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STEREO |
STEREO |
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}; |
}; |
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/** @brief Main Synthesis algorithms for the gig::Engine |
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* |
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* Implementation of the main synthesis algorithms of the Gigasampler |
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* format capable sampler engine. This means resampling / interpolation |
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* for pitching the audio signal, looping, filter and amplification. |
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*/ |
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template<implementation_t IMPLEMENTATION, channels_t CHANNELS, bool USEFILTER, bool INTERPOLATE, bool DOLOOP, bool CONSTPITCH> |
template<implementation_t IMPLEMENTATION, channels_t CHANNELS, bool USEFILTER, bool INTERPOLATE, bool DOLOOP, bool CONSTPITCH> |
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class Synthesizer : public __RTMath<IMPLEMENTATION>, public LinuxSampler::Resampler<INTERPOLATE> { |
class Synthesizer : public __RTMath<IMPLEMENTATION>, public LinuxSampler::Resampler<INTERPOLATE> { |
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#endif |
#endif |
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public: |
public: |
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/** |
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* Render audio for the current fragment for the given voice. |
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* This is the toplevel method of this class. |
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*/ |
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template<typename VOICE_T> |
template<typename VOICE_T> |
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inline static void SynthesizeFragment(VOICE_T& Voice, uint Samples, sample_t* pSrc, uint i) { |
inline static void SynthesizeFragment(VOICE_T& Voice, uint Samples, sample_t* pSrc, uint i) { |
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const float panLeft = Mul(Voice.PanLeft, Voice.pEngineChannel->GlobalPanLeft); |
const float panLeft = Mul(Voice.PanLeft, Voice.pEngineChannel->GlobalPanLeft); |
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//protected: |
//protected: |
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/** |
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* Render audio for the current fragment for the given voice. |
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* Will be called by the toplevel SynthesizeFragment() method. |
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*/ |
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template<typename VOICE_T> |
template<typename VOICE_T> |
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inline static void SynthesizeFragment(VOICE_T& Voice, uint Samples, sample_t* pSrc, uint& i, uint& LoopPlayCount, uint LoopStart, uint LoopEnd, uint LoopSize, uint& LoopCyclesLeft, void* Pos, float& PitchBase, float& PitchBend, const float* PanLeft, const float* PanRight) { |
inline static void SynthesizeFragment(VOICE_T& Voice, uint Samples, sample_t* pSrc, uint& i, uint& LoopPlayCount, uint LoopStart, uint LoopEnd, uint LoopSize, uint& LoopCyclesLeft, void* Pos, float& PitchBase, float& PitchBend, const float* PanLeft, const float* PanRight) { |
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const float loopEnd = Float(LoopEnd); |
const float loopEnd = Float(LoopEnd); |
166 |
} |
} |
167 |
} |
} |
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/** |
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* Atomicly render a piece for the voice. For the C++ |
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* implementation this means rendering exactly one sample |
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* point, whereas for the MMX/SSE implementation this means |
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* rendering 4 sample points. |
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*/ |
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template<typename VOICE_T> |
template<typename VOICE_T> |
176 |
inline static void Synthesize(VOICE_T& Voice, void* Pos, sample_t* pSrc, uint& i, const float* PanLeft, const float* PanRight) { |
inline static void Synthesize(VOICE_T& Voice, void* Pos, sample_t* pSrc, uint& i, const float* PanLeft, const float* PanRight) { |
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Synthesize(pSrc, Pos, |
Synthesize(pSrc, Pos, |
188 |
Voice.pEngine->pMainFilterParameters[i]); |
Voice.pEngine->pMainFilterParameters[i]); |
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} |
} |
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/** |
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* Returns the difference to the sample's loop end. |
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*/ |
194 |
inline static int DiffToLoopEnd(const float& LoopEnd, const void* Pos, const float& Pitch) { |
inline static int DiffToLoopEnd(const float& LoopEnd, const void* Pos, const float& Pitch) { |
195 |
switch (IMPLEMENTATION) { |
switch (IMPLEMENTATION) { |
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// pure C++ implementation (thus platform independent) |
// pure C++ implementation (thus platform independent) |
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} |
} |
217 |
} |
} |
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219 |
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/** |
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* This method handles looping of the RAM playback part of the |
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* sample, thus repositioning the playback position once the |
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* loop limit was reached. Note: looping of the disk streaming |
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* part is handled by libgig (ReadAndLoop() method which will |
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* be called by the DiskThread). |
225 |
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*/ |
226 |
inline static int WrapLoop(const float& LoopStart, const float& LoopSize, const float& LoopEnd, void* vPos) { |
inline static int WrapLoop(const float& LoopStart, const float& LoopSize, const float& LoopEnd, void* vPos) { |
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switch (IMPLEMENTATION) { |
switch (IMPLEMENTATION) { |
228 |
// pure C++ implementation (thus platform independent) |
// pure C++ implementation (thus platform independent) |
268 |
} |
} |
269 |
} |
} |
270 |
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|
271 |
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/** |
272 |
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* Atomicly render a piece for the voice. For the C++ |
273 |
|
* implementation this means rendering exactly one sample |
274 |
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* point, whereas for the MMX/SSE implementation this means |
275 |
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* rendering 4 sample points. |
276 |
|
*/ |
277 |
inline static void Synthesize(sample_t* pSrc, void* Pos, float& Pitch, float* pOutL, float* pOutR, uint& i, float* Volume, const float* PanL, const float* PanR, Filter& FilterL, Filter& FilterR, biquad_param_t& bqBase, biquad_param_t& bqMain) { |
inline static void Synthesize(sample_t* pSrc, void* Pos, float& Pitch, float* pOutL, float* pOutR, uint& i, float* Volume, const float* PanL, const float* PanR, Filter& FilterL, Filter& FilterR, biquad_param_t& bqBase, biquad_param_t& bqMain) { |
278 |
switch (IMPLEMENTATION) { |
switch (IMPLEMENTATION) { |
279 |
// pure C++ implementation (thus platform independent) |
// pure C++ implementation (thus platform independent) |