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* LinuxSampler - modular, streaming capable sampler * |
* LinuxSampler - modular, streaming capable sampler * |
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* * |
* * |
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* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
* Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck * |
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* Copyright (C) 2005 Christian Schoenebeck * |
* Copyright (C) 2005 - 2008 Christian Schoenebeck * |
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* * |
* * |
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* This program is free software; you can redistribute it and/or modify * |
* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
* it under the terms of the GNU General Public License as published by * |
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#ifndef __LS_GIG_ENGINECHANNEL_H__ |
#ifndef __LS_GIG_ENGINECHANNEL_H__ |
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#define __LS_GIG_ENGINECHANNEL_H__ |
#define __LS_GIG_ENGINECHANNEL_H__ |
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#if DEBUG_HEADERS |
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# warning EngineChannel.h included |
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#endif // DEBUG_HEADERS |
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#include "../common/Event.h" |
#include "../common/Event.h" |
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#include "../common/EngineChannel.h" |
#include "../EngineChannel.h" |
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#include "../../common/RingBuffer.h" |
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#include "../../common/ArrayList.h" |
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#include "../../drivers/audio/AudioChannel.h" |
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#include "EngineGlobals.h" |
#include "EngineGlobals.h" |
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#include "Engine.h" |
#include "Engine.h" |
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#include "Voice.h" |
#include "Voice.h" |
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class midi_key_info_t; |
class midi_key_info_t; |
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class Voice; |
class Voice; |
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/** @brief Engine Channel of a gig::Engine |
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* |
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* Encapsulates a engine channel for the Gigasampler format capable |
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* sampler engine. |
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*/ |
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class EngineChannel : public LinuxSampler::EngineChannel, public InstrumentConsumer { |
class EngineChannel : public LinuxSampler::EngineChannel, public InstrumentConsumer { |
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public: |
public: |
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EngineChannel(); |
EngineChannel(); |
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// implementation of abstract methods derived from interface class 'LinuxSampler::EngineChannel' |
// implementation of abstract methods derived from interface class 'LinuxSampler::EngineChannel' |
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virtual void PrepareLoadInstrument(const char* FileName, uint Instrument); |
virtual void PrepareLoadInstrument(const char* FileName, uint Instrument); |
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virtual void LoadInstrument(); |
virtual void LoadInstrument(); |
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virtual void Reset(); |
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virtual void SendNoteOn(uint8_t Key, uint8_t Velocity); |
virtual void SendNoteOn(uint8_t Key, uint8_t Velocity); |
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virtual void SendNoteOn(uint8_t Key, uint8_t Velocity, int32_t FragmentPos); |
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virtual void SendNoteOff(uint8_t Key, uint8_t Velocity); |
virtual void SendNoteOff(uint8_t Key, uint8_t Velocity); |
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virtual void SendNoteOff(uint8_t Key, uint8_t Velocity, int32_t FragmentPos); |
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virtual void SendPitchbend(int Pitch); |
virtual void SendPitchbend(int Pitch); |
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virtual void SendPitchbend(int Pitch, int32_t FragmentPos); |
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virtual void SendControlChange(uint8_t Controller, uint8_t Value); |
virtual void SendControlChange(uint8_t Controller, uint8_t Value); |
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virtual void SendControlChange(uint8_t Controller, uint8_t Value, int32_t FragmentPos); |
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virtual bool StatusChanged(bool bNewStatus = false); |
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virtual float Volume(); |
virtual float Volume(); |
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virtual void Volume(float f); |
virtual void Volume(float f); |
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virtual uint Channels(); |
virtual uint Channels(); |
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virtual void Connect(AudioOutputDevice* pAudioOut); |
virtual void Connect(AudioOutputDevice* pAudioOut); |
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virtual void DisconnectAudioOutputDevice(); |
virtual void DisconnectAudioOutputDevice(); |
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virtual AudioOutputDevice* GetAudioOutputDevice(); |
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virtual void SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel); |
virtual void SetOutputChannel(uint EngineAudioChannel, uint AudioDeviceChannel); |
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virtual int OutputChannel(uint EngineAudioChannel); |
virtual int OutputChannel(uint EngineAudioChannel); |
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virtual void Connect(MidiInputPort* pMidiPort, midi_chan_t MidiChannel); |
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virtual void DisconnectMidiInputPort(); |
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virtual MidiInputPort* GetMidiInputPort(); |
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virtual midi_chan_t MidiChannel(); |
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virtual String InstrumentFileName(); |
virtual String InstrumentFileName(); |
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virtual String InstrumentName(); |
virtual String InstrumentName(); |
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virtual int InstrumentIndex(); |
virtual int InstrumentIndex(); |
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virtual int InstrumentStatus(); |
virtual int InstrumentStatus(); |
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virtual LinuxSampler::Engine* GetEngine(); |
virtual LinuxSampler::Engine* GetEngine(); |
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virtual String EngineName(); |
virtual String EngineName(); |
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virtual FxSend* AddFxSend(uint8_t MidiCtrl, String Name = "") throw (Exception); |
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virtual FxSend* GetFxSend(uint FxSendIndex); |
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virtual uint GetFxSendCount(); |
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virtual void RemoveFxSend(FxSend* pFxSend); |
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virtual void Connect(VirtualMidiDevice* pDevice); |
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virtual void Disconnect(VirtualMidiDevice* pDevice); |
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// implementation of abstract methods derived from interface class 'InstrumentConsumer' |
// implementation of abstract methods derived from interface class 'InstrumentConsumer' |
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virtual void ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg); |
virtual void ResourceToBeUpdated(::gig::Instrument* pResource, void*& pUpdateArg); |
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virtual void ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg); |
virtual void ResourceUpdated(::gig::Instrument* pOldResource, ::gig::Instrument* pNewResource, void* pUpdateArg); |
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virtual void OnResourceProgress(float fProgress); |
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//protected: |
//protected: |
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Engine* pEngine; |
Engine* pEngine; |
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float* pOutputLeft; ///< Audio output channel buffer (left) |
AudioChannel* pChannelLeft; ///< encapsulates the audio rendering buffer (left) |
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float* pOutputRight; ///< Audio output channel buffer (right) |
AudioChannel* pChannelRight; ///< encapsulates the audio rendering buffer (right) |
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int AudioDeviceChannelLeft; ///< audio device channel number to which the left channel is connected to |
int AudioDeviceChannelLeft; ///< audio device channel number to which the left channel is connected to |
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int AudioDeviceChannelRight; ///< audio device channel number to which the right channel is connected to |
int AudioDeviceChannelRight; ///< audio device channel number to which the right channel is connected to |
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RingBuffer<Event>* pEventQueue; ///< Input event queue. |
MidiInputPort* pMidiInputPort; ///< Points to the connected MIDI input port or NULL if none assigned. |
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midi_chan_t midiChannel; ///< MIDI channel(s) on which this engine channel listens to. |
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RingBuffer<Event,false>* pEventQueue; ///< Input event queue. |
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RTList<Event>* pEvents; ///< All engine channel specific events for the current audio fragment. |
RTList<Event>* pEvents; ///< All engine channel specific events for the current audio fragment. |
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RTList<Event>* pCCEvents; ///< All control change events for the current audio fragment on this engine channel. |
uint8_t ControllerTable[129]; ///< Reflects the current values (0-127) of all MIDI controllers for this engine / sampler channel. Number 128 is for channel pressure (mono aftertouch). |
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RTList<Event>* pSynthesisEvents[Event::destination_count]; ///< Events directly affecting synthesis parameters (like pitch, volume and filter). |
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uint8_t ControllerTable[128]; ///< Reflects the current values (0-127) of all MIDI controllers for this engine / sampler channel. |
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midi_key_info_t* pMIDIKeyInfo; ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key |
midi_key_info_t* pMIDIKeyInfo; ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key |
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Pool<uint>* pActiveKeys; ///< Holds all keys in it's allocation list with active voices. |
Pool<uint>* pActiveKeys; ///< Holds all keys in it's allocation list with active voices. |
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std::map<uint,uint*> ActiveKeyGroups; ///< Contains active keys (in case they belong to a key group) ordered by key group ID. |
std::map<uint,uint*> ActiveKeyGroups; ///< Contains active keys (in case they belong to a key group) ordered by key group ID. |
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::gig::Instrument* pInstrument; |
::gig::Instrument* pInstrument; |
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bool SustainPedal; ///< true if sustain pedal is down |
bool SustainPedal; ///< true if sustain pedal is down |
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double GlobalVolume; ///< overall volume (a value < 1.0 means attenuation, a value > 1.0 means amplification) |
bool SostenutoPedal; ///< true if sostenuto pedal is down |
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bool SoloMode; ///< in Solo Mode we only play one voice (group) at a time |
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int SoloKey; ///< Currently 'active' solo key, that is the key to which the currently sounding voice belongs to (only if SoloMode is enabled) |
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bool PortamentoMode; ///< in Portamento Mode we slide the pitch from the last note to the current note. |
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float PortamentoTime; ///< How long it will take to glide from the previous note to the current (in seconds) |
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float PortamentoPos; ///< Current position on the keyboard, that is integer and fractional part (only used if PortamentoMode is on) |
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double GlobalVolume; ///< Master volume factor set through the C++ API / LSCP (a value < 1.0 means attenuation, a value > 1.0 means amplification) |
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double MidiVolume; ///< Volume factor altered by MIDI CC#7 (a value < 1.0 means attenuation, a value > 1.0 means amplification) |
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float GlobalPanLeft; |
float GlobalPanLeft; |
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float GlobalPanRight; |
float GlobalPanRight; |
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int Pitch; ///< Current (absolute) MIDI pitch value. |
int Pitch; ///< Current (absolute) MIDI pitch value. |
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int CurrentKeyDimension; ///< Current value (0-127) for the keyboard dimension, altered by pressing a keyswitching key. |
float CurrentKeyDimension; ///< Current value (0-1.0) for the keyboard dimension, altered by pressing a keyswitching key. |
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String InstrumentFile; |
String InstrumentFile; |
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int InstrumentIdx; |
int InstrumentIdx; |
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String InstrumentIdxName; |
String InstrumentIdxName; |
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int InstrumentStat; |
int InstrumentStat; |
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int iEngineIndexSelf; ///< Reflects the index of this EngineChannel in the Engine's ArrayList. |
int iEngineIndexSelf; ///< Reflects the index of this EngineChannel in the Engine's ArrayList. |
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bool bStatusChanged; ///< true in case an engine parameter has changed (e.g. new instrument, another volumet) |
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std::vector<FxSend*> fxSends; |
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int GlobalTranspose; ///< amount of semi tones all notes should be transposed |
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/// Command used by the instrument loader thread to |
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/// request an instrument change on a channel. |
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struct instrument_change_command_t { |
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bool bChangeInstrument; ///< Set to true by the loader when the channel should change instrument. |
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::gig::Instrument* pInstrument; ///< The new instrument. Also used by the loader to read the previously loaded instrument. |
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RTList< ::gig::DimensionRegion*>* pDimRegionsInUse; ///< List of dimension regions in use by the currently loaded instrument. Continuously updated by the audio thread. |
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}; |
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SynchronizedConfig<instrument_change_command_t> InstrumentChangeCommand; |
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SynchronizedConfig<instrument_change_command_t>::Reader InstrumentChangeCommandReader; |
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RTList< ::gig::DimensionRegion*>* pDimRegionsInUse; ///< temporary pointer into the instrument change command, used by the audio thread |
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SynchronizedConfig< ArrayList<VirtualMidiDevice*> > virtualMidiDevices; |
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SynchronizedConfig< ArrayList<VirtualMidiDevice*> >::Reader virtualMidiDevicesReader_AudioThread; |
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SynchronizedConfig< ArrayList<VirtualMidiDevice*> >::Reader virtualMidiDevicesReader_MidiThread; |
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void ResetControllers(); |
void ResetControllers(); |
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void ClearEventLists(); |
void ClearEventLists(); |
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private: |
private: |
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void ResetInternal(); |
void ResetInternal(); |
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void RemoveAllFxSends(); |
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instrument_change_command_t& ChangeInstrument(::gig::Instrument* pInstrument); |
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}; |
}; |
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}} // namespace LinuxSampler::gig |
}} // namespace LinuxSampler::gig |