/[svn]/linuxsampler/trunk/src/engines/gig/EngineChannel.h
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revision 737 by schoenebeck, Wed Jun 22 22:09:28 2005 UTC revision 738 by schoenebeck, Tue Aug 16 17:14:25 2005 UTC
# Line 93  namespace LinuxSampler { namespace gig { Line 93  namespace LinuxSampler { namespace gig {
93              midi_chan_t             midiChannel;              ///< MIDI channel(s) on which this engine channel listens to.              midi_chan_t             midiChannel;              ///< MIDI channel(s) on which this engine channel listens to.
94              RingBuffer<Event>*      pEventQueue;              ///< Input event queue.              RingBuffer<Event>*      pEventQueue;              ///< Input event queue.
95              RTList<Event>*          pEvents;                  ///< All engine channel specific events for the current audio fragment.              RTList<Event>*          pEvents;                  ///< All engine channel specific events for the current audio fragment.
             RTList<Event>*          pCCEvents;                ///< All control change events for the current audio fragment on this engine channel.  
             RTList<Event>*          pSynthesisEvents[Event::destination_count]; ///< Events directly affecting synthesis parameters (like pitch, volume and filter).  
96              uint8_t                 ControllerTable[128];     ///< Reflects the current values (0-127) of all MIDI controllers for this engine / sampler channel.              uint8_t                 ControllerTable[128];     ///< Reflects the current values (0-127) of all MIDI controllers for this engine / sampler channel.
97              midi_key_info_t*        pMIDIKeyInfo;             ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key              midi_key_info_t*        pMIDIKeyInfo;             ///< Contains all active voices sorted by MIDI key number and other informations to the respective MIDI key
98              Pool<uint>*             pActiveKeys;              ///< Holds all keys in it's allocation list with active voices.              Pool<uint>*             pActiveKeys;              ///< Holds all keys in it's allocation list with active voices.

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