/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1646 - (show annotations) (download)
Sun Jan 20 15:04:51 2008 UTC (16 years, 3 months ago) by persson
File size: 34191 byte(s)
* made it possible to load an instrument even if the audio thread
  isn't running

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 #include "../../common/global_private.h"
27
28 namespace LinuxSampler { namespace gig {
29
30 EngineChannel::EngineChannel() :
31 InstrumentChangeCommandReader(InstrumentChangeCommand) {
32 pMIDIKeyInfo = new midi_key_info_t[128];
33 pEngine = NULL;
34 pInstrument = NULL;
35 pEvents = NULL; // we allocate when we retrieve the right Engine object
36 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
37 pActiveKeys = new Pool<uint>(128);
38 for (uint i = 0; i < 128; i++) {
39 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
40 pMIDIKeyInfo[i].KeyPressed = false;
41 pMIDIKeyInfo[i].Active = false;
42 pMIDIKeyInfo[i].ReleaseTrigger = false;
43 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
44 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
45 pMIDIKeyInfo[i].RoundRobinIndex = 0;
46 }
47 InstrumentIdx = -1;
48 InstrumentStat = -1;
49 pChannelLeft = NULL;
50 pChannelRight = NULL;
51 AudioDeviceChannelLeft = -1;
52 AudioDeviceChannelRight = -1;
53 pMidiInputPort = NULL;
54 midiChannel = midi_chan_all;
55 ResetControllers();
56 SoloMode = false;
57 PortamentoMode = false;
58 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
59 }
60
61 EngineChannel::~EngineChannel() {
62 DisconnectAudioOutputDevice();
63 if (pEventQueue) delete pEventQueue;
64 if (pActiveKeys) delete pActiveKeys;
65 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
66 RemoveAllFxSends();
67 }
68
69 /**
70 * Implementation of virtual method from abstract EngineChannel interface.
71 * This method will periodically be polled (e.g. by the LSCP server) to
72 * check if some engine channel parameter has changed since the last
73 * StatusChanged() call.
74 *
75 * This method can also be used to mark the engine channel as changed
76 * from outside, e.g. by a MIDI input device. The optional argument
77 * \a nNewStatus can be used for this.
78 *
79 * TODO: This "poll method" is just a lazy solution and might be
80 * replaced in future.
81 * @param bNewStatus - (optional, default: false) sets the new status flag
82 * @returns true if engine channel status has changed since last
83 * StatusChanged() call
84 */
85 bool EngineChannel::StatusChanged(bool bNewStatus) {
86 bool b = bStatusChanged;
87 bStatusChanged = bNewStatus;
88 return b;
89 }
90
91 void EngineChannel::Reset() {
92 if (pEngine) pEngine->DisableAndLock();
93 ResetInternal();
94 ResetControllers();
95 if (pEngine) {
96 pEngine->Enable();
97 pEngine->Reset();
98 }
99 }
100
101 /**
102 * This method is not thread safe!
103 */
104 void EngineChannel::ResetInternal() {
105 CurrentKeyDimension = 0;
106
107 // reset key info
108 for (uint i = 0; i < 128; i++) {
109 if (pMIDIKeyInfo[i].pActiveVoices)
110 pMIDIKeyInfo[i].pActiveVoices->clear();
111 if (pMIDIKeyInfo[i].pEvents)
112 pMIDIKeyInfo[i].pEvents->clear();
113 pMIDIKeyInfo[i].KeyPressed = false;
114 pMIDIKeyInfo[i].Active = false;
115 pMIDIKeyInfo[i].ReleaseTrigger = false;
116 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
117 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
118 }
119 SoloKey = -1; // no solo key active yet
120 PortamentoPos = -1.0f; // no portamento active yet
121
122 // reset all key groups
123 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
124 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
125
126 // free all active keys
127 pActiveKeys->clear();
128
129 // delete all input events
130 pEventQueue->init();
131
132 if (pEngine) pEngine->ResetInternal();
133
134 // status of engine channel has changed, so set notify flag
135 bStatusChanged = true;
136 }
137
138 LinuxSampler::Engine* EngineChannel::GetEngine() {
139 return pEngine;
140 }
141
142 /**
143 * More or less a workaround to set the instrument name, index and load
144 * status variable to zero percent immediately, that is without blocking
145 * the calling thread. It might be used in future for other preparations
146 * as well though.
147 *
148 * @param FileName - file name of the Gigasampler instrument file
149 * @param Instrument - index of the instrument in the .gig file
150 * @see LoadInstrument()
151 */
152 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
153 InstrumentFile = FileName;
154 InstrumentIdx = Instrument;
155 InstrumentStat = 0;
156 }
157
158 /**
159 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
160 * be called first to provide the information which instrument to load.
161 * This method will then actually start to load the instrument and block
162 * the calling thread until loading was completed.
163 *
164 * @see PrepareLoadInstrument()
165 */
166 void EngineChannel::LoadInstrument() {
167 // make sure we don't trigger any new notes with an old
168 // instrument
169 instrument_change_command_t& cmd = ChangeInstrument(0);
170 if (cmd.pInstrument) {
171 // give old instrument back to instrument manager, but
172 // keep the dimension regions and samples that are in use
173 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, cmd.pDimRegionsInUse);
174 }
175 cmd.pDimRegionsInUse->clear();
176
177 // delete all key groups
178 ActiveKeyGroups.clear();
179
180 // request gig instrument from instrument manager
181 ::gig::Instrument* newInstrument;
182 try {
183 InstrumentManager::instrument_id_t instrid;
184 instrid.FileName = InstrumentFile;
185 instrid.Index = InstrumentIdx;
186 newInstrument = Engine::instruments.Borrow(instrid, this);
187 if (!newInstrument) {
188 throw InstrumentManagerException("resource was not created");
189 }
190 }
191 catch (RIFF::Exception e) {
192 InstrumentStat = -2;
193 StatusChanged(true);
194 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
195 throw Exception(msg);
196 }
197 catch (InstrumentManagerException e) {
198 InstrumentStat = -3;
199 StatusChanged(true);
200 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
201 throw Exception(msg);
202 }
203 catch (...) {
204 InstrumentStat = -4;
205 StatusChanged(true);
206 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
207 }
208
209 // rebuild ActiveKeyGroups map with key groups of current instrument
210 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
211 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
212
213 InstrumentIdxName = newInstrument->pInfo->Name;
214 InstrumentStat = 100;
215
216 ChangeInstrument(newInstrument);
217
218 StatusChanged(true);
219 }
220
221
222 /**
223 * Changes the instrument for an engine channel.
224 *
225 * @param pInstrument - new instrument
226 * @returns the resulting instrument change command after the
227 * command switch, containing the old instrument and
228 * the dimregions it is using
229 */
230 EngineChannel::instrument_change_command_t& EngineChannel::ChangeInstrument(::gig::Instrument* pInstrument) {
231 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
232 cmd.pInstrument = pInstrument;
233 cmd.bChangeInstrument = true;
234
235 return InstrumentChangeCommand.SwitchConfig();
236 }
237
238 /**
239 * Will be called by the InstrumentResourceManager when the instrument
240 * we are currently using on this EngineChannel is going to be updated,
241 * so we can stop playback before that happens.
242 */
243 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
244 dmsg(3,("gig::Engine: Received instrument update message.\n"));
245 if (pEngine) pEngine->DisableAndLock();
246 ResetInternal();
247 this->pInstrument = NULL;
248 }
249
250 /**
251 * Will be called by the InstrumentResourceManager when the instrument
252 * update process was completed, so we can continue with playback.
253 */
254 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
255 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
256 if (pEngine) pEngine->Enable();
257 bStatusChanged = true; // status of engine has changed, so set notify flag
258 }
259
260 /**
261 * Will be called by the InstrumentResourceManager on progress changes
262 * while loading or realoading an instrument for this EngineChannel.
263 *
264 * @param fProgress - current progress as value between 0.0 and 1.0
265 */
266 void EngineChannel::OnResourceProgress(float fProgress) {
267 this->InstrumentStat = int(fProgress * 100.0f);
268 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
269 bStatusChanged = true; // status of engine has changed, so set notify flag
270 }
271
272 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
273 if (pEngine) {
274 if (pEngine->pAudioOutputDevice == pAudioOut) return;
275 DisconnectAudioOutputDevice();
276 }
277 pEngine = Engine::AcquireEngine(this, pAudioOut);
278 ResetInternal();
279 pEvents = new RTList<Event>(pEngine->pEventPool);
280
281 // reset the instrument change command struct (need to be done
282 // twice, as it is double buffered)
283 {
284 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
285 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[0]);
286 cmd.pInstrument = 0;
287 cmd.bChangeInstrument = false;
288 }
289 {
290 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
291 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[1]);
292 cmd.pInstrument = 0;
293 cmd.bChangeInstrument = false;
294 }
295
296 for (uint i = 0; i < 128; i++) {
297 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
298 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
299 }
300 AudioDeviceChannelLeft = 0;
301 AudioDeviceChannelRight = 1;
302 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
303 pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
304 pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
305 } else { // use local buffers for rendering and copy later
306 // ensure the local buffers have the correct size
307 if (pChannelLeft) delete pChannelLeft;
308 if (pChannelRight) delete pChannelRight;
309 pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
310 pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
311 }
312 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
313 MidiInputPort::AddSysexListener(pEngine);
314 }
315
316 void EngineChannel::DisconnectAudioOutputDevice() {
317 if (pEngine) { // if clause to prevent disconnect loops
318
319 // delete the structures used for instrument change
320 RTList< ::gig::DimensionRegion*>* d = InstrumentChangeCommand.GetConfigForUpdate().pDimRegionsInUse;
321 if (d) delete d;
322 EngineChannel::instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
323 d = cmd.pDimRegionsInUse;
324
325 if (cmd.pInstrument) {
326 // release the currently loaded instrument
327 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, d);
328 }
329 if (d) delete d;
330
331 // release all active dimension regions to resource
332 // manager
333 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
334 RTList<uint>::Iterator end = pActiveKeys->end();
335 while (iuiKey != end) { // iterate through all active keys
336 midi_key_info_t* pKey = &pMIDIKeyInfo[*iuiKey];
337 ++iuiKey;
338
339 RTList<Voice>::Iterator itVoice = pKey->pActiveVoices->first();
340 RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();
341 for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key
342 Engine::instruments.HandBackDimReg(itVoice->pDimRgn);
343 }
344 }
345
346 ResetInternal();
347 if (pEvents) {
348 delete pEvents;
349 pEvents = NULL;
350 }
351 for (uint i = 0; i < 128; i++) {
352 if (pMIDIKeyInfo[i].pActiveVoices) {
353 delete pMIDIKeyInfo[i].pActiveVoices;
354 pMIDIKeyInfo[i].pActiveVoices = NULL;
355 }
356 if (pMIDIKeyInfo[i].pEvents) {
357 delete pMIDIKeyInfo[i].pEvents;
358 pMIDIKeyInfo[i].pEvents = NULL;
359 }
360 }
361 Engine* oldEngine = pEngine;
362 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
363 pEngine = NULL;
364 Engine::FreeEngine(this, oldAudioDevice);
365 AudioDeviceChannelLeft = -1;
366 AudioDeviceChannelRight = -1;
367 if (!fxSends.empty()) { // free the local rendering buffers
368 if (pChannelLeft) delete pChannelLeft;
369 if (pChannelRight) delete pChannelRight;
370 }
371 pChannelLeft = NULL;
372 pChannelRight = NULL;
373 }
374 }
375
376 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
377 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
378 }
379
380 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
381 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
382
383 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
384 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
385 switch (EngineAudioChannel) {
386 case 0: // left output channel
387 if (fxSends.empty()) pChannelLeft = pChannel;
388 AudioDeviceChannelLeft = AudioDeviceChannel;
389 break;
390 case 1: // right output channel
391 if (fxSends.empty()) pChannelRight = pChannel;
392 AudioDeviceChannelRight = AudioDeviceChannel;
393 break;
394 default:
395 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
396 }
397
398 bStatusChanged = true;
399 }
400
401 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
402 switch (EngineAudioChannel) {
403 case 0: // left channel
404 return AudioDeviceChannelLeft;
405 case 1: // right channel
406 return AudioDeviceChannelRight;
407 default:
408 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
409 }
410 }
411
412 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
413 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
414 DisconnectMidiInputPort();
415 this->pMidiInputPort = pMidiPort;
416 this->midiChannel = MidiChannel;
417 pMidiPort->Connect(this, MidiChannel);
418 }
419
420 void EngineChannel::DisconnectMidiInputPort() {
421 MidiInputPort* pOldPort = this->pMidiInputPort;
422 this->pMidiInputPort = NULL;
423 if (pOldPort) pOldPort->Disconnect(this);
424 }
425
426 MidiInputPort* EngineChannel::GetMidiInputPort() {
427 return pMidiInputPort;
428 }
429
430 midi_chan_t EngineChannel::MidiChannel() {
431 return midiChannel;
432 }
433
434 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
435 if (pEngine) pEngine->DisableAndLock();
436 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
437 if (fxSends.empty()) {
438 if (pEngine && pEngine->pAudioOutputDevice) {
439 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
440 // create local render buffers
441 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
442 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
443 } else {
444 // postpone local render buffer creation until audio device is assigned
445 pChannelLeft = NULL;
446 pChannelRight = NULL;
447 }
448 }
449 fxSends.push_back(pFxSend);
450 if (pEngine) pEngine->Enable();
451 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
452
453 return pFxSend;
454 }
455
456 FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
457 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
458 }
459
460 uint EngineChannel::GetFxSendCount() {
461 return fxSends.size();
462 }
463
464 void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
465 if (pEngine) pEngine->DisableAndLock();
466 for (
467 std::vector<FxSend*>::iterator iter = fxSends.begin();
468 iter != fxSends.end(); iter++
469 ) {
470 if (*iter == pFxSend) {
471 delete pFxSend;
472 fxSends.erase(iter);
473 if (fxSends.empty()) {
474 // destroy local render buffers
475 if (pChannelLeft) delete pChannelLeft;
476 if (pChannelRight) delete pChannelRight;
477 // fallback to render directly into AudioOutputDevice's buffers
478 if (pEngine && pEngine->pAudioOutputDevice) {
479 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
480 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
481 } else { // we update the pointers later
482 pChannelLeft = NULL;
483 pChannelRight = NULL;
484 }
485 }
486 break;
487 }
488 }
489 if (pEngine) pEngine->Enable();
490 fireFxSendCountChanged(iSamplerChannelIndex, GetFxSendCount());
491 }
492
493 /**
494 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
495 * voice for the given key. This method is meant for real time rendering,
496 * that is an event will immediately be created with the current system
497 * time as time stamp.
498 *
499 * @param Key - MIDI key number of the triggered key
500 * @param Velocity - MIDI velocity value of the triggered key
501 */
502 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
503 if (pEngine) {
504 Event event = pEngine->pEventGenerator->CreateEvent();
505 event.Type = Event::type_note_on;
506 event.Param.Note.Key = Key;
507 event.Param.Note.Velocity = Velocity;
508 event.pEngineChannel = this;
509 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
510 else dmsg(1,("EngineChannel: Input event queue full!"));
511 }
512 }
513
514 /**
515 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
516 * voice for the given key. This method is meant for offline rendering
517 * and / or for cases where the exact position of the event in the current
518 * audio fragment is already known.
519 *
520 * @param Key - MIDI key number of the triggered key
521 * @param Velocity - MIDI velocity value of the triggered key
522 * @param FragmentPos - sample point position in the current audio
523 * fragment to which this event belongs to
524 */
525 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
526 if (FragmentPos < 0) {
527 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
528 }
529 else if (pEngine) {
530 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
531 event.Type = Event::type_note_on;
532 event.Param.Note.Key = Key;
533 event.Param.Note.Velocity = Velocity;
534 event.pEngineChannel = this;
535 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
536 else dmsg(1,("EngineChannel: Input event queue full!"));
537 }
538 }
539
540 /**
541 * Will be called by the MIDIIn Thread to signal the audio thread to release
542 * voice(s) on the given key. This method is meant for real time rendering,
543 * that is an event will immediately be created with the current system
544 * time as time stamp.
545 *
546 * @param Key - MIDI key number of the released key
547 * @param Velocity - MIDI release velocity value of the released key
548 */
549 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
550 if (pEngine) {
551 Event event = pEngine->pEventGenerator->CreateEvent();
552 event.Type = Event::type_note_off;
553 event.Param.Note.Key = Key;
554 event.Param.Note.Velocity = Velocity;
555 event.pEngineChannel = this;
556 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
557 else dmsg(1,("EngineChannel: Input event queue full!"));
558 }
559 }
560
561 /**
562 * Will be called by the MIDIIn Thread to signal the audio thread to release
563 * voice(s) on the given key. This method is meant for offline rendering
564 * and / or for cases where the exact position of the event in the current
565 * audio fragment is already known.
566 *
567 * @param Key - MIDI key number of the released key
568 * @param Velocity - MIDI release velocity value of the released key
569 * @param FragmentPos - sample point position in the current audio
570 * fragment to which this event belongs to
571 */
572 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
573 if (FragmentPos < 0) {
574 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
575 }
576 else if (pEngine) {
577 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
578 event.Type = Event::type_note_off;
579 event.Param.Note.Key = Key;
580 event.Param.Note.Velocity = Velocity;
581 event.pEngineChannel = this;
582 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
583 else dmsg(1,("EngineChannel: Input event queue full!"));
584 }
585 }
586
587 /**
588 * Will be called by the MIDIIn Thread to signal the audio thread to change
589 * the pitch value for all voices. This method is meant for real time
590 * rendering, that is an event will immediately be created with the
591 * current system time as time stamp.
592 *
593 * @param Pitch - MIDI pitch value (-8192 ... +8191)
594 */
595 void EngineChannel::SendPitchbend(int Pitch) {
596 if (pEngine) {
597 Event event = pEngine->pEventGenerator->CreateEvent();
598 event.Type = Event::type_pitchbend;
599 event.Param.Pitch.Pitch = Pitch;
600 event.pEngineChannel = this;
601 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
602 else dmsg(1,("EngineChannel: Input event queue full!"));
603 }
604 }
605
606 /**
607 * Will be called by the MIDIIn Thread to signal the audio thread to change
608 * the pitch value for all voices. This method is meant for offline
609 * rendering and / or for cases where the exact position of the event in
610 * the current audio fragment is already known.
611 *
612 * @param Pitch - MIDI pitch value (-8192 ... +8191)
613 * @param FragmentPos - sample point position in the current audio
614 * fragment to which this event belongs to
615 */
616 void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
617 if (FragmentPos < 0) {
618 dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
619 }
620 else if (pEngine) {
621 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
622 event.Type = Event::type_pitchbend;
623 event.Param.Pitch.Pitch = Pitch;
624 event.pEngineChannel = this;
625 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
626 else dmsg(1,("EngineChannel: Input event queue full!"));
627 }
628 }
629
630 /**
631 * Will be called by the MIDIIn Thread to signal the audio thread that a
632 * continuous controller value has changed. This method is meant for real
633 * time rendering, that is an event will immediately be created with the
634 * current system time as time stamp.
635 *
636 * @param Controller - MIDI controller number of the occured control change
637 * @param Value - value of the control change
638 */
639 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
640 if (pEngine) {
641 Event event = pEngine->pEventGenerator->CreateEvent();
642 event.Type = Event::type_control_change;
643 event.Param.CC.Controller = Controller;
644 event.Param.CC.Value = Value;
645 event.pEngineChannel = this;
646 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
647 else dmsg(1,("EngineChannel: Input event queue full!"));
648 }
649 }
650
651 /**
652 * Will be called by the MIDIIn Thread to signal the audio thread that a
653 * continuous controller value has changed. This method is meant for
654 * offline rendering and / or for cases where the exact position of the
655 * event in the current audio fragment is already known.
656 *
657 * @param Controller - MIDI controller number of the occured control change
658 * @param Value - value of the control change
659 * @param FragmentPos - sample point position in the current audio
660 * fragment to which this event belongs to
661 */
662 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
663 if (FragmentPos < 0) {
664 dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
665 }
666 else if (pEngine) {
667 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
668 event.Type = Event::type_control_change;
669 event.Param.CC.Controller = Controller;
670 event.Param.CC.Value = Value;
671 event.pEngineChannel = this;
672 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
673 else dmsg(1,("EngineChannel: Input event queue full!"));
674 }
675 }
676
677 void EngineChannel::ClearEventLists() {
678 pEvents->clear();
679 // empty MIDI key specific event lists
680 {
681 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
682 RTList<uint>::Iterator end = pActiveKeys->end();
683 for(; iuiKey != end; ++iuiKey) {
684 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
685 }
686 }
687 }
688
689 void EngineChannel::ResetControllers() {
690 Pitch = 0;
691 SustainPedal = false;
692 SostenutoPedal = false;
693 GlobalVolume = 1.0f;
694 MidiVolume = 1.0;
695 GlobalPanLeft = 1.0f;
696 GlobalPanRight = 1.0f;
697 GlobalTranspose = 0;
698 // set all MIDI controller values to zero
699 memset(ControllerTable, 0x00, 129);
700 // reset all FX Send levels
701 for (
702 std::vector<FxSend*>::iterator iter = fxSends.begin();
703 iter != fxSends.end(); iter++
704 ) {
705 (*iter)->Reset();
706 }
707 }
708
709 /**
710 * Copy all events from the engine channel's input event queue buffer to
711 * the internal event list. This will be done at the beginning of each
712 * audio cycle (that is each RenderAudio() call) to distinguish all
713 * events which have to be processed in the current audio cycle. Each
714 * EngineChannel has it's own input event queue for the common channel
715 * specific events (like NoteOn, NoteOff and ControlChange events).
716 * Beside that, the engine also has a input event queue for global
717 * events (usually SysEx messages).
718 *
719 * @param Samples - number of sample points to be processed in the
720 * current audio cycle
721 */
722 void EngineChannel::ImportEvents(uint Samples) {
723 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
724 Event* pEvent;
725 while (true) {
726 // get next event from input event queue
727 if (!(pEvent = eventQueueReader.pop())) break;
728 // if younger event reached, ignore that and all subsequent ones for now
729 if (pEvent->FragmentPos() >= Samples) {
730 eventQueueReader--;
731 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
732 pEvent->ResetFragmentPos();
733 break;
734 }
735 // copy event to internal event list
736 if (pEvents->poolIsEmpty()) {
737 dmsg(1,("Event pool emtpy!\n"));
738 break;
739 }
740 *pEvents->allocAppend() = *pEvent;
741 }
742 eventQueueReader.free(); // free all copied events from input queue
743 }
744
745 void EngineChannel::RemoveAllFxSends() {
746 if (pEngine) pEngine->DisableAndLock();
747 if (!fxSends.empty()) { // free local render buffers
748 if (pChannelLeft) {
749 delete pChannelLeft;
750 if (pEngine && pEngine->pAudioOutputDevice) {
751 // fallback to render directly to the AudioOutputDevice's buffer
752 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
753 } else pChannelLeft = NULL;
754 }
755 if (pChannelRight) {
756 delete pChannelRight;
757 if (pEngine && pEngine->pAudioOutputDevice) {
758 // fallback to render directly to the AudioOutputDevice's buffer
759 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
760 } else pChannelRight = NULL;
761 }
762 }
763 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
764 fxSends.clear();
765 if (pEngine) pEngine->Enable();
766 }
767
768 float EngineChannel::Volume() {
769 return GlobalVolume;
770 }
771
772 void EngineChannel::Volume(float f) {
773 GlobalVolume = f;
774 bStatusChanged = true; // status of engine channel has changed, so set notify flag
775 }
776
777 uint EngineChannel::Channels() {
778 return 2;
779 }
780
781 String EngineChannel::InstrumentFileName() {
782 return InstrumentFile;
783 }
784
785 String EngineChannel::InstrumentName() {
786 return InstrumentIdxName;
787 }
788
789 int EngineChannel::InstrumentIndex() {
790 return InstrumentIdx;
791 }
792
793 int EngineChannel::InstrumentStatus() {
794 return InstrumentStat;
795 }
796
797 String EngineChannel::EngineName() {
798 return LS_GIG_ENGINE_NAME;
799 }
800
801 }} // namespace LinuxSampler::gig

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