/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Annotation of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 460 - (hide annotations) (download)
Mon Mar 14 22:35:44 2005 UTC (19 years, 1 month ago) by schoenebeck
File size: 18699 byte(s)
* spawning layered voices now within a loop instead of recursively (fixes
  segmentation fault under heavy voice count load and reduces stress on the
  stack)
* voice stealing operates on all engine channels now
* limit voice stealing to MAX_AUDIO_VOICES thefts per audio fragment cycle
* fixed keygroup handling (layered voices could kill each other)

1 schoenebeck 411 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6     * Copyright (C) 2005 Christian Schoenebeck *
7     * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #include "EngineChannel.h"
25    
26 persson 438 namespace LinuxSampler { namespace gig {
27 schoenebeck 411
28     EngineChannel::EngineChannel() {
29     pMIDIKeyInfo = new midi_key_info_t[128];
30     pEngine = NULL;
31     pInstrument = NULL;
32 schoenebeck 460 pEvents = NULL; // we allocate when we retrieve the right Engine object
33     pCCEvents = NULL; // we allocate when we retrieve the right Engine object
34 persson 438 pEventQueue = new RingBuffer<Event>(MAX_EVENTS_PER_FRAGMENT, 0);
35 schoenebeck 411 pActiveKeys = new Pool<uint>(128);
36     for (uint i = 0; i < 128; i++) {
37     pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
38     pMIDIKeyInfo[i].KeyPressed = false;
39     pMIDIKeyInfo[i].Active = false;
40     pMIDIKeyInfo[i].ReleaseTrigger = false;
41     pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
42 persson 438 pMIDIKeyInfo[i].RoundRobinIndex = 0;
43 schoenebeck 411 }
44 schoenebeck 460 for (uint i = 0; i < Event::destination_count; i++) {
45     pSynthesisEvents[i] = NULL; // we allocate when we retrieve the right Engine object
46     }
47 schoenebeck 411 InstrumentIdx = -1;
48     InstrumentStat = -1;
49     AudioDeviceChannelLeft = -1;
50     AudioDeviceChannelRight = -1;
51     }
52    
53     EngineChannel::~EngineChannel() {
54 schoenebeck 460 DisconnectAudioOutputDevice();
55 schoenebeck 411 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
56     if (pEventQueue) delete pEventQueue;
57     if (pActiveKeys) delete pActiveKeys;
58     if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
59     }
60    
61     /**
62     * This method is not thread safe!
63     */
64     void EngineChannel::ResetInternal() {
65     Pitch = 0;
66     SustainPedal = false;
67     GlobalVolume = 1.0;
68 schoenebeck 424 GlobalPanLeft = 1.0f;
69     GlobalPanRight = 1.0f;
70 schoenebeck 411 CurrentKeyDimension = 0;
71    
72     // set all MIDI controller values to zero
73     memset(ControllerTable, 0x00, 128);
74    
75     // reset key info
76     for (uint i = 0; i < 128; i++) {
77     if (pMIDIKeyInfo[i].pActiveVoices)
78     pMIDIKeyInfo[i].pActiveVoices->clear();
79     if (pMIDIKeyInfo[i].pEvents)
80     pMIDIKeyInfo[i].pEvents->clear();
81     pMIDIKeyInfo[i].KeyPressed = false;
82     pMIDIKeyInfo[i].Active = false;
83     pMIDIKeyInfo[i].ReleaseTrigger = false;
84     pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
85     }
86    
87     // reset all key groups
88     std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
89     for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
90    
91     // free all active keys
92     pActiveKeys->clear();
93    
94     // delete all input events
95     pEventQueue->init();
96    
97     if (pEngine) pEngine->ResetInternal();
98     }
99    
100     LinuxSampler::Engine* EngineChannel::GetEngine() {
101     return pEngine;
102     }
103    
104     /**
105     * More or less a workaround to set the instrument name, index and load
106     * status variable to zero percent immediately, that is without blocking
107     * the calling thread. It might be used in future for other preparations
108     * as well though.
109     *
110     * @param FileName - file name of the Gigasampler instrument file
111     * @param Instrument - index of the instrument in the .gig file
112     * @see LoadInstrument()
113     */
114     void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
115     InstrumentFile = FileName;
116     InstrumentIdx = Instrument;
117     InstrumentStat = 0;
118     }
119    
120     /**
121     * Load an instrument from a .gig file. PrepareLoadInstrument() has to
122     * be called first to provide the information which instrument to load.
123     * This method will then actually start to load the instrument and block
124     * the calling thread until loading was completed.
125     *
126     * @returns detailed description of the method call result
127     * @see PrepareLoadInstrument()
128     */
129     void EngineChannel::LoadInstrument() {
130    
131     if (pEngine) pEngine->DisableAndLock();
132 persson 438
133 schoenebeck 411 ResetInternal();
134 persson 438
135 schoenebeck 411 // free old instrument
136     if (pInstrument) {
137     // give old instrument back to instrument manager
138     Engine::instruments.HandBack(pInstrument, this);
139     }
140    
141     // delete all key groups
142     ActiveKeyGroups.clear();
143    
144     // request gig instrument from instrument manager
145     try {
146     instrument_id_t instrid;
147     instrid.FileName = InstrumentFile;
148     instrid.iInstrument = InstrumentIdx;
149     pInstrument = Engine::instruments.Borrow(instrid, this);
150     if (!pInstrument) {
151     InstrumentStat = -1;
152     dmsg(1,("no instrument loaded!!!\n"));
153     exit(EXIT_FAILURE);
154     }
155     }
156     catch (RIFF::Exception e) {
157     InstrumentStat = -2;
158     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
159     throw LinuxSamplerException(msg);
160     }
161     catch (InstrumentResourceManagerException e) {
162     InstrumentStat = -3;
163     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
164     throw LinuxSamplerException(msg);
165     }
166     catch (...) {
167     InstrumentStat = -4;
168     throw LinuxSamplerException("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
169     }
170    
171     // rebuild ActiveKeyGroups map with key groups of current instrument
172     for (::gig::Region* pRegion = pInstrument->GetFirstRegion(); pRegion; pRegion = pInstrument->GetNextRegion())
173     if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
174    
175     InstrumentIdxName = pInstrument->pInfo->Name;
176     InstrumentStat = 100;
177    
178     // inform audio driver for the need of two channels
179     try {
180     if (pEngine && pEngine->pAudioOutputDevice)
181     pEngine->pAudioOutputDevice->AcquireChannels(2); // gig Engine only stereo
182     }
183     catch (AudioOutputException e) {
184     String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();
185     throw LinuxSamplerException(msg);
186     }
187    
188     if (pEngine) pEngine->Enable();
189     }
190    
191     /**
192     * Will be called by the InstrumentResourceManager when the instrument
193     * we are currently using in this engine is going to be updated, so we
194     * can stop playback before that happens.
195     */
196     void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
197     dmsg(3,("gig::Engine: Received instrument update message.\n"));
198     if (pEngine) pEngine->DisableAndLock();
199     ResetInternal();
200     this->pInstrument = NULL;
201     }
202    
203     /**
204     * Will be called by the InstrumentResourceManager when the instrument
205     * update process was completed, so we can continue with playback.
206     */
207     void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
208     this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
209     if (pEngine) pEngine->Enable();
210     }
211    
212 schoenebeck 412 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
213 schoenebeck 460 if (pEngine) {
214     if (pEngine->pAudioOutputDevice == pAudioOut) return;
215 schoenebeck 412 DisconnectAudioOutputDevice();
216     }
217 schoenebeck 411 pEngine = Engine::AcquireEngine(this, pAudioOut);
218 persson 438 ResetInternal();
219 schoenebeck 460 pEvents = new RTList<Event>(pEngine->pEventPool);
220     pCCEvents = new RTList<Event>(pEngine->pEventPool);
221     for (uint i = 0; i < Event::destination_count; i++) {
222     pSynthesisEvents[i] = new RTList<Event>(pEngine->pEventPool);
223     }
224 schoenebeck 411 for (uint i = 0; i < 128; i++) {
225     pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
226     pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
227     }
228     AudioDeviceChannelLeft = 0;
229     AudioDeviceChannelRight = 1;
230     pOutputLeft = pAudioOut->Channel(0)->Buffer();
231     pOutputRight = pAudioOut->Channel(1)->Buffer();
232     }
233    
234     void EngineChannel::DisconnectAudioOutputDevice() {
235     if (pEngine) { // if clause to prevent disconnect loops
236     ResetInternal();
237 schoenebeck 460 if (pEvents) {
238     delete pEvents;
239     pEvents = NULL;
240     }
241     if (pCCEvents) {
242     delete pCCEvents;
243     pCCEvents = NULL;
244     }
245 schoenebeck 411 for (uint i = 0; i < 128; i++) {
246 schoenebeck 420 if (pMIDIKeyInfo[i].pActiveVoices) {
247     delete pMIDIKeyInfo[i].pActiveVoices;
248     pMIDIKeyInfo[i].pActiveVoices = NULL;
249     }
250     if (pMIDIKeyInfo[i].pEvents) {
251     delete pMIDIKeyInfo[i].pEvents;
252     pMIDIKeyInfo[i].pEvents = NULL;
253     }
254 schoenebeck 411 }
255 schoenebeck 460 for (uint i = 0; i < Event::destination_count; i++) {
256     if (pSynthesisEvents[i]) {
257     delete pSynthesisEvents[i];
258     pSynthesisEvents[i] = NULL;
259     }
260     }
261 schoenebeck 411 Engine* oldEngine = pEngine;
262     AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
263     pEngine = NULL;
264     Engine::FreeEngine(this, oldAudioDevice);
265     AudioDeviceChannelLeft = -1;
266 persson 438 AudioDeviceChannelRight = -1;
267 schoenebeck 411 }
268     }
269    
270     void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
271     if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
272 persson 438
273 schoenebeck 411 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
274     if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
275     switch (EngineAudioChannel) {
276     case 0: // left output channel
277     pOutputLeft = pChannel->Buffer();
278     AudioDeviceChannelLeft = AudioDeviceChannel;
279     break;
280     case 1: // right output channel
281     pOutputRight = pChannel->Buffer();
282     AudioDeviceChannelRight = AudioDeviceChannel;
283     break;
284     default:
285     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
286     }
287     }
288    
289     int EngineChannel::OutputChannel(uint EngineAudioChannel) {
290     switch (EngineAudioChannel) {
291     case 0: // left channel
292     return AudioDeviceChannelLeft;
293     case 1: // right channel
294     return AudioDeviceChannelRight;
295     default:
296     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
297     }
298     }
299    
300     /**
301     * Will be called by the MIDIIn Thread to let the audio thread trigger a new
302     * voice for the given key.
303     *
304     * @param Key - MIDI key number of the triggered key
305     * @param Velocity - MIDI velocity value of the triggered key
306     */
307     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
308     if (pEngine) {
309     Event event = pEngine->pEventGenerator->CreateEvent();
310     event.Type = Event::type_note_on;
311     event.Param.Note.Key = Key;
312     event.Param.Note.Velocity = Velocity;
313 persson 438 event.pEngineChannel = this;
314 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
315 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
316 schoenebeck 411 }
317     }
318    
319     /**
320     * Will be called by the MIDIIn Thread to signal the audio thread to release
321     * voice(s) on the given key.
322     *
323     * @param Key - MIDI key number of the released key
324     * @param Velocity - MIDI release velocity value of the released key
325     */
326     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
327     if (pEngine) {
328     Event event = pEngine->pEventGenerator->CreateEvent();
329     event.Type = Event::type_note_off;
330     event.Param.Note.Key = Key;
331     event.Param.Note.Velocity = Velocity;
332 schoenebeck 412 event.pEngineChannel = this;
333 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
334 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
335 schoenebeck 411 }
336     }
337    
338     /**
339     * Will be called by the MIDIIn Thread to signal the audio thread to change
340     * the pitch value for all voices.
341     *
342     * @param Pitch - MIDI pitch value (-8192 ... +8191)
343     */
344     void EngineChannel::SendPitchbend(int Pitch) {
345 persson 438 if (pEngine) {
346 schoenebeck 411 Event event = pEngine->pEventGenerator->CreateEvent();
347     event.Type = Event::type_pitchbend;
348     event.Param.Pitch.Pitch = Pitch;
349 schoenebeck 412 event.pEngineChannel = this;
350 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
351 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
352 schoenebeck 411 }
353     }
354    
355     /**
356     * Will be called by the MIDIIn Thread to signal the audio thread that a
357     * continuous controller value has changed.
358     *
359     * @param Controller - MIDI controller number of the occured control change
360     * @param Value - value of the control change
361     */
362     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
363     if (pEngine) {
364     Event event = pEngine->pEventGenerator->CreateEvent();
365     event.Type = Event::type_control_change;
366     event.Param.CC.Controller = Controller;
367     event.Param.CC.Value = Value;
368 schoenebeck 412 event.pEngineChannel = this;
369 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
370 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
371 schoenebeck 411 }
372     }
373    
374 schoenebeck 460 void EngineChannel::ClearEventLists() {
375     pEvents->clear();
376     pCCEvents->clear();
377     for (uint i = 0; i < Event::destination_count; i++) {
378     pSynthesisEvents[i]->clear();
379     }
380     // empty MIDI key specific event lists
381     {
382     RTList<uint>::Iterator iuiKey = pActiveKeys->first();
383     RTList<uint>::Iterator end = pActiveKeys->end();
384     for(; iuiKey != end; ++iuiKey) {
385     pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
386     }
387     }
388     }
389    
390     /**
391     * Copy all events from the engine channel's input event queue buffer to
392     * the internal event list. This will be done at the beginning of each
393     * audio cycle (that is each RenderAudio() call) to distinguish all
394     * events which have to be processed in the current audio cycle. Each
395     * EngineChannel has it's own input event queue for the common channel
396     * specific events (like NoteOn, NoteOff and ControlChange events).
397     * Beside that, the engine also has a input event queue for global
398     * events (usually SysEx messages).
399     *
400     * @param Samples - number of sample points to be processed in the
401     * current audio cycle
402     */
403     void EngineChannel::ImportEvents(uint Samples) {
404     RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
405     Event* pEvent;
406     while (true) {
407     // get next event from input event queue
408     if (!(pEvent = eventQueueReader.pop())) break;
409     // if younger event reached, ignore that and all subsequent ones for now
410     if (pEvent->FragmentPos() >= Samples) {
411     eventQueueReader--;
412     dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
413     pEvent->ResetFragmentPos();
414     break;
415     }
416     // copy event to internal event list
417     if (pEvents->poolIsEmpty()) {
418     dmsg(1,("Event pool emtpy!\n"));
419     break;
420     }
421     *pEvents->allocAppend() = *pEvent;
422     }
423     eventQueueReader.free(); // free all copied events from input queue
424     }
425    
426 schoenebeck 411 float EngineChannel::Volume() {
427     return GlobalVolume;
428     }
429    
430     void EngineChannel::Volume(float f) {
431     GlobalVolume = f;
432     }
433    
434     uint EngineChannel::Channels() {
435     return 2;
436     }
437    
438     String EngineChannel::InstrumentFileName() {
439     return InstrumentFile;
440     }
441    
442     String EngineChannel::InstrumentName() {
443     return InstrumentIdxName;
444     }
445    
446     int EngineChannel::InstrumentIndex() {
447     return InstrumentIdx;
448     }
449    
450     int EngineChannel::InstrumentStatus() {
451     return InstrumentStat;
452 persson 438 }
453 schoenebeck 411
454     }} // namespace LinuxSampler::gig

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