/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.cpp
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Contents of /linuxsampler/trunk/src/engines/gig/EngineChannel.cpp

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Revision 1843 - (show annotations) (download)
Sat Feb 21 17:08:18 2009 UTC (15 years, 1 month ago) by iliev
File size: 41629 byte(s)
* fixed orphaned pointers when setting maximum voices limit (bug #118)

1 /***************************************************************************
2 * *
3 * LinuxSampler - modular, streaming capable sampler *
4 * *
5 * Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck *
6 * Copyright (C) 2005 - 2008 Christian Schoenebeck *
7 * *
8 * This program is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU General Public License as published by *
10 * the Free Software Foundation; either version 2 of the License, or *
11 * (at your option) any later version. *
12 * *
13 * This program is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU General Public License for more details. *
17 * *
18 * You should have received a copy of the GNU General Public License *
19 * along with this program; if not, write to the Free Software *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, *
21 * MA 02111-1307 USA *
22 ***************************************************************************/
23
24 #include "EngineChannel.h"
25
26 #include "../../common/global_private.h"
27 #include "../../Sampler.h"
28
29 namespace LinuxSampler { namespace gig {
30
31 EngineChannel::EngineChannel() :
32 InstrumentChangeCommandReader(InstrumentChangeCommand),
33 virtualMidiDevicesReader_AudioThread(virtualMidiDevices),
34 virtualMidiDevicesReader_MidiThread(virtualMidiDevices)
35 {
36 pMIDIKeyInfo = new midi_key_info_t[128];
37 pEngine = NULL;
38 pInstrument = NULL;
39 pEvents = NULL; // we allocate when we retrieve the right Engine object
40 pEventQueue = new RingBuffer<Event,false>(CONFIG_MAX_EVENTS_PER_FRAGMENT, 0);
41 pActiveKeys = new Pool<uint>(128);
42 for (uint i = 0; i < 128; i++) {
43 pMIDIKeyInfo[i].pActiveVoices = NULL; // we allocate when we retrieve the right Engine object
44 pMIDIKeyInfo[i].KeyPressed = false;
45 pMIDIKeyInfo[i].Active = false;
46 pMIDIKeyInfo[i].ReleaseTrigger = false;
47 pMIDIKeyInfo[i].pEvents = NULL; // we allocate when we retrieve the right Engine object
48 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
49 pMIDIKeyInfo[i].RoundRobinIndex = 0;
50 }
51 InstrumentIdx = -1;
52 InstrumentStat = -1;
53 pChannelLeft = NULL;
54 pChannelRight = NULL;
55 AudioDeviceChannelLeft = -1;
56 AudioDeviceChannelRight = -1;
57 pMidiInputPort = NULL;
58 midiChannel = midi_chan_all;
59 ResetControllers();
60 SoloMode = false;
61 PortamentoMode = false;
62 PortamentoTime = CONFIG_PORTAMENTO_TIME_DEFAULT;
63
64 // reset the instrument change command struct (need to be done
65 // twice, as it is double buffered)
66 {
67 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
68 cmd.pDimRegionsInUse = NULL;
69 cmd.pInstrument = NULL;
70 cmd.bChangeInstrument = false;
71 }
72 {
73 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
74 cmd.pDimRegionsInUse = NULL;
75 cmd.pInstrument = NULL;
76 cmd.bChangeInstrument = false;
77 }
78 }
79
80 EngineChannel::~EngineChannel() {
81 DisconnectAudioOutputDevice();
82
83 // In case the channel was removed before the instrument was
84 // fully loaded, try to give back instrument again (see bug #113)
85 instrument_change_command_t& cmd = ChangeInstrument(NULL);
86 if (cmd.pInstrument) {
87 Engine::instruments.HandBack(cmd.pInstrument, this);
88 }
89 ///////
90
91 if (pEventQueue) delete pEventQueue;
92 if (pActiveKeys) delete pActiveKeys;
93 if (pMIDIKeyInfo) delete[] pMIDIKeyInfo;
94 RemoveAllFxSends();
95 }
96
97 /**
98 * Implementation of virtual method from abstract EngineChannel interface.
99 * This method will periodically be polled (e.g. by the LSCP server) to
100 * check if some engine channel parameter has changed since the last
101 * StatusChanged() call.
102 *
103 * This method can also be used to mark the engine channel as changed
104 * from outside, e.g. by a MIDI input device. The optional argument
105 * \a nNewStatus can be used for this.
106 *
107 * TODO: This "poll method" is just a lazy solution and might be
108 * replaced in future.
109 * @param bNewStatus - (optional, default: false) sets the new status flag
110 * @returns true if engine channel status has changed since last
111 * StatusChanged() call
112 */
113 bool EngineChannel::StatusChanged(bool bNewStatus) {
114 bool b = bStatusChanged;
115 bStatusChanged = bNewStatus;
116 return b;
117 }
118
119 void EngineChannel::Reset() {
120 if (pEngine) pEngine->DisableAndLock();
121 ResetInternal();
122 ResetControllers();
123 if (pEngine) {
124 pEngine->Enable();
125 pEngine->Reset();
126 }
127 }
128
129 /**
130 * This method is not thread safe!
131 */
132 void EngineChannel::ResetInternal() {
133 CurrentKeyDimension = 0;
134
135 // reset key info
136 for (uint i = 0; i < 128; i++) {
137 if (pMIDIKeyInfo[i].pActiveVoices)
138 pMIDIKeyInfo[i].pActiveVoices->clear();
139 if (pMIDIKeyInfo[i].pEvents)
140 pMIDIKeyInfo[i].pEvents->clear();
141 pMIDIKeyInfo[i].KeyPressed = false;
142 pMIDIKeyInfo[i].Active = false;
143 pMIDIKeyInfo[i].ReleaseTrigger = false;
144 pMIDIKeyInfo[i].itSelf = Pool<uint>::Iterator();
145 pMIDIKeyInfo[i].VoiceTheftsQueued = 0;
146 }
147 SoloKey = -1; // no solo key active yet
148 PortamentoPos = -1.0f; // no portamento active yet
149
150 // reset all key groups
151 std::map<uint,uint*>::iterator iter = ActiveKeyGroups.begin();
152 for (; iter != ActiveKeyGroups.end(); iter++) iter->second = NULL;
153
154 // free all active keys
155 pActiveKeys->clear();
156
157 // delete all input events
158 pEventQueue->init();
159
160 if (pEngine) pEngine->ResetInternal();
161
162 // status of engine channel has changed, so set notify flag
163 bStatusChanged = true;
164 }
165
166 LinuxSampler::Engine* EngineChannel::GetEngine() {
167 return pEngine;
168 }
169
170 /**
171 * More or less a workaround to set the instrument name, index and load
172 * status variable to zero percent immediately, that is without blocking
173 * the calling thread. It might be used in future for other preparations
174 * as well though.
175 *
176 * @param FileName - file name of the Gigasampler instrument file
177 * @param Instrument - index of the instrument in the .gig file
178 * @see LoadInstrument()
179 */
180 void EngineChannel::PrepareLoadInstrument(const char* FileName, uint Instrument) {
181 InstrumentFile = FileName;
182 InstrumentIdx = Instrument;
183 InstrumentStat = 0;
184 }
185
186 /**
187 * Load an instrument from a .gig file. PrepareLoadInstrument() has to
188 * be called first to provide the information which instrument to load.
189 * This method will then actually start to load the instrument and block
190 * the calling thread until loading was completed.
191 *
192 * @see PrepareLoadInstrument()
193 */
194 void EngineChannel::LoadInstrument() {
195 // make sure we don't trigger any new notes with an old
196 // instrument
197 instrument_change_command_t& cmd = ChangeInstrument(0);
198 if (cmd.pInstrument) {
199 // give old instrument back to instrument manager, but
200 // keep the dimension regions and samples that are in use
201 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, cmd.pDimRegionsInUse);
202 }
203 cmd.pDimRegionsInUse->clear();
204
205 // delete all key groups
206 ActiveKeyGroups.clear();
207
208 // request gig instrument from instrument manager
209 ::gig::Instrument* newInstrument;
210 try {
211 InstrumentManager::instrument_id_t instrid;
212 instrid.FileName = InstrumentFile;
213 instrid.Index = InstrumentIdx;
214 newInstrument = Engine::instruments.Borrow(instrid, this);
215 if (!newInstrument) {
216 throw InstrumentManagerException("resource was not created");
217 }
218 }
219 catch (RIFF::Exception e) {
220 InstrumentStat = -2;
221 StatusChanged(true);
222 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message;
223 throw Exception(msg);
224 }
225 catch (InstrumentManagerException e) {
226 InstrumentStat = -3;
227 StatusChanged(true);
228 String msg = "gig::Engine error: Failed to load instrument, cause: " + e.Message();
229 throw Exception(msg);
230 }
231 catch (...) {
232 InstrumentStat = -4;
233 StatusChanged(true);
234 throw Exception("gig::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse gig file.");
235 }
236
237 // rebuild ActiveKeyGroups map with key groups of current instrument
238 for (::gig::Region* pRegion = newInstrument->GetFirstRegion(); pRegion; pRegion = newInstrument->GetNextRegion())
239 if (pRegion->KeyGroup) ActiveKeyGroups[pRegion->KeyGroup] = NULL;
240
241 InstrumentIdxName = newInstrument->pInfo->Name;
242 InstrumentStat = 100;
243
244 ChangeInstrument(newInstrument);
245
246 StatusChanged(true);
247 }
248
249
250 /**
251 * Changes the instrument for an engine channel.
252 *
253 * @param pInstrument - new instrument
254 * @returns the resulting instrument change command after the
255 * command switch, containing the old instrument and
256 * the dimregions it is using
257 */
258 EngineChannel::instrument_change_command_t& EngineChannel::ChangeInstrument(::gig::Instrument* pInstrument) {
259 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
260 cmd.pInstrument = pInstrument;
261 cmd.bChangeInstrument = true;
262
263 return InstrumentChangeCommand.SwitchConfig();
264 }
265
266 /**
267 * Will be called by the InstrumentResourceManager when the instrument
268 * we are currently using on this EngineChannel is going to be updated,
269 * so we can stop playback before that happens.
270 */
271 void EngineChannel::ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg) {
272 dmsg(3,("gig::Engine: Received instrument update message.\n"));
273 if (pEngine) pEngine->DisableAndLock();
274 ResetInternal();
275 this->pInstrument = NULL;
276 }
277
278 /**
279 * Will be called by the InstrumentResourceManager when the instrument
280 * update process was completed, so we can continue with playback.
281 */
282 void EngineChannel::ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg) {
283 this->pInstrument = pNewResource; //TODO: there are couple of engine parameters we should update here as well if the instrument was updated (see LoadInstrument())
284 if (pEngine) pEngine->Enable();
285 bStatusChanged = true; // status of engine has changed, so set notify flag
286 }
287
288 /**
289 * Will be called by the InstrumentResourceManager on progress changes
290 * while loading or realoading an instrument for this EngineChannel.
291 *
292 * @param fProgress - current progress as value between 0.0 and 1.0
293 */
294 void EngineChannel::OnResourceProgress(float fProgress) {
295 this->InstrumentStat = int(fProgress * 100.0f);
296 dmsg(7,("gig::EngineChannel: progress %d%", InstrumentStat));
297 bStatusChanged = true; // status of engine has changed, so set notify flag
298 }
299
300 void EngineChannel::Connect(AudioOutputDevice* pAudioOut) {
301 if (pEngine) {
302 if (pEngine->pAudioOutputDevice == pAudioOut) return;
303 DisconnectAudioOutputDevice();
304 }
305 pEngine = Engine::AcquireEngine(this, pAudioOut);
306 ResetInternal();
307 pEvents = new RTList<Event>(pEngine->pEventPool);
308
309 // reset the instrument change command struct (need to be done
310 // twice, as it is double buffered)
311 {
312 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
313 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[0]);
314 cmd.pInstrument = 0;
315 cmd.bChangeInstrument = false;
316 }
317 {
318 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
319 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[1]);
320 cmd.pInstrument = 0;
321 cmd.bChangeInstrument = false;
322 }
323
324 for (uint i = 0; i < 128; i++) {
325 pMIDIKeyInfo[i].pActiveVoices = new RTList<Voice>(pEngine->pVoicePool);
326 pMIDIKeyInfo[i].pEvents = new RTList<Event>(pEngine->pEventPool);
327 }
328 AudioDeviceChannelLeft = 0;
329 AudioDeviceChannelRight = 1;
330 if (fxSends.empty()) { // render directly into the AudioDevice's output buffers
331 pChannelLeft = pAudioOut->Channel(AudioDeviceChannelLeft);
332 pChannelRight = pAudioOut->Channel(AudioDeviceChannelRight);
333 } else { // use local buffers for rendering and copy later
334 // ensure the local buffers have the correct size
335 if (pChannelLeft) delete pChannelLeft;
336 if (pChannelRight) delete pChannelRight;
337 pChannelLeft = new AudioChannel(0, pAudioOut->MaxSamplesPerCycle());
338 pChannelRight = new AudioChannel(1, pAudioOut->MaxSamplesPerCycle());
339 }
340 if (pEngine->EngineDisabled.GetUnsafe()) pEngine->Enable();
341 MidiInputPort::AddSysexListener(pEngine);
342 }
343
344 void EngineChannel::DisconnectAudioOutputDevice() {
345 if (pEngine) { // if clause to prevent disconnect loops
346
347 // delete the structures used for instrument change
348 RTList< ::gig::DimensionRegion*>* d = InstrumentChangeCommand.GetConfigForUpdate().pDimRegionsInUse;
349 if (d) delete d;
350 EngineChannel::instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
351 d = cmd.pDimRegionsInUse;
352
353 if (cmd.pInstrument) {
354 // release the currently loaded instrument
355 Engine::instruments.HandBackInstrument(cmd.pInstrument, this, d);
356 }
357
358 if (d) delete d;
359
360 // release all active dimension regions to resource
361 // manager
362 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
363 RTList<uint>::Iterator end = pActiveKeys->end();
364 while (iuiKey != end) { // iterate through all active keys
365 midi_key_info_t* pKey = &pMIDIKeyInfo[*iuiKey];
366 ++iuiKey;
367
368 RTList<Voice>::Iterator itVoice = pKey->pActiveVoices->first();
369 RTList<Voice>::Iterator itVoicesEnd = pKey->pActiveVoices->end();
370 for (; itVoice != itVoicesEnd; ++itVoice) { // iterate through all voices on this key
371 Engine::instruments.HandBackDimReg(itVoice->pDimRgn);
372 }
373 }
374
375 ResetInternal();
376 if (pEvents) {
377 delete pEvents;
378 pEvents = NULL;
379 }
380 for (uint i = 0; i < 128; i++) {
381 if (pMIDIKeyInfo[i].pActiveVoices) {
382 delete pMIDIKeyInfo[i].pActiveVoices;
383 pMIDIKeyInfo[i].pActiveVoices = NULL;
384 }
385 if (pMIDIKeyInfo[i].pEvents) {
386 delete pMIDIKeyInfo[i].pEvents;
387 pMIDIKeyInfo[i].pEvents = NULL;
388 }
389 }
390 Engine* oldEngine = pEngine;
391 AudioOutputDevice* oldAudioDevice = pEngine->pAudioOutputDevice;
392 pEngine = NULL;
393 Engine::FreeEngine(this, oldAudioDevice);
394 AudioDeviceChannelLeft = -1;
395 AudioDeviceChannelRight = -1;
396 if (!fxSends.empty()) { // free the local rendering buffers
397 if (pChannelLeft) delete pChannelLeft;
398 if (pChannelRight) delete pChannelRight;
399 }
400 pChannelLeft = NULL;
401 pChannelRight = NULL;
402 }
403 }
404
405 AudioOutputDevice* EngineChannel::GetAudioOutputDevice() {
406 return (pEngine) ? pEngine->pAudioOutputDevice : NULL;
407 }
408
409 void EngineChannel::SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel) {
410 if (!pEngine || !pEngine->pAudioOutputDevice) throw AudioOutputException("No audio output device connected yet.");
411
412 AudioChannel* pChannel = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannel);
413 if (!pChannel) throw AudioOutputException("Invalid audio output device channel " + ToString(AudioDeviceChannel));
414 switch (EngineAudioChannel) {
415 case 0: // left output channel
416 if (fxSends.empty()) pChannelLeft = pChannel;
417 AudioDeviceChannelLeft = AudioDeviceChannel;
418 break;
419 case 1: // right output channel
420 if (fxSends.empty()) pChannelRight = pChannel;
421 AudioDeviceChannelRight = AudioDeviceChannel;
422 break;
423 default:
424 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
425 }
426
427 bStatusChanged = true;
428 }
429
430 int EngineChannel::OutputChannel(uint EngineAudioChannel) {
431 switch (EngineAudioChannel) {
432 case 0: // left channel
433 return AudioDeviceChannelLeft;
434 case 1: // right channel
435 return AudioDeviceChannelRight;
436 default:
437 throw AudioOutputException("Invalid engine audio channel " + ToString(EngineAudioChannel));
438 }
439 }
440
441 void EngineChannel::Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel) {
442 if (!pMidiPort || pMidiPort == this->pMidiInputPort) return;
443 DisconnectMidiInputPort();
444 this->pMidiInputPort = pMidiPort;
445 this->midiChannel = MidiChannel;
446 pMidiPort->Connect(this, MidiChannel);
447 }
448
449 void EngineChannel::DisconnectMidiInputPort() {
450 MidiInputPort* pOldPort = this->pMidiInputPort;
451 this->pMidiInputPort = NULL;
452 if (pOldPort) pOldPort->Disconnect(this);
453 }
454
455 MidiInputPort* EngineChannel::GetMidiInputPort() {
456 return pMidiInputPort;
457 }
458
459 midi_chan_t EngineChannel::MidiChannel() {
460 return midiChannel;
461 }
462
463 FxSend* EngineChannel::AddFxSend(uint8_t MidiCtrl, String Name) throw (Exception) {
464 if (pEngine) pEngine->DisableAndLock();
465 FxSend* pFxSend = new FxSend(this, MidiCtrl, Name);
466 if (fxSends.empty()) {
467 if (pEngine && pEngine->pAudioOutputDevice) {
468 AudioOutputDevice* pDevice = pEngine->pAudioOutputDevice;
469 // create local render buffers
470 pChannelLeft = new AudioChannel(0, pDevice->MaxSamplesPerCycle());
471 pChannelRight = new AudioChannel(1, pDevice->MaxSamplesPerCycle());
472 } else {
473 // postpone local render buffer creation until audio device is assigned
474 pChannelLeft = NULL;
475 pChannelRight = NULL;
476 }
477 }
478 fxSends.push_back(pFxSend);
479 if (pEngine) pEngine->Enable();
480 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
481
482 return pFxSend;
483 }
484
485 FxSend* EngineChannel::GetFxSend(uint FxSendIndex) {
486 return (FxSendIndex < fxSends.size()) ? fxSends[FxSendIndex] : NULL;
487 }
488
489 uint EngineChannel::GetFxSendCount() {
490 return fxSends.size();
491 }
492
493 void EngineChannel::RemoveFxSend(FxSend* pFxSend) {
494 if (pEngine) pEngine->DisableAndLock();
495 for (
496 std::vector<FxSend*>::iterator iter = fxSends.begin();
497 iter != fxSends.end(); iter++
498 ) {
499 if (*iter == pFxSend) {
500 delete pFxSend;
501 fxSends.erase(iter);
502 if (fxSends.empty()) {
503 // destroy local render buffers
504 if (pChannelLeft) delete pChannelLeft;
505 if (pChannelRight) delete pChannelRight;
506 // fallback to render directly into AudioOutputDevice's buffers
507 if (pEngine && pEngine->pAudioOutputDevice) {
508 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
509 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
510 } else { // we update the pointers later
511 pChannelLeft = NULL;
512 pChannelRight = NULL;
513 }
514 }
515 break;
516 }
517 }
518 if (pEngine) pEngine->Enable();
519 fireFxSendCountChanged(GetSamplerChannel()->Index(), GetFxSendCount());
520 }
521
522 /**
523 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
524 * voice for the given key. This method is meant for real time rendering,
525 * that is an event will immediately be created with the current system
526 * time as time stamp.
527 *
528 * @param Key - MIDI key number of the triggered key
529 * @param Velocity - MIDI velocity value of the triggered key
530 */
531 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity) {
532 if (pEngine) {
533 Event event = pEngine->pEventGenerator->CreateEvent();
534 event.Type = Event::type_note_on;
535 event.Param.Note.Key = Key;
536 event.Param.Note.Velocity = Velocity;
537 event.pEngineChannel = this;
538 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
539 else dmsg(1,("EngineChannel: Input event queue full!"));
540 // inform connected virtual MIDI devices if any ...
541 // (e.g. virtual MIDI keyboard in instrument editor(s))
542 ArrayList<VirtualMidiDevice*>& devices =
543 const_cast<ArrayList<VirtualMidiDevice*>&>(
544 virtualMidiDevicesReader_MidiThread.Lock()
545 );
546 for (int i = 0; i < devices.size(); i++) {
547 devices[i]->SendNoteOnToDevice(Key, Velocity);
548 }
549 virtualMidiDevicesReader_MidiThread.Unlock();
550 }
551 }
552
553 /**
554 * Will be called by the MIDIIn Thread to let the audio thread trigger a new
555 * voice for the given key. This method is meant for offline rendering
556 * and / or for cases where the exact position of the event in the current
557 * audio fragment is already known.
558 *
559 * @param Key - MIDI key number of the triggered key
560 * @param Velocity - MIDI velocity value of the triggered key
561 * @param FragmentPos - sample point position in the current audio
562 * fragment to which this event belongs to
563 */
564 void EngineChannel::SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
565 if (FragmentPos < 0) {
566 dmsg(1,("EngineChannel::SendNoteOn(): negative FragmentPos! Seems MIDI driver is buggy!"));
567 }
568 else if (pEngine) {
569 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
570 event.Type = Event::type_note_on;
571 event.Param.Note.Key = Key;
572 event.Param.Note.Velocity = Velocity;
573 event.pEngineChannel = this;
574 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
575 else dmsg(1,("EngineChannel: Input event queue full!"));
576 // inform connected virtual MIDI devices if any ...
577 // (e.g. virtual MIDI keyboard in instrument editor(s))
578 ArrayList<VirtualMidiDevice*>& devices =
579 const_cast<ArrayList<VirtualMidiDevice*>&>(
580 virtualMidiDevicesReader_MidiThread.Lock()
581 );
582 for (int i = 0; i < devices.size(); i++) {
583 devices[i]->SendNoteOnToDevice(Key, Velocity);
584 }
585 virtualMidiDevicesReader_MidiThread.Unlock();
586 }
587 }
588
589 /**
590 * Will be called by the MIDIIn Thread to signal the audio thread to release
591 * voice(s) on the given key. This method is meant for real time rendering,
592 * that is an event will immediately be created with the current system
593 * time as time stamp.
594 *
595 * @param Key - MIDI key number of the released key
596 * @param Velocity - MIDI release velocity value of the released key
597 */
598 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity) {
599 if (pEngine) {
600 Event event = pEngine->pEventGenerator->CreateEvent();
601 event.Type = Event::type_note_off;
602 event.Param.Note.Key = Key;
603 event.Param.Note.Velocity = Velocity;
604 event.pEngineChannel = this;
605 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
606 else dmsg(1,("EngineChannel: Input event queue full!"));
607 // inform connected virtual MIDI devices if any ...
608 // (e.g. virtual MIDI keyboard in instrument editor(s))
609 ArrayList<VirtualMidiDevice*>& devices =
610 const_cast<ArrayList<VirtualMidiDevice*>&>(
611 virtualMidiDevicesReader_MidiThread.Lock()
612 );
613 for (int i = 0; i < devices.size(); i++) {
614 devices[i]->SendNoteOffToDevice(Key, Velocity);
615 }
616 virtualMidiDevicesReader_MidiThread.Unlock();
617 }
618 }
619
620 /**
621 * Will be called by the MIDIIn Thread to signal the audio thread to release
622 * voice(s) on the given key. This method is meant for offline rendering
623 * and / or for cases where the exact position of the event in the current
624 * audio fragment is already known.
625 *
626 * @param Key - MIDI key number of the released key
627 * @param Velocity - MIDI release velocity value of the released key
628 * @param FragmentPos - sample point position in the current audio
629 * fragment to which this event belongs to
630 */
631 void EngineChannel::SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos) {
632 if (FragmentPos < 0) {
633 dmsg(1,("EngineChannel::SendNoteOff(): negative FragmentPos! Seems MIDI driver is buggy!"));
634 }
635 else if (pEngine) {
636 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
637 event.Type = Event::type_note_off;
638 event.Param.Note.Key = Key;
639 event.Param.Note.Velocity = Velocity;
640 event.pEngineChannel = this;
641 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
642 else dmsg(1,("EngineChannel: Input event queue full!"));
643 // inform connected virtual MIDI devices if any ...
644 // (e.g. virtual MIDI keyboard in instrument editor(s))
645 ArrayList<VirtualMidiDevice*>& devices =
646 const_cast<ArrayList<VirtualMidiDevice*>&>(
647 virtualMidiDevicesReader_MidiThread.Lock()
648 );
649 for (int i = 0; i < devices.size(); i++) {
650 devices[i]->SendNoteOffToDevice(Key, Velocity);
651 }
652 virtualMidiDevicesReader_MidiThread.Unlock();
653 }
654 }
655
656 /**
657 * Will be called by the MIDIIn Thread to signal the audio thread to change
658 * the pitch value for all voices. This method is meant for real time
659 * rendering, that is an event will immediately be created with the
660 * current system time as time stamp.
661 *
662 * @param Pitch - MIDI pitch value (-8192 ... +8191)
663 */
664 void EngineChannel::SendPitchbend(int Pitch) {
665 if (pEngine) {
666 Event event = pEngine->pEventGenerator->CreateEvent();
667 event.Type = Event::type_pitchbend;
668 event.Param.Pitch.Pitch = Pitch;
669 event.pEngineChannel = this;
670 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
671 else dmsg(1,("EngineChannel: Input event queue full!"));
672 }
673 }
674
675 /**
676 * Will be called by the MIDIIn Thread to signal the audio thread to change
677 * the pitch value for all voices. This method is meant for offline
678 * rendering and / or for cases where the exact position of the event in
679 * the current audio fragment is already known.
680 *
681 * @param Pitch - MIDI pitch value (-8192 ... +8191)
682 * @param FragmentPos - sample point position in the current audio
683 * fragment to which this event belongs to
684 */
685 void EngineChannel::SendPitchbend(int Pitch, int32_t FragmentPos) {
686 if (FragmentPos < 0) {
687 dmsg(1,("EngineChannel::SendPitchBend(): negative FragmentPos! Seems MIDI driver is buggy!"));
688 }
689 else if (pEngine) {
690 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
691 event.Type = Event::type_pitchbend;
692 event.Param.Pitch.Pitch = Pitch;
693 event.pEngineChannel = this;
694 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
695 else dmsg(1,("EngineChannel: Input event queue full!"));
696 }
697 }
698
699 /**
700 * Will be called by the MIDIIn Thread to signal the audio thread that a
701 * continuous controller value has changed. This method is meant for real
702 * time rendering, that is an event will immediately be created with the
703 * current system time as time stamp.
704 *
705 * @param Controller - MIDI controller number of the occured control change
706 * @param Value - value of the control change
707 */
708 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value) {
709 if (pEngine) {
710 Event event = pEngine->pEventGenerator->CreateEvent();
711 event.Type = Event::type_control_change;
712 event.Param.CC.Controller = Controller;
713 event.Param.CC.Value = Value;
714 event.pEngineChannel = this;
715 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
716 else dmsg(1,("EngineChannel: Input event queue full!"));
717 }
718 }
719
720 /**
721 * Will be called by the MIDIIn Thread to signal the audio thread that a
722 * continuous controller value has changed. This method is meant for
723 * offline rendering and / or for cases where the exact position of the
724 * event in the current audio fragment is already known.
725 *
726 * @param Controller - MIDI controller number of the occured control change
727 * @param Value - value of the control change
728 * @param FragmentPos - sample point position in the current audio
729 * fragment to which this event belongs to
730 */
731 void EngineChannel::SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos) {
732 if (FragmentPos < 0) {
733 dmsg(1,("EngineChannel::SendControlChange(): negative FragmentPos! Seems MIDI driver is buggy!"));
734 }
735 else if (pEngine) {
736 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
737 event.Type = Event::type_control_change;
738 event.Param.CC.Controller = Controller;
739 event.Param.CC.Value = Value;
740 event.pEngineChannel = this;
741 if (this->pEventQueue->write_space() > 0) this->pEventQueue->push(&event);
742 else dmsg(1,("EngineChannel: Input event queue full!"));
743 }
744 }
745
746 void EngineChannel::ClearEventLists() {
747 pEvents->clear();
748 // empty MIDI key specific event lists
749 {
750 RTList<uint>::Iterator iuiKey = pActiveKeys->first();
751 RTList<uint>::Iterator end = pActiveKeys->end();
752 for(; iuiKey != end; ++iuiKey) {
753 pMIDIKeyInfo[*iuiKey].pEvents->clear(); // free all events on the key
754 }
755 }
756 }
757
758 void EngineChannel::ResetControllers() {
759 Pitch = 0;
760 SustainPedal = false;
761 SostenutoPedal = false;
762 GlobalVolume = 1.0f;
763 MidiVolume = 1.0;
764 GlobalPanLeft = 1.0f;
765 GlobalPanRight = 1.0f;
766 iLastPanRequest = 64;
767 GlobalTranspose = 0;
768 // set all MIDI controller values to zero
769 memset(ControllerTable, 0x00, 129);
770 // reset all FX Send levels
771 for (
772 std::vector<FxSend*>::iterator iter = fxSends.begin();
773 iter != fxSends.end(); iter++
774 ) {
775 (*iter)->Reset();
776 }
777 }
778
779 /**
780 * Copy all events from the engine channel's input event queue buffer to
781 * the internal event list. This will be done at the beginning of each
782 * audio cycle (that is each RenderAudio() call) to distinguish all
783 * events which have to be processed in the current audio cycle. Each
784 * EngineChannel has it's own input event queue for the common channel
785 * specific events (like NoteOn, NoteOff and ControlChange events).
786 * Beside that, the engine also has a input event queue for global
787 * events (usually SysEx messages).
788 *
789 * @param Samples - number of sample points to be processed in the
790 * current audio cycle
791 */
792 void EngineChannel::ImportEvents(uint Samples) {
793 // import events from pure software MIDI "devices"
794 // (e.g. virtual keyboard in instrument editor)
795 {
796 const int FragmentPos = 0; // randomly chosen, we don't care about jitter for virtual MIDI devices
797 Event event = pEngine->pEventGenerator->CreateEvent(FragmentPos);
798 VirtualMidiDevice::event_t devEvent; // the event format we get from the virtual MIDI device
799 // as we're going to (carefully) write some status to the
800 // synchronized struct, we cast away the const
801 ArrayList<VirtualMidiDevice*>& devices =
802 const_cast<ArrayList<VirtualMidiDevice*>&>(virtualMidiDevicesReader_AudioThread.Lock());
803 // iterate through all virtual MIDI devices
804 for (int i = 0; i < devices.size(); i++) {
805 VirtualMidiDevice* pDev = devices[i];
806 // I think we can simply flush the whole FIFO(s), the user shouldn't be so fast ;-)
807 while (pDev->GetMidiEventFromDevice(devEvent)) {
808 event.Type =
809 (devEvent.Type == VirtualMidiDevice::EVENT_TYPE_NOTEON) ?
810 Event::type_note_on : Event::type_note_off;
811 event.Param.Note.Key = devEvent.Key;
812 event.Param.Note.Velocity = devEvent.Velocity;
813 event.pEngineChannel = this;
814 // copy event to internal event list
815 if (pEvents->poolIsEmpty()) {
816 dmsg(1,("Event pool emtpy!\n"));
817 goto exitVirtualDevicesLoop;
818 }
819 *pEvents->allocAppend() = event;
820 }
821 }
822 }
823 exitVirtualDevicesLoop:
824 virtualMidiDevicesReader_AudioThread.Unlock();
825
826 // import events from the regular MIDI devices
827 RingBuffer<Event,false>::NonVolatileReader eventQueueReader = pEventQueue->get_non_volatile_reader();
828 Event* pEvent;
829 while (true) {
830 // get next event from input event queue
831 if (!(pEvent = eventQueueReader.pop())) break;
832 // if younger event reached, ignore that and all subsequent ones for now
833 if (pEvent->FragmentPos() >= Samples) {
834 eventQueueReader--;
835 dmsg(2,("Younger Event, pos=%d ,Samples=%d!\n",pEvent->FragmentPos(),Samples));
836 pEvent->ResetFragmentPos();
837 break;
838 }
839 // copy event to internal event list
840 if (pEvents->poolIsEmpty()) {
841 dmsg(1,("Event pool emtpy!\n"));
842 break;
843 }
844 *pEvents->allocAppend() = *pEvent;
845 }
846 eventQueueReader.free(); // free all copied events from input queue
847 }
848
849 void EngineChannel::RemoveAllFxSends() {
850 if (pEngine) pEngine->DisableAndLock();
851 if (!fxSends.empty()) { // free local render buffers
852 if (pChannelLeft) {
853 delete pChannelLeft;
854 if (pEngine && pEngine->pAudioOutputDevice) {
855 // fallback to render directly to the AudioOutputDevice's buffer
856 pChannelLeft = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelLeft);
857 } else pChannelLeft = NULL;
858 }
859 if (pChannelRight) {
860 delete pChannelRight;
861 if (pEngine && pEngine->pAudioOutputDevice) {
862 // fallback to render directly to the AudioOutputDevice's buffer
863 pChannelRight = pEngine->pAudioOutputDevice->Channel(AudioDeviceChannelRight);
864 } else pChannelRight = NULL;
865 }
866 }
867 for (int i = 0; i < fxSends.size(); i++) delete fxSends[i];
868 fxSends.clear();
869 if (pEngine) pEngine->Enable();
870 }
871
872 void EngineChannel::Connect(VirtualMidiDevice* pDevice) {
873 // double buffer ... double work ...
874 {
875 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
876 devices.add(pDevice);
877 }
878 {
879 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
880 devices.add(pDevice);
881 }
882 }
883
884 void EngineChannel::Disconnect(VirtualMidiDevice* pDevice) {
885 // double buffer ... double work ...
886 {
887 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.GetConfigForUpdate();
888 devices.remove(pDevice);
889 }
890 {
891 ArrayList<VirtualMidiDevice*>& devices = virtualMidiDevices.SwitchConfig();
892 devices.remove(pDevice);
893 }
894 }
895
896 float EngineChannel::Volume() {
897 return GlobalVolume;
898 }
899
900 void EngineChannel::Volume(float f) {
901 GlobalVolume = f;
902 bStatusChanged = true; // status of engine channel has changed, so set notify flag
903 }
904
905 float EngineChannel::Pan() {
906 return float(iLastPanRequest - 64) / 64.0f;
907 }
908
909 void EngineChannel::Pan(float f) {
910 int iMidiPan = int(f * 64.0f) + 64;
911 if (iMidiPan > 127) iMidiPan = 127;
912 else if (iMidiPan < 0) iMidiPan = 0;
913 GlobalPanLeft = Engine::PanCurve[128 - iMidiPan];
914 GlobalPanRight = Engine::PanCurve[iMidiPan];
915 iLastPanRequest = iMidiPan;
916 }
917
918 uint EngineChannel::Channels() {
919 return 2;
920 }
921
922 String EngineChannel::InstrumentFileName() {
923 return InstrumentFile;
924 }
925
926 String EngineChannel::InstrumentName() {
927 return InstrumentIdxName;
928 }
929
930 int EngineChannel::InstrumentIndex() {
931 return InstrumentIdx;
932 }
933
934 int EngineChannel::InstrumentStatus() {
935 return InstrumentStat;
936 }
937
938 String EngineChannel::EngineName() {
939 return LS_GIG_ENGINE_NAME;
940 }
941
942 void EngineChannel::ClearDimRegionsInUse() {
943 {
944 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
945 if(cmd.pDimRegionsInUse != NULL) cmd.pDimRegionsInUse->clear();
946 }
947 {
948 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
949 if(cmd.pDimRegionsInUse != NULL) cmd.pDimRegionsInUse->clear();
950 }
951 }
952
953 void EngineChannel::ResetDimRegionsInUse() {
954 {
955 instrument_change_command_t& cmd = InstrumentChangeCommand.GetConfigForUpdate();
956 if(cmd.pDimRegionsInUse != NULL) {
957 delete cmd.pDimRegionsInUse;
958 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[0]);
959 }
960 }
961 {
962 instrument_change_command_t& cmd = InstrumentChangeCommand.SwitchConfig();
963 if(cmd.pDimRegionsInUse != NULL) {
964 delete cmd.pDimRegionsInUse;
965 cmd.pDimRegionsInUse = new RTList< ::gig::DimensionRegion*>(pEngine->pDimRegionPool[1]);
966 }
967 }
968 }
969
970 }} // namespace LinuxSampler::gig

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