)->Reset();
647     }
648 schoenebeck 473 }
649    
650 schoenebeck 460 /**
651     * Copy all events from the engine channel's input event queue buffer to
652     * the internal event list. This will be done at the beginning of each
653     * audio cycle (that is each RenderAudio() call) to distinguish all
654     * events which have to be processed in the current audio cycle. Each
655     * EngineChannel has it's own input event queue for the common channel
656     * specific events (like NoteOn, NoteOff and ControlChange events).
657     * Beside that, the engine also has a input event queue for global
658     * events (usually SysEx messages).
659     *
660     * @param Samples - number of sample points to be processed in the
661     * current audio cycle
662     */
663     void EngineChannel::ImportEvents(uint Samples) {
664 schoenebeck 970 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
665 schoenebeck 460 Event* pEvent;
666     while (true) {
667     // get next event from input event queue
668     if (!(pEvent = eventQueueReader.pop())) break;
669     // if younger event reached, ignore that and all subsequent ones for now
670     if (pEvent->FragmentPos() >= Samples) {
671     eventQueueReader--;
672     dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
673     pEvent->ResetFragmentPos();
674     break;
675     }
676     // copy event to internal event list
677     if (pEvents->poolIsEmpty()) {
678     dmsg(1,("Event pool emtpy!\n"));
679     break;
680     }
681     *pEvents->allocAppend() = *pEvent;
682     }
683     eventQueueReader.free(); // free all copied events from input queue
684     }
685    
686 schoenebeck 1001 void EngineChannel::RemoveAllFxSends() {
687     if (pEngine) pEngine->DisableAndLock();
688     if (!fxSends.empty()) { // free local render buffers
689     if (pChannelLeft) {
690     delete pChannelLeft;
691     if (pEngine && pEngine->pAudioOutputDevice) {
692     // fallback to render directly to the AudioOutputDevice's buffer
693     pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
694     } else pChannelLeft = NULL;
695     }
696     if (pChannelRight) {
697     delete pChannelRight;
698     if (pEngine && pEngine->pAudioOutputDevice) {
699     // fallback to render directly to the AudioOutputDevice's buffer
700     pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
701     } else pChannelRight = NULL;
702     }
703     }
704     for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
705     fxSends.clear();
706     if (pEngine) pEngine->Enable();
707     }
708    
709 schoenebeck 411 float EngineChannel::Volume() {
710     return GlobalVolume;
711     }
712    
713     void EngineChannel::Volume(float f) {
714     GlobalVolume = f;
715 schoenebeck 660 bStatusChanged = true; // status of engine channel has changed, so set notify flag
716 schoenebeck 411 }
717    
718     uint EngineChannel::Channels() {
719     return 2;
720     }
721    
722     String EngineChannel::InstrumentFileName() {
723     return InstrumentFile;
724     }
725    
726     String EngineChannel::InstrumentName() {
727     return InstrumentIdxName;
728     }
729    
730     int EngineChannel::InstrumentIndex() {
731     return InstrumentIdx;
732     }
733    
734     int EngineChannel::InstrumentStatus() {
735     return InstrumentStat;
736 persson 438 }
737 schoenebeck 411
738 schoenebeck 475 String EngineChannel::EngineName() {
739     return LS_GIG_ENGINE_NAME;
740     }
741 schoenebeck 660
742 schoenebeck 411 }} // namespace LinuxSampler::gig

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