/[svn]/linuxsampler/trunk/src/engines/gig/SmoothVolume.h
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Annotation of /linuxsampler/trunk/src/engines/gig/SmoothVolume.h

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Revision 832 - (hide annotations) (download) (as text)
Sun Feb 5 10:24:05 2006 UTC (18 years, 3 months ago) by persson
File MIME type: text/x-c++hdr
File size: 2847 byte(s)
* added smoothing of volume changes caused by control change messages
* fine tuning of the crossfade volume curve

1 persson 832 /***************************************************************************
2     * *
3     * Copyright (C) 2006 Andreas Persson *
4     * *
5     * This program is free software; you can redistribute it and/or modify *
6     * it under the terms of the GNU General Public License as published by *
7     * the Free Software Foundation; either version 2 of the License, or *
8     * (at your option) any later version. *
9     * *
10     * This program is distributed in the hope that it will be useful, *
11     * but WITHOUT ANY WARRANTY; without even the implied warranty of *
12     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
13     * GNU General Public License for more details. *
14     * *
15     * You should have received a copy of the GNU General Public License *
16     * along with this program; if not, write to the Free Software *
17     * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, *
18     * MA 02110-1301 USA *
19     ***************************************************************************/
20    
21     #ifndef __LS_GIG_SMOOTHVOLUME_H__
22     #define __LS_GIG_SMOOTHVOLUME_H__
23    
24     namespace LinuxSampler { namespace gig {
25    
26     /**
27     * Filter that smoothens out sudden changes in volume level.
28     */
29     class SmoothVolume {
30     public:
31    
32     /**
33     * Initializes the smooth volume.
34     *
35     * @param volume - initial volume value
36     * @param sampleRate - rate at which the render function
37     * will be called
38     */
39     void trigger(float volume, float sampleRate);
40    
41     /**
42     * Sets a new volume. The render function will return
43     * values gradually approaching this value.
44     *
45     * @param newVolume - new volume value
46     */
47     void update(float newVolume) {
48     goal = newVolume;
49     moving = true;
50     }
51    
52     /**
53     * Calculates exactly one sample point of the volume
54     * curve.
55     *
56     * @returns next volume level
57     */
58     float render() { return moving ? process() : volume; }
59    
60     private:
61     bool moving;
62     float goal;
63     float volume;
64     float coeff;
65     float decay;
66     float a1;
67     float b0;
68     float process();
69     };
70    
71     }};
72     #endif

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