/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 517 - (show annotations) (download)
Sun May 8 00:26:21 2005 UTC (18 years, 11 months ago) by schoenebeck
File size: 19413 byte(s)
* implemented progress indicator for loading instruments
  (can be polled with "GET CHANNEL INFO", field "INSTRUMENT_STATUS")

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 namespace LinuxSampler { namespace gig {
27
28 EngineChannel::EngineChannel() {
29 pMIDIKeyInfo = new midi_key_info_t[128];
30 pEngine = NULL;
31 pInstrument = NULL;
32 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 pCCEvents = NULL; // we allocate when we retrieve the right Engine object
34 pEventQueue = new RingBuffer<Event>(MAX_EVENTS_PER_FRAGMENT, 0);
35 pActiveKeys = new Pool<uint>(128);
36 for (uint i = 0; i < 128; i++) {
37 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
38 pMIDIKeyInfo[i].KeyPressed = false;
39 pMIDIKeyInfo[i].Active = false;
40 pMIDIKeyInfo[i].ReleaseTrigger = false;
41 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
42 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
43 pMIDIKeyInfo[i].RoundRobinIndex = 0;
44 }
45 for (uint i = 0; i < Event::destination_count; i++) {
46 pSynthesisEvents[i] = NULL; // we allocate when we retrieve the right Engine object
47 }
48 InstrumentIdx = -1;
49 InstrumentStat = -1;
50 AudioDeviceChannelLeft = -1;
51 AudioDeviceChannelRight = -1;
52 }
53
54 EngineChannel::~EngineChannel() {
55 DisconnectAudioOutputDevice();
56 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
57 if (pEventQueue) delete pEventQueue;
58 if (pActiveKeys) delete pActiveKeys;
59 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
60 }
61
62 /**
63 * This method is not thread safe!
64 */
65 void EngineChannel::ResetInternal() {
66 Pitch = 0;
67 SustainPedal = false;
68 GlobalVolume = 1.0;
69 GlobalPanLeft = 1.0f;
70 GlobalPanRight = 1.0f;
71 CurrentKeyDimension = 0;
72
73 ResetControllers();
74
75 // reset key info
76 for (uint i = 0; i < 128; i++) {
77 if (pMIDIKeyInfo[i].pActiveVoices)
78 pMIDIKeyInfo[i].pActiveVoices->clear();
79 if (pMIDIKeyInfo[i].pEvents)
80 pMIDIKeyInfo[i].pEvents->clear();
81 pMIDIKeyInfo[i].KeyPressed = false;
82 pMIDIKeyInfo[i].Active = false;
83 pMIDIKeyInfo[i].ReleaseTrigger = false;
84 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
85 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
86 }
87
88 // reset all key groups
89 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
90 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
91
92 // free all active keys
93 pActiveKeys->clear();
94
95 // delete all input events
96 pEventQueue->init();
97
98 if (pEngine) pEngine->ResetInternal();
99 }
100
101 LinuxSampler::Engine* EngineChannel::GetEngine() {
102 return pEngine;
103 }
104
105 /**
106 * More or less a workaround to set the instrument name, index and load
107 * status variable to zero percent immediately, that is without blocking
108 * the calling thread. It might be used in future for other preparations
109 * as well though.
110 *
111 * @param FileName - file name of the Gigasampler instrument file
112 * @param Instrument - index of the instrument in the .gig file
113 * @see LoadInstrument()
114 */
115 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
116 InstrumentFile = FileName;
117 InstrumentIdx = Instrument;
118 InstrumentStat = 0;
119 }
120
121 /**
122 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
123 * be called first to provide the information which instrument to load.
124 * This method will then actually start to load the instrument and block
125 * the calling thread until loading was completed.
126 *
127 * @returns detailed description of the method call result
128 * @see PrepareLoadInstrument()
129 */
130 void EngineChannel::LoadInstrument() {
131
132 if (pEngine) pEngine->DisableAndLock();
133
134 ResetInternal();
135
136 // free old instrument
137 if (pInstrument) {
138 // give old instrument back to instrument manager
139 Engine::instruments.HandBack(pInstrument, this);
140 }
141
142 // delete all key groups
143 ActiveKeyGroups.clear();
144
145 // request gig instrument from instrument manager
146 try {
147 instrument_id_t instrid;
148 instrid.FileName = InstrumentFile;
149 instrid.iInstrument = InstrumentIdx;
150 pInstrument = Engine::instruments.Borrow(instrid, this);
151 if (!pInstrument) {
152 InstrumentStat = -1;
153 dmsg(1,("no instrument loaded!!!\n"));
154 exit(EXIT_FAILURE);
155 }
156 }
157 catch (RIFF::Exception e) {
158 InstrumentStat = -2;
159 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
160 throw LinuxSamplerException(msg);
161 }
162 catch (InstrumentResourceManagerException e) {
163 InstrumentStat = -3;
164 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
165 throw LinuxSamplerException(msg);
166 }
167 catch (...) {
168 InstrumentStat = -4;
169 throw LinuxSamplerException("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
170 }
171
172 // rebuild ActiveKeyGroups map with key groups of current instrument
173 for (::gig::Region* pRegion = pInstrument->GetFirstRegion(); pRegion; pRegion = pInstrument->GetNextRegion())
174 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
175
176 InstrumentIdxName = pInstrument->pInfo->Name;
177 InstrumentStat = 100;
178
179 // inform audio driver for the need of two channels
180 try {
181 if (pEngine && pEngine->pAudioOutputDevice)
182 pEngine->pAudioOutputDevice->AcquireChannels(2); // gig Engine only stereo
183 }
184 catch (AudioOutputException e) {
185 String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();
186 throw LinuxSamplerException(msg);
187 }
188
189 if (pEngine) pEngine->Enable();
190 }
191
192 /**
193 * Will be called by the InstrumentResourceManager when the instrument
194 * we are currently using on this EngineChannel is going to be updated,
195 * so we can stop playback before that happens.
196 */
197 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
198 dmsg(3,("gig::Engine: Received instrument update message.\n"));
199 if (pEngine) pEngine->DisableAndLock();
200 ResetInternal();
201 this->pInstrument = NULL;
202 }
203
204 /**
205 * Will be called by the InstrumentResourceManager when the instrument
206 * update process was completed, so we can continue with playback.
207 */
208 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
209 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
210 if (pEngine) pEngine->Enable();
211 }
212
213 /**
214 * Will be called by the InstrumentResourceManager on progress changes
215 * while loading or realoading an instrument for this EngineChannel.
216 *
217 * @param fProgress - current progress as value between 0.0 and 1.0
218 */
219 void EngineChannel::OnResourceProgress(float fProgress) {
220 this->InstrumentStat = int(fProgress * 100.0f);
221 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
222 }
223
224 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
225 if (pEngine) {
226 if (pEngine->pAudioOutputDevice == pAudioOut) return;
227 DisconnectAudioOutputDevice();
228 }
229 pEngine = Engine::AcquireEngine(this, pAudioOut);
230 ResetInternal();
231 pEvents = new RTList<Event>(pEngine->pEventPool);
232 pCCEvents = new RTList<Event>(pEngine->pEventPool);
233 for (uint i = 0; i < Event::destination_count; i++) {
234 pSynthesisEvents[i] = new RTList<Event>(pEngine->pEventPool);
235 }
236 for (uint i = 0; i < 128; i++) {
237 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
238 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
239 }
240 AudioDeviceChannelLeft = 0;
241 AudioDeviceChannelRight = 1;
242 pOutputLeft = pAudioOut->Channel(0)->Buffer();
243 pOutputRight = pAudioOut->Channel(1)->Buffer();
244 }
245
246 void EngineChannel::DisconnectAudioOutputDevice() {
247 if (pEngine) { // if clause to prevent disconnect loops
248 ResetInternal();
249 if (pEvents) {
250 delete pEvents;
251 pEvents = NULL;
252 }
253 if (pCCEvents) {
254 delete pCCEvents;
255 pCCEvents = NULL;
256 }
257 for (uint i = 0; i < 128; i++) {
258 if (pMIDIKeyInfo[i].pActiveVoices) {
259 delete pMIDIKeyInfo[i].pActiveVoices;
260 pMIDIKeyInfo[i].pActiveVoices = NULL;
261 }
262 if (pMIDIKeyInfo[i].pEvents) {
263 delete pMIDIKeyInfo[i].pEvents;
264 pMIDIKeyInfo[i].pEvents = NULL;
265 }
266 }
267 for (uint i = 0; i < Event::destination_count; i++) {
268 if (pSynthesisEvents[i]) {
269 delete pSynthesisEvents[i];
270 pSynthesisEvents[i] = NULL;
271 }
272 }
273 Engine* oldEngine = pEngine;
274 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
275 pEngine = NULL;
276 Engine::FreeEngine(this, oldAudioDevice);
277 AudioDeviceChannelLeft = -1;
278 AudioDeviceChannelRight = -1;
279 }
280 }
281
282 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
283 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
284
285 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
286 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
287 switch (EngineAudioChannel) {
288 case 0: // left output channel
289 pOutputLeft = pChannel->Buffer();
290 AudioDeviceChannelLeft = AudioDeviceChannel;
291 break;
292 case 1: // right output channel
293 pOutputRight = pChannel->Buffer();
294 AudioDeviceChannelRight = AudioDeviceChannel;
295 break;
296 default:
297 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
298 }
299 }
300
301 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
302 switch (EngineAudioChannel) {
303 case 0: // left channel
304 return AudioDeviceChannelLeft;
305 case 1: // right channel
306 return AudioDeviceChannelRight;
307 default:
308 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
309 }
310 }
311
312 /**
313 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
314 * voice for the given key.
315 *
316 * @param Key - MIDI key number of the triggered key
317 * @param Velocity - MIDI velocity value of the triggered key
318 */
319 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
320 if (pEngine) {
321 Event event = pEngine->pEventGenerator->CreateEvent();
322 event.Type = Event::type_note_on;
323 event.Param.Note.Key = Key;
324 event.Param.Note.Velocity = Velocity;
325 event.pEngineChannel = this;
326 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
327 else dmsg(1,("EngineChannel: Input event queue full!"));
328 }
329 }
330
331 /**
332 * Will be called by the MIDIIn Thread to signal the audio thread to release
333 * voice(s) on the given key.
334 *
335 * @param Key - MIDI key number of the released key
336 * @param Velocity - MIDI release velocity value of the released key
337 */
338 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
339 if (pEngine) {
340 Event event = pEngine->pEventGenerator->CreateEvent();
341 event.Type = Event::type_note_off;
342 event.Param.Note.Key = Key;
343 event.Param.Note.Velocity = Velocity;
344 event.pEngineChannel = this;
345 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
346 else dmsg(1,("EngineChannel: Input event queue full!"));
347 }
348 }
349
350 /**
351 * Will be called by the MIDIIn Thread to signal the audio thread to change
352 * the pitch value for all voices.
353 *
354 * @param Pitch - MIDI pitch value (-8192 ... +8191)
355 */
356 void EngineChannel::SendPitchbend(int Pitch) {
357 if (pEngine) {
358 Event event = pEngine->pEventGenerator->CreateEvent();
359 event.Type = Event::type_pitchbend;
360 event.Param.Pitch.Pitch = Pitch;
361 event.pEngineChannel = this;
362 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
363 else dmsg(1,("EngineChannel: Input event queue full!"));
364 }
365 }
366
367 /**
368 * Will be called by the MIDIIn Thread to signal the audio thread that a
369 * continuous controller value has changed.
370 *
371 * @param Controller - MIDI controller number of the occured control change
372 * @param Value - value of the control change
373 */
374 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
375 if (pEngine) {
376 Event event = pEngine->pEventGenerator->CreateEvent();
377 event.Type = Event::type_control_change;
378 event.Param.CC.Controller = Controller;
379 event.Param.CC.Value = Value;
380 event.pEngineChannel = this;
381 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
382 else dmsg(1,("EngineChannel: Input event queue full!"));
383 }
384 }
385
386 void EngineChannel::ClearEventLists() {
387 pEvents->clear();
388 pCCEvents->clear();
389 for (uint i = 0; i < Event::destination_count; i++) {
390 pSynthesisEvents[i]->clear();
391 }
392 // empty MIDI key specific event lists
393 {
394 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
395 RTList<uint>::Iterator end = pActiveKeys->end();
396 for(; iuiKey != end; ++iuiKey) {
397 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
398 }
399 }
400 }
401
402 void EngineChannel::ResetControllers() {
403 // set all MIDI controller values to zero
404 memset(ControllerTable, 0x00, 128);
405 }
406
407 /**
408 * Copy all events from the engine channel's input event queue buffer to
409 * the internal event list. This will be done at the beginning of each
410 * audio cycle (that is each RenderAudio() call) to distinguish all
411 * events which have to be processed in the current audio cycle. Each
412 * EngineChannel has it's own input event queue for the common channel
413 * specific events (like NoteOn, NoteOff and ControlChange events).
414 * Beside that, the engine also has a input event queue for global
415 * events (usually SysEx messages).
416 *
417 * @param Samples - number of sample points to be processed in the
418 * current audio cycle
419 */
420 void EngineChannel::ImportEvents(uint Samples) {
421 RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
422 Event* pEvent;
423 while (true) {
424 // get next event from input event queue
425 if (!(pEvent = eventQueueReader.pop())) break;
426 // if younger event reached, ignore that and all subsequent ones for now
427 if (pEvent->FragmentPos() >= Samples) {
428 eventQueueReader--;
429 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
430 pEvent->ResetFragmentPos();
431 break;
432 }
433 // copy event to internal event list
434 if (pEvents->poolIsEmpty()) {
435 dmsg(1,("Event pool emtpy!\n"));
436 break;
437 }
438 *pEvents->allocAppend() = *pEvent;
439 }
440 eventQueueReader.free(); // free all copied events from input queue
441 }
442
443 float EngineChannel::Volume() {
444 return GlobalVolume;
445 }
446
447 void EngineChannel::Volume(float f) {
448 GlobalVolume = f;
449 }
450
451 uint EngineChannel::Channels() {
452 return 2;
453 }
454
455 String EngineChannel::InstrumentFileName() {
456 return InstrumentFile;
457 }
458
459 String EngineChannel::InstrumentName() {
460 return InstrumentIdxName;
461 }
462
463 int EngineChannel::InstrumentIndex() {
464 return InstrumentIdx;
465 }
466
467 int EngineChannel::InstrumentStatus() {
468 return InstrumentStat;
469 }
470
471 String EngineChannel::EngineName() {
472 return LS_GIG_ENGINE_NAME;
473 }
474
475 }} // namespace LinuxSampler::gig

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