/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1761 - (show annotations) (download)
Fri Aug 29 15:42:06 2008 UTC (15 years, 7 months ago) by iliev
File size: 39589 byte(s)
* fixed a crash which occurs when removing a sampler channel waiting
  to start instrument loading after another channel

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 #include "../../common/global_private.h"
27 #include "../../Sampler.h"
28
29 namespace LinuxSampler { namespace gig {
30
31 EngineChannel::EngineChannel() :
32 InstrumentChangeCommandReader(InstrumentChangeCommand),
33 virtualMidiDevicesReader_AudioThread(virtualMidiDevices),
34 virtualMidiDevicesReader_MidiThread(virtualMidiDevices)
35 {
36 pMIDIKeyInfo = new midi_key_info_t[128];
37 pEngine = NULL;
38 pInstrument = NULL;
39 pEvents = NULL; // we allocate when we retrieve the right Engine object
40 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
41 pActiveKeys = new Pool<uint>(128);
42 for (uint i = 0; i < 128; i++) {
43 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
44 pMIDIKeyInfo[i].KeyPressed = false;
45 pMIDIKeyInfo[i].Active = false;
46 pMIDIKeyInfo[i].ReleaseTrigger = false;
47 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
48 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
49 pMIDIKeyInfo[i].RoundRobinIndex = 0;
50 }
51 InstrumentIdx = -1;
52 InstrumentStat = -1;
53 pChannelLeft = NULL;
54 pChannelRight = NULL;
55 AudioDeviceChannelLeft = -1;
56 AudioDeviceChannelRight = -1;
57 pMidiInputPort = NULL;
58 midiChannel = midi_chan_all;
59 ResetControllers();
60 SoloMode = false;
61 PortamentoMode = false;
62 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
63 }
64
65 EngineChannel::~EngineChannel() {
66 DisconnectAudioOutputDevice();
67 if (pEventQueue) delete pEventQueue;
68 if (pActiveKeys) delete pActiveKeys;
69 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
70 RemoveAllFxSends();
71 }
72
73 /**
74 * Implementation of virtual method from abstract EngineChannel interface.
75 * This method will periodically be polled (e.g. by the LSCP server) to
76 * check if some engine channel parameter has changed since the last
77 * StatusChanged() call.
78 *
79 * This method can also be used to mark the engine channel as changed
80 * from outside, e.g. by a MIDI input device. The optional argument
81 * \a nNewStatus can be used for this.
82 *
83 * TODO: This "poll method" is just a lazy solution and might be
84 * replaced in future.
85 * @param bNewStatus - (optional, default: false) sets the new status flag
86 * @returns true if engine channel status has changed since last
87 * StatusChanged() call
88 */
89 bool EngineChannel::StatusChanged(bool bNewStatus) {
90 bool b = bStatusChanged;
91 bStatusChanged = bNewStatus;
92 return b;
93 }
94
95 void EngineChannel::Reset() {
96 if (pEngine) pEngine->DisableAndLock();
97 ResetInternal();
98 ResetControllers();
99 if (pEngine) {
100 pEngine->Enable();
101 pEngine->Reset();
102 }
103 }
104
105 /**
106 * This method is not thread safe!
107 */
108 void EngineChannel::ResetInternal() {
109 CurrentKeyDimension = 0;
110
111 // reset key info
112 for (uint i = 0; i < 128; i++) {
113 if (pMIDIKeyInfo[i].pActiveVoices)
114 pMIDIKeyInfo[i].pActiveVoices->clear();
115 if (pMIDIKeyInfo[i].pEvents)
116 pMIDIKeyInfo[i].pEvents->clear();
117 pMIDIKeyInfo[i].KeyPressed = false;
118 pMIDIKeyInfo[i].Active = false;
119 pMIDIKeyInfo[i].ReleaseTrigger = false;
120 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
121 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
122 }
123 SoloKey = -1; // no solo key active yet
124 PortamentoPos = -1.0f; // no portamento active yet
125
126 // reset all key groups
127 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
128 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
129
130 // free all active keys
131 pActiveKeys->clear();
132
133 // delete all input events
134 pEventQueue->init();
135
136 if (pEngine) pEngine->ResetInternal();
137
138 // status of engine channel has changed, so set notify flag
139 bStatusChanged = true;
140 }
141
142 LinuxSampler::Engine* EngineChannel::GetEngine() {
143 return pEngine;
144 }
145
146 /**
147 * More or less a workaround to set the instrument name, index and load
148 * status variable to zero percent immediately, that is without blocking
149 * the calling thread. It might be used in future for other preparations
150 * as well though.
151 *
152 * @param FileName - file name of the Gigasampler instrument file
153 * @param Instrument - index of the instrument in the .gig file
154 * @see LoadInstrument()
155 */
156 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
157 InstrumentFile = FileName;
158 InstrumentIdx = Instrument;
159 InstrumentStat = 0;
160 }
161
162 /**
163 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
164 * be called first to provide the information which instrument to load.
165 * This method will then actually start to load the instrument and block
166 * the calling thread until loading was completed.
167 *
168 * @see PrepareLoadInstrument()
169 */
170 void EngineChannel::LoadInstrument() {
171 // make sure we don't trigger any new notes with an old
172 // instrument
173 instrument_change_command_t& cmd = ChangeInstrument(0);
174 if (cmd.pInstrument) {
175 // give old instrument back to instrument manager, but
176 // keep the dimension regions and samples that are in use
177 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, cmd.pDimRegionsInUse);
178 }
179 cmd.pDimRegionsInUse->clear();
180
181 // delete all key groups
182 ActiveKeyGroups.clear();
183
184 // request gig instrument from instrument manager
185 ::gig::Instrument* newInstrument;
186 try {
187 InstrumentManager::instrument_id_t instrid;
188 instrid.FileName = InstrumentFile;
189 instrid.Index = InstrumentIdx;
190 newInstrument = Engine::instruments.Borrow(instrid, this);
191 if (!newInstrument) {
192 throw InstrumentManagerException("resource was not created");
193 }
194 }
195 catch (RIFF::Exception e) {
196 InstrumentStat = -2;
197 StatusChanged(true);
198 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
199 throw Exception(msg);
200 }
201 catch (InstrumentManagerException e) {
202 InstrumentStat = -3;
203 StatusChanged(true);
204 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
205 throw Exception(msg);
206 }
207 catch (...) {
208 InstrumentStat = -4;
209 StatusChanged(true);
210 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
211 }
212
213 // rebuild ActiveKeyGroups map with key groups of current instrument
214 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
215 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
216
217 InstrumentIdxName = newInstrument->pInfo->Name;
218 InstrumentStat = 100;
219
220 ChangeInstrument(newInstrument);
221
222 StatusChanged(true);
223 }
224
225
226 /**
227 * Changes the instrument for an engine channel.
228 *
229 * @param pInstrument - new instrument
230 * @returns the resulting instrument change command after the
231 * command switch, containing the old instrument and
232 * the dimregions it is using
233 */
234 EngineChannel::instrument_change_command_t& EngineChannel::ChangeInstrument(::gig::Instrument* pInstrument) {
235 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
236 cmd.pInstrument = pInstrument;
237 cmd.bChangeInstrument = true;
238
239 return InstrumentChangeCommand.SwitchConfig();
240 }
241
242 /**
243 * Will be called by the InstrumentResourceManager when the instrument
244 * we are currently using on this EngineChannel is going to be updated,
245 * so we can stop playback before that happens.
246 */
247 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
248 dmsg(3,("gig::Engine: Received instrument update message.\n"));
249 if (pEngine) pEngine->DisableAndLock();
250 ResetInternal();
251 this->pInstrument = NULL;
252 }
253
254 /**
255 * Will be called by the InstrumentResourceManager when the instrument
256 * update process was completed, so we can continue with playback.
257 */
258 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
259 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
260 if (pEngine) pEngine->Enable();
261 bStatusChanged = true; // status of engine has changed, so set notify flag
262 }
263
264 /**
265 * Will be called by the InstrumentResourceManager on progress changes
266 * while loading or realoading an instrument for this EngineChannel.
267 *
268 * @param fProgress - current progress as value between 0.0 and 1.0
269 */
270 void EngineChannel::OnResourceProgress(float fProgress) {
271 this->InstrumentStat = int(fProgress * 100.0f);
272 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
273 bStatusChanged = true; // status of engine has changed, so set notify flag
274 }
275
276 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
277 if (pEngine) {
278 if (pEngine->pAudioOutputDevice == pAudioOut) return;
279 DisconnectAudioOutputDevice();
280 }
281 pEngine = Engine::AcquireEngine(this, pAudioOut);
282 ResetInternal();
283 pEvents = new RTList<Event>(pEngine->pEventPool);
284
285 // reset the instrument change command struct (need to be done
286 // twice, as it is double buffered)
287 {
288 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
289 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[0]);
290 cmd.pInstrument = 0;
291 cmd.bChangeInstrument = false;
292 }
293 {
294 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
295 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[1]);
296 cmd.pInstrument = 0;
297 cmd.bChangeInstrument = false;
298 }
299
300 for (uint i = 0; i < 128; i++) {
301 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
302 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
303 }
304 AudioDeviceChannelLeft = 0;
305 AudioDeviceChannelRight = 1;
306 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
307 pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
308 pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
309 } else { // use local buffers for rendering and copy later
310 // ensure the local buffers have the correct size
311 if (pChannelLeft) delete pChannelLeft;
312 if (pChannelRight) delete pChannelRight;
313 pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
314 pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
315 }
316 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
317 MidiInputPort::AddSysexListener(pEngine);
318 }
319
320 void EngineChannel::DisconnectAudioOutputDevice() {
321 if (pEngine) { // if clause to prevent disconnect loops
322
323 // delete the structures used for instrument change
324 RTList< ::gig::DimensionRegion*>* d = InstrumentChangeCommand.GetConfigForUpdate().pDimRegionsInUse;
325 if (d) delete d;
326 EngineChannel::instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
327 d = cmd.pDimRegionsInUse;
328
329 if (cmd.pInstrument) {
330 // release the currently loaded instrument
331 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, d);
332 }
333
334 if (d) delete d;
335
336 // release all active dimension regions to resource
337 // manager
338 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
339 RTList<uint>::Iterator end = pActiveKeys->end();
340 while (iuiKey != end) { // iterate through all active keys
341 midi_key_info_t* pKey = &pMIDIKeyInfo[*iuiKey];
342 ++iuiKey;
343
344 RTList<Voice>::Iterator itVoice = pKey->pActiveVoices->first();
345 RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();
346 for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key
347 Engine::instruments.HandBackDimReg(itVoice->pDimRgn);
348 }
349 }
350
351 ResetInternal();
352 if (pEvents) {
353 delete pEvents;
354 pEvents = NULL;
355 }
356 for (uint i = 0; i < 128; i++) {
357 if (pMIDIKeyInfo[i].pActiveVoices) {
358 delete pMIDIKeyInfo[i].pActiveVoices;
359 pMIDIKeyInfo[i].pActiveVoices = NULL;
360 }
361 if (pMIDIKeyInfo[i].pEvents) {
362 delete pMIDIKeyInfo[i].pEvents;
363 pMIDIKeyInfo[i].pEvents = NULL;
364 }
365 }
366 Engine* oldEngine = pEngine;
367 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
368 pEngine = NULL;
369 Engine::FreeEngine(this, oldAudioDevice);
370 AudioDeviceChannelLeft = -1;
371 AudioDeviceChannelRight = -1;
372 if (!fxSends.empty()) { // free the local rendering buffers
373 if (pChannelLeft) delete pChannelLeft;
374 if (pChannelRight) delete pChannelRight;
375 }
376 pChannelLeft = NULL;
377 pChannelRight = NULL;
378 }
379 }
380
381 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
382 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
383 }
384
385 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
386 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
387
388 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
389 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
390 switch (EngineAudioChannel) {
391 case 0: // left output channel
392 if (fxSends.empty()) pChannelLeft = pChannel;
393 AudioDeviceChannelLeft = AudioDeviceChannel;
394 break;
395 case 1: // right output channel
396 if (fxSends.empty()) pChannelRight = pChannel;
397 AudioDeviceChannelRight = AudioDeviceChannel;
398 break;
399 default:
400 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
401 }
402
403 bStatusChanged = true;
404 }
405
406 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
407 switch (EngineAudioChannel) {
408 case 0: // left channel
409 return AudioDeviceChannelLeft;
410 case 1: // right channel
411 return AudioDeviceChannelRight;
412 default:
413 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
414 }
415 }
416
417 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
418 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
419 DisconnectMidiInputPort();
420 this->pMidiInputPort = pMidiPort;
421 this->midiChannel = MidiChannel;
422 pMidiPort->Connect(this, MidiChannel);
423 }
424
425 void EngineChannel::DisconnectMidiInputPort() {
426 MidiInputPort* pOldPort = this->pMidiInputPort;
427 this->pMidiInputPort = NULL;
428 if (pOldPort) pOldPort->Disconnect(this);
429 }
430
431 MidiInputPort* EngineChannel::GetMidiInputPort() {
432 return pMidiInputPort;
433 }
434
435 midi_chan_t EngineChannel::MidiChannel() {
436 return midiChannel;
437 }
438
439 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
440 if (pEngine) pEngine->DisableAndLock();
441 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
442 if (fxSends.empty()) {
443 if (pEngine && pEngine->pAudioOutputDevice) {
444 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
445 // create local render buffers
446 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
447 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
448 } else {
449 // postpone local render buffer creation until audio device is assigned
450 pChannelLeft = NULL;
451 pChannelRight = NULL;
452 }
453 }
454 fxSends.push_back(pFxSend);
455 if (pEngine) pEngine->Enable();
456 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
457
458 return pFxSend;
459 }
460
461 FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
462 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
463 }
464
465 uint EngineChannel::GetFxSendCount() {
466 return fxSends.size();
467 }
468
469 void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
470 if (pEngine) pEngine->DisableAndLock();
471 for (
472 std::vector<FxSend*>::iterator iter = fxSends.begin();
473 iter != fxSends.end(); iter++
474 ) {
475 if (*iter == pFxSend) {
476 delete pFxSend;
477 fxSends.erase(iter);
478 if (fxSends.empty()) {
479 // destroy local render buffers
480 if (pChannelLeft) delete pChannelLeft;
481 if (pChannelRight) delete pChannelRight;
482 // fallback to render directly into AudioOutputDevice's buffers
483 if (pEngine && pEngine->pAudioOutputDevice) {
484 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
485 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
486 } else { // we update the pointers later
487 pChannelLeft = NULL;
488 pChannelRight = NULL;
489 }
490 }
491 break;
492 }
493 }
494 if (pEngine) pEngine->Enable();
495 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
496 }
497
498 /**
499 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
500 * voice for the given key. This method is meant for real time rendering,
501 * that is an event will immediately be created with the current system
502 * time as time stamp.
503 *
504 * @param Key - MIDI key number of the triggered key
505 * @param Velocity - MIDI velocity value of the triggered key
506 */
507 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
508 if (pEngine) {
509 Event event = pEngine->pEventGenerator->CreateEvent();
510 event.Type = Event::type_note_on;
511 event.Param.Note.Key = Key;
512 event.Param.Note.Velocity = Velocity;
513 event.pEngineChannel = this;
514 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
515 else dmsg(1,("EngineChannel: Input event queue full!"));
516 // inform connected virtual MIDI devices if any ...
517 // (e.g. virtual MIDI keyboard in instrument editor(s))
518 ArrayList<VirtualMidiDevice*>& devices =
519 const_cast<ArrayList<VirtualMidiDevice*>&>(
520 virtualMidiDevicesReader_MidiThread.Lock()
521 );
522 for (int i = 0; i < devices.size(); i++) {
523 devices[i]->SendNoteOnToDevice(Key, Velocity);
524 }
525 virtualMidiDevicesReader_MidiThread.Unlock();
526 }
527 }
528
529 /**
530 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
531 * voice for the given key. This method is meant for offline rendering
532 * and / or for cases where the exact position of the event in the current
533 * audio fragment is already known.
534 *
535 * @param Key - MIDI key number of the triggered key
536 * @param Velocity - MIDI velocity value of the triggered key
537 * @param FragmentPos - sample point position in the current audio
538 * fragment to which this event belongs to
539 */
540 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
541 if (FragmentPos < 0) {
542 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
543 }
544 else if (pEngine) {
545 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
546 event.Type = Event::type_note_on;
547 event.Param.Note.Key = Key;
548 event.Param.Note.Velocity = Velocity;
549 event.pEngineChannel = this;
550 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
551 else dmsg(1,("EngineChannel: Input event queue full!"));
552 // inform connected virtual MIDI devices if any ...
553 // (e.g. virtual MIDI keyboard in instrument editor(s))
554 ArrayList<VirtualMidiDevice*>& devices =
555 const_cast<ArrayList<VirtualMidiDevice*>&>(
556 virtualMidiDevicesReader_MidiThread.Lock()
557 );
558 for (int i = 0; i < devices.size(); i++) {
559 devices[i]->SendNoteOnToDevice(Key, Velocity);
560 }
561 virtualMidiDevicesReader_MidiThread.Unlock();
562 }
563 }
564
565 /**
566 * Will be called by the MIDIIn Thread to signal the audio thread to release
567 * voice(s) on the given key. This method is meant for real time rendering,
568 * that is an event will immediately be created with the current system
569 * time as time stamp.
570 *
571 * @param Key - MIDI key number of the released key
572 * @param Velocity - MIDI release velocity value of the released key
573 */
574 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
575 if (pEngine) {
576 Event event = pEngine->pEventGenerator->CreateEvent();
577 event.Type = Event::type_note_off;
578 event.Param.Note.Key = Key;
579 event.Param.Note.Velocity = Velocity;
580 event.pEngineChannel = this;
581 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
582 else dmsg(1,("EngineChannel: Input event queue full!"));
583 // inform connected virtual MIDI devices if any ...
584 // (e.g. virtual MIDI keyboard in instrument editor(s))
585 ArrayList<VirtualMidiDevice*>& devices =
586 const_cast<ArrayList<VirtualMidiDevice*>&>(
587 virtualMidiDevicesReader_MidiThread.Lock()
588 );
589 for (int i = 0; i < devices.size(); i++) {
590 devices[i]->SendNoteOffToDevice(Key, Velocity);
591 }
592 virtualMidiDevicesReader_MidiThread.Unlock();
593 }
594 }
595
596 /**
597 * Will be called by the MIDIIn Thread to signal the audio thread to release
598 * voice(s) on the given key. This method is meant for offline rendering
599 * and / or for cases where the exact position of the event in the current
600 * audio fragment is already known.
601 *
602 * @param Key - MIDI key number of the released key
603 * @param Velocity - MIDI release velocity value of the released key
604 * @param FragmentPos - sample point position in the current audio
605 * fragment to which this event belongs to
606 */
607 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
608 if (FragmentPos < 0) {
609 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
610 }
611 else if (pEngine) {
612 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
613 event.Type = Event::type_note_off;
614 event.Param.Note.Key = Key;
615 event.Param.Note.Velocity = Velocity;
616 event.pEngineChannel = this;
617 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
618 else dmsg(1,("EngineChannel: Input event queue full!"));
619 // inform connected virtual MIDI devices if any ...
620 // (e.g. virtual MIDI keyboard in instrument editor(s))
621 ArrayList<VirtualMidiDevice*>& devices =
622 const_cast<ArrayList<VirtualMidiDevice*>&>(
623 virtualMidiDevicesReader_MidiThread.Lock()
624 );
625 for (int i = 0; i < devices.size(); i++) {
626 devices[i]->SendNoteOffToDevice(Key, Velocity);
627 }
628 virtualMidiDevicesReader_MidiThread.Unlock();
629 }
630 }
631
632 /**
633 * Will be called by the MIDIIn Thread to signal the audio thread to change
634 * the pitch value for all voices. This method is meant for real time
635 * rendering, that is an event will immediately be created with the
636 * current system time as time stamp.
637 *
638 * @param Pitch - MIDI pitch value (-8192 ... +8191)
639 */
640 void EngineChannel::SendPitchbend(int Pitch) {
641 if (pEngine) {
642 Event event = pEngine->pEventGenerator->CreateEvent();
643 event.Type = Event::type_pitchbend;
644 event.Param.Pitch.Pitch = Pitch;
645 event.pEngineChannel = this;
646 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
647 else dmsg(1,("EngineChannel: Input event queue full!"));
648 }
649 }
650
651 /**
652 * Will be called by the MIDIIn Thread to signal the audio thread to change
653 * the pitch value for all voices. This method is meant for offline
654 * rendering and / or for cases where the exact position of the event in
655 * the current audio fragment is already known.
656 *
657 * @param Pitch - MIDI pitch value (-8192 ... +8191)
658 * @param FragmentPos - sample point position in the current audio
659 * fragment to which this event belongs to
660 */
661 void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
662 if (FragmentPos < 0) {
663 dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
664 }
665 else if (pEngine) {
666 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
667 event.Type = Event::type_pitchbend;
668 event.Param.Pitch.Pitch = Pitch;
669 event.pEngineChannel = this;
670 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
671 else dmsg(1,("EngineChannel: Input event queue full!"));
672 }
673 }
674
675 /**
676 * Will be called by the MIDIIn Thread to signal the audio thread that a
677 * continuous controller value has changed. This method is meant for real
678 * time rendering, that is an event will immediately be created with the
679 * current system time as time stamp.
680 *
681 * @param Controller - MIDI controller number of the occured control change
682 * @param Value - value of the control change
683 */
684 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
685 if (pEngine) {
686 Event event = pEngine->pEventGenerator->CreateEvent();
687 event.Type = Event::type_control_change;
688 event.Param.CC.Controller = Controller;
689 event.Param.CC.Value = Value;
690 event.pEngineChannel = this;
691 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
692 else dmsg(1,("EngineChannel: Input event queue full!"));
693 }
694 }
695
696 /**
697 * Will be called by the MIDIIn Thread to signal the audio thread that a
698 * continuous controller value has changed. This method is meant for
699 * offline rendering and / or for cases where the exact position of the
700 * event in the current audio fragment is already known.
701 *
702 * @param Controller - MIDI controller number of the occured control change
703 * @param Value - value of the control change
704 * @param FragmentPos - sample point position in the current audio
705 * fragment to which this event belongs to
706 */
707 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
708 if (FragmentPos < 0) {
709 dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
710 }
711 else if (pEngine) {
712 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
713 event.Type = Event::type_control_change;
714 event.Param.CC.Controller = Controller;
715 event.Param.CC.Value = Value;
716 event.pEngineChannel = this;
717 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
718 else dmsg(1,("EngineChannel: Input event queue full!"));
719 }
720 }
721
722 void EngineChannel::ClearEventLists() {
723 pEvents->clear();
724 // empty MIDI key specific event lists
725 {
726 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
727 RTList<uint>::Iterator end = pActiveKeys->end();
728 for(; iuiKey != end; ++iuiKey) {
729 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
730 }
731 }
732 }
733
734 void EngineChannel::ResetControllers() {
735 Pitch = 0;
736 SustainPedal = false;
737 SostenutoPedal = false;
738 GlobalVolume = 1.0f;
739 MidiVolume = 1.0;
740 GlobalPanLeft = 1.0f;
741 GlobalPanRight = 1.0f;
742 iLastPanRequest = 64;
743 GlobalTranspose = 0;
744 // set all MIDI controller values to zero
745 memset(ControllerTable, 0x00, 129);
746 // reset all FX Send levels
747 for (
748 std::vector<FxSend*>::iterator iter = fxSends.begin();
749 iter != fxSends.end(); iter++
750 ) {
751 (*iter)->Reset();
752 }
753 }
754
755 /**
756 * Copy all events from the engine channel's input event queue buffer to
757 * the internal event list. This will be done at the beginning of each
758 * audio cycle (that is each RenderAudio() call) to distinguish all
759 * events which have to be processed in the current audio cycle. Each
760 * EngineChannel has it's own input event queue for the common channel
761 * specific events (like NoteOn, NoteOff and ControlChange events).
762 * Beside that, the engine also has a input event queue for global
763 * events (usually SysEx messages).
764 *
765 * @param Samples - number of sample points to be processed in the
766 * current audio cycle
767 */
768 void EngineChannel::ImportEvents(uint Samples) {
769 // import events from pure software MIDI "devices"
770 // (e.g. virtual keyboard in instrument editor)
771 {
772 const int FragmentPos = 0; // randomly chosen, we don't care about jitter for virtual MIDI devices
773 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
774 VirtualMidiDevice::event_t devEvent; // the event format we get from the virtual MIDI device
775 // as we're going to (carefully) write some status to the
776 // synchronized struct, we cast away the const
777 ArrayList<VirtualMidiDevice*>& devices =
778 const_cast<ArrayList<VirtualMidiDevice*>&>(virtualMidiDevicesReader_AudioThread.Lock());
779 // iterate through all virtual MIDI devices
780 for (int i = 0; i < devices.size(); i++) {
781 VirtualMidiDevice* pDev = devices[i];
782 // I think we can simply flush the whole FIFO(s), the user shouldn't be so fast ;-)
783 while (pDev->GetMidiEventFromDevice(devEvent)) {
784 event.Type =
785 (devEvent.Type == VirtualMidiDevice::EVENT_TYPE_NOTEON) ?
786 Event::type_note_on : Event::type_note_off;
787 event.Param.Note.Key = devEvent.Key;
788 event.Param.Note.Velocity = devEvent.Velocity;
789 event.pEngineChannel = this;
790 // copy event to internal event list
791 if (pEvents->poolIsEmpty()) {
792 dmsg(1,("Event pool emtpy!\n"));
793 goto exitVirtualDevicesLoop;
794 }
795 *pEvents->allocAppend() = event;
796 }
797 }
798 }
799 exitVirtualDevicesLoop:
800 virtualMidiDevicesReader_AudioThread.Unlock();
801
802 // import events from the regular MIDI devices
803 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
804 Event* pEvent;
805 while (true) {
806 // get next event from input event queue
807 if (!(pEvent = eventQueueReader.pop())) break;
808 // if younger event reached, ignore that and all subsequent ones for now
809 if (pEvent->FragmentPos() >= Samples) {
810 eventQueueReader--;
811 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
812 pEvent->ResetFragmentPos();
813 break;
814 }
815 // copy event to internal event list
816 if (pEvents->poolIsEmpty()) {
817 dmsg(1,("Event pool emtpy!\n"));
818 break;
819 }
820 *pEvents->allocAppend() = *pEvent;
821 }
822 eventQueueReader.free(); // free all copied events from input queue
823 }
824
825 void EngineChannel::RemoveAllFxSends() {
826 if (pEngine) pEngine->DisableAndLock();
827 if (!fxSends.empty()) { // free local render buffers
828 if (pChannelLeft) {
829 delete pChannelLeft;
830 if (pEngine && pEngine->pAudioOutputDevice) {
831 // fallback to render directly to the AudioOutputDevice's buffer
832 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
833 } else pChannelLeft = NULL;
834 }
835 if (pChannelRight) {
836 delete pChannelRight;
837 if (pEngine && pEngine->pAudioOutputDevice) {
838 // fallback to render directly to the AudioOutputDevice's buffer
839 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
840 } else pChannelRight = NULL;
841 }
842 }
843 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
844 fxSends.clear();
845 if (pEngine) pEngine->Enable();
846 }
847
848 void EngineChannel::Connect(VirtualMidiDevice* pDevice) {
849 // double buffer ... double work ...
850 {
851 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
852 devices.add(pDevice);
853 }
854 {
855 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
856 devices.add(pDevice);
857 }
858 }
859
860 void EngineChannel::Disconnect(VirtualMidiDevice* pDevice) {
861 // double buffer ... double work ...
862 {
863 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
864 devices.remove(pDevice);
865 }
866 {
867 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
868 devices.remove(pDevice);
869 }
870 }
871
872 float EngineChannel::Volume() {
873 return GlobalVolume;
874 }
875
876 void EngineChannel::Volume(float f) {
877 GlobalVolume = f;
878 bStatusChanged = true; // status of engine channel has changed, so set notify flag
879 }
880
881 float EngineChannel::Pan() {
882 return float(iLastPanRequest - 64) / 64.0f;
883 }
884
885 void EngineChannel::Pan(float f) {
886 int iMidiPan = int(f * 64.0f) + 64;
887 if (iMidiPan > 127) iMidiPan = 127;
888 else if (iMidiPan < 0) iMidiPan = 0;
889 GlobalPanLeft = Engine::PanCurve[128 - iMidiPan];
890 GlobalPanRight = Engine::PanCurve[iMidiPan];
891 iLastPanRequest = iMidiPan;
892 }
893
894 uint EngineChannel::Channels() {
895 return 2;
896 }
897
898 String EngineChannel::InstrumentFileName() {
899 return InstrumentFile;
900 }
901
902 String EngineChannel::InstrumentName() {
903 return InstrumentIdxName;
904 }
905
906 int EngineChannel::InstrumentIndex() {
907 return InstrumentIdx;
908 }
909
910 int EngineChannel::InstrumentStatus() {
911 return InstrumentStat;
912 }
913
914 String EngineChannel::EngineName() {
915 return LS_GIG_ENGINE_NAME;
916 }
917
918 }} // namespace LinuxSampler::gig

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