/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Annotation of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 906 - (hide annotations) (download)
Sun Jul 23 16:44:08 2006 UTC (17 years, 9 months ago) by schoenebeck
File size: 26771 byte(s)
* MIDI driver API extension for MIDI drivers which already supply exact
  time stamps for events (i.e. for offline rendering based MIDI drivers)

1 schoenebeck 411 /***************************************************************************
2     * *
3     * LinuxSampler - modular, streaming capable sampler *
4     * *
5     * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 schoenebeck 829 * Copyright (C) 2005, 2006 Christian Schoenebeck *
7 schoenebeck 411 * *
8     * This program is free software; you can redistribute it and/or modify *
9     * it under the terms of the GNU General Public License as published by *
10     * the Free Software Foundation; either version 2 of the License, or *
11     * (at your option) any later version. *
12     * *
13     * This program is distributed in the hope that it will be useful, *
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16     * GNU General Public License for more details. *
17     * *
18     * You should have received a copy of the GNU General Public License *
19     * along with this program; if not, write to the Free Software *
20     * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21     * MA 02111-1307 USA *
22     ***************************************************************************/
23    
24     #include "EngineChannel.h"
25    
26 persson 438 namespace LinuxSampler { namespace gig {
27 schoenebeck 411
28     EngineChannel::EngineChannel() {
29     pMIDIKeyInfo = new midi_key_info_t[128];
30     pEngine = NULL;
31     pInstrument = NULL;
32 schoenebeck 460 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 schoenebeck 554 pEventQueue = new RingBuffer<Event>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
34 schoenebeck 411 pActiveKeys = new Pool<uint>(128);
35     for (uint i = 0; i < 128; i++) {
36     pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
37     pMIDIKeyInfo[i].KeyPressed = false;
38     pMIDIKeyInfo[i].Active = false;
39     pMIDIKeyInfo[i].ReleaseTrigger = false;
40     pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
41 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
42 persson 438 pMIDIKeyInfo[i].RoundRobinIndex = 0;
43 schoenebeck 411 }
44     InstrumentIdx = -1;
45     InstrumentStat = -1;
46     AudioDeviceChannelLeft = -1;
47     AudioDeviceChannelRight = -1;
48 schoenebeck 675 pMidiInputPort = NULL;
49     midiChannel = midi_chan_all;
50 schoenebeck 670 ResetControllers();
51 schoenebeck 829 SoloMode = false;
52     PortamentoMode = false;
53     PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
54 schoenebeck 411 }
55    
56     EngineChannel::~EngineChannel() {
57 schoenebeck 460 DisconnectAudioOutputDevice();
58 schoenebeck 411 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
59     if (pEventQueue) delete pEventQueue;
60     if (pActiveKeys) delete pActiveKeys;
61     if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
62     }
63    
64     /**
65 schoenebeck 660 * Implementation of virtual method from abstract EngineChannel interface.
66     * This method will periodically be polled (e.g. by the LSCP server) to
67     * check if some engine channel parameter has changed since the last
68     * StatusChanged() call.
69     *
70 schoenebeck 670 * This method can also be used to mark the engine channel as changed
71     * from outside, e.g. by a MIDI input device. The optional argument
72     * \a nNewStatus can be used for this.
73     *
74 schoenebeck 660 * TODO: This "poll method" is just a lazy solution and might be
75     * replaced in future.
76 schoenebeck 670 * @param bNewStatus - (optional, default: false) sets the new status flag
77 schoenebeck 660 * @returns true if engine channel status has changed since last
78     * StatusChanged() call
79     */
80 schoenebeck 670 bool EngineChannel::StatusChanged(bool bNewStatus) {
81 schoenebeck 660 bool b = bStatusChanged;
82 schoenebeck 670 bStatusChanged = bNewStatus;
83 schoenebeck 660 return b;
84     }
85    
86 schoenebeck 670 void EngineChannel::Reset() {
87     if (pEngine) pEngine->DisableAndLock();
88     ResetInternal();
89     ResetControllers();
90     if (pEngine) {
91     pEngine->Enable();
92     pEngine->Reset();
93     }
94     }
95    
96 schoenebeck 660 /**
97 schoenebeck 411 * This method is not thread safe!
98     */
99     void EngineChannel::ResetInternal() {
100     CurrentKeyDimension = 0;
101    
102     // reset key info
103     for (uint i = 0; i < 128; i++) {
104     if (pMIDIKeyInfo[i].pActiveVoices)
105     pMIDIKeyInfo[i].pActiveVoices->clear();
106     if (pMIDIKeyInfo[i].pEvents)
107     pMIDIKeyInfo[i].pEvents->clear();
108     pMIDIKeyInfo[i].KeyPressed = false;
109     pMIDIKeyInfo[i].Active = false;
110     pMIDIKeyInfo[i].ReleaseTrigger = false;
111     pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
112 schoenebeck 473 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
113 schoenebeck 411 }
114 schoenebeck 829 SoloKey = -1; // no solo key active yet
115     PortamentoPos = -1.0f; // no portamento active yet
116 schoenebeck 411
117     // reset all key groups
118     std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
119     for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
120    
121     // free all active keys
122     pActiveKeys->clear();
123    
124     // delete all input events
125     pEventQueue->init();
126    
127     if (pEngine) pEngine->ResetInternal();
128 schoenebeck 660
129     // status of engine channel has changed, so set notify flag
130     bStatusChanged = true;
131 schoenebeck 411 }
132    
133     LinuxSampler::Engine* EngineChannel::GetEngine() {
134     return pEngine;
135     }
136    
137     /**
138     * More or less a workaround to set the instrument name, index and load
139     * status variable to zero percent immediately, that is without blocking
140     * the calling thread. It might be used in future for other preparations
141     * as well though.
142     *
143     * @param FileName - file name of the Gigasampler instrument file
144     * @param Instrument - index of the instrument in the .gig file
145     * @see LoadInstrument()
146     */
147     void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
148     InstrumentFile = FileName;
149     InstrumentIdx = Instrument;
150     InstrumentStat = 0;
151     }
152    
153     /**
154     * Load an instrument from a .gig file. PrepareLoadInstrument() has to
155     * be called first to provide the information which instrument to load.
156     * This method will then actually start to load the instrument and block
157     * the calling thread until loading was completed.
158     *
159     * @returns detailed description of the method call result
160     * @see PrepareLoadInstrument()
161     */
162     void EngineChannel::LoadInstrument() {
163    
164     if (pEngine) pEngine->DisableAndLock();
165 persson 438
166 schoenebeck 411 ResetInternal();
167 persson 438
168 schoenebeck 411 // free old instrument
169     if (pInstrument) {
170     // give old instrument back to instrument manager
171     Engine::instruments.HandBack(pInstrument, this);
172     }
173    
174     // delete all key groups
175     ActiveKeyGroups.clear();
176    
177     // request gig instrument from instrument manager
178     try {
179     instrument_id_t instrid;
180     instrid.FileName = InstrumentFile;
181     instrid.iInstrument = InstrumentIdx;
182     pInstrument = Engine::instruments.Borrow(instrid, this);
183     if (!pInstrument) {
184     InstrumentStat = -1;
185     dmsg(1,("no instrument loaded!!!\n"));
186     exit(EXIT_FAILURE);
187     }
188     }
189     catch (RIFF::Exception e) {
190     InstrumentStat = -2;
191     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
192 schoenebeck 880 throw Exception(msg);
193 schoenebeck 411 }
194     catch (InstrumentResourceManagerException e) {
195     InstrumentStat = -3;
196     String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
197 schoenebeck 880 throw Exception(msg);
198 schoenebeck 411 }
199     catch (...) {
200     InstrumentStat = -4;
201 schoenebeck 880 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
202 schoenebeck 411 }
203    
204     // rebuild ActiveKeyGroups map with key groups of current instrument
205     for (::gig::Region* pRegion = pInstrument->GetFirstRegion(); pRegion; pRegion = pInstrument->GetNextRegion())
206     if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
207    
208     InstrumentIdxName = pInstrument->pInfo->Name;
209     InstrumentStat = 100;
210    
211     // inform audio driver for the need of two channels
212     try {
213     if (pEngine && pEngine->pAudioOutputDevice)
214     pEngine->pAudioOutputDevice->AcquireChannels(2); // gig Engine only stereo
215     }
216     catch (AudioOutputException e) {
217     String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();
218 schoenebeck 880 throw Exception(msg);
219 schoenebeck 411 }
220    
221     if (pEngine) pEngine->Enable();
222     }
223    
224     /**
225     * Will be called by the InstrumentResourceManager when the instrument
226 schoenebeck 517 * we are currently using on this EngineChannel is going to be updated,
227     * so we can stop playback before that happens.
228 schoenebeck 411 */
229     void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
230     dmsg(3,("gig::Engine: Received instrument update message.\n"));
231     if (pEngine) pEngine->DisableAndLock();
232     ResetInternal();
233     this->pInstrument = NULL;
234     }
235    
236     /**
237     * Will be called by the InstrumentResourceManager when the instrument
238     * update process was completed, so we can continue with playback.
239     */
240     void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
241     this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
242     if (pEngine) pEngine->Enable();
243 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
244 schoenebeck 411 }
245    
246 schoenebeck 517 /**
247     * Will be called by the InstrumentResourceManager on progress changes
248     * while loading or realoading an instrument for this EngineChannel.
249     *
250     * @param fProgress - current progress as value between 0.0 and 1.0
251     */
252     void EngineChannel::OnResourceProgress(float fProgress) {
253     this->InstrumentStat = int(fProgress * 100.0f);
254     dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
255 schoenebeck 660 bStatusChanged = true; // status of engine has changed, so set notify flag
256 schoenebeck 517 }
257    
258 schoenebeck 412 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
259 schoenebeck 460 if (pEngine) {
260     if (pEngine->pAudioOutputDevice == pAudioOut) return;
261 schoenebeck 412 DisconnectAudioOutputDevice();
262     }
263 schoenebeck 411 pEngine = Engine::AcquireEngine(this, pAudioOut);
264 persson 438 ResetInternal();
265 schoenebeck 738 pEvents = new RTList<Event>(pEngine->pEventPool);
266 schoenebeck 411 for (uint i = 0; i < 128; i++) {
267     pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
268     pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
269     }
270     AudioDeviceChannelLeft = 0;
271     AudioDeviceChannelRight = 1;
272     pOutputLeft = pAudioOut->Channel(0)->Buffer();
273     pOutputRight = pAudioOut->Channel(1)->Buffer();
274 persson 846 MidiInputPort::AddSysexListener(pEngine);
275 schoenebeck 411 }
276    
277     void EngineChannel::DisconnectAudioOutputDevice() {
278     if (pEngine) { // if clause to prevent disconnect loops
279     ResetInternal();
280 schoenebeck 460 if (pEvents) {
281     delete pEvents;
282     pEvents = NULL;
283     }
284 schoenebeck 411 for (uint i = 0; i < 128; i++) {
285 schoenebeck 420 if (pMIDIKeyInfo[i].pActiveVoices) {
286     delete pMIDIKeyInfo[i].pActiveVoices;
287     pMIDIKeyInfo[i].pActiveVoices = NULL;
288     }
289     if (pMIDIKeyInfo[i].pEvents) {
290     delete pMIDIKeyInfo[i].pEvents;
291     pMIDIKeyInfo[i].pEvents = NULL;
292     }
293 schoenebeck 411 }
294     Engine* oldEngine = pEngine;
295     AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
296     pEngine = NULL;
297     Engine::FreeEngine(this, oldAudioDevice);
298     AudioDeviceChannelLeft = -1;
299 persson 438 AudioDeviceChannelRight = -1;
300 schoenebeck 411 }
301     }
302    
303     void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
304     if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
305 persson 438
306 schoenebeck 411 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
307     if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
308     switch (EngineAudioChannel) {
309     case 0: // left output channel
310     pOutputLeft = pChannel->Buffer();
311     AudioDeviceChannelLeft = AudioDeviceChannel;
312     break;
313     case 1: // right output channel
314     pOutputRight = pChannel->Buffer();
315     AudioDeviceChannelRight = AudioDeviceChannel;
316     break;
317     default:
318     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
319     }
320     }
321    
322     int EngineChannel::OutputChannel(uint EngineAudioChannel) {
323     switch (EngineAudioChannel) {
324     case 0: // left channel
325     return AudioDeviceChannelLeft;
326     case 1: // right channel
327     return AudioDeviceChannelRight;
328     default:
329     throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
330     }
331     }
332    
333 schoenebeck 675 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
334     if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
335     DisconnectMidiInputPort();
336     this->pMidiInputPort = pMidiPort;
337     this->midiChannel = MidiChannel;
338     pMidiPort->Connect(this, MidiChannel);
339     }
340    
341     void EngineChannel::DisconnectMidiInputPort() {
342     MidiInputPort* pOldPort = this->pMidiInputPort;
343     this->pMidiInputPort = NULL;
344     if (pOldPort) pOldPort->Disconnect(this);
345     }
346    
347     MidiInputPort* EngineChannel::GetMidiInputPort() {
348     return pMidiInputPort;
349     }
350    
351     midi_chan_t EngineChannel::MidiChannel() {
352     return midiChannel;
353     }
354    
355 schoenebeck 411 /**
356     * Will be called by the MIDIIn Thread to let the audio thread trigger a new
357 schoenebeck 906 * voice for the given key. This method is meant for real time rendering,
358     * that is an event will immediately be created with the current system
359     * time as time stamp.
360 schoenebeck 411 *
361     * @param Key - MIDI key number of the triggered key
362     * @param Velocity - MIDI velocity value of the triggered key
363     */
364     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
365     if (pEngine) {
366     Event event = pEngine->pEventGenerator->CreateEvent();
367     event.Type = Event::type_note_on;
368     event.Param.Note.Key = Key;
369     event.Param.Note.Velocity = Velocity;
370 persson 438 event.pEngineChannel = this;
371 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
372 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
373 schoenebeck 411 }
374     }
375    
376     /**
377 schoenebeck 906 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
378     * voice for the given key. This method is meant for offline rendering
379     * and / or for cases where the exact position of the event in the current
380     * audio fragment is already known.
381     *
382     * @param Key - MIDI key number of the triggered key
383     * @param Velocity - MIDI velocity value of the triggered key
384     * @param FragmentPos - sample point position in the current audio
385     * fragment to which this event belongs to
386     */
387     void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
388     if (FragmentPos < 0) {
389     dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
390     }
391     else if (pEngine) {
392     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
393     event.Type = Event::type_note_on;
394     event.Param.Note.Key = Key;
395     event.Param.Note.Velocity = Velocity;
396     event.pEngineChannel = this;
397     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
398     else dmsg(1,("EngineChannel: Input event queue full!"));
399     }
400     }
401    
402     /**
403 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to release
404 schoenebeck 906 * voice(s) on the given key. This method is meant for real time rendering,
405     * that is an event will immediately be created with the current system
406     * time as time stamp.
407 schoenebeck 411 *
408     * @param Key - MIDI key number of the released key
409     * @param Velocity - MIDI release velocity value of the released key
410     */
411     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
412     if (pEngine) {
413     Event event = pEngine->pEventGenerator->CreateEvent();
414     event.Type = Event::type_note_off;
415     event.Param.Note.Key = Key;
416     event.Param.Note.Velocity = Velocity;
417 schoenebeck 412 event.pEngineChannel = this;
418 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
419 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
420 schoenebeck 411 }
421     }
422    
423     /**
424 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to release
425     * voice(s) on the given key. This method is meant for offline rendering
426     * and / or for cases where the exact position of the event in the current
427     * audio fragment is already known.
428     *
429     * @param Key - MIDI key number of the released key
430     * @param Velocity - MIDI release velocity value of the released key
431     * @param FragmentPos - sample point position in the current audio
432     * fragment to which this event belongs to
433     */
434     void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
435     if (FragmentPos < 0) {
436     dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
437     }
438     else if (pEngine) {
439     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
440     event.Type = Event::type_note_off;
441     event.Param.Note.Key = Key;
442     event.Param.Note.Velocity = Velocity;
443     event.pEngineChannel = this;
444     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
445     else dmsg(1,("EngineChannel: Input event queue full!"));
446     }
447     }
448    
449     /**
450 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread to change
451 schoenebeck 906 * the pitch value for all voices. This method is meant for real time
452     * rendering, that is an event will immediately be created with the
453     * current system time as time stamp.
454 schoenebeck 411 *
455     * @param Pitch - MIDI pitch value (-8192 ... +8191)
456     */
457     void EngineChannel::SendPitchbend(int Pitch) {
458 persson 438 if (pEngine) {
459 schoenebeck 411 Event event = pEngine->pEventGenerator->CreateEvent();
460     event.Type = Event::type_pitchbend;
461     event.Param.Pitch.Pitch = Pitch;
462 schoenebeck 412 event.pEngineChannel = this;
463 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
464 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
465 schoenebeck 411 }
466     }
467    
468     /**
469 schoenebeck 906 * Will be called by the MIDIIn Thread to signal the audio thread to change
470     * the pitch value for all voices. This method is meant for offline
471     * rendering and / or for cases where the exact position of the event in
472     * the current audio fragment is already known.
473     *
474     * @param Pitch - MIDI pitch value (-8192 ... +8191)
475     * @param FragmentPos - sample point position in the current audio
476     * fragment to which this event belongs to
477     */
478     void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
479     if (FragmentPos < 0) {
480     dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
481     }
482     else if (pEngine) {
483     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
484     event.Type = Event::type_pitchbend;
485     event.Param.Pitch.Pitch = Pitch;
486     event.pEngineChannel = this;
487     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
488     else dmsg(1,("EngineChannel: Input event queue full!"));
489     }
490     }
491    
492     /**
493 schoenebeck 411 * Will be called by the MIDIIn Thread to signal the audio thread that a
494 schoenebeck 906 * continuous controller value has changed. This method is meant for real
495     * time rendering, that is an event will immediately be created with the
496     * current system time as time stamp.
497 schoenebeck 411 *
498     * @param Controller - MIDI controller number of the occured control change
499     * @param Value - value of the control change
500     */
501     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
502     if (pEngine) {
503     Event event = pEngine->pEventGenerator->CreateEvent();
504     event.Type = Event::type_control_change;
505     event.Param.CC.Controller = Controller;
506     event.Param.CC.Value = Value;
507 schoenebeck 412 event.pEngineChannel = this;
508 schoenebeck 411 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
509 schoenebeck 412 else dmsg(1,("EngineChannel: Input event queue full!"));
510 schoenebeck 411 }
511     }
512    
513 schoenebeck 906 /**
514     * Will be called by the MIDIIn Thread to signal the audio thread that a
515     * continuous controller value has changed. This method is meant for
516     * offline rendering and / or for cases where the exact position of the
517     * event in the current audio fragment is already known.
518     *
519     * @param Controller - MIDI controller number of the occured control change
520     * @param Value - value of the control change
521     * @param FragmentPos - sample point position in the current audio
522     * fragment to which this event belongs to
523     */
524     void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
525     if (FragmentPos < 0) {
526     dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
527     }
528     else if (pEngine) {
529     Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
530     event.Type = Event::type_control_change;
531     event.Param.CC.Controller = Controller;
532     event.Param.CC.Value = Value;
533     event.pEngineChannel = this;
534     if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
535     else dmsg(1,("EngineChannel: Input event queue full!"));
536     }
537     }
538    
539 schoenebeck 460 void EngineChannel::ClearEventLists() {
540     pEvents->clear();
541     // empty MIDI key specific event lists
542     {
543     RTList<uint>::Iterator iuiKey = pActiveKeys->first();
544     RTList<uint>::Iterator end = pActiveKeys->end();
545     for(; iuiKey != end; ++iuiKey) {
546     pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
547     }
548     }
549     }
550    
551 schoenebeck 473 void EngineChannel::ResetControllers() {
552 schoenebeck 670 Pitch = 0;
553     SustainPedal = false;
554 iliev 776 SostenutoPedal = false;
555 schoenebeck 781 GlobalVolume = CONFIG_GLOBAL_ATTENUATION;
556 schoenebeck 670 GlobalPanLeft = 1.0f;
557     GlobalPanRight = 1.0f;
558 schoenebeck 473 // set all MIDI controller values to zero
559 persson 903 memset(ControllerTable, 0x00, 129);
560 schoenebeck 473 }
561    
562 schoenebeck 460 /**
563     * Copy all events from the engine channel's input event queue buffer to
564     * the internal event list. This will be done at the beginning of each
565     * audio cycle (that is each RenderAudio() call) to distinguish all
566     * events which have to be processed in the current audio cycle. Each
567     * EngineChannel has it's own input event queue for the common channel
568     * specific events (like NoteOn, NoteOff and ControlChange events).
569     * Beside that, the engine also has a input event queue for global
570     * events (usually SysEx messages).
571     *
572     * @param Samples - number of sample points to be processed in the
573     * current audio cycle
574     */
575     void EngineChannel::ImportEvents(uint Samples) {
576     RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
577     Event* pEvent;
578     while (true) {
579     // get next event from input event queue
580     if (!(pEvent = eventQueueReader.pop())) break;
581     // if younger event reached, ignore that and all subsequent ones for now
582     if (pEvent->FragmentPos() >= Samples) {
583     eventQueueReader--;
584     dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
585     pEvent->ResetFragmentPos();
586     break;
587     }
588     // copy event to internal event list
589     if (pEvents->poolIsEmpty()) {
590     dmsg(1,("Event pool emtpy!\n"));
591     break;
592     }
593     *pEvents->allocAppend() = *pEvent;
594     }
595     eventQueueReader.free(); // free all copied events from input queue
596     }
597    
598 schoenebeck 411 float EngineChannel::Volume() {
599     return GlobalVolume;
600     }
601    
602     void EngineChannel::Volume(float f) {
603     GlobalVolume = f;
604 schoenebeck 660 bStatusChanged = true; // status of engine channel has changed, so set notify flag
605 schoenebeck 411 }
606    
607     uint EngineChannel::Channels() {
608     return 2;
609     }
610    
611     String EngineChannel::InstrumentFileName() {
612     return InstrumentFile;
613     }
614    
615     String EngineChannel::InstrumentName() {
616     return InstrumentIdxName;
617     }
618    
619     int EngineChannel::InstrumentIndex() {
620     return InstrumentIdx;
621     }
622    
623     int EngineChannel::InstrumentStatus() {
624     return InstrumentStat;
625 persson 438 }
626 schoenebeck 411
627 schoenebeck 475 String EngineChannel::EngineName() {
628     return LS_GIG_ENGINE_NAME;
629     }
630 schoenebeck 660
631 schoenebeck 411 }} // namespace LinuxSampler::gig

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