/[svn]/linuxsampler/trunk/src/engines/gig/Voice.h
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revision 203 by schoenebeck, Tue Jul 13 22:44:13 2004 UTC revision 2012 by iliev, Fri Oct 23 17:53:17 2009 UTC
# Line 3  Line 3 
3   *   LinuxSampler - modular, streaming capable sampler                     *   *   LinuxSampler - modular, streaming capable sampler                     *
4   *                                                                         *   *                                                                         *
5   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *   *   Copyright (C) 2003, 2004 by Benno Senoner and Christian Schoenebeck   *
6     *   Copyright (C) 2005 - 2007 Christian Schoenebeck                       *
7   *                                                                         *   *                                                                         *
8   *   This program is free software; you can redistribute it and/or modify  *   *   This program is free software; you can redistribute it and/or modify  *
9   *   it under the terms of the GNU General Public License as published by  *   *   it under the terms of the GNU General Public License as published by  *
# Line 23  Line 24 
24  #ifndef __LS_GIG_VOICE_H__  #ifndef __LS_GIG_VOICE_H__
25  #define __LS_GIG_VOICE_H__  #define __LS_GIG_VOICE_H__
26    
27  #include "../../common/global.h"  #include "../../common/global_private.h"
28    
29  #if DEBUG_HEADERS  #include <gig.h>
 # warning Voice.h included  
 #endif // DEBUG_HEADERS  
30    
31  #include "../../common/RTMath.h"  #include "../../common/RTMath.h"
32  #include "../../common/RingBuffer.h"  #include "../../common/Pool.h"
 #include "../../common/RTELMemoryPool.h"  
33  #include "../../drivers/audio/AudioOutputDevice.h"  #include "../../drivers/audio/AudioOutputDevice.h"
 #include "../../lib/fileloader/libgig/gig.h"  
 #include "../common/BiquadFilter.h"  
 #include "Engine.h"  
34  #include "Stream.h"  #include "Stream.h"
35  #include "DiskThread.h"  #include "DiskThread.h"
36    #include "EGADSR.h"
37  #include "EGDecay.h"  #include "EGDecay.h"
38  #include "Filter.h"  #include "Filter.h"
39  #include "../common/LFO.h"  #include "../common/LFOBase.h"
40    #include "../common/VoiceBase.h"
41  #define USE_LINEAR_INTERPOLATION        0  ///< set to 0 if you prefer cubic interpolation (slower, better quality)  #include "SynthesisParam.h"
42  #define ENABLE_FILTER                   1  ///< if set to 0 then filter (VCF) code is ignored on compile time  #include "SmoothVolume.h"
43  #define FILTER_UPDATE_PERIOD            64 ///< amount of sample points after which filter parameters (cutoff, resonance) are going to be updated (higher value means less CPU load, but also worse parameter resolution, this value will be aligned to a power of two)  
44  #define FORCE_FILTER_USAGE              0  ///< if set to 1 then filter is always used, if set to 0 filter is used only in case the instrument file defined one  // include the appropriate (unsigned) triangle LFO implementation
45  #define FILTER_CUTOFF_MAX               10000.0f ///< maximum cutoff frequency (10kHz)  #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
46  #define FILTER_CUTOFF_MIN               100.0f   ///< minimum cutoff frequency (100Hz)  # include "../common/LFOTriangleIntMath.h"
47    #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
48  // Uncomment following line to override external cutoff controller  # include "../common/LFOTriangleIntAbsMath.h"
49  //#define OVERRIDE_FILTER_CUTOFF_CTRL   1  ///< set to an arbitrary MIDI control change controller (e.g. 1 for 'modulation wheel')  #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
50    # include "../common/LFOTriangleDiHarmonic.h"
51  // Uncomment following line to override external resonance controller  #else
52  //#define OVERRIDE_FILTER_RES_CTRL      91  ///< set to an arbitrary MIDI control change controller (e.g. 91 for 'effect 1 depth')  # error "Unknown or no (unsigned) triangle LFO implementation selected!"
53    #endif
54  // Uncomment following line to override filter type  
55  //#define OVERRIDE_FILTER_TYPE          ::gig::vcf_type_lowpass  ///< either ::gig::vcf_type_lowpass, ::gig::vcf_type_bandpass or ::gig::vcf_type_highpass  // include the appropriate (signed) triangle LFO implementation
56    #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
57    # include "../common/LFOTriangleIntMath.h"
58    #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
59    # include "../common/LFOTriangleIntAbsMath.h"
60    #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
61    # include "../common/LFOTriangleDiHarmonic.h"
62    #else
63    # error "Unknown or no (signed) triangle LFO implementation selected!"
64    #endif
65    
66  namespace LinuxSampler { namespace gig {  namespace LinuxSampler { namespace gig {
   
67      class Engine;      class Engine;
68      class EGADSR;      class EngineChannel;
     class VCAManipulator;  
     class VCFCManipulator;  
     class VCOManipulator;  
69    
70      /// Reflects a MIDI controller      /// Reflects a MIDI controller
71      struct midi_ctrl {      struct midi_ctrl {
# Line 74  namespace LinuxSampler { namespace gig { Line 74  namespace LinuxSampler { namespace gig {
74          float   fvalue;     ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)          float   fvalue;     ///< Transformed / effective value (e.g. volume level or filter cutoff frequency)
75      };      };
76    
77        #if CONFIG_UNSIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
78        typedef LFOTriangleIntMath<range_unsigned> LFOUnsigned;
79        #elif CONFIG_UNSIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
80        typedef LFOTriangleIntAbsMath<range_unsigned> LFOUnsigned;
81        #elif CONFIG_UNSIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
82        typedef LFOTriangleDiHarmonic<range_unsigned> LFOUnsigned;
83        #endif
84    
85        #if CONFIG_SIGNED_TRIANG_ALGO == INT_MATH_SOLUTION
86        typedef LFOTriangleIntMath<range_signed> LFOSigned;
87        #elif CONFIG_SIGNED_TRIANG_ALGO == INT_ABS_MATH_SOLUTION
88        typedef LFOTriangleIntAbsMath<range_signed> LFOSigned;
89        #elif CONFIG_SIGNED_TRIANG_ALGO == DI_HARMONIC_SOLUTION
90        typedef LFOTriangleDiHarmonic<range_signed> LFOSigned;
91        #endif
92    
93      /** Gig Voice      /** Gig Voice
94       *       *
95       * Renders a voice for the Gigasampler format.       * Renders a voice for the Gigasampler format.
96       */       */
97      class Voice {      class Voice : public LinuxSampler::VoiceBase< ::gig::DimensionRegion> {
98          public:          public:
99              // Attributes              // Attributes
100                type_t       Type;         ///< Voice Type
101              int          MIDIKey;      ///< MIDI key number of the key that triggered the voice              int          MIDIKey;      ///< MIDI key number of the key that triggered the voice
102                uint         KeyGroup;
103              DiskThread*  pDiskThread;  ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again              DiskThread*  pDiskThread;  ///< Pointer to the disk thread, to be able to order a disk stream and later to delete the stream again
104    
105              // Methods              // Methods
106              Voice();              Voice();
107             ~Voice();              virtual ~Voice();
108              void Kill();              void Kill(Pool<Event>::Iterator& itKillEvent);
109              void Render(uint Samples);              void Render(uint Samples);
110              void Reset();              void Reset();
111              void SetOutput(AudioOutputDevice* pAudioOutputDevice);              void SetOutput(AudioOutputDevice* pAudioOutputDevice);
112              void SetEngine(Engine* pEngine);              void SetEngine(LinuxSampler::Engine* pEngine);
113              int  Trigger(Event* pNoteOnEvent, int PitchBend, ::gig::Instrument* pInstrument);              int  Trigger(EngineChannel* pEngineChannel, Pool<Event>::Iterator& itNoteOnEvent, int PitchBend, ::gig::DimensionRegion* pDimRgn, type_t VoiceType, int iKeyGroup);
114              inline bool IsActive() { return Active; }              inline bool IsActive() { return PlaybackState; }
115          private:              inline bool IsStealable() { return !itKillEvent && PlaybackState >= playback_state_ram; }
116              // Types              void UpdatePortamentoPos(Pool<Event>::Iterator& itNoteOffEvent);
             enum playback_state_t {  
                 playback_state_ram,  
                 playback_state_disk,  
                 playback_state_end  
             };  
117    
118                virtual ::gig::DimensionRegion* GetRegion() { return pDimRgn; }
119    
120            //private:
121              // Attributes              // Attributes
122              gig::Engine*                pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.              EngineChannel*              pEngineChannel;
123              float                       Volume;             ///< Volume level of the voice              Engine*                     pEngine;            ///< Pointer to the sampler engine, to be able to access the event lists.
124              float*                      pOutputLeft;        ///< Audio output channel buffer (left)              float                       VolumeLeft;         ///< Left channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
125              float*                      pOutputRight;       ///< Audio output channel buffer (right)              float                       VolumeRight;        ///< Right channel volume. This factor is calculated when the voice is triggered and doesn't change after that.
126              uint                        SampleRate;         ///< Sample rate of the engines output audio signal (in Hz)              SmoothVolume                CrossfadeSmoother;  ///< Crossfade volume, updated by crossfade CC events
127              uint                        MaxSamplesPerCycle; ///< Size of each audio output buffer              SmoothVolume                VolumeSmoother;     ///< Volume, updated by CC 7 (volume) events
128                SmoothVolume                PanLeftSmoother;    ///< Left channel volume, updated by CC 10 (pan) events
129                SmoothVolume                PanRightSmoother;   ///< Right channel volume, updated by CC 10 (pan) events
130              double                      Pos;                ///< Current playback position in sample              double                      Pos;                ///< Current playback position in sample
131              double                      PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice              float                       PitchBase;          ///< Basic pitch depth, stays the same for the whole life time of the voice
132              double                      PitchBend;          ///< Current pitch value of the pitchbend wheel              float                       PitchBend;          ///< Current pitch value of the pitchbend wheel
133                float                       PitchBendRange;     ///< The pitch range of the pitchbend wheel, value is in cents / 8192
134                float                       CutoffBase;         ///< Cutoff frequency before control change, EG and LFO are applied
135              ::gig::Sample*              pSample;            ///< Pointer to the sample to be played back              ::gig::Sample*              pSample;            ///< Pointer to the sample to be played back
136              ::gig::Region*              pRegion;            ///< Pointer to the articulation information of the respective keyboard region of this voice              ::gig::DimensionRegion*     pDimRgn;            ///< Pointer to the articulation information of current dimension region of this voice
137              bool                        Active;             ///< If this voice object is currently in usage              bool                        Orphan;             ///< true if this voice is playing a sample from an instrument that is unloaded. When the voice dies, the sample (and dimension region) will be handed back to the instrument resource manager.
138              playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly              playback_state_t            PlaybackState;      ///< When a sample will be triggered, it will be first played from RAM cache and after a couple of sample points it will switch to disk streaming and at the end of a disk stream we have to add null samples, so the interpolator can do it's work correctly
139              bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false              bool                        DiskVoice;          ///< If the sample is very short it completely fits into the RAM cache and doesn't need to be streamed from disk, in that case this flag is set to false
140              Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream              Stream::reference_t         DiskStreamRef;      ///< Reference / link to the disk stream
141                int                         RealSampleWordsLeftToRead; ///< Number of samples left to read, not including the silence added for the interpolator
142              unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.              unsigned long               MaxRAMPos;          ///< The upper allowed limit (not actually the end) in the RAM sample cache, after that point it's not safe to chase the interpolator another time over over the current cache position, instead we switch to disk then.
143              bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping              bool                        RAMLoop;            ///< If this voice has a loop defined which completely fits into the cached RAM part of the sample, in this case we handle the looping within the voice class, else if the loop is located in the disk stream part, we let the disk stream handle the looping
144              int                         LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed              //uint                        LoopCyclesLeft;     ///< In case there is a RAMLoop and it's not an endless loop; reflects number of loop cycles left to be passed
145              uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle              uint                        Delay;              ///< Number of sample points the rendering process of this voice should be delayed (jitter correction), will be set to 0 after the first audio fragment cycle
146              EGADSR*                     pEG1;               ///< Envelope Generator 1 (Amplification)              EGADSR                      EG1;                ///< Envelope Generator 1 (Amplification)
147              EGADSR*                     pEG2;               ///< Envelope Generator 2 (Filter cutoff frequency)              EGADSR                      EG2;                ///< Envelope Generator 2 (Filter cutoff frequency)
148              EGDecay*                    pEG3;               ///< Envelope Generator 3 (Pitch)              EGDecay                     EG3;                ///< Envelope Generator 3 (Pitch)
             Filter                      FilterLeft;  
             Filter                      FilterRight;  
149              midi_ctrl                   VCFCutoffCtrl;              midi_ctrl                   VCFCutoffCtrl;
150              midi_ctrl                   VCFResonanceCtrl;              midi_ctrl                   VCFResonanceCtrl;
151              int                         FilterUpdateCounter; ///< Used to update filter parameters all FILTER_UPDATE_PERIOD samples              LFOUnsigned*                pLFO1;               ///< Low Frequency Oscillator 1 (Amplification)
152              static const float          FILTER_CUTOFF_COEFF;              LFOUnsigned*                pLFO2;               ///< Low Frequency Oscillator 2 (Filter cutoff frequency)
153              static const int            FILTER_UPDATE_MASK;              LFOSigned*                  pLFO3;               ///< Low Frequency Oscillator 3 (Pitch)
154              VCAManipulator*             pVCAManipulator;              bool                        bLFO1Enabled;        ///< Should we use the Amplitude LFO for this voice?
155              VCFCManipulator*            pVCFCManipulator;              bool                        bLFO2Enabled;        ///< Should we use the Filter Cutoff LFO for this voice?
156              VCOManipulator*             pVCOManipulator;              bool                        bLFO3Enabled;        ///< Should we use the Pitch LFO for this voice?
157              LFO<gig::VCAManipulator>*   pLFO1;              ///< Low Frequency Oscillator 1 (Amplification)              Pool<Event>::Iterator       itTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).
158              LFO<gig::VCFCManipulator>*  pLFO2;             ///< Low Frequency Oscillator 2 (Filter cutoff frequency)          //public: // FIXME: just made public for debugging (sanity check in Engine::RenderAudio()), should be changed to private before the final release
159              LFO<gig::VCOManipulator>*   pLFO3;              ///< Low Frequency Oscillator 3 (Pitch)              Pool<Event>::Iterator       itKillEvent;         ///< Event which caused this voice to be killed
160              Event*                      pTriggerEvent;      ///< First event on the key's list the voice should process (only needed for the first audio fragment in which voice was triggered, after that it will be set to NULL).          //private:
161                int                         SynthesisMode;
162                float                       fFinalCutoff;
163                float                       fFinalResonance;
164                SynthesisParam              finalSynthesisParameters;
165                Loop                        loop;
166    
167              // Static Methods              // Static Methods
168              static float CalculateFilterCutoffCoeff();              static float CalculateFilterCutoffCoeff();
             static int   CalculateFilterUpdateMask();  
169    
170              // Methods              // Methods
171              void        ProcessEvents(uint Samples);              Stream::Handle KillImmediately(bool bRequestNotification = false);
172              #if ENABLE_FILTER              void ProcessEvents(uint Samples);
173              void        CalculateBiquadParameters(uint Samples);              void Synthesize(uint Samples, sample_t* pSrc, uint Skip);
174              #endif // ENABLE_FILTER              void processTransitionEvents(RTList<Event>::Iterator& itEvent, uint End);
175              void        Interpolate(uint Samples, sample_t* pSrc, uint Skip);              void processCCEvents(RTList<Event>::Iterator& itEvent, uint End);
176              void        InterpolateAndLoop(uint Samples, sample_t* pSrc, uint Skip);              void processPitchEvent(RTList<Event>::Iterator& itEvent);
177              inline void InterpolateOneStep_Stereo(sample_t* pSrc, int& i, float& effective_volume, float& pitch, biquad_param_t& bq_base, biquad_param_t& bq_main) {              void processCrossFadeEvent(RTList<Event>::Iterator& itEvent);
178                  int   pos_int   = RTMath::DoubleToInt(this->Pos);  // integer position              void processCutoffEvent(RTList<Event>::Iterator& itEvent);
179                  float pos_fract = this->Pos - pos_int;             // fractional part of position              void processResonanceEvent(RTList<Event>::Iterator& itEvent);
180                  pos_int <<= 1;  
181                inline uint8_t CrossfadeAttenuation(uint8_t& CrossfadeControllerValue) {
182                  #if USE_LINEAR_INTERPOLATION                  uint8_t c = std::max(CrossfadeControllerValue, pDimRgn->AttenuationControllerThreshold);
183                      #if ENABLE_FILTER                  c = (!pDimRgn->Crossfade.out_end) ? c /* 0,0,0,0 means no crossfade defined */
184                          // left channel                            : (c < pDimRgn->Crossfade.in_end) ?
185                          pOutputLeft[i]    += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int]   + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int])));                                  ((c <= pDimRgn->Crossfade.in_start) ? 0
186                          // right channel                                  : 127 * (c - pDimRgn->Crossfade.in_start) / (pDimRgn->Crossfade.in_end - pDimRgn->Crossfade.in_start))
187                          pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1])));                            : (c <= pDimRgn->Crossfade.out_start) ? 127
188                      #else // no filter                            : (c < pDimRgn->Crossfade.out_end) ? 127 * (pDimRgn->Crossfade.out_end - c) / (pDimRgn->Crossfade.out_end - pDimRgn->Crossfade.out_start)
189                          // left channel                            : 0;
190                          pOutputLeft[i]    += effective_volume * (pSrc[pos_int]   + pos_fract * (pSrc[pos_int+2] - pSrc[pos_int]));                  return pDimRgn->InvertAttenuationController ? 127 - c : c;
                         // right channel  
                         pOutputRight[i++] += effective_volume * (pSrc[pos_int+1] + pos_fract * (pSrc[pos_int+3] - pSrc[pos_int+1]));  
                     #endif // ENABLE_FILTER  
                 #else // polynomial interpolation  
                     // calculate left channel  
                     float xm1 = pSrc[pos_int];  
                     float x0  = pSrc[pos_int+2];  
                     float x1  = pSrc[pos_int+4];  
                     float x2  = pSrc[pos_int+6];  
                     float a   = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f;  
                     float b   = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f;  
                     float c   = (x1 - xm1) * 0.5f;  
                     #if ENABLE_FILTER  
                         pOutputLeft[i] += this->FilterLeft.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0));  
                     #else // no filter  
                         pOutputLeft[i] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);  
                     #endif // ENABLE_FILTER  
   
                     //calculate right channel  
                     xm1 = pSrc[pos_int+1];  
                     x0  = pSrc[pos_int+3];  
                     x1  = pSrc[pos_int+5];  
                     x2  = pSrc[pos_int+7];  
                     a   = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f;  
                     b   = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f;  
                     c   = (x1 - xm1) * 0.5f;  
                     #if ENABLE_FILTER  
                         pOutputRight[i++] += this->FilterRight.Apply(&bq_base, &bq_main, effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0));  
                     #else // no filter  
                         pOutputRight[i++] += effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);  
                     #endif // ENABLE_FILTER  
                 #endif // USE_LINEAR_INTERPOLATION  
   
                 this->Pos += pitch;  
             }  
   
             inline void InterpolateOneStep_Mono(sample_t* pSrc, int& i, float& effective_volume, float& pitch,  biquad_param_t& bq_base, biquad_param_t& bq_main) {  
                 int   pos_int   = RTMath::DoubleToInt(this->Pos);  // integer position  
                 float pos_fract = this->Pos - pos_int;             // fractional part of position  
   
                 #if USE_LINEAR_INTERPOLATION  
                     float sample_point  = effective_volume * (pSrc[pos_int] + pos_fract * (pSrc[pos_int+1] - pSrc[pos_int]));  
                 #else // polynomial interpolation  
                     float xm1 = pSrc[pos_int];  
                     float x0  = pSrc[pos_int+1];  
                     float x1  = pSrc[pos_int+2];  
                     float x2  = pSrc[pos_int+3];  
                     float a   = (3.0f * (x0 - x1) - xm1 + x2) * 0.5f;  
                     float b   = 2.0f * x1 + xm1 - (5.0f * x0 + x2) * 0.5f;  
                     float c   = (x1 - xm1) * 0.5f;  
                     float sample_point = effective_volume * ((((a * pos_fract) + b) * pos_fract + c) * pos_fract + x0);  
                 #endif // USE_LINEAR_INTERPOLATION  
   
                 #if ENABLE_FILTER  
                     sample_point = this->FilterLeft.Apply(&bq_base, &bq_main, sample_point);  
                 #endif // ENABLE_FILTER  
   
                 pOutputLeft[i]    += sample_point;  
                 pOutputRight[i++] += sample_point;  
   
                 this->Pos += pitch;  
191              }              }
192    
193              inline float Constrain(float ValueToCheck, float Min, float Max) {              inline float Constrain(float ValueToCheck, float Min, float Max) {

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