/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1653 - (show annotations) (download)
Wed Jan 30 01:51:46 2008 UTC (16 years, 2 months ago) by schoenebeck
File size: 34753 byte(s)
* added support for notifying instrument editors on note-on / note-off
  events (e.g. to highlight the pressed keys on the virtual keyboard
  of gigedit)
* fixed return value of recently added Thread::TestCancel() method
* be verbose on DLL load errors (on Linux)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 #include "../../common/global_private.h"
27
28 namespace LinuxSampler { namespace gig {
29
30 EngineChannel::EngineChannel() :
31 InstrumentChangeCommandReader(InstrumentChangeCommand) {
32 pMIDIKeyInfo = new midi_key_info_t[128];
33 pEngine = NULL;
34 pInstrument = NULL;
35 pEvents = NULL; // we allocate when we retrieve the right Engine object
36 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
37 pActiveKeys = new Pool<uint>(128);
38 for (uint i = 0; i < 128; i++) {
39 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
40 pMIDIKeyInfo[i].KeyPressed = false;
41 pMIDIKeyInfo[i].Active = false;
42 pMIDIKeyInfo[i].ReleaseTrigger = false;
43 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
44 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
45 pMIDIKeyInfo[i].RoundRobinIndex = 0;
46 }
47 InstrumentIdx = -1;
48 InstrumentStat = -1;
49 pChannelLeft = NULL;
50 pChannelRight = NULL;
51 AudioDeviceChannelLeft = -1;
52 AudioDeviceChannelRight = -1;
53 pMidiInputPort = NULL;
54 midiChannel = midi_chan_all;
55 ResetControllers();
56 SoloMode = false;
57 PortamentoMode = false;
58 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
59 }
60
61 EngineChannel::~EngineChannel() {
62 DisconnectAudioOutputDevice();
63 if (pEventQueue) delete pEventQueue;
64 if (pActiveKeys) delete pActiveKeys;
65 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
66 RemoveAllFxSends();
67 }
68
69 /**
70 * Implementation of virtual method from abstract EngineChannel interface.
71 * This method will periodically be polled (e.g. by the LSCP server) to
72 * check if some engine channel parameter has changed since the last
73 * StatusChanged() call.
74 *
75 * This method can also be used to mark the engine channel as changed
76 * from outside, e.g. by a MIDI input device. The optional argument
77 * \a nNewStatus can be used for this.
78 *
79 * TODO: This "poll method" is just a lazy solution and might be
80 * replaced in future.
81 * @param bNewStatus - (optional, default: false) sets the new status flag
82 * @returns true if engine channel status has changed since last
83 * StatusChanged() call
84 */
85 bool EngineChannel::StatusChanged(bool bNewStatus) {
86 bool b = bStatusChanged;
87 bStatusChanged = bNewStatus;
88 return b;
89 }
90
91 void EngineChannel::Reset() {
92 if (pEngine) pEngine->DisableAndLock();
93 ResetInternal();
94 ResetControllers();
95 if (pEngine) {
96 pEngine->Enable();
97 pEngine->Reset();
98 }
99 }
100
101 /**
102 * This method is not thread safe!
103 */
104 void EngineChannel::ResetInternal() {
105 CurrentKeyDimension = 0;
106
107 // reset key info
108 for (uint i = 0; i < 128; i++) {
109 if (pMIDIKeyInfo[i].pActiveVoices)
110 pMIDIKeyInfo[i].pActiveVoices->clear();
111 if (pMIDIKeyInfo[i].pEvents)
112 pMIDIKeyInfo[i].pEvents->clear();
113 pMIDIKeyInfo[i].KeyPressed = false;
114 pMIDIKeyInfo[i].Active = false;
115 pMIDIKeyInfo[i].ReleaseTrigger = false;
116 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
117 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
118 }
119 SoloKey = -1; // no solo key active yet
120 PortamentoPos = -1.0f; // no portamento active yet
121
122 // reset all key groups
123 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
124 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
125
126 // free all active keys
127 pActiveKeys->clear();
128
129 // delete all input events
130 pEventQueue->init();
131
132 if (pEngine) pEngine->ResetInternal();
133
134 // status of engine channel has changed, so set notify flag
135 bStatusChanged = true;
136 }
137
138 LinuxSampler::Engine* EngineChannel::GetEngine() {
139 return pEngine;
140 }
141
142 /**
143 * More or less a workaround to set the instrument name, index and load
144 * status variable to zero percent immediately, that is without blocking
145 * the calling thread. It might be used in future for other preparations
146 * as well though.
147 *
148 * @param FileName - file name of the Gigasampler instrument file
149 * @param Instrument - index of the instrument in the .gig file
150 * @see LoadInstrument()
151 */
152 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
153 InstrumentFile = FileName;
154 InstrumentIdx = Instrument;
155 InstrumentStat = 0;
156 }
157
158 /**
159 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
160 * be called first to provide the information which instrument to load.
161 * This method will then actually start to load the instrument and block
162 * the calling thread until loading was completed.
163 *
164 * @see PrepareLoadInstrument()
165 */
166 void EngineChannel::LoadInstrument() {
167 // make sure we don't trigger any new notes with an old
168 // instrument
169 instrument_change_command_t& cmd = ChangeInstrument(0);
170 if (cmd.pInstrument) {
171 // give old instrument back to instrument manager, but
172 // keep the dimension regions and samples that are in use
173 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, cmd.pDimRegionsInUse);
174 }
175 cmd.pDimRegionsInUse->clear();
176
177 // delete all key groups
178 ActiveKeyGroups.clear();
179
180 // request gig instrument from instrument manager
181 ::gig::Instrument* newInstrument;
182 try {
183 InstrumentManager::instrument_id_t instrid;
184 instrid.FileName = InstrumentFile;
185 instrid.Index = InstrumentIdx;
186 newInstrument = Engine::instruments.Borrow(instrid, this);
187 if (!newInstrument) {
188 throw InstrumentManagerException("resource was not created");
189 }
190 }
191 catch (RIFF::Exception e) {
192 InstrumentStat = -2;
193 StatusChanged(true);
194 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
195 throw Exception(msg);
196 }
197 catch (InstrumentManagerException e) {
198 InstrumentStat = -3;
199 StatusChanged(true);
200 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
201 throw Exception(msg);
202 }
203 catch (...) {
204 InstrumentStat = -4;
205 StatusChanged(true);
206 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
207 }
208
209 // rebuild ActiveKeyGroups map with key groups of current instrument
210 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
211 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
212
213 InstrumentIdxName = newInstrument->pInfo->Name;
214 InstrumentStat = 100;
215
216 ChangeInstrument(newInstrument);
217
218 StatusChanged(true);
219 }
220
221
222 /**
223 * Changes the instrument for an engine channel.
224 *
225 * @param pInstrument - new instrument
226 * @returns the resulting instrument change command after the
227 * command switch, containing the old instrument and
228 * the dimregions it is using
229 */
230 EngineChannel::instrument_change_command_t& EngineChannel::ChangeInstrument(::gig::Instrument* pInstrument) {
231 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
232 cmd.pInstrument = pInstrument;
233 cmd.bChangeInstrument = true;
234
235 return InstrumentChangeCommand.SwitchConfig();
236 }
237
238 /**
239 * Will be called by the InstrumentResourceManager when the instrument
240 * we are currently using on this EngineChannel is going to be updated,
241 * so we can stop playback before that happens.
242 */
243 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
244 dmsg(3,("gig::Engine: Received instrument update message.\n"));
245 if (pEngine) pEngine->DisableAndLock();
246 ResetInternal();
247 this->pInstrument = NULL;
248 }
249
250 /**
251 * Will be called by the InstrumentResourceManager when the instrument
252 * update process was completed, so we can continue with playback.
253 */
254 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
255 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
256 if (pEngine) pEngine->Enable();
257 bStatusChanged = true; // status of engine has changed, so set notify flag
258 }
259
260 /**
261 * Will be called by the InstrumentResourceManager on progress changes
262 * while loading or realoading an instrument for this EngineChannel.
263 *
264 * @param fProgress - current progress as value between 0.0 and 1.0
265 */
266 void EngineChannel::OnResourceProgress(float fProgress) {
267 this->InstrumentStat = int(fProgress * 100.0f);
268 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
269 bStatusChanged = true; // status of engine has changed, so set notify flag
270 }
271
272 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
273 if (pEngine) {
274 if (pEngine->pAudioOutputDevice == pAudioOut) return;
275 DisconnectAudioOutputDevice();
276 }
277 pEngine = Engine::AcquireEngine(this, pAudioOut);
278 ResetInternal();
279 pEvents = new RTList<Event>(pEngine->pEventPool);
280
281 // reset the instrument change command struct (need to be done
282 // twice, as it is double buffered)
283 {
284 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
285 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[0]);
286 cmd.pInstrument = 0;
287 cmd.bChangeInstrument = false;
288 }
289 {
290 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
291 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[1]);
292 cmd.pInstrument = 0;
293 cmd.bChangeInstrument = false;
294 }
295
296 for (uint i = 0; i < 128; i++) {
297 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
298 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
299 }
300 AudioDeviceChannelLeft = 0;
301 AudioDeviceChannelRight = 1;
302 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
303 pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
304 pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
305 } else { // use local buffers for rendering and copy later
306 // ensure the local buffers have the correct size
307 if (pChannelLeft) delete pChannelLeft;
308 if (pChannelRight) delete pChannelRight;
309 pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
310 pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
311 }
312 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
313 MidiInputPort::AddSysexListener(pEngine);
314 }
315
316 void EngineChannel::DisconnectAudioOutputDevice() {
317 if (pEngine) { // if clause to prevent disconnect loops
318
319 // delete the structures used for instrument change
320 RTList< ::gig::DimensionRegion*>* d = InstrumentChangeCommand.GetConfigForUpdate().pDimRegionsInUse;
321 if (d) delete d;
322 EngineChannel::instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
323 d = cmd.pDimRegionsInUse;
324
325 if (cmd.pInstrument) {
326 // release the currently loaded instrument
327 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, d);
328 }
329 if (d) delete d;
330
331 // release all active dimension regions to resource
332 // manager
333 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
334 RTList<uint>::Iterator end = pActiveKeys->end();
335 while (iuiKey != end) { // iterate through all active keys
336 midi_key_info_t* pKey = &pMIDIKeyInfo[*iuiKey];
337 ++iuiKey;
338
339 RTList<Voice>::Iterator itVoice = pKey->pActiveVoices->first();
340 RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();
341 for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key
342 Engine::instruments.HandBackDimReg(itVoice->pDimRgn);
343 }
344 }
345
346 ResetInternal();
347 if (pEvents) {
348 delete pEvents;
349 pEvents = NULL;
350 }
351 for (uint i = 0; i < 128; i++) {
352 if (pMIDIKeyInfo[i].pActiveVoices) {
353 delete pMIDIKeyInfo[i].pActiveVoices;
354 pMIDIKeyInfo[i].pActiveVoices = NULL;
355 }
356 if (pMIDIKeyInfo[i].pEvents) {
357 delete pMIDIKeyInfo[i].pEvents;
358 pMIDIKeyInfo[i].pEvents = NULL;
359 }
360 }
361 Engine* oldEngine = pEngine;
362 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
363 pEngine = NULL;
364 Engine::FreeEngine(this, oldAudioDevice);
365 AudioDeviceChannelLeft = -1;
366 AudioDeviceChannelRight = -1;
367 if (!fxSends.empty()) { // free the local rendering buffers
368 if (pChannelLeft) delete pChannelLeft;
369 if (pChannelRight) delete pChannelRight;
370 }
371 pChannelLeft = NULL;
372 pChannelRight = NULL;
373 }
374 }
375
376 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
377 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
378 }
379
380 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
381 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
382
383 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
384 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
385 switch (EngineAudioChannel) {
386 case 0: // left output channel
387 if (fxSends.empty()) pChannelLeft = pChannel;
388 AudioDeviceChannelLeft = AudioDeviceChannel;
389 break;
390 case 1: // right output channel
391 if (fxSends.empty()) pChannelRight = pChannel;
392 AudioDeviceChannelRight = AudioDeviceChannel;
393 break;
394 default:
395 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
396 }
397
398 bStatusChanged = true;
399 }
400
401 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
402 switch (EngineAudioChannel) {
403 case 0: // left channel
404 return AudioDeviceChannelLeft;
405 case 1: // right channel
406 return AudioDeviceChannelRight;
407 default:
408 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
409 }
410 }
411
412 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
413 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
414 DisconnectMidiInputPort();
415 this->pMidiInputPort = pMidiPort;
416 this->midiChannel = MidiChannel;
417 pMidiPort->Connect(this, MidiChannel);
418 }
419
420 void EngineChannel::DisconnectMidiInputPort() {
421 MidiInputPort* pOldPort = this->pMidiInputPort;
422 this->pMidiInputPort = NULL;
423 if (pOldPort) pOldPort->Disconnect(this);
424 }
425
426 MidiInputPort* EngineChannel::GetMidiInputPort() {
427 return pMidiInputPort;
428 }
429
430 midi_chan_t EngineChannel::MidiChannel() {
431 return midiChannel;
432 }
433
434 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
435 if (pEngine) pEngine->DisableAndLock();
436 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
437 if (fxSends.empty()) {
438 if (pEngine && pEngine->pAudioOutputDevice) {
439 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
440 // create local render buffers
441 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
442 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
443 } else {
444 // postpone local render buffer creation until audio device is assigned
445 pChannelLeft = NULL;
446 pChannelRight = NULL;
447 }
448 }
449 fxSends.push_back(pFxSend);
450 if (pEngine) pEngine->Enable();
451 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
452
453 return pFxSend;
454 }
455
456 FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
457 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
458 }
459
460 uint EngineChannel::GetFxSendCount() {
461 return fxSends.size();
462 }
463
464 void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
465 if (pEngine) pEngine->DisableAndLock();
466 for (
467 std::vector<FxSend*>::iterator iter = fxSends.begin();
468 iter != fxSends.end(); iter++
469 ) {
470 if (*iter == pFxSend) {
471 delete pFxSend;
472 fxSends.erase(iter);
473 if (fxSends.empty()) {
474 // destroy local render buffers
475 if (pChannelLeft) delete pChannelLeft;
476 if (pChannelRight) delete pChannelRight;
477 // fallback to render directly into AudioOutputDevice's buffers
478 if (pEngine && pEngine->pAudioOutputDevice) {
479 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
480 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
481 } else { // we update the pointers later
482 pChannelLeft = NULL;
483 pChannelRight = NULL;
484 }
485 }
486 break;
487 }
488 }
489 if (pEngine) pEngine->Enable();
490 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
491 }
492
493 /**
494 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
495 * voice for the given key. This method is meant for real time rendering,
496 * that is an event will immediately be created with the current system
497 * time as time stamp.
498 *
499 * @param Key - MIDI key number of the triggered key
500 * @param Velocity - MIDI velocity value of the triggered key
501 */
502 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
503 if (pEngine) {
504 Event event = pEngine->pEventGenerator->CreateEvent();
505 event.Type = Event::type_note_on;
506 event.Param.Note.Key = Key;
507 event.Param.Note.Velocity = Velocity;
508 event.pEngineChannel = this;
509 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
510 else dmsg(1,("EngineChannel: Input event queue full!"));
511 // inform instrument editor(s), if any ...
512 pEngine->instruments.TrySendNoteOnToEditors(Key, Velocity, pInstrument);
513 }
514 }
515
516 /**
517 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
518 * voice for the given key. This method is meant for offline rendering
519 * and / or for cases where the exact position of the event in the current
520 * audio fragment is already known.
521 *
522 * @param Key - MIDI key number of the triggered key
523 * @param Velocity - MIDI velocity value of the triggered key
524 * @param FragmentPos - sample point position in the current audio
525 * fragment to which this event belongs to
526 */
527 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
528 if (FragmentPos < 0) {
529 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
530 }
531 else if (pEngine) {
532 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
533 event.Type = Event::type_note_on;
534 event.Param.Note.Key = Key;
535 event.Param.Note.Velocity = Velocity;
536 event.pEngineChannel = this;
537 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
538 else dmsg(1,("EngineChannel: Input event queue full!"));
539 // inform instrument editor(s), if any ...
540 pEngine->instruments.TrySendNoteOnToEditors(Key, Velocity, pInstrument);
541 }
542 }
543
544 /**
545 * Will be called by the MIDIIn Thread to signal the audio thread to release
546 * voice(s) on the given key. This method is meant for real time rendering,
547 * that is an event will immediately be created with the current system
548 * time as time stamp.
549 *
550 * @param Key - MIDI key number of the released key
551 * @param Velocity - MIDI release velocity value of the released key
552 */
553 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
554 if (pEngine) {
555 Event event = pEngine->pEventGenerator->CreateEvent();
556 event.Type = Event::type_note_off;
557 event.Param.Note.Key = Key;
558 event.Param.Note.Velocity = Velocity;
559 event.pEngineChannel = this;
560 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
561 else dmsg(1,("EngineChannel: Input event queue full!"));
562 // inform instrument editor(s), if any ...
563 pEngine->instruments.TrySendNoteOffToEditors(Key, Velocity, pInstrument);
564 }
565 }
566
567 /**
568 * Will be called by the MIDIIn Thread to signal the audio thread to release
569 * voice(s) on the given key. This method is meant for offline rendering
570 * and / or for cases where the exact position of the event in the current
571 * audio fragment is already known.
572 *
573 * @param Key - MIDI key number of the released key
574 * @param Velocity - MIDI release velocity value of the released key
575 * @param FragmentPos - sample point position in the current audio
576 * fragment to which this event belongs to
577 */
578 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
579 if (FragmentPos < 0) {
580 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
581 }
582 else if (pEngine) {
583 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
584 event.Type = Event::type_note_off;
585 event.Param.Note.Key = Key;
586 event.Param.Note.Velocity = Velocity;
587 event.pEngineChannel = this;
588 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
589 else dmsg(1,("EngineChannel: Input event queue full!"));
590 // inform instrument editor(s), if any ...
591 pEngine->instruments.TrySendNoteOffToEditors(Key, Velocity, pInstrument);
592 }
593 }
594
595 /**
596 * Will be called by the MIDIIn Thread to signal the audio thread to change
597 * the pitch value for all voices. This method is meant for real time
598 * rendering, that is an event will immediately be created with the
599 * current system time as time stamp.
600 *
601 * @param Pitch - MIDI pitch value (-8192 ... +8191)
602 */
603 void EngineChannel::SendPitchbend(int Pitch) {
604 if (pEngine) {
605 Event event = pEngine->pEventGenerator->CreateEvent();
606 event.Type = Event::type_pitchbend;
607 event.Param.Pitch.Pitch = Pitch;
608 event.pEngineChannel = this;
609 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
610 else dmsg(1,("EngineChannel: Input event queue full!"));
611 }
612 }
613
614 /**
615 * Will be called by the MIDIIn Thread to signal the audio thread to change
616 * the pitch value for all voices. This method is meant for offline
617 * rendering and / or for cases where the exact position of the event in
618 * the current audio fragment is already known.
619 *
620 * @param Pitch - MIDI pitch value (-8192 ... +8191)
621 * @param FragmentPos - sample point position in the current audio
622 * fragment to which this event belongs to
623 */
624 void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
625 if (FragmentPos < 0) {
626 dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
627 }
628 else if (pEngine) {
629 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
630 event.Type = Event::type_pitchbend;
631 event.Param.Pitch.Pitch = Pitch;
632 event.pEngineChannel = this;
633 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
634 else dmsg(1,("EngineChannel: Input event queue full!"));
635 }
636 }
637
638 /**
639 * Will be called by the MIDIIn Thread to signal the audio thread that a
640 * continuous controller value has changed. This method is meant for real
641 * time rendering, that is an event will immediately be created with the
642 * current system time as time stamp.
643 *
644 * @param Controller - MIDI controller number of the occured control change
645 * @param Value - value of the control change
646 */
647 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
648 if (pEngine) {
649 Event event = pEngine->pEventGenerator->CreateEvent();
650 event.Type = Event::type_control_change;
651 event.Param.CC.Controller = Controller;
652 event.Param.CC.Value = Value;
653 event.pEngineChannel = this;
654 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
655 else dmsg(1,("EngineChannel: Input event queue full!"));
656 }
657 }
658
659 /**
660 * Will be called by the MIDIIn Thread to signal the audio thread that a
661 * continuous controller value has changed. This method is meant for
662 * offline rendering and / or for cases where the exact position of the
663 * event in the current audio fragment is already known.
664 *
665 * @param Controller - MIDI controller number of the occured control change
666 * @param Value - value of the control change
667 * @param FragmentPos - sample point position in the current audio
668 * fragment to which this event belongs to
669 */
670 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
671 if (FragmentPos < 0) {
672 dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
673 }
674 else if (pEngine) {
675 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
676 event.Type = Event::type_control_change;
677 event.Param.CC.Controller = Controller;
678 event.Param.CC.Value = Value;
679 event.pEngineChannel = this;
680 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
681 else dmsg(1,("EngineChannel: Input event queue full!"));
682 }
683 }
684
685 void EngineChannel::ClearEventLists() {
686 pEvents->clear();
687 // empty MIDI key specific event lists
688 {
689 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
690 RTList<uint>::Iterator end = pActiveKeys->end();
691 for(; iuiKey != end; ++iuiKey) {
692 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
693 }
694 }
695 }
696
697 void EngineChannel::ResetControllers() {
698 Pitch = 0;
699 SustainPedal = false;
700 SostenutoPedal = false;
701 GlobalVolume = 1.0f;
702 MidiVolume = 1.0;
703 GlobalPanLeft = 1.0f;
704 GlobalPanRight = 1.0f;
705 GlobalTranspose = 0;
706 // set all MIDI controller values to zero
707 memset(ControllerTable, 0x00, 129);
708 // reset all FX Send levels
709 for (
710 std::vector<FxSend*>::iterator iter = fxSends.begin();
711 iter != fxSends.end(); iter++
712 ) {
713 (*iter)->Reset();
714 }
715 }
716
717 /**
718 * Copy all events from the engine channel's input event queue buffer to
719 * the internal event list. This will be done at the beginning of each
720 * audio cycle (that is each RenderAudio() call) to distinguish all
721 * events which have to be processed in the current audio cycle. Each
722 * EngineChannel has it's own input event queue for the common channel
723 * specific events (like NoteOn, NoteOff and ControlChange events).
724 * Beside that, the engine also has a input event queue for global
725 * events (usually SysEx messages).
726 *
727 * @param Samples - number of sample points to be processed in the
728 * current audio cycle
729 */
730 void EngineChannel::ImportEvents(uint Samples) {
731 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
732 Event* pEvent;
733 while (true) {
734 // get next event from input event queue
735 if (!(pEvent = eventQueueReader.pop())) break;
736 // if younger event reached, ignore that and all subsequent ones for now
737 if (pEvent->FragmentPos() >= Samples) {
738 eventQueueReader--;
739 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
740 pEvent->ResetFragmentPos();
741 break;
742 }
743 // copy event to internal event list
744 if (pEvents->poolIsEmpty()) {
745 dmsg(1,("Event pool emtpy!\n"));
746 break;
747 }
748 *pEvents->allocAppend() = *pEvent;
749 }
750 eventQueueReader.free(); // free all copied events from input queue
751 }
752
753 void EngineChannel::RemoveAllFxSends() {
754 if (pEngine) pEngine->DisableAndLock();
755 if (!fxSends.empty()) { // free local render buffers
756 if (pChannelLeft) {
757 delete pChannelLeft;
758 if (pEngine && pEngine->pAudioOutputDevice) {
759 // fallback to render directly to the AudioOutputDevice's buffer
760 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
761 } else pChannelLeft = NULL;
762 }
763 if (pChannelRight) {
764 delete pChannelRight;
765 if (pEngine && pEngine->pAudioOutputDevice) {
766 // fallback to render directly to the AudioOutputDevice's buffer
767 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
768 } else pChannelRight = NULL;
769 }
770 }
771 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
772 fxSends.clear();
773 if (pEngine) pEngine->Enable();
774 }
775
776 float EngineChannel::Volume() {
777 return GlobalVolume;
778 }
779
780 void EngineChannel::Volume(float f) {
781 GlobalVolume = f;
782 bStatusChanged = true; // status of engine channel has changed, so set notify flag
783 }
784
785 uint EngineChannel::Channels() {
786 return 2;
787 }
788
789 String EngineChannel::InstrumentFileName() {
790 return InstrumentFile;
791 }
792
793 String EngineChannel::InstrumentName() {
794 return InstrumentIdxName;
795 }
796
797 int EngineChannel::InstrumentIndex() {
798 return InstrumentIdx;
799 }
800
801 int EngineChannel::InstrumentStatus() {
802 return InstrumentStat;
803 }
804
805 String EngineChannel::EngineName() {
806 return LS_GIG_ENGINE_NAME;
807 }
808
809 }} // namespace LinuxSampler::gig

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