/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Annotation of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 846 - (hide annotations) (download)
Sun Mar 19 16:38:22 2006 UTC (18 years, 1 month ago) by persson
File size: 21062 byte(s)
* more thread safety fixes: another fix for lscp "load engine" and
  midi thread. Sysex midi protected against lscp. Instrument loader
  thread protected against lscp thread.

1 schoenebeck 411 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 829 * Copyright (C) 2005, 2006 Christian Schoenebeck *
7 schoenebeck 411 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #include "EngineChannel.h"
25    
26 persson 438 namespace LinuxSampler { namespace gig {
27 schoenebeck 411
28     EngineChannel::EngineChannel() {
29     pMIDIKeyInfo = new midi_key_info_t[128];
30     pEngine = NULL;
31     pInstrument = NULL;
32 schoenebeck 460 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 schoenebeck 554 pEventQueue = new RingBuffer<Event>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
34 schoenebeck 411 pActiveKeys = new Pool<uint>(128);
35     for (uint i = 0; i < 128; i++) {
36     pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
37     pMIDIKeyInfo[i].KeyPressed = false;
38     pMIDIKeyInfo[i].Active = false;
39     pMIDIKeyInfo[i].ReleaseTrigger = false;
40     pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
41 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
42 persson 438 pMIDIKeyInfo[i].RoundRobinIndex = 0;
43 schoenebeck 411 }
44     InstrumentIdx = -1;
45     InstrumentStat = -1;
46     AudioDeviceChannelLeft = -1;
47     AudioDeviceChannelRight = -1;
48 schoenebeck 675 pMidiInputPort = NULL;
49     midiChannel = midi_chan_all;
50 schoenebeck 670 ResetControllers();
51 schoenebeck 829 SoloMode = false;
52     PortamentoMode = false;
53     PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
54 schoenebeck 411 }
55    
56     EngineChannel::~EngineChannel() {
57 schoenebeck 460 DisconnectAudioOutputDevice();
58 schoenebeck 411 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
59     if (pEventQueue) delete pEventQueue;
60     if (pActiveKeys) delete pActiveKeys;
61     if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
62     }
63    
64     /**
65 schoenebeck 660 * Implementation of virtual method from abstract EngineChannel interface.
66     * This method will periodically be polled (e.g. by the LSCP server) to
67     * check if some engine channel parameter has changed since the last
68     * StatusChanged() call.
69     *
70 schoenebeck 670 * This method can also be used to mark the engine channel as changed
71     * from outside, e.g. by a MIDI input device. The optional argument
72     * \a nNewStatus can be used for this.
73     *
74 schoenebeck 660 * TODO: This "poll method" is just a lazy solution and might be
75     * replaced in future.
76 schoenebeck 670 * @param bNewStatus - (optional, default: false) sets the new status flag
77 schoenebeck 660 * @returns true if engine channel status has changed since last
78     * StatusChanged() call
79     */
80 schoenebeck 670 bool EngineChannel::StatusChanged(bool bNewStatus) {
81 schoenebeck 660 bool b = bStatusChanged;
82 schoenebeck 670 bStatusChanged = bNewStatus;
83 schoenebeck 660 return b;
84     }
85    
86 schoenebeck 670 void EngineChannel::Reset() {
87     if (pEngine) pEngine->DisableAndLock();
88     ResetInternal();
89     ResetControllers();
90     if (pEngine) {
91     pEngine->Enable();
92     pEngine->Reset();
93     }
94     }
95    
96 schoenebeck 660 /**
97 schoenebeck 411 * This method is not thread safe!
98     */
99     void EngineChannel::ResetInternal() {
100     CurrentKeyDimension = 0;
101    
102     // reset key info
103     for (uint i = 0; i < 128; i++) {
104     if (pMIDIKeyInfo[i].pActiveVoices)
105     pMIDIKeyInfo[i].pActiveVoices->clear();
106     if (pMIDIKeyInfo[i].pEvents)
107     pMIDIKeyInfo[i].pEvents->clear();
108     pMIDIKeyInfo[i].KeyPressed = false;
109     pMIDIKeyInfo[i].Active = false;
110     pMIDIKeyInfo[i].ReleaseTrigger = false;
111     pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
112 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
113 schoenebeck 411 }
114 schoenebeck 829 SoloKey = -1; // no solo key active yet
115     PortamentoPos = -1.0f; // no portamento active yet
116 schoenebeck 411
117     // reset all key groups
118     std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
119     for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
120    
121     // free all active keys
122     pActiveKeys->clear();
123    
124     // delete all input events
125     pEventQueue->init();
126    
127     if (pEngine) pEngine->ResetInternal();
128 schoenebeck 660
129     // status of engine channel has changed, so set notify flag
130     bStatusChanged = true;
131 schoenebeck 411 }
132    
133     LinuxSampler::Engine* EngineChannel::GetEngine() {
134     return pEngine;
135     }
136    
137     /**
138     * More or less a workaround to set the instrument name, index and load
139     * status variable to zero percent immediately, that is without blocking
140     * the calling thread. It might be used in future for other preparations
141     * as well though.
142     *
143     * @param FileName - file name of the Gigasampler instrument file
144     * @param Instrument - index of the instrument in the .gig file
145     * @see LoadInstrument()
146     */
147     void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
148     InstrumentFile = FileName;
149     InstrumentIdx = Instrument;
150     InstrumentStat = 0;
151     }
152    
153     /**
154     * Load an instrument from a .gig file. PrepareLoadInstrument() has to
155     * be called first to provide the information which instrument to load.
156     * This method will then actually start to load the instrument and block
157     * the calling thread until loading was completed.
158     *
159     * @returns detailed description of the method call result
160     * @see PrepareLoadInstrument()
161     */
162     void EngineChannel::LoadInstrument() {
163    
164     if (pEngine) pEngine->DisableAndLock();
165 persson 438
166 schoenebeck 411 ResetInternal();
167 persson 438
168 schoenebeck 411 // free old instrument
169     if (pInstrument) {
170     // give old instrument back to instrument manager
171     Engine::instruments.HandBack(pInstrument, this);
172     }
173    
174     // delete all key groups
175     ActiveKeyGroups.clear();
176    
177     // request gig instrument from instrument manager
178     try {
179     instrument_id_t instrid;
180     instrid.FileName = InstrumentFile;
181     instrid.iInstrument = InstrumentIdx;
182     pInstrument = Engine::instruments.Borrow(instrid, this);
183     if (!pInstrument) {
184     InstrumentStat = -1;
185     dmsg(1,("no instrument loaded!!!\n"));
186     exit(EXIT_FAILURE);
187     }
188     }
189     catch (RIFF::Exception e) {
190     InstrumentStat = -2;
191     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
192     throw LinuxSamplerException(msg);
193     }
194     catch (InstrumentResourceManagerException e) {
195     InstrumentStat = -3;
196     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
197     throw LinuxSamplerException(msg);
198     }
199     catch (...) {
200     InstrumentStat = -4;
201     throw LinuxSamplerException("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
202     }
203    
204     // rebuild ActiveKeyGroups map with key groups of current instrument
205     for (::gig::Region* pRegion = pInstrument->GetFirstRegion(); pRegion; pRegion = pInstrument->GetNextRegion())
206     if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
207    
208     InstrumentIdxName = pInstrument->pInfo->Name;
209     InstrumentStat = 100;
210    
211     // inform audio driver for the need of two channels
212     try {
213     if (pEngine && pEngine->pAudioOutputDevice)
214     pEngine->pAudioOutputDevice->AcquireChannels(2); // gig Engine only stereo
215     }
216     catch (AudioOutputException e) {
217     String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();
218     throw LinuxSamplerException(msg);
219     }
220    
221     if (pEngine) pEngine->Enable();
222     }
223    
224     /**
225     * Will be called by the InstrumentResourceManager when the instrument
226 schoenebeck 517 * we are currently using on this EngineChannel is going to be updated,
227     * so we can stop playback before that happens.
228 schoenebeck 411 */
229     void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
230     dmsg(3,("gig::Engine: Received instrument update message.\n"));
231     if (pEngine) pEngine->DisableAndLock();
232     ResetInternal();
233     this->pInstrument = NULL;
234     }
235    
236     /**
237     * Will be called by the InstrumentResourceManager when the instrument
238     * update process was completed, so we can continue with playback.
239     */
240     void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
241     this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
242     if (pEngine) pEngine->Enable();
243 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
244 schoenebeck 411 }
245    
246 schoenebeck 517 /**
247     * Will be called by the InstrumentResourceManager on progress changes
248     * while loading or realoading an instrument for this EngineChannel.
249     *
250     * @param fProgress - current progress as value between 0.0 and 1.0
251     */
252     void EngineChannel::OnResourceProgress(float fProgress) {
253     this->InstrumentStat = int(fProgress * 100.0f);
254     dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
255 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
256 schoenebeck 517 }
257    
258 schoenebeck 412 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
259 schoenebeck 460 if (pEngine) {
260     if (pEngine->pAudioOutputDevice == pAudioOut) return;
261 schoenebeck 412 DisconnectAudioOutputDevice();
262     }
263 schoenebeck 411 pEngine = Engine::AcquireEngine(this, pAudioOut);
264 persson 438 ResetInternal();
265 schoenebeck 738 pEvents = new RTList<Event>(pEngine->pEventPool);
266 schoenebeck 411 for (uint i = 0; i < 128; i++) {
267     pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
268     pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
269     }
270     AudioDeviceChannelLeft = 0;
271     AudioDeviceChannelRight = 1;
272     pOutputLeft = pAudioOut->Channel(0)->Buffer();
273     pOutputRight = pAudioOut->Channel(1)->Buffer();
274 persson 846 MidiInputPort::AddSysexListener(pEngine);
275 schoenebeck 411 }
276    
277     void EngineChannel::DisconnectAudioOutputDevice() {
278     if (pEngine) { // if clause to prevent disconnect loops
279     ResetInternal();
280 schoenebeck 460 if (pEvents) {
281     delete pEvents;
282     pEvents = NULL;
283     }
284 schoenebeck 411 for (uint i = 0; i < 128; i++) {
285 schoenebeck 420 if (pMIDIKeyInfo[i].pActiveVoices) {
286     delete pMIDIKeyInfo[i].pActiveVoices;
287     pMIDIKeyInfo[i].pActiveVoices = NULL;
288     }
289     if (pMIDIKeyInfo[i].pEvents) {
290     delete pMIDIKeyInfo[i].pEvents;
291     pMIDIKeyInfo[i].pEvents = NULL;
292     }
293 schoenebeck 411 }
294     Engine* oldEngine = pEngine;
295     AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
296     pEngine = NULL;
297     Engine::FreeEngine(this, oldAudioDevice);
298     AudioDeviceChannelLeft = -1;
299 persson 438 AudioDeviceChannelRight = -1;
300 schoenebeck 411 }
301     }
302    
303     void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
304     if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
305 persson 438
306 schoenebeck 411 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
307     if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
308     switch (EngineAudioChannel) {
309     case 0: // left output channel
310     pOutputLeft = pChannel->Buffer();
311     AudioDeviceChannelLeft = AudioDeviceChannel;
312     break;
313     case 1: // right output channel
314     pOutputRight = pChannel->Buffer();
315     AudioDeviceChannelRight = AudioDeviceChannel;
316     break;
317     default:
318     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
319     }
320     }
321    
322     int EngineChannel::OutputChannel(uint EngineAudioChannel) {
323     switch (EngineAudioChannel) {
324     case 0: // left channel
325     return AudioDeviceChannelLeft;
326     case 1: // right channel
327     return AudioDeviceChannelRight;
328     default:
329     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
330     }
331     }
332    
333 schoenebeck 675 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
334     if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
335     DisconnectMidiInputPort();
336     this->pMidiInputPort = pMidiPort;
337     this->midiChannel = MidiChannel;
338     pMidiPort->Connect(this, MidiChannel);
339     }
340    
341     void EngineChannel::DisconnectMidiInputPort() {
342     MidiInputPort* pOldPort = this->pMidiInputPort;
343     this->pMidiInputPort = NULL;
344     if (pOldPort) pOldPort->Disconnect(this);
345     }
346    
347     MidiInputPort* EngineChannel::GetMidiInputPort() {
348     return pMidiInputPort;
349     }
350    
351     midi_chan_t EngineChannel::MidiChannel() {
352     return midiChannel;
353     }
354    
355 schoenebeck 411 /**
356     * Will be called by the MIDIIn Thread to let the audio thread trigger a new
357     * voice for the given key.
358     *
359     * @param Key - MIDI key number of the triggered key
360     * @param Velocity - MIDI velocity value of the triggered key
361     */
362     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
363     if (pEngine) {
364     Event event = pEngine->pEventGenerator->CreateEvent();
365     event.Type = Event::type_note_on;
366     event.Param.Note.Key = Key;
367     event.Param.Note.Velocity = Velocity;
368 persson 438 event.pEngineChannel = this;
369 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
370 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
371 schoenebeck 411 }
372     }
373    
374     /**
375     * Will be called by the MIDIIn Thread to signal the audio thread to release
376     * voice(s) on the given key.
377     *
378     * @param Key - MIDI key number of the released key
379     * @param Velocity - MIDI release velocity value of the released key
380     */
381     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
382     if (pEngine) {
383     Event event = pEngine->pEventGenerator->CreateEvent();
384     event.Type = Event::type_note_off;
385     event.Param.Note.Key = Key;
386     event.Param.Note.Velocity = Velocity;
387 schoenebeck 412 event.pEngineChannel = this;
388 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
389 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
390 schoenebeck 411 }
391     }
392    
393     /**
394     * Will be called by the MIDIIn Thread to signal the audio thread to change
395     * the pitch value for all voices.
396     *
397     * @param Pitch - MIDI pitch value (-8192 ... +8191)
398     */
399     void EngineChannel::SendPitchbend(int Pitch) {
400 persson 438 if (pEngine) {
401 schoenebeck 411 Event event = pEngine->pEventGenerator->CreateEvent();
402     event.Type = Event::type_pitchbend;
403     event.Param.Pitch.Pitch = Pitch;
404 schoenebeck 412 event.pEngineChannel = this;
405 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
406 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
407 schoenebeck 411 }
408     }
409    
410     /**
411     * Will be called by the MIDIIn Thread to signal the audio thread that a
412     * continuous controller value has changed.
413     *
414     * @param Controller - MIDI controller number of the occured control change
415     * @param Value - value of the control change
416     */
417     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
418     if (pEngine) {
419     Event event = pEngine->pEventGenerator->CreateEvent();
420     event.Type = Event::type_control_change;
421     event.Param.CC.Controller = Controller;
422     event.Param.CC.Value = Value;
423 schoenebeck 412 event.pEngineChannel = this;
424 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
425 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
426 schoenebeck 411 }
427     }
428    
429 schoenebeck 460 void EngineChannel::ClearEventLists() {
430     pEvents->clear();
431     // empty MIDI key specific event lists
432     {
433     RTList<uint>::Iterator iuiKey = pActiveKeys->first();
434     RTList<uint>::Iterator end = pActiveKeys->end();
435     for(; iuiKey != end; ++iuiKey) {
436     pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
437     }
438     }
439     }
440    
441 schoenebeck 473 void EngineChannel::ResetControllers() {
442 schoenebeck 670 Pitch = 0;
443     SustainPedal = false;
444 iliev 776 SostenutoPedal = false;
445 schoenebeck 781 GlobalVolume = CONFIG_GLOBAL_ATTENUATION;
446 schoenebeck 670 GlobalPanLeft = 1.0f;
447     GlobalPanRight = 1.0f;
448 schoenebeck 473 // set all MIDI controller values to zero
449     memset(ControllerTable, 0x00, 128);
450     }
451    
452 schoenebeck 460 /**
453     * Copy all events from the engine channel's input event queue buffer to
454     * the internal event list. This will be done at the beginning of each
455     * audio cycle (that is each RenderAudio() call) to distinguish all
456     * events which have to be processed in the current audio cycle. Each
457     * EngineChannel has it's own input event queue for the common channel
458     * specific events (like NoteOn, NoteOff and ControlChange events).
459     * Beside that, the engine also has a input event queue for global
460     * events (usually SysEx messages).
461     *
462     * @param Samples - number of sample points to be processed in the
463     * current audio cycle
464     */
465     void EngineChannel::ImportEvents(uint Samples) {
466     RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
467     Event* pEvent;
468     while (true) {
469     // get next event from input event queue
470     if (!(pEvent = eventQueueReader.pop())) break;
471     // if younger event reached, ignore that and all subsequent ones for now
472     if (pEvent->FragmentPos() >= Samples) {
473     eventQueueReader--;
474     dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
475     pEvent->ResetFragmentPos();
476     break;
477     }
478     // copy event to internal event list
479     if (pEvents->poolIsEmpty()) {
480     dmsg(1,("Event pool emtpy!\n"));
481     break;
482     }
483     *pEvents->allocAppend() = *pEvent;
484     }
485     eventQueueReader.free(); // free all copied events from input queue
486     }
487    
488 schoenebeck 411 float EngineChannel::Volume() {
489     return GlobalVolume;
490     }
491    
492     void EngineChannel::Volume(float f) {
493     GlobalVolume = f;
494 schoenebeck 660 bStatusChanged = true; // status of engine channel has changed, so set notify flag
495 schoenebeck 411 }
496    
497     uint EngineChannel::Channels() {
498     return 2;
499     }
500    
501     String EngineChannel::InstrumentFileName() {
502     return InstrumentFile;
503     }
504    
505     String EngineChannel::InstrumentName() {
506     return InstrumentIdxName;
507     }
508    
509     int EngineChannel::InstrumentIndex() {
510     return InstrumentIdx;
511     }
512    
513     int EngineChannel::InstrumentStatus() {
514     return InstrumentStat;
515 persson 438 }
516 schoenebeck 411
517 schoenebeck 475 String EngineChannel::EngineName() {
518     return LS_GIG_ENGINE_NAME;
519     }
520 schoenebeck 660
521 schoenebeck 411 }} // namespace LinuxSampler::gig

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