/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1826 - (show annotations) (download)
Sat Jan 24 14:32:35 2009 UTC (15 years, 3 months ago) by iliev
File size: 39927 byte(s)
* fixed a crash which occurs when removing a sampler channel with
  instrument loading in progress (bug #113)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 #include "../../common/global_private.h"
27 #include "../../Sampler.h"
28
29 namespace LinuxSampler { namespace gig {
30
31 EngineChannel::EngineChannel() :
32 InstrumentChangeCommandReader(InstrumentChangeCommand),
33 virtualMidiDevicesReader_AudioThread(virtualMidiDevices),
34 virtualMidiDevicesReader_MidiThread(virtualMidiDevices)
35 {
36 pMIDIKeyInfo = new midi_key_info_t[128];
37 pEngine = NULL;
38 pInstrument = NULL;
39 pEvents = NULL; // we allocate when we retrieve the right Engine object
40 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
41 pActiveKeys = new Pool<uint>(128);
42 for (uint i = 0; i < 128; i++) {
43 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
44 pMIDIKeyInfo[i].KeyPressed = false;
45 pMIDIKeyInfo[i].Active = false;
46 pMIDIKeyInfo[i].ReleaseTrigger = false;
47 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
48 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
49 pMIDIKeyInfo[i].RoundRobinIndex = 0;
50 }
51 InstrumentIdx = -1;
52 InstrumentStat = -1;
53 pChannelLeft = NULL;
54 pChannelRight = NULL;
55 AudioDeviceChannelLeft = -1;
56 AudioDeviceChannelRight = -1;
57 pMidiInputPort = NULL;
58 midiChannel = midi_chan_all;
59 ResetControllers();
60 SoloMode = false;
61 PortamentoMode = false;
62 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
63 }
64
65 EngineChannel::~EngineChannel() {
66 DisconnectAudioOutputDevice();
67
68 // In case the channel was removed before the instrument was
69 // fully loaded, try to give back instrument again (see bug #113)
70 instrument_change_command_t& cmd = ChangeInstrument(NULL);
71 if (cmd.pInstrument) {
72 Engine::instruments.HandBack(cmd.pInstrument, this);
73 }
74 ///////
75
76 if (pEventQueue) delete pEventQueue;
77 if (pActiveKeys) delete pActiveKeys;
78 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
79 RemoveAllFxSends();
80 }
81
82 /**
83 * Implementation of virtual method from abstract EngineChannel interface.
84 * This method will periodically be polled (e.g. by the LSCP server) to
85 * check if some engine channel parameter has changed since the last
86 * StatusChanged() call.
87 *
88 * This method can also be used to mark the engine channel as changed
89 * from outside, e.g. by a MIDI input device. The optional argument
90 * \a nNewStatus can be used for this.
91 *
92 * TODO: This "poll method" is just a lazy solution and might be
93 * replaced in future.
94 * @param bNewStatus - (optional, default: false) sets the new status flag
95 * @returns true if engine channel status has changed since last
96 * StatusChanged() call
97 */
98 bool EngineChannel::StatusChanged(bool bNewStatus) {
99 bool b = bStatusChanged;
100 bStatusChanged = bNewStatus;
101 return b;
102 }
103
104 void EngineChannel::Reset() {
105 if (pEngine) pEngine->DisableAndLock();
106 ResetInternal();
107 ResetControllers();
108 if (pEngine) {
109 pEngine->Enable();
110 pEngine->Reset();
111 }
112 }
113
114 /**
115 * This method is not thread safe!
116 */
117 void EngineChannel::ResetInternal() {
118 CurrentKeyDimension = 0;
119
120 // reset key info
121 for (uint i = 0; i < 128; i++) {
122 if (pMIDIKeyInfo[i].pActiveVoices)
123 pMIDIKeyInfo[i].pActiveVoices->clear();
124 if (pMIDIKeyInfo[i].pEvents)
125 pMIDIKeyInfo[i].pEvents->clear();
126 pMIDIKeyInfo[i].KeyPressed = false;
127 pMIDIKeyInfo[i].Active = false;
128 pMIDIKeyInfo[i].ReleaseTrigger = false;
129 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
130 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
131 }
132 SoloKey = -1; // no solo key active yet
133 PortamentoPos = -1.0f; // no portamento active yet
134
135 // reset all key groups
136 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
137 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
138
139 // free all active keys
140 pActiveKeys->clear();
141
142 // delete all input events
143 pEventQueue->init();
144
145 if (pEngine) pEngine->ResetInternal();
146
147 // status of engine channel has changed, so set notify flag
148 bStatusChanged = true;
149 }
150
151 LinuxSampler::Engine* EngineChannel::GetEngine() {
152 return pEngine;
153 }
154
155 /**
156 * More or less a workaround to set the instrument name, index and load
157 * status variable to zero percent immediately, that is without blocking
158 * the calling thread. It might be used in future for other preparations
159 * as well though.
160 *
161 * @param FileName - file name of the Gigasampler instrument file
162 * @param Instrument - index of the instrument in the .gig file
163 * @see LoadInstrument()
164 */
165 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
166 InstrumentFile = FileName;
167 InstrumentIdx = Instrument;
168 InstrumentStat = 0;
169 }
170
171 /**
172 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
173 * be called first to provide the information which instrument to load.
174 * This method will then actually start to load the instrument and block
175 * the calling thread until loading was completed.
176 *
177 * @see PrepareLoadInstrument()
178 */
179 void EngineChannel::LoadInstrument() {
180 // make sure we don't trigger any new notes with an old
181 // instrument
182 instrument_change_command_t& cmd = ChangeInstrument(0);
183 if (cmd.pInstrument) {
184 // give old instrument back to instrument manager, but
185 // keep the dimension regions and samples that are in use
186 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, cmd.pDimRegionsInUse);
187 }
188 cmd.pDimRegionsInUse->clear();
189
190 // delete all key groups
191 ActiveKeyGroups.clear();
192
193 // request gig instrument from instrument manager
194 ::gig::Instrument* newInstrument;
195 try {
196 InstrumentManager::instrument_id_t instrid;
197 instrid.FileName = InstrumentFile;
198 instrid.Index = InstrumentIdx;
199 newInstrument = Engine::instruments.Borrow(instrid, this);
200 if (!newInstrument) {
201 throw InstrumentManagerException("resource was not created");
202 }
203 }
204 catch (RIFF::Exception e) {
205 InstrumentStat = -2;
206 StatusChanged(true);
207 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
208 throw Exception(msg);
209 }
210 catch (InstrumentManagerException e) {
211 InstrumentStat = -3;
212 StatusChanged(true);
213 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
214 throw Exception(msg);
215 }
216 catch (...) {
217 InstrumentStat = -4;
218 StatusChanged(true);
219 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
220 }
221
222 // rebuild ActiveKeyGroups map with key groups of current instrument
223 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
224 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
225
226 InstrumentIdxName = newInstrument->pInfo->Name;
227 InstrumentStat = 100;
228
229 ChangeInstrument(newInstrument);
230
231 StatusChanged(true);
232 }
233
234
235 /**
236 * Changes the instrument for an engine channel.
237 *
238 * @param pInstrument - new instrument
239 * @returns the resulting instrument change command after the
240 * command switch, containing the old instrument and
241 * the dimregions it is using
242 */
243 EngineChannel::instrument_change_command_t& EngineChannel::ChangeInstrument(::gig::Instrument* pInstrument) {
244 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
245 cmd.pInstrument = pInstrument;
246 cmd.bChangeInstrument = true;
247
248 return InstrumentChangeCommand.SwitchConfig();
249 }
250
251 /**
252 * Will be called by the InstrumentResourceManager when the instrument
253 * we are currently using on this EngineChannel is going to be updated,
254 * so we can stop playback before that happens.
255 */
256 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
257 dmsg(3,("gig::Engine: Received instrument update message.\n"));
258 if (pEngine) pEngine->DisableAndLock();
259 ResetInternal();
260 this->pInstrument = NULL;
261 }
262
263 /**
264 * Will be called by the InstrumentResourceManager when the instrument
265 * update process was completed, so we can continue with playback.
266 */
267 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
268 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
269 if (pEngine) pEngine->Enable();
270 bStatusChanged = true; // status of engine has changed, so set notify flag
271 }
272
273 /**
274 * Will be called by the InstrumentResourceManager on progress changes
275 * while loading or realoading an instrument for this EngineChannel.
276 *
277 * @param fProgress - current progress as value between 0.0 and 1.0
278 */
279 void EngineChannel::OnResourceProgress(float fProgress) {
280 this->InstrumentStat = int(fProgress * 100.0f);
281 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
282 bStatusChanged = true; // status of engine has changed, so set notify flag
283 }
284
285 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
286 if (pEngine) {
287 if (pEngine->pAudioOutputDevice == pAudioOut) return;
288 DisconnectAudioOutputDevice();
289 }
290 pEngine = Engine::AcquireEngine(this, pAudioOut);
291 ResetInternal();
292 pEvents = new RTList<Event>(pEngine->pEventPool);
293
294 // reset the instrument change command struct (need to be done
295 // twice, as it is double buffered)
296 {
297 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
298 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[0]);
299 cmd.pInstrument = 0;
300 cmd.bChangeInstrument = false;
301 }
302 {
303 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
304 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[1]);
305 cmd.pInstrument = 0;
306 cmd.bChangeInstrument = false;
307 }
308
309 for (uint i = 0; i < 128; i++) {
310 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
311 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
312 }
313 AudioDeviceChannelLeft = 0;
314 AudioDeviceChannelRight = 1;
315 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
316 pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
317 pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
318 } else { // use local buffers for rendering and copy later
319 // ensure the local buffers have the correct size
320 if (pChannelLeft) delete pChannelLeft;
321 if (pChannelRight) delete pChannelRight;
322 pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
323 pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
324 }
325 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
326 MidiInputPort::AddSysexListener(pEngine);
327 }
328
329 void EngineChannel::DisconnectAudioOutputDevice() {
330 if (pEngine) { // if clause to prevent disconnect loops
331
332 // delete the structures used for instrument change
333 RTList< ::gig::DimensionRegion*>* d = InstrumentChangeCommand.GetConfigForUpdate().pDimRegionsInUse;
334 if (d) delete d;
335 EngineChannel::instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
336 d = cmd.pDimRegionsInUse;
337
338 if (cmd.pInstrument) {
339 // release the currently loaded instrument
340 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, d);
341 }
342
343 if (d) delete d;
344
345 // release all active dimension regions to resource
346 // manager
347 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
348 RTList<uint>::Iterator end = pActiveKeys->end();
349 while (iuiKey != end) { // iterate through all active keys
350 midi_key_info_t* pKey = &pMIDIKeyInfo[*iuiKey];
351 ++iuiKey;
352
353 RTList<Voice>::Iterator itVoice = pKey->pActiveVoices->first();
354 RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();
355 for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key
356 Engine::instruments.HandBackDimReg(itVoice->pDimRgn);
357 }
358 }
359
360 ResetInternal();
361 if (pEvents) {
362 delete pEvents;
363 pEvents = NULL;
364 }
365 for (uint i = 0; i < 128; i++) {
366 if (pMIDIKeyInfo[i].pActiveVoices) {
367 delete pMIDIKeyInfo[i].pActiveVoices;
368 pMIDIKeyInfo[i].pActiveVoices = NULL;
369 }
370 if (pMIDIKeyInfo[i].pEvents) {
371 delete pMIDIKeyInfo[i].pEvents;
372 pMIDIKeyInfo[i].pEvents = NULL;
373 }
374 }
375 Engine* oldEngine = pEngine;
376 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
377 pEngine = NULL;
378 Engine::FreeEngine(this, oldAudioDevice);
379 AudioDeviceChannelLeft = -1;
380 AudioDeviceChannelRight = -1;
381 if (!fxSends.empty()) { // free the local rendering buffers
382 if (pChannelLeft) delete pChannelLeft;
383 if (pChannelRight) delete pChannelRight;
384 }
385 pChannelLeft = NULL;
386 pChannelRight = NULL;
387 }
388 }
389
390 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
391 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
392 }
393
394 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
395 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
396
397 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
398 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
399 switch (EngineAudioChannel) {
400 case 0: // left output channel
401 if (fxSends.empty()) pChannelLeft = pChannel;
402 AudioDeviceChannelLeft = AudioDeviceChannel;
403 break;
404 case 1: // right output channel
405 if (fxSends.empty()) pChannelRight = pChannel;
406 AudioDeviceChannelRight = AudioDeviceChannel;
407 break;
408 default:
409 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
410 }
411
412 bStatusChanged = true;
413 }
414
415 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
416 switch (EngineAudioChannel) {
417 case 0: // left channel
418 return AudioDeviceChannelLeft;
419 case 1: // right channel
420 return AudioDeviceChannelRight;
421 default:
422 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
423 }
424 }
425
426 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
427 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
428 DisconnectMidiInputPort();
429 this->pMidiInputPort = pMidiPort;
430 this->midiChannel = MidiChannel;
431 pMidiPort->Connect(this, MidiChannel);
432 }
433
434 void EngineChannel::DisconnectMidiInputPort() {
435 MidiInputPort* pOldPort = this->pMidiInputPort;
436 this->pMidiInputPort = NULL;
437 if (pOldPort) pOldPort->Disconnect(this);
438 }
439
440 MidiInputPort* EngineChannel::GetMidiInputPort() {
441 return pMidiInputPort;
442 }
443
444 midi_chan_t EngineChannel::MidiChannel() {
445 return midiChannel;
446 }
447
448 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
449 if (pEngine) pEngine->DisableAndLock();
450 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
451 if (fxSends.empty()) {
452 if (pEngine && pEngine->pAudioOutputDevice) {
453 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
454 // create local render buffers
455 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
456 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
457 } else {
458 // postpone local render buffer creation until audio device is assigned
459 pChannelLeft = NULL;
460 pChannelRight = NULL;
461 }
462 }
463 fxSends.push_back(pFxSend);
464 if (pEngine) pEngine->Enable();
465 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
466
467 return pFxSend;
468 }
469
470 FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
471 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
472 }
473
474 uint EngineChannel::GetFxSendCount() {
475 return fxSends.size();
476 }
477
478 void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
479 if (pEngine) pEngine->DisableAndLock();
480 for (
481 std::vector<FxSend*>::iterator iter = fxSends.begin();
482 iter != fxSends.end(); iter++
483 ) {
484 if (*iter == pFxSend) {
485 delete pFxSend;
486 fxSends.erase(iter);
487 if (fxSends.empty()) {
488 // destroy local render buffers
489 if (pChannelLeft) delete pChannelLeft;
490 if (pChannelRight) delete pChannelRight;
491 // fallback to render directly into AudioOutputDevice's buffers
492 if (pEngine && pEngine->pAudioOutputDevice) {
493 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
494 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
495 } else { // we update the pointers later
496 pChannelLeft = NULL;
497 pChannelRight = NULL;
498 }
499 }
500 break;
501 }
502 }
503 if (pEngine) pEngine->Enable();
504 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
505 }
506
507 /**
508 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
509 * voice for the given key. This method is meant for real time rendering,
510 * that is an event will immediately be created with the current system
511 * time as time stamp.
512 *
513 * @param Key - MIDI key number of the triggered key
514 * @param Velocity - MIDI velocity value of the triggered key
515 */
516 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
517 if (pEngine) {
518 Event event = pEngine->pEventGenerator->CreateEvent();
519 event.Type = Event::type_note_on;
520 event.Param.Note.Key = Key;
521 event.Param.Note.Velocity = Velocity;
522 event.pEngineChannel = this;
523 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
524 else dmsg(1,("EngineChannel: Input event queue full!"));
525 // inform connected virtual MIDI devices if any ...
526 // (e.g. virtual MIDI keyboard in instrument editor(s))
527 ArrayList<VirtualMidiDevice*>& devices =
528 const_cast<ArrayList<VirtualMidiDevice*>&>(
529 virtualMidiDevicesReader_MidiThread.Lock()
530 );
531 for (int i = 0; i < devices.size(); i++) {
532 devices[i]->SendNoteOnToDevice(Key, Velocity);
533 }
534 virtualMidiDevicesReader_MidiThread.Unlock();
535 }
536 }
537
538 /**
539 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
540 * voice for the given key. This method is meant for offline rendering
541 * and / or for cases where the exact position of the event in the current
542 * audio fragment is already known.
543 *
544 * @param Key - MIDI key number of the triggered key
545 * @param Velocity - MIDI velocity value of the triggered key
546 * @param FragmentPos - sample point position in the current audio
547 * fragment to which this event belongs to
548 */
549 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
550 if (FragmentPos < 0) {
551 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
552 }
553 else if (pEngine) {
554 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
555 event.Type = Event::type_note_on;
556 event.Param.Note.Key = Key;
557 event.Param.Note.Velocity = Velocity;
558 event.pEngineChannel = this;
559 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
560 else dmsg(1,("EngineChannel: Input event queue full!"));
561 // inform connected virtual MIDI devices if any ...
562 // (e.g. virtual MIDI keyboard in instrument editor(s))
563 ArrayList<VirtualMidiDevice*>& devices =
564 const_cast<ArrayList<VirtualMidiDevice*>&>(
565 virtualMidiDevicesReader_MidiThread.Lock()
566 );
567 for (int i = 0; i < devices.size(); i++) {
568 devices[i]->SendNoteOnToDevice(Key, Velocity);
569 }
570 virtualMidiDevicesReader_MidiThread.Unlock();
571 }
572 }
573
574 /**
575 * Will be called by the MIDIIn Thread to signal the audio thread to release
576 * voice(s) on the given key. This method is meant for real time rendering,
577 * that is an event will immediately be created with the current system
578 * time as time stamp.
579 *
580 * @param Key - MIDI key number of the released key
581 * @param Velocity - MIDI release velocity value of the released key
582 */
583 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
584 if (pEngine) {
585 Event event = pEngine->pEventGenerator->CreateEvent();
586 event.Type = Event::type_note_off;
587 event.Param.Note.Key = Key;
588 event.Param.Note.Velocity = Velocity;
589 event.pEngineChannel = this;
590 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
591 else dmsg(1,("EngineChannel: Input event queue full!"));
592 // inform connected virtual MIDI devices if any ...
593 // (e.g. virtual MIDI keyboard in instrument editor(s))
594 ArrayList<VirtualMidiDevice*>& devices =
595 const_cast<ArrayList<VirtualMidiDevice*>&>(
596 virtualMidiDevicesReader_MidiThread.Lock()
597 );
598 for (int i = 0; i < devices.size(); i++) {
599 devices[i]->SendNoteOffToDevice(Key, Velocity);
600 }
601 virtualMidiDevicesReader_MidiThread.Unlock();
602 }
603 }
604
605 /**
606 * Will be called by the MIDIIn Thread to signal the audio thread to release
607 * voice(s) on the given key. This method is meant for offline rendering
608 * and / or for cases where the exact position of the event in the current
609 * audio fragment is already known.
610 *
611 * @param Key - MIDI key number of the released key
612 * @param Velocity - MIDI release velocity value of the released key
613 * @param FragmentPos - sample point position in the current audio
614 * fragment to which this event belongs to
615 */
616 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
617 if (FragmentPos < 0) {
618 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
619 }
620 else if (pEngine) {
621 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
622 event.Type = Event::type_note_off;
623 event.Param.Note.Key = Key;
624 event.Param.Note.Velocity = Velocity;
625 event.pEngineChannel = this;
626 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
627 else dmsg(1,("EngineChannel: Input event queue full!"));
628 // inform connected virtual MIDI devices if any ...
629 // (e.g. virtual MIDI keyboard in instrument editor(s))
630 ArrayList<VirtualMidiDevice*>& devices =
631 const_cast<ArrayList<VirtualMidiDevice*>&>(
632 virtualMidiDevicesReader_MidiThread.Lock()
633 );
634 for (int i = 0; i < devices.size(); i++) {
635 devices[i]->SendNoteOffToDevice(Key, Velocity);
636 }
637 virtualMidiDevicesReader_MidiThread.Unlock();
638 }
639 }
640
641 /**
642 * Will be called by the MIDIIn Thread to signal the audio thread to change
643 * the pitch value for all voices. This method is meant for real time
644 * rendering, that is an event will immediately be created with the
645 * current system time as time stamp.
646 *
647 * @param Pitch - MIDI pitch value (-8192 ... +8191)
648 */
649 void EngineChannel::SendPitchbend(int Pitch) {
650 if (pEngine) {
651 Event event = pEngine->pEventGenerator->CreateEvent();
652 event.Type = Event::type_pitchbend;
653 event.Param.Pitch.Pitch = Pitch;
654 event.pEngineChannel = this;
655 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
656 else dmsg(1,("EngineChannel: Input event queue full!"));
657 }
658 }
659
660 /**
661 * Will be called by the MIDIIn Thread to signal the audio thread to change
662 * the pitch value for all voices. This method is meant for offline
663 * rendering and / or for cases where the exact position of the event in
664 * the current audio fragment is already known.
665 *
666 * @param Pitch - MIDI pitch value (-8192 ... +8191)
667 * @param FragmentPos - sample point position in the current audio
668 * fragment to which this event belongs to
669 */
670 void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
671 if (FragmentPos < 0) {
672 dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
673 }
674 else if (pEngine) {
675 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
676 event.Type = Event::type_pitchbend;
677 event.Param.Pitch.Pitch = Pitch;
678 event.pEngineChannel = this;
679 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
680 else dmsg(1,("EngineChannel: Input event queue full!"));
681 }
682 }
683
684 /**
685 * Will be called by the MIDIIn Thread to signal the audio thread that a
686 * continuous controller value has changed. This method is meant for real
687 * time rendering, that is an event will immediately be created with the
688 * current system time as time stamp.
689 *
690 * @param Controller - MIDI controller number of the occured control change
691 * @param Value - value of the control change
692 */
693 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
694 if (pEngine) {
695 Event event = pEngine->pEventGenerator->CreateEvent();
696 event.Type = Event::type_control_change;
697 event.Param.CC.Controller = Controller;
698 event.Param.CC.Value = Value;
699 event.pEngineChannel = this;
700 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
701 else dmsg(1,("EngineChannel: Input event queue full!"));
702 }
703 }
704
705 /**
706 * Will be called by the MIDIIn Thread to signal the audio thread that a
707 * continuous controller value has changed. This method is meant for
708 * offline rendering and / or for cases where the exact position of the
709 * event in the current audio fragment is already known.
710 *
711 * @param Controller - MIDI controller number of the occured control change
712 * @param Value - value of the control change
713 * @param FragmentPos - sample point position in the current audio
714 * fragment to which this event belongs to
715 */
716 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
717 if (FragmentPos < 0) {
718 dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
719 }
720 else if (pEngine) {
721 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
722 event.Type = Event::type_control_change;
723 event.Param.CC.Controller = Controller;
724 event.Param.CC.Value = Value;
725 event.pEngineChannel = this;
726 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
727 else dmsg(1,("EngineChannel: Input event queue full!"));
728 }
729 }
730
731 void EngineChannel::ClearEventLists() {
732 pEvents->clear();
733 // empty MIDI key specific event lists
734 {
735 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
736 RTList<uint>::Iterator end = pActiveKeys->end();
737 for(; iuiKey != end; ++iuiKey) {
738 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
739 }
740 }
741 }
742
743 void EngineChannel::ResetControllers() {
744 Pitch = 0;
745 SustainPedal = false;
746 SostenutoPedal = false;
747 GlobalVolume = 1.0f;
748 MidiVolume = 1.0;
749 GlobalPanLeft = 1.0f;
750 GlobalPanRight = 1.0f;
751 iLastPanRequest = 64;
752 GlobalTranspose = 0;
753 // set all MIDI controller values to zero
754 memset(ControllerTable, 0x00, 129);
755 // reset all FX Send levels
756 for (
757 std::vector<FxSend*>::iterator iter = fxSends.begin();
758 iter != fxSends.end(); iter++
759 ) {
760 (*iter)->Reset();
761 }
762 }
763
764 /**
765 * Copy all events from the engine channel's input event queue buffer to
766 * the internal event list. This will be done at the beginning of each
767 * audio cycle (that is each RenderAudio() call) to distinguish all
768 * events which have to be processed in the current audio cycle. Each
769 * EngineChannel has it's own input event queue for the common channel
770 * specific events (like NoteOn, NoteOff and ControlChange events).
771 * Beside that, the engine also has a input event queue for global
772 * events (usually SysEx messages).
773 *
774 * @param Samples - number of sample points to be processed in the
775 * current audio cycle
776 */
777 void EngineChannel::ImportEvents(uint Samples) {
778 // import events from pure software MIDI "devices"
779 // (e.g. virtual keyboard in instrument editor)
780 {
781 const int FragmentPos = 0; // randomly chosen, we don't care about jitter for virtual MIDI devices
782 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
783 VirtualMidiDevice::event_t devEvent; // the event format we get from the virtual MIDI device
784 // as we're going to (carefully) write some status to the
785 // synchronized struct, we cast away the const
786 ArrayList<VirtualMidiDevice*>& devices =
787 const_cast<ArrayList<VirtualMidiDevice*>&>(virtualMidiDevicesReader_AudioThread.Lock());
788 // iterate through all virtual MIDI devices
789 for (int i = 0; i < devices.size(); i++) {
790 VirtualMidiDevice* pDev = devices[i];
791 // I think we can simply flush the whole FIFO(s), the user shouldn't be so fast ;-)
792 while (pDev->GetMidiEventFromDevice(devEvent)) {
793 event.Type =
794 (devEvent.Type == VirtualMidiDevice::EVENT_TYPE_NOTEON) ?
795 Event::type_note_on : Event::type_note_off;
796 event.Param.Note.Key = devEvent.Key;
797 event.Param.Note.Velocity = devEvent.Velocity;
798 event.pEngineChannel = this;
799 // copy event to internal event list
800 if (pEvents->poolIsEmpty()) {
801 dmsg(1,("Event pool emtpy!\n"));
802 goto exitVirtualDevicesLoop;
803 }
804 *pEvents->allocAppend() = event;
805 }
806 }
807 }
808 exitVirtualDevicesLoop:
809 virtualMidiDevicesReader_AudioThread.Unlock();
810
811 // import events from the regular MIDI devices
812 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
813 Event* pEvent;
814 while (true) {
815 // get next event from input event queue
816 if (!(pEvent = eventQueueReader.pop())) break;
817 // if younger event reached, ignore that and all subsequent ones for now
818 if (pEvent->FragmentPos() >= Samples) {
819 eventQueueReader--;
820 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
821 pEvent->ResetFragmentPos();
822 break;
823 }
824 // copy event to internal event list
825 if (pEvents->poolIsEmpty()) {
826 dmsg(1,("Event pool emtpy!\n"));
827 break;
828 }
829 *pEvents->allocAppend() = *pEvent;
830 }
831 eventQueueReader.free(); // free all copied events from input queue
832 }
833
834 void EngineChannel::RemoveAllFxSends() {
835 if (pEngine) pEngine->DisableAndLock();
836 if (!fxSends.empty()) { // free local render buffers
837 if (pChannelLeft) {
838 delete pChannelLeft;
839 if (pEngine && pEngine->pAudioOutputDevice) {
840 // fallback to render directly to the AudioOutputDevice's buffer
841 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
842 } else pChannelLeft = NULL;
843 }
844 if (pChannelRight) {
845 delete pChannelRight;
846 if (pEngine && pEngine->pAudioOutputDevice) {
847 // fallback to render directly to the AudioOutputDevice's buffer
848 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
849 } else pChannelRight = NULL;
850 }
851 }
852 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
853 fxSends.clear();
854 if (pEngine) pEngine->Enable();
855 }
856
857 void EngineChannel::Connect(VirtualMidiDevice* pDevice) {
858 // double buffer ... double work ...
859 {
860 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
861 devices.add(pDevice);
862 }
863 {
864 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
865 devices.add(pDevice);
866 }
867 }
868
869 void EngineChannel::Disconnect(VirtualMidiDevice* pDevice) {
870 // double buffer ... double work ...
871 {
872 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
873 devices.remove(pDevice);
874 }
875 {
876 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
877 devices.remove(pDevice);
878 }
879 }
880
881 float EngineChannel::Volume() {
882 return GlobalVolume;
883 }
884
885 void EngineChannel::Volume(float f) {
886 GlobalVolume = f;
887 bStatusChanged = true; // status of engine channel has changed, so set notify flag
888 }
889
890 float EngineChannel::Pan() {
891 return float(iLastPanRequest - 64) / 64.0f;
892 }
893
894 void EngineChannel::Pan(float f) {
895 int iMidiPan = int(f * 64.0f) + 64;
896 if (iMidiPan > 127) iMidiPan = 127;
897 else if (iMidiPan < 0) iMidiPan = 0;
898 GlobalPanLeft = Engine::PanCurve[128 - iMidiPan];
899 GlobalPanRight = Engine::PanCurve[iMidiPan];
900 iLastPanRequest = iMidiPan;
901 }
902
903 uint EngineChannel::Channels() {
904 return 2;
905 }
906
907 String EngineChannel::InstrumentFileName() {
908 return InstrumentFile;
909 }
910
911 String EngineChannel::InstrumentName() {
912 return InstrumentIdxName;
913 }
914
915 int EngineChannel::InstrumentIndex() {
916 return InstrumentIdx;
917 }
918
919 int EngineChannel::InstrumentStatus() {
920 return InstrumentStat;
921 }
922
923 String EngineChannel::EngineName() {
924 return LS_GIG_ENGINE_NAME;
925 }
926
927 }} // namespace LinuxSampler::gig

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