/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Annotation of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1309 - (hide annotations) (download)
Wed Aug 29 10:36:32 2007 UTC (16 years, 7 months ago) by iliev
File size: 31843 byte(s)
* A notification event is now sent when the
  instrument loading on a sampler channel failed

1 schoenebeck 411 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 1040 * Copyright (C) 2005 - 2007 Christian Schoenebeck *
7 schoenebeck 411 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #include "EngineChannel.h"
25    
26 persson 438 namespace LinuxSampler { namespace gig {
27 schoenebeck 411
28     EngineChannel::EngineChannel() {
29     pMIDIKeyInfo = new midi_key_info_t[128];
30     pEngine = NULL;
31     pInstrument = NULL;
32 schoenebeck 460 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 schoenebeck 970 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
34 schoenebeck 411 pActiveKeys = new Pool<uint>(128);
35     for (uint i = 0; i < 128; i++) {
36     pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
37     pMIDIKeyInfo[i].KeyPressed = false;
38     pMIDIKeyInfo[i].Active = false;
39     pMIDIKeyInfo[i].ReleaseTrigger = false;
40     pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
41 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
42 persson 438 pMIDIKeyInfo[i].RoundRobinIndex = 0;
43 schoenebeck 411 }
44     InstrumentIdx = -1;
45     InstrumentStat = -1;
46 schoenebeck 1001 pChannelLeft = NULL;
47     pChannelRight = NULL;
48 schoenebeck 411 AudioDeviceChannelLeft = -1;
49     AudioDeviceChannelRight = -1;
50 schoenebeck 675 pMidiInputPort = NULL;
51     midiChannel = midi_chan_all;
52 schoenebeck 670 ResetControllers();
53 schoenebeck 829 SoloMode = false;
54     PortamentoMode = false;
55     PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
56 schoenebeck 411 }
57    
58     EngineChannel::~EngineChannel() {
59 schoenebeck 460 DisconnectAudioOutputDevice();
60 schoenebeck 411 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
61     if (pEventQueue) delete pEventQueue;
62     if (pActiveKeys) delete pActiveKeys;
63     if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
64 schoenebeck 1001 RemoveAllFxSends();
65 schoenebeck 411 }
66    
67     /**
68 schoenebeck 660 * Implementation of virtual method from abstract EngineChannel interface.
69     * This method will periodically be polled (e.g. by the LSCP server) to
70     * check if some engine channel parameter has changed since the last
71     * StatusChanged() call.
72     *
73 schoenebeck 670 * This method can also be used to mark the engine channel as changed
74     * from outside, e.g. by a MIDI input device. The optional argument
75     * \a nNewStatus can be used for this.
76     *
77 schoenebeck 660 * TODO: This "poll method" is just a lazy solution and might be
78     * replaced in future.
79 schoenebeck 670 * @param bNewStatus - (optional, default: false) sets the new status flag
80 schoenebeck 660 * @returns true if engine channel status has changed since last
81     * StatusChanged() call
82     */
83 schoenebeck 670 bool EngineChannel::StatusChanged(bool bNewStatus) {
84 schoenebeck 660 bool b = bStatusChanged;
85 schoenebeck 670 bStatusChanged = bNewStatus;
86 schoenebeck 660 return b;
87     }
88    
89 schoenebeck 670 void EngineChannel::Reset() {
90     if (pEngine) pEngine->DisableAndLock();
91     ResetInternal();
92     ResetControllers();
93     if (pEngine) {
94     pEngine->Enable();
95     pEngine->Reset();
96     }
97     }
98    
99 schoenebeck 660 /**
100 schoenebeck 411 * This method is not thread safe!
101     */
102     void EngineChannel::ResetInternal() {
103     CurrentKeyDimension = 0;
104    
105     // reset key info
106     for (uint i = 0; i < 128; i++) {
107     if (pMIDIKeyInfo[i].pActiveVoices)
108     pMIDIKeyInfo[i].pActiveVoices->clear();
109     if (pMIDIKeyInfo[i].pEvents)
110     pMIDIKeyInfo[i].pEvents->clear();
111     pMIDIKeyInfo[i].KeyPressed = false;
112     pMIDIKeyInfo[i].Active = false;
113     pMIDIKeyInfo[i].ReleaseTrigger = false;
114     pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
115 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
116 schoenebeck 411 }
117 schoenebeck 829 SoloKey = -1; // no solo key active yet
118     PortamentoPos = -1.0f; // no portamento active yet
119 schoenebeck 411
120     // reset all key groups
121     std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
122     for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
123    
124     // free all active keys
125     pActiveKeys->clear();
126    
127     // delete all input events
128     pEventQueue->init();
129    
130     if (pEngine) pEngine->ResetInternal();
131 schoenebeck 660
132     // status of engine channel has changed, so set notify flag
133     bStatusChanged = true;
134 schoenebeck 411 }
135    
136     LinuxSampler::Engine* EngineChannel::GetEngine() {
137     return pEngine;
138     }
139    
140     /**
141     * More or less a workaround to set the instrument name, index and load
142     * status variable to zero percent immediately, that is without blocking
143     * the calling thread. It might be used in future for other preparations
144     * as well though.
145     *
146     * @param FileName - file name of the Gigasampler instrument file
147     * @param Instrument - index of the instrument in the .gig file
148     * @see LoadInstrument()
149     */
150     void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
151     InstrumentFile = FileName;
152     InstrumentIdx = Instrument;
153     InstrumentStat = 0;
154     }
155    
156     /**
157     * Load an instrument from a .gig file. PrepareLoadInstrument() has to
158     * be called first to provide the information which instrument to load.
159     * This method will then actually start to load the instrument and block
160     * the calling thread until loading was completed.
161     *
162     * @see PrepareLoadInstrument()
163     */
164     void EngineChannel::LoadInstrument() {
165 persson 1038 ::gig::Instrument* oldInstrument = pInstrument;
166 schoenebeck 411
167 persson 1038 // free old instrument
168     if (oldInstrument) {
169     if (pEngine) {
170     // make sure we don't trigger any new notes with the
171     // old instrument
172     ::gig::DimensionRegion** dimRegionsInUse = pEngine->ChangeInstrument(this, 0);
173 persson 438
174 persson 1038 // give old instrument back to instrument manager, but
175     // keep the dimension regions and samples that are in
176     // use
177     Engine::instruments.HandBackInstrument(oldInstrument, this, dimRegionsInUse);
178     } else {
179     Engine::instruments.HandBack(oldInstrument, this);
180     }
181 schoenebeck 411 }
182    
183     // delete all key groups
184     ActiveKeyGroups.clear();
185    
186     // request gig instrument from instrument manager
187 persson 1038 ::gig::Instrument* newInstrument;
188 schoenebeck 411 try {
189 schoenebeck 947 InstrumentManager::instrument_id_t instrid;
190     instrid.FileName = InstrumentFile;
191     instrid.Index = InstrumentIdx;
192 persson 1038 newInstrument = Engine::instruments.Borrow(instrid, this);
193     if (!newInstrument) {
194 schoenebeck 1212 throw InstrumentManagerException("resource was not created");
195 schoenebeck 411 }
196     }
197     catch (RIFF::Exception e) {
198     InstrumentStat = -2;
199 iliev 1309 StatusChanged(true);
200 schoenebeck 411 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
201 schoenebeck 880 throw Exception(msg);
202 schoenebeck 411 }
203 schoenebeck 1212 catch (InstrumentManagerException e) {
204 schoenebeck 411 InstrumentStat = -3;
205 iliev 1309 StatusChanged(true);
206 schoenebeck 411 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
207 schoenebeck 880 throw Exception(msg);
208 schoenebeck 411 }
209     catch (...) {
210     InstrumentStat = -4;
211 iliev 1309 StatusChanged(true);
212 schoenebeck 880 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
213 schoenebeck 411 }
214    
215     // rebuild ActiveKeyGroups map with key groups of current instrument
216 persson 1038 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
217 schoenebeck 411 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
218    
219 persson 1038 InstrumentIdxName = newInstrument->pInfo->Name;
220 schoenebeck 411 InstrumentStat = 100;
221    
222 persson 1038 if (pEngine) pEngine->ChangeInstrument(this, newInstrument);
223     else pInstrument = newInstrument;
224 iliev 1298
225     StatusChanged(true);
226 schoenebeck 411 }
227    
228     /**
229     * Will be called by the InstrumentResourceManager when the instrument
230 schoenebeck 517 * we are currently using on this EngineChannel is going to be updated,
231     * so we can stop playback before that happens.
232 schoenebeck 411 */
233     void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
234     dmsg(3,("gig::Engine: Received instrument update message.\n"));
235     if (pEngine) pEngine->DisableAndLock();
236     ResetInternal();
237     this->pInstrument = NULL;
238     }
239    
240     /**
241     * Will be called by the InstrumentResourceManager when the instrument
242     * update process was completed, so we can continue with playback.
243     */
244     void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
245     this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
246     if (pEngine) pEngine->Enable();
247 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
248 schoenebeck 411 }
249    
250 schoenebeck 517 /**
251     * Will be called by the InstrumentResourceManager on progress changes
252     * while loading or realoading an instrument for this EngineChannel.
253     *
254     * @param fProgress - current progress as value between 0.0 and 1.0
255     */
256     void EngineChannel::OnResourceProgress(float fProgress) {
257     this->InstrumentStat = int(fProgress * 100.0f);
258     dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
259 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
260 schoenebeck 517 }
261    
262 schoenebeck 412 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
263 schoenebeck 460 if (pEngine) {
264     if (pEngine->pAudioOutputDevice == pAudioOut) return;
265 schoenebeck 412 DisconnectAudioOutputDevice();
266     }
267 schoenebeck 411 pEngine = Engine::AcquireEngine(this, pAudioOut);
268 persson 438 ResetInternal();
269 schoenebeck 738 pEvents = new RTList<Event>(pEngine->pEventPool);
270 schoenebeck 411 for (uint i = 0; i < 128; i++) {
271     pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
272     pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
273     }
274     AudioDeviceChannelLeft = 0;
275     AudioDeviceChannelRight = 1;
276 schoenebeck 1001 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
277     pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
278     pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
279     } else { // use local buffers for rendering and copy later
280     // ensure the local buffers have the correct size
281     if (pChannelLeft) delete pChannelLeft;
282     if (pChannelRight) delete pChannelRight;
283     pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
284     pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
285     }
286 persson 1039 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
287 persson 846 MidiInputPort::AddSysexListener(pEngine);
288 schoenebeck 411 }
289    
290     void EngineChannel::DisconnectAudioOutputDevice() {
291     if (pEngine) { // if clause to prevent disconnect loops
292     ResetInternal();
293 schoenebeck 460 if (pEvents) {
294     delete pEvents;
295     pEvents = NULL;
296     }
297 schoenebeck 411 for (uint i = 0; i < 128; i++) {
298 schoenebeck 420 if (pMIDIKeyInfo[i].pActiveVoices) {
299     delete pMIDIKeyInfo[i].pActiveVoices;
300     pMIDIKeyInfo[i].pActiveVoices = NULL;
301     }
302     if (pMIDIKeyInfo[i].pEvents) {
303     delete pMIDIKeyInfo[i].pEvents;
304     pMIDIKeyInfo[i].pEvents = NULL;
305     }
306 schoenebeck 411 }
307     Engine* oldEngine = pEngine;
308     AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
309     pEngine = NULL;
310     Engine::FreeEngine(this, oldAudioDevice);
311     AudioDeviceChannelLeft = -1;
312 persson 438 AudioDeviceChannelRight = -1;
313 schoenebeck 1001 if (!fxSends.empty()) { // free the local rendering buffers
314     if (pChannelLeft) delete pChannelLeft;
315     if (pChannelRight) delete pChannelRight;
316     }
317     pChannelLeft = NULL;
318     pChannelRight = NULL;
319 schoenebeck 411 }
320     }
321    
322 schoenebeck 1001 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
323     return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
324     }
325    
326 schoenebeck 411 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
327     if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
328 persson 438
329 schoenebeck 411 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
330     if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
331     switch (EngineAudioChannel) {
332     case 0: // left output channel
333 schoenebeck 1001 if (fxSends.empty()) pChannelLeft = pChannel;
334 schoenebeck 411 AudioDeviceChannelLeft = AudioDeviceChannel;
335     break;
336     case 1: // right output channel
337 schoenebeck 1001 if (fxSends.empty()) pChannelRight = pChannel;
338 schoenebeck 411 AudioDeviceChannelRight = AudioDeviceChannel;
339     break;
340     default:
341     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
342     }
343 iliev 1267
344     bStatusChanged = true;
345 schoenebeck 411 }
346    
347     int EngineChannel::OutputChannel(uint EngineAudioChannel) {
348     switch (EngineAudioChannel) {
349     case 0: // left channel
350     return AudioDeviceChannelLeft;
351     case 1: // right channel
352     return AudioDeviceChannelRight;
353     default:
354     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
355     }
356     }
357    
358 schoenebeck 675 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
359     if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
360     DisconnectMidiInputPort();
361     this->pMidiInputPort = pMidiPort;
362     this->midiChannel = MidiChannel;
363     pMidiPort->Connect(this, MidiChannel);
364     }
365    
366     void EngineChannel::DisconnectMidiInputPort() {
367     MidiInputPort* pOldPort = this->pMidiInputPort;
368     this->pMidiInputPort = NULL;
369     if (pOldPort) pOldPort->Disconnect(this);
370     }
371    
372     MidiInputPort* EngineChannel::GetMidiInputPort() {
373     return pMidiInputPort;
374     }
375    
376     midi_chan_t EngineChannel::MidiChannel() {
377     return midiChannel;
378     }
379    
380 schoenebeck 1001 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
381     if (pEngine) pEngine->DisableAndLock();
382     FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
383     if (fxSends.empty()) {
384     if (pEngine && pEngine->pAudioOutputDevice) {
385     AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
386     // create local render buffers
387     pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
388     pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
389     } else {
390     // postpone local render buffer creation until audio device is assigned
391     pChannelLeft = NULL;
392     pChannelRight = NULL;
393     }
394     }
395     fxSends.push_back(pFxSend);
396     if (pEngine) pEngine->Enable();
397 iliev 1130 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
398    
399 schoenebeck 1001 return pFxSend;
400     }
401    
402     FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
403     return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
404     }
405    
406     uint EngineChannel::GetFxSendCount() {
407     return fxSends.size();
408     }
409    
410     void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
411     if (pEngine) pEngine->DisableAndLock();
412     for (
413     std::vector<FxSend*>::iterator iter = fxSends.begin();
414     iter != fxSends.end(); iter++
415     ) {
416     if (*iter == pFxSend) {
417     delete pFxSend;
418     fxSends.erase(iter);
419     if (fxSends.empty()) {
420     // destroy local render buffers
421     if (pChannelLeft) delete pChannelLeft;
422     if (pChannelRight) delete pChannelRight;
423     // fallback to render directly into AudioOutputDevice's buffers
424     if (pEngine && pEngine->pAudioOutputDevice) {
425     pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
426     pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
427     } else { // we update the pointers later
428     pChannelLeft = NULL;
429     pChannelRight = NULL;
430     }
431     }
432     break;
433     }
434     }
435     if (pEngine) pEngine->Enable();
436 iliev 1130 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
437 schoenebeck 1001 }
438    
439 schoenebeck 411 /**
440     * Will be called by the MIDIIn Thread to let the audio thread trigger a new
441 schoenebeck 906 * voice for the given key. This method is meant for real time rendering,
442     * that is an event will immediately be created with the current system
443     * time as time stamp.
444 schoenebeck 411 *
445     * @param Key - MIDI key number of the triggered key
446     * @param Velocity - MIDI velocity value of the triggered key
447     */
448     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
449     if (pEngine) {
450     Event event = pEngine->pEventGenerator->CreateEvent();
451     event.Type = Event::type_note_on;
452     event.Param.Note.Key = Key;
453     event.Param.Note.Velocity = Velocity;
454 persson 438 event.pEngineChannel = this;
455 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
456 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
457 schoenebeck 411 }
458     }
459    
460     /**
461 schoenebeck 906 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
462     * voice for the given key. This method is meant for offline rendering
463     * and / or for cases where the exact position of the event in the current
464     * audio fragment is already known.
465     *
466     * @param Key - MIDI key number of the triggered key
467     * @param Velocity - MIDI velocity value of the triggered key
468     * @param FragmentPos - sample point position in the current audio
469     * fragment to which this event belongs to
470     */
471     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
472     if (FragmentPos < 0) {
473     dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
474     }
475     else if (pEngine) {
476     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
477     event.Type = Event::type_note_on;
478     event.Param.Note.Key = Key;
479     event.Param.Note.Velocity = Velocity;
480     event.pEngineChannel = this;
481     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
482     else dmsg(1,("EngineChannel: Input event queue full!"));
483     }
484     }
485    
486     /**
487 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to release
488 schoenebeck 906 * voice(s) on the given key. This method is meant for real time rendering,
489     * that is an event will immediately be created with the current system
490     * time as time stamp.
491 schoenebeck 411 *
492     * @param Key - MIDI key number of the released key
493     * @param Velocity - MIDI release velocity value of the released key
494     */
495     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
496     if (pEngine) {
497     Event event = pEngine->pEventGenerator->CreateEvent();
498     event.Type = Event::type_note_off;
499     event.Param.Note.Key = Key;
500     event.Param.Note.Velocity = Velocity;
501 schoenebeck 412 event.pEngineChannel = this;
502 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
503 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
504 schoenebeck 411 }
505     }
506    
507     /**
508 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to release
509     * voice(s) on the given key. This method is meant for offline rendering
510     * and / or for cases where the exact position of the event in the current
511     * audio fragment is already known.
512     *
513     * @param Key - MIDI key number of the released key
514     * @param Velocity - MIDI release velocity value of the released key
515     * @param FragmentPos - sample point position in the current audio
516     * fragment to which this event belongs to
517     */
518     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
519     if (FragmentPos < 0) {
520     dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
521     }
522     else if (pEngine) {
523     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
524     event.Type = Event::type_note_off;
525     event.Param.Note.Key = Key;
526     event.Param.Note.Velocity = Velocity;
527     event.pEngineChannel = this;
528     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
529     else dmsg(1,("EngineChannel: Input event queue full!"));
530     }
531     }
532    
533     /**
534 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to change
535 schoenebeck 906 * the pitch value for all voices. This method is meant for real time
536     * rendering, that is an event will immediately be created with the
537     * current system time as time stamp.
538 schoenebeck 411 *
539     * @param Pitch - MIDI pitch value (-8192 ... +8191)
540     */
541     void EngineChannel::SendPitchbend(int Pitch) {
542 persson 438 if (pEngine) {
543 schoenebeck 411 Event event = pEngine->pEventGenerator->CreateEvent();
544     event.Type = Event::type_pitchbend;
545     event.Param.Pitch.Pitch = Pitch;
546 schoenebeck 412 event.pEngineChannel = this;
547 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
548 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
549 schoenebeck 411 }
550     }
551    
552     /**
553 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to change
554     * the pitch value for all voices. This method is meant for offline
555     * rendering and / or for cases where the exact position of the event in
556     * the current audio fragment is already known.
557     *
558     * @param Pitch - MIDI pitch value (-8192 ... +8191)
559     * @param FragmentPos - sample point position in the current audio
560     * fragment to which this event belongs to
561     */
562     void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
563     if (FragmentPos < 0) {
564     dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
565     }
566     else if (pEngine) {
567     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
568     event.Type = Event::type_pitchbend;
569     event.Param.Pitch.Pitch = Pitch;
570     event.pEngineChannel = this;
571     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
572     else dmsg(1,("EngineChannel: Input event queue full!"));
573     }
574     }
575    
576     /**
577 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread that a
578 schoenebeck 906 * continuous controller value has changed. This method is meant for real
579     * time rendering, that is an event will immediately be created with the
580     * current system time as time stamp.
581 schoenebeck 411 *
582     * @param Controller - MIDI controller number of the occured control change
583     * @param Value - value of the control change
584     */
585     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
586     if (pEngine) {
587     Event event = pEngine->pEventGenerator->CreateEvent();
588     event.Type = Event::type_control_change;
589     event.Param.CC.Controller = Controller;
590     event.Param.CC.Value = Value;
591 schoenebeck 412 event.pEngineChannel = this;
592 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
593 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
594 schoenebeck 411 }
595     }
596    
597 schoenebeck 906 /**
598     * Will be called by the MIDIIn Thread to signal the audio thread that a
599     * continuous controller value has changed. This method is meant for
600     * offline rendering and / or for cases where the exact position of the
601     * event in the current audio fragment is already known.
602     *
603     * @param Controller - MIDI controller number of the occured control change
604     * @param Value - value of the control change
605     * @param FragmentPos - sample point position in the current audio
606     * fragment to which this event belongs to
607     */
608     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
609     if (FragmentPos < 0) {
610     dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
611     }
612     else if (pEngine) {
613     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
614     event.Type = Event::type_control_change;
615     event.Param.CC.Controller = Controller;
616     event.Param.CC.Value = Value;
617     event.pEngineChannel = this;
618     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
619     else dmsg(1,("EngineChannel: Input event queue full!"));
620     }
621     }
622    
623 schoenebeck 460 void EngineChannel::ClearEventLists() {
624     pEvents->clear();
625     // empty MIDI key specific event lists
626     {
627     RTList<uint>::Iterator iuiKey = pActiveKeys->first();
628     RTList<uint>::Iterator end = pActiveKeys->end();
629     for(; iuiKey != end; ++iuiKey) {
630     pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
631     }
632     }
633     }
634    
635 schoenebeck 473 void EngineChannel::ResetControllers() {
636 schoenebeck 670 Pitch = 0;
637     SustainPedal = false;
638 iliev 776 SostenutoPedal = false;
639 schoenebeck 1005 GlobalVolume = 1.0f;
640 schoenebeck 947 MidiVolume = 1.0;
641 schoenebeck 670 GlobalPanLeft = 1.0f;
642     GlobalPanRight = 1.0f;
643 schoenebeck 1041 GlobalTranspose = 0;
644 schoenebeck 473 // set all MIDI controller values to zero
645 persson 903 memset(ControllerTable, 0x00, 129);
646 schoenebeck 1040 // reset all FX Send levels
647     for (
648     std::vector<FxSend*>::iterator iter = fxSends.begin();
649     iter != fxSends.end(); iter++
650     ) {
651     (*iter)->Reset();
652     }
653 schoenebeck 473 }
654    
655 schoenebeck 460 /**
656     * Copy all events from the engine channel's input event queue buffer to
657     * the internal event list. This will be done at the beginning of each
658     * audio cycle (that is each RenderAudio() call) to distinguish all
659     * events which have to be processed in the current audio cycle. Each
660     * EngineChannel has it's own input event queue for the common channel
661     * specific events (like NoteOn, NoteOff and ControlChange events).
662     * Beside that, the engine also has a input event queue for global
663     * events (usually SysEx messages).
664     *
665     * @param Samples - number of sample points to be processed in the
666     * current audio cycle
667     */
668     void EngineChannel::ImportEvents(uint Samples) {
669 schoenebeck 970 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
670 schoenebeck 460 Event* pEvent;
671     while (true) {
672     // get next event from input event queue
673     if (!(pEvent = eventQueueReader.pop())) break;
674     // if younger event reached, ignore that and all subsequent ones for now
675     if (pEvent->FragmentPos() >= Samples) {
676     eventQueueReader--;
677     dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
678     pEvent->ResetFragmentPos();
679     break;
680     }
681     // copy event to internal event list
682     if (pEvents->poolIsEmpty()) {
683     dmsg(1,("Event pool emtpy!\n"));
684     break;
685     }
686     *pEvents->allocAppend() = *pEvent;
687     }
688     eventQueueReader.free(); // free all copied events from input queue
689     }
690    
691 schoenebeck 1001 void EngineChannel::RemoveAllFxSends() {
692     if (pEngine) pEngine->DisableAndLock();
693     if (!fxSends.empty()) { // free local render buffers
694     if (pChannelLeft) {
695     delete pChannelLeft;
696     if (pEngine && pEngine->pAudioOutputDevice) {
697     // fallback to render directly to the AudioOutputDevice's buffer
698     pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
699     } else pChannelLeft = NULL;
700     }
701     if (pChannelRight) {
702     delete pChannelRight;
703     if (pEngine && pEngine->pAudioOutputDevice) {
704     // fallback to render directly to the AudioOutputDevice's buffer
705     pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
706     } else pChannelRight = NULL;
707     }
708     }
709     for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
710     fxSends.clear();
711     if (pEngine) pEngine->Enable();
712     }
713    
714 schoenebeck 411 float EngineChannel::Volume() {
715     return GlobalVolume;
716     }
717    
718     void EngineChannel::Volume(float f) {
719     GlobalVolume = f;
720 schoenebeck 660 bStatusChanged = true; // status of engine channel has changed, so set notify flag
721 schoenebeck 411 }
722    
723     uint EngineChannel::Channels() {
724     return 2;
725     }
726    
727     String EngineChannel::InstrumentFileName() {
728     return InstrumentFile;
729     }
730    
731     String EngineChannel::InstrumentName() {
732     return InstrumentIdxName;
733     }
734    
735     int EngineChannel::InstrumentIndex() {
736     return InstrumentIdx;
737     }
738    
739     int EngineChannel::InstrumentStatus() {
740     return InstrumentStat;
741 persson 438 }
742 schoenebeck 411
743 schoenebeck 475 String EngineChannel::EngineName() {
744     return LS_GIG_ENGINE_NAME;
745     }
746 schoenebeck 660
747 schoenebeck 411 }} // namespace LinuxSampler::gig

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