/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
ViewVC logotype

Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

Parent Directory Parent Directory | Revision Log Revision Log


Revision 660 - (show annotations) (download)
Fri Jun 17 19:49:30 2005 UTC (18 years, 10 months ago) by schoenebeck
File size: 20400 byte(s)
* LSCP server: fixed LSCP event "CHANNEL_INFO" notification
  (e.g. did not notify on volume changes)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 namespace LinuxSampler { namespace gig {
27
28 EngineChannel::EngineChannel() {
29 pMIDIKeyInfo = new midi_key_info_t[128];
30 pEngine = NULL;
31 pInstrument = NULL;
32 pEvents = NULL; // we allocate when we retrieve the right Engine object
33 pCCEvents = NULL; // we allocate when we retrieve the right Engine object
34 pEventQueue = new RingBuffer<Event>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
35 pActiveKeys = new Pool<uint>(128);
36 for (uint i = 0; i < 128; i++) {
37 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
38 pMIDIKeyInfo[i].KeyPressed = false;
39 pMIDIKeyInfo[i].Active = false;
40 pMIDIKeyInfo[i].ReleaseTrigger = false;
41 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
42 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
43 pMIDIKeyInfo[i].RoundRobinIndex = 0;
44 }
45 for (uint i = 0; i < Event::destination_count; i++) {
46 pSynthesisEvents[i] = NULL; // we allocate when we retrieve the right Engine object
47 }
48 InstrumentIdx = -1;
49 InstrumentStat = -1;
50 AudioDeviceChannelLeft = -1;
51 AudioDeviceChannelRight = -1;
52 }
53
54 EngineChannel::~EngineChannel() {
55 DisconnectAudioOutputDevice();
56 if (pInstrument) Engine::instruments.HandBack(pInstrument, this);
57 if (pEventQueue) delete pEventQueue;
58 if (pActiveKeys) delete pActiveKeys;
59 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
60 }
61
62 /**
63 * Implementation of virtual method from abstract EngineChannel interface.
64 * This method will periodically be polled (e.g. by the LSCP server) to
65 * check if some engine channel parameter has changed since the last
66 * StatusChanged() call.
67 *
68 * TODO: This "poll method" is just a lazy solution and might be
69 * replaced in future.
70 *
71 * @returns true if engine channel status has changed since last
72 * StatusChanged() call
73 */
74 bool EngineChannel::StatusChanged() {
75 bool b = bStatusChanged;
76 bStatusChanged = false;
77 return b;
78 }
79
80 /**
81 * This method is not thread safe!
82 */
83 void EngineChannel::ResetInternal() {
84 Pitch = 0;
85 SustainPedal = false;
86 GlobalVolume = 1.0;
87 GlobalPanLeft = 1.0f;
88 GlobalPanRight = 1.0f;
89 CurrentKeyDimension = 0;
90
91 ResetControllers();
92
93 // reset key info
94 for (uint i = 0; i < 128; i++) {
95 if (pMIDIKeyInfo[i].pActiveVoices)
96 pMIDIKeyInfo[i].pActiveVoices->clear();
97 if (pMIDIKeyInfo[i].pEvents)
98 pMIDIKeyInfo[i].pEvents->clear();
99 pMIDIKeyInfo[i].KeyPressed = false;
100 pMIDIKeyInfo[i].Active = false;
101 pMIDIKeyInfo[i].ReleaseTrigger = false;
102 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
103 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
104 }
105
106 // reset all key groups
107 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
108 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
109
110 // free all active keys
111 pActiveKeys->clear();
112
113 // delete all input events
114 pEventQueue->init();
115
116 if (pEngine) pEngine->ResetInternal();
117
118 // status of engine channel has changed, so set notify flag
119 bStatusChanged = true;
120 }
121
122 LinuxSampler::Engine* EngineChannel::GetEngine() {
123 return pEngine;
124 }
125
126 /**
127 * More or less a workaround to set the instrument name, index and load
128 * status variable to zero percent immediately, that is without blocking
129 * the calling thread. It might be used in future for other preparations
130 * as well though.
131 *
132 * @param FileName - file name of the Gigasampler instrument file
133 * @param Instrument - index of the instrument in the .gig file
134 * @see LoadInstrument()
135 */
136 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
137 InstrumentFile = FileName;
138 InstrumentIdx = Instrument;
139 InstrumentStat = 0;
140 }
141
142 /**
143 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
144 * be called first to provide the information which instrument to load.
145 * This method will then actually start to load the instrument and block
146 * the calling thread until loading was completed.
147 *
148 * @returns detailed description of the method call result
149 * @see PrepareLoadInstrument()
150 */
151 void EngineChannel::LoadInstrument() {
152
153 if (pEngine) pEngine->DisableAndLock();
154
155 ResetInternal();
156
157 // free old instrument
158 if (pInstrument) {
159 // give old instrument back to instrument manager
160 Engine::instruments.HandBack(pInstrument, this);
161 }
162
163 // delete all key groups
164 ActiveKeyGroups.clear();
165
166 // request gig instrument from instrument manager
167 try {
168 instrument_id_t instrid;
169 instrid.FileName = InstrumentFile;
170 instrid.iInstrument = InstrumentIdx;
171 pInstrument = Engine::instruments.Borrow(instrid, this);
172 if (!pInstrument) {
173 InstrumentStat = -1;
174 dmsg(1,("no instrument loaded!!!\n"));
175 exit(EXIT_FAILURE);
176 }
177 }
178 catch (RIFF::Exception e) {
179 InstrumentStat = -2;
180 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
181 throw LinuxSamplerException(msg);
182 }
183 catch (InstrumentResourceManagerException e) {
184 InstrumentStat = -3;
185 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
186 throw LinuxSamplerException(msg);
187 }
188 catch (...) {
189 InstrumentStat = -4;
190 throw LinuxSamplerException("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
191 }
192
193 // rebuild ActiveKeyGroups map with key groups of current instrument
194 for (::gig::Region* pRegion = pInstrument->GetFirstRegion(); pRegion; pRegion = pInstrument->GetNextRegion())
195 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
196
197 InstrumentIdxName = pInstrument->pInfo->Name;
198 InstrumentStat = 100;
199
200 // inform audio driver for the need of two channels
201 try {
202 if (pEngine && pEngine->pAudioOutputDevice)
203 pEngine->pAudioOutputDevice->AcquireChannels(2); // gig Engine only stereo
204 }
205 catch (AudioOutputException e) {
206 String msg = "Audio output device unable to provide 2 audio channels, cause: " + e.Message();
207 throw LinuxSamplerException(msg);
208 }
209
210 if (pEngine) pEngine->Enable();
211 }
212
213 /**
214 * Will be called by the InstrumentResourceManager when the instrument
215 * we are currently using on this EngineChannel is going to be updated,
216 * so we can stop playback before that happens.
217 */
218 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
219 dmsg(3,("gig::Engine: Received instrument update message.\n"));
220 if (pEngine) pEngine->DisableAndLock();
221 ResetInternal();
222 this->pInstrument = NULL;
223 }
224
225 /**
226 * Will be called by the InstrumentResourceManager when the instrument
227 * update process was completed, so we can continue with playback.
228 */
229 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
230 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
231 if (pEngine) pEngine->Enable();
232 bStatusChanged = true; // status of engine has changed, so set notify flag
233 }
234
235 /**
236 * Will be called by the InstrumentResourceManager on progress changes
237 * while loading or realoading an instrument for this EngineChannel.
238 *
239 * @param fProgress - current progress as value between 0.0 and 1.0
240 */
241 void EngineChannel::OnResourceProgress(float fProgress) {
242 this->InstrumentStat = int(fProgress * 100.0f);
243 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
244 bStatusChanged = true; // status of engine has changed, so set notify flag
245 }
246
247 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
248 if (pEngine) {
249 if (pEngine->pAudioOutputDevice == pAudioOut) return;
250 DisconnectAudioOutputDevice();
251 }
252 pEngine = Engine::AcquireEngine(this, pAudioOut);
253 ResetInternal();
254 pEvents = new RTList<Event>(pEngine->pEventPool);
255 pCCEvents = new RTList<Event>(pEngine->pEventPool);
256 for (uint i = 0; i < Event::destination_count; i++) {
257 pSynthesisEvents[i] = new RTList<Event>(pEngine->pEventPool);
258 }
259 for (uint i = 0; i < 128; i++) {
260 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
261 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
262 }
263 AudioDeviceChannelLeft = 0;
264 AudioDeviceChannelRight = 1;
265 pOutputLeft = pAudioOut->Channel(0)->Buffer();
266 pOutputRight = pAudioOut->Channel(1)->Buffer();
267 }
268
269 void EngineChannel::DisconnectAudioOutputDevice() {
270 if (pEngine) { // if clause to prevent disconnect loops
271 ResetInternal();
272 if (pEvents) {
273 delete pEvents;
274 pEvents = NULL;
275 }
276 if (pCCEvents) {
277 delete pCCEvents;
278 pCCEvents = NULL;
279 }
280 for (uint i = 0; i < 128; i++) {
281 if (pMIDIKeyInfo[i].pActiveVoices) {
282 delete pMIDIKeyInfo[i].pActiveVoices;
283 pMIDIKeyInfo[i].pActiveVoices = NULL;
284 }
285 if (pMIDIKeyInfo[i].pEvents) {
286 delete pMIDIKeyInfo[i].pEvents;
287 pMIDIKeyInfo[i].pEvents = NULL;
288 }
289 }
290 for (uint i = 0; i < Event::destination_count; i++) {
291 if (pSynthesisEvents[i]) {
292 delete pSynthesisEvents[i];
293 pSynthesisEvents[i] = NULL;
294 }
295 }
296 Engine* oldEngine = pEngine;
297 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
298 pEngine = NULL;
299 Engine::FreeEngine(this, oldAudioDevice);
300 AudioDeviceChannelLeft = -1;
301 AudioDeviceChannelRight = -1;
302 }
303 }
304
305 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
306 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
307
308 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
309 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
310 switch (EngineAudioChannel) {
311 case 0: // left output channel
312 pOutputLeft = pChannel->Buffer();
313 AudioDeviceChannelLeft = AudioDeviceChannel;
314 break;
315 case 1: // right output channel
316 pOutputRight = pChannel->Buffer();
317 AudioDeviceChannelRight = AudioDeviceChannel;
318 break;
319 default:
320 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
321 }
322 }
323
324 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
325 switch (EngineAudioChannel) {
326 case 0: // left channel
327 return AudioDeviceChannelLeft;
328 case 1: // right channel
329 return AudioDeviceChannelRight;
330 default:
331 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
332 }
333 }
334
335 /**
336 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
337 * voice for the given key.
338 *
339 * @param Key - MIDI key number of the triggered key
340 * @param Velocity - MIDI velocity value of the triggered key
341 */
342 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
343 if (pEngine) {
344 Event event = pEngine->pEventGenerator->CreateEvent();
345 event.Type = Event::type_note_on;
346 event.Param.Note.Key = Key;
347 event.Param.Note.Velocity = Velocity;
348 event.pEngineChannel = this;
349 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
350 else dmsg(1,("EngineChannel: Input event queue full!"));
351 }
352 }
353
354 /**
355 * Will be called by the MIDIIn Thread to signal the audio thread to release
356 * voice(s) on the given key.
357 *
358 * @param Key - MIDI key number of the released key
359 * @param Velocity - MIDI release velocity value of the released key
360 */
361 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
362 if (pEngine) {
363 Event event = pEngine->pEventGenerator->CreateEvent();
364 event.Type = Event::type_note_off;
365 event.Param.Note.Key = Key;
366 event.Param.Note.Velocity = Velocity;
367 event.pEngineChannel = this;
368 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
369 else dmsg(1,("EngineChannel: Input event queue full!"));
370 }
371 }
372
373 /**
374 * Will be called by the MIDIIn Thread to signal the audio thread to change
375 * the pitch value for all voices.
376 *
377 * @param Pitch - MIDI pitch value (-8192 ... +8191)
378 */
379 void EngineChannel::SendPitchbend(int Pitch) {
380 if (pEngine) {
381 Event event = pEngine->pEventGenerator->CreateEvent();
382 event.Type = Event::type_pitchbend;
383 event.Param.Pitch.Pitch = Pitch;
384 event.pEngineChannel = this;
385 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
386 else dmsg(1,("EngineChannel: Input event queue full!"));
387 }
388 }
389
390 /**
391 * Will be called by the MIDIIn Thread to signal the audio thread that a
392 * continuous controller value has changed.
393 *
394 * @param Controller - MIDI controller number of the occured control change
395 * @param Value - value of the control change
396 */
397 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
398 if (pEngine) {
399 Event event = pEngine->pEventGenerator->CreateEvent();
400 event.Type = Event::type_control_change;
401 event.Param.CC.Controller = Controller;
402 event.Param.CC.Value = Value;
403 event.pEngineChannel = this;
404 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
405 else dmsg(1,("EngineChannel: Input event queue full!"));
406 }
407 }
408
409 void EngineChannel::ClearEventLists() {
410 pEvents->clear();
411 pCCEvents->clear();
412 for (uint i = 0; i < Event::destination_count; i++) {
413 pSynthesisEvents[i]->clear();
414 }
415 // empty MIDI key specific event lists
416 {
417 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
418 RTList<uint>::Iterator end = pActiveKeys->end();
419 for(; iuiKey != end; ++iuiKey) {
420 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
421 }
422 }
423 }
424
425 void EngineChannel::ResetControllers() {
426 // set all MIDI controller values to zero
427 memset(ControllerTable, 0x00, 128);
428 }
429
430 /**
431 * Copy all events from the engine channel's input event queue buffer to
432 * the internal event list. This will be done at the beginning of each
433 * audio cycle (that is each RenderAudio() call) to distinguish all
434 * events which have to be processed in the current audio cycle. Each
435 * EngineChannel has it's own input event queue for the common channel
436 * specific events (like NoteOn, NoteOff and ControlChange events).
437 * Beside that, the engine also has a input event queue for global
438 * events (usually SysEx messages).
439 *
440 * @param Samples - number of sample points to be processed in the
441 * current audio cycle
442 */
443 void EngineChannel::ImportEvents(uint Samples) {
444 RingBuffer<Event>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
445 Event* pEvent;
446 while (true) {
447 // get next event from input event queue
448 if (!(pEvent = eventQueueReader.pop())) break;
449 // if younger event reached, ignore that and all subsequent ones for now
450 if (pEvent->FragmentPos() >= Samples) {
451 eventQueueReader--;
452 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
453 pEvent->ResetFragmentPos();
454 break;
455 }
456 // copy event to internal event list
457 if (pEvents->poolIsEmpty()) {
458 dmsg(1,("Event pool emtpy!\n"));
459 break;
460 }
461 *pEvents->allocAppend() = *pEvent;
462 }
463 eventQueueReader.free(); // free all copied events from input queue
464 }
465
466 float EngineChannel::Volume() {
467 return GlobalVolume;
468 }
469
470 void EngineChannel::Volume(float f) {
471 GlobalVolume = f;
472 bStatusChanged = true; // status of engine channel has changed, so set notify flag
473 }
474
475 uint EngineChannel::Channels() {
476 return 2;
477 }
478
479 String EngineChannel::InstrumentFileName() {
480 return InstrumentFile;
481 }
482
483 String EngineChannel::InstrumentName() {
484 return InstrumentIdxName;
485 }
486
487 int EngineChannel::InstrumentIndex() {
488 return InstrumentIdx;
489 }
490
491 int EngineChannel::InstrumentStatus() {
492 return InstrumentStat;
493 }
494
495 String EngineChannel::EngineName() {
496 return LS_GIG_ENGINE_NAME;
497 }
498
499 }} // namespace LinuxSampler::gig

  ViewVC Help
Powered by ViewVC