30 |
pEngine = NULL; |
pEngine = NULL; |
31 |
pInstrument = NULL; |
pInstrument = NULL; |
32 |
pEvents = NULL; // we allocate when we retrieve the right Engine object |
pEvents = NULL; // we allocate when we retrieve the right Engine object |
33 |
pEventQueue = new RingBuffer<Event>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0); |
pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0); |
34 |
pActiveKeys = new Pool<uint>(128); |
pActiveKeys = new Pool<uint>(128); |
35 |
for (uint i = 0; i < 128; i++) { |
for (uint i = 0; i < 128; i++) { |
36 |
pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object |
pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object |
574 |
* current audio cycle |
* current audio cycle |
575 |
*/ |
*/ |
576 |
void EngineChannel::ImportEvents(uint Samples) { |
void EngineChannel::ImportEvents(uint Samples) { |
577 |
RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader(); |
RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader(); |
578 |
Event* pEvent; |
Event* pEvent; |
579 |
while (true) { |
while (true) { |
580 |
// get next event from input event queue |
// get next event from input event queue |